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Popular Content

Showing most liked content since 04/01/2017 in all areas

  1. 54 likes
    Хотел получить статус партнёра, но не успел, хотел бы узнать. Возможно ли дальнейшее получение данного статуса? Хочу парашютик с твичём :3 twitch.tv/bratishkinoff youtube.com/c/bratishkinoff
  2. 51 likes
    Players, This week we roll out our first monthly patch. This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players. We are opening a Test Server to better manage our updates and ensure stability before we push updates to the Live Servers. We will push each new update to this server on the Wednesday of the week, to allow a full days testing before updating the live servers. We will have the exact time you should expect this server to be online tomorrow, so stay tuned to our Twitter! We are aware that some of you are experiencing what appear to be memory leaks, and we will work on fixing this going forward, but over the last month, we have been concentrating on improving the performance for min spec systems, and stabilizing FPS for everyone no matter what their PC specs. We are still a relativity small team, so we must focus on one problem at a time right now. We are working to expand the team, but finding the right people with suitable experience and capabilities takes time, so please bear with us. Next I need to address a slight price change for the game in New Zealand. We’ve been seeing some abnormal patterns in our New Zealand sales. It turns out that due to the comparatively low price in New Zealand (roughly US$25) and the fact that gifting from New Zealand to other countries is not restricted the same as it is for other countries like China, Russia and Brazil, people seem to be exploiting the system. We have slightly raised the price to US$28 to combat this. I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can. Finally, before we get to the patch-notes for this month’s update, I want to once again thank everyone for their support over the past month. We broke 100,000 concurrent users on Monday which is a huge milestone for any game and we wouldn’t have done this without the tremendous support of every player, so from all team here, a sincere thank you.This patch will be deployed for both clients and servers Thursday, April 20, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.Early Access - Month 1 - Patch Notes Known issues The motorbike leans slightly to the right when being driven straight. The tires of the motorbike cannot be shot out at the moment [Non-English Players] There are some mistranslated in-game texts and they will be shown in English Client Performance Improvements Made some improvements to address the issue of FPS drops when opening the inventory UI Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol Rendering performance on PCs with minimum system requirements has been improved Graphic performance and quality on PCs with minimum system requirements has been improved Server Performance Improvements Performance improvements have been made with relation to the items spawned in the world Content Updates Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update Added a 2X Aimpoint scope Added a Ballistic Mask Added 3 new color variations for the Dacia Added the crossbow back into the game World Adjusted the density of environmental elements to be identical across all graphic options Adjusted object placement to address issues of characters getting stuck Adjusted placement of trees that were spawning inside houses or above the terrain Adjusted the frequency of thunder sound effects UI Revised certain system messages and item descriptions. Added descriptions for attachments The dead team-mate icon will now disappear after a certain time and distance when in team modes Map markers are now visible to all teammates Names of teammates now appear on the world map Gameplay You are now able to move sideways and backwards in the REVIVE state The REVIVE timer will no longer decrease when a team mate is attempting to revive you When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived Adjusted the character position slightly when in the REVIVE state Made improvements to address the issue of characters shaking while being spectated You are now able to open the world map when spectating You can now view the casting bar when the teammate you are spectating uses heal and/or boost items You can no longer use heal and/or boost items when in water Action/Gunplay Adjusted the overall balance on all attachments Adjusted the overall balance on Assault Rifles We will continue to balance all weapons and attachments throughout Early Access Fixed the issue that caused cars to temporarily stop when their tires get shot out You can now sprint when in the crouch stance Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network The blood hit effect size now varies according to the weapon caliber You can now move when in aiming and/or scoping in the prone state Fixed an issue with the sitting position of the character in the back-right seat of the UAZ Fixed an issue with the position of the left hand when reloading the AWM Fixed an issue where aiming from vehicles was not accurate The positions of bullet hits are now the same for both yourself and the others Fixed an issue that caused the hit box for the head to be slightly larger than the actual head Adjusted the ragdoll physics for dead characters to be more natural Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol Improved the quality of zoomed-in scope views Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete Added swimming animations to go upwards and downwards Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot Your character now uses a different animation when in crouch stance while holding a melee weapon Made improvements to the reload animations for the M249 Made improvements to the reload animations for the P1911 The muzzle flash is now brighter than before and is now visible from a longer distance Sound There are now sound effect differences for supersonic and non-supersonic bullet speeds Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character You can now figure out what floor the opponents are at just by listening to their footsteps Adjusted the firing sound of the SKS in mid to long range combat Adjusted the volume of the footsteps Miscellaneous We have opened a test server to better manage our content and secure stability for our live environment updates Additional in-game texts have been localized Bug fixes Fixed a bug that caused some buildings to not be visible at long distance Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side Fixed a bug that caused weapons to clip through walls Fixed a bug that caused the icons for certain “pants” items to not appear correctly Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly Fixed a bug that caused the hit effects to play at random Fixed a bug that caused bald characters to have hair Fixed a bug that caused disconnects after 5 minutes into a match See you in-game,PLAYERUNKNOWN
  3. 31 likes
    Sounds - The sound of doors opening and closing can now be heard from a further distance - When in rainy weather, you will now sporadically hear thunder sounds - Adjusted the volumes for the sounds of the wind, rain, and footsteps - Improved the sounds for the buggy Gameplay - Fixed and improved compass readability Bug Fixes - Applied additional fixes to address the issue of players going under the map in certain areas
  4. 27 likes
    South African server or African server please !!! Ping very bad if we play on EU server.
  5. 20 likes
    Bluehole Inc. is looking for an Assistant Community Manager for BATTLEGROUNDS who will build communities with players in France, Spain, Germany, Russia and Brazil. As an assistant community manager, you’ll collaborate with Community Teams in North America and Europe to build an active community around BATTLEGROUNDS. You will share your passion for the game with players from your region while ensuring consistent messaging across all communication channels. What we look for: You love meeting new people within the BATTLEGROUNDS community. You enjoy interacting with community members and checking in with them over the course of a day. You deliberately spend time and build relationships with community members who provide valuable feedback. You perceive ways to satisfy players’ communication needs and interest. You are dedicated to ensure that effective communication flow is maintained between the dev team and our community. You communicate fluently in English and your native language. Responsibilties Enjoy playing BATTLEGROUNDS with community members Conduct activities geared towards connecting players and rewarding outstanding members of the community Work with the community and moderation teams to identify the best community members across all channels Develop and cultivate relationships with players that are meaningful and drive awareness of community initiatives Join in on important conversations about BATTLEGROUNDS everyday Summarize insights and conversations in forums to create actionable reports for the dev team Create and maintain content calendars, if necessary Translate community content into your native language Post relevant content in forums and social media in accordance with content calendars Review comments and posts in a timely manner Coordinate with the CM team to ensure communication consistency Enforce social media/community management guidelines as defined by the CM team Escalate player-generated content, when necessary, to the CM team Qualifications 1-2 years of experience in moderating forums or gaming communities Demonstrated ability to produce community management guidelines and documents Excellent verbal, written, and presentation skills Ability to identify and track relevant community metrics Excellent interpersonal skills to interact with community members Attention to detail and ability to multitask Proficiency with Microsoft Office Instructions for applications: Please submit all your documents at once to PUBG_jobs@bluehole.net The title of your email should be “[Application] Assistant Community Manger – Country – Name”. Please submit below: Resume in English (Format: MS Word document and/or PDF) Submit answers to below questions and provide relevant links or references. (Format: MS Word document) Why do you want to join the BATTLEGROUNDS Community Team? Why are you qualified for this position? Be specific. What is your Steam profile link? What games do you play? Submit samples of your work if you have any. (Format: MS Word document) Include writing samples of forum/blog posts, newsletters, or other written content. You could also include examples of community building efforts either using social media or other platforms. If you don’t have any samples to submit, you can be creative and share your own ideas or suggestions. Thank you. - BATTLEGROUNDS Community Team
  6. 18 likes
    Public test server is now LIVE! You can try out upcoming updates before they hit the live servers tomorrow. Keep in mind that there will be bugs. To download the test server, go to your Steam Library - it will be a separate item in your games list.
  7. 16 likes
    Players, Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week. To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented. In case you missed it yesterday, we announced our first Charity Invitational[playbattlegrounds.com], which will be taking place next Thursday, May 4th. We are excited to help Gamers Outreach[gamersoutreach.org], and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause. Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way! Now onto what we have changed for this week’s update! We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates! This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. Early Access - Week 5 - Patch Notes Client Performance Improvement Improved the drop in FPS when firing a gun or driving a vehicle Gameplay Rolled back the item spawn balance Reduced the amount of health lost when a character is ejected from a flipping motorbike Bug fixes Fixed a bug that caused the door to open towards the player Fixed a bug causing incorrect lighting on the 2x scope Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it Fixed a bug that caused crossbow attachments not to show up in the vicinity pane Fixed a bug that caused the sound to stutter See you in-game, PLAYERUNKNOWN
  8. 14 likes
    Would really appreciate a South African Server if possible !
  9. 13 likes
    Here's a list of some controls you might not know about. Keep in mind everything is DEFAULT binds so if you rebound your keys, it may be different for you. When rebinding keys, make sure all slots have been bound to a key in order to be able to APPLY settings. Hold right click and E or Q - changes the camera view for Right Click ADS Hold left click after shooting - Gun will stay scoped in so you can watch where your bullet lands X - Puts away all equipped items Hold SHIFT - Hold breath when scoped, will also zoom in slightly if you are not scoped CTRL + Right click or drag - Split items = is Auto run Right click tap brings out Iron sights/ADS Holding right click will zoom in aim Looking down with your mouse while swimming will take you deeper Looking straight down with your mouse and pressing W while parachuting will help you get to max speed 230km/h. This way your parachute will deploy lower and you will lose less speed when it is deployed. 7,8,9,0 are the default keybindings for medical and boost items. You can switch between different types of grenades by pressing 5 multiple times CTRL + T - Voice chat mute/unmute CTRL+U - Toggle UI Ctrl+1,2,3,4,5 = Move vehicle seating positions. Holding ALT while running or ADS will let you free look around your character Page Up / Page Down - Change zeroing parameters on 4x scope If you have controls that you would like to add to this list please feel free to do so. I will be periodically updating the list as more info comes in.
  10. 13 likes
    First of all, GREAT work by the devs with the servers and the performance boost! Game is way more smooth now. Still needs work, but good improvements. When thats being said, I gotta say that the gun "adjustments" and change of loot has left me sad and frustrated. For me the game was way more fun to play before this patch. First of all. You can't just write in the patch notes that you "Adjusted the overall balance of all attachments/assault riffles". You need to give more info on how you adjusted it. People play your game with a compettetive mindset. Those "adjustments" changed the whole meta of the game. Im all for balancing and so on. But in my oppinion the only gun that needed a nerf was the m16. The m416 was already pretty terrible and the Scar was ballanced. AK needed a buff. Now you can't fight ppl on long distance with an AR. Snipers are crazy strong right now, but maybe 80-90% of the players won't have a sniper in a game. The lucky bastards who gets the snipers will now be in such a huge advantage. If you think of that and then put it together with the change of the loot, you are left with a much less compettetive game thats based on rng. Before this patch the game was awesome. It was compettetive, intense and all in all just entertaining. Now its still fun for casual games with your friends, but the competetive side has just vanished. My suggestion is. -Bring back the old loot with the added new stuff. -Remove cosmetics from the loot. -Go back to how the ARs worked before. -Nerf m16 -Buff smgs and pistols You said it yourselves, the game is meant to be competetive. Dont make it a random survivalgame. Remove as much rng as possible. Make it so the skillgap is high. I love your game and I just want it to be perfect. Right now you are going in the wrong direction.
  11. 12 likes
    1 week 3 days since EA Launch = 3 weeks.... Are you from the future?
  12. 11 likes
    After deploying the patch we found that it was causing an unforeseen memory crash for many users and we rolled it back to investigate. When we find and fix the reason for the crash, we will roll the patch out once more. No ETA yet. Thank you for your understanding.
  13. 11 likes
    Players, Today I want to address some of the standout issues you have reported, and what we are doing to improve server performance. First though, in case you missed it last week, here is our plan for updates during Early Access:Daily updates, to improve server performance.Weekly updates, to push bug fixes & client performance and stability fixes.Monthly updates, to add new content and push balance passes for game-play.Client Optimization We will push our first client optimization patch in our monthly update later this month. We understand some of you are not having the best experience when playing the game, and we are committed to improving performance for all players, but the optimization process takes time, so please bear with us as we complete it. Sounds As we work on the sound system in-game, there may be unforeseen issues due to changes we make at a low level. One of these, which a lot of you reported, was footstep sounds. This issue occurred due to our adding of an occlusion system to footstep sounds. Due to a miscalculation of how much these sounds would be occluded, footsteps ended up being very hard to hear. This has now been fixed, and with the new occlusion system it should be much easier for you to track a player’s movement using sound alone. Regarding where you are being shot from, we are looking into why this is a problem for some of you, and we will continue to push updates and improvements to these systems! Server Performance We are very aware of the issues you have seen on our servers over the last week, and we have been working hard to resolve them. Simply put, this is not any issue with the number of servers we have for players, but rather it is down to the optimization of the server code. Over the last week, we rolled out daily updates to the servers to improve profiling of optimization bottlenecks and yesterday these actions finally paid off! We found a issue within the Unreal Engine core code, which led the server to believe that it was being DDoS’ed due to the number of packets being sent between the clients and the server. When this detection was triggered on the server, it would drop 90% of packets received resulting in the lag/rubberbanding seen over the past week. We pushed a hotfix to the servers earlier today which should resolve these issues. We will continue to push daily updates to the servers to further improve both stability and performance. Now onto what we have updated for this week’s patch. This patch will be deployed for both clients and servers Thursday, April 6, 5PM KST/1AM PDT/8AM UTCEarly Access - Week 2 - Patch NotesPerformance Improvements Client performances have improved when loading buildings from a mid-distance Server performance has been improved Sound Fixed an issue with door sounds playing at low volume Adjusted volume of wind, rain, and footsteps Improved the sounds for the buggy When in rainy weather, you will now sporadically hear thunder sounds Bug Fixes Fixed a bug that allowed players to hide and attack other players from inside a rock Applied additional fixes to address the issue of players going under the map in certain areas Fixed several issues with weapon switching Fixed an issue with the compass direction not displaying correctly See you in-game,PLAYERUNKNOWN http://steamcommunity.com/games/578080/announcements/detail/646671482173785407
  14. 10 likes
    First let me say that I feel strongly enough about this to register a forum account. It will likely be my only post and I'll keep it short. 1) The circle's damage is WONDERFUL, perfect, don't change it. 2) it moves WAY too fast mid to late game. We should be able to outrun it. I would rather see the beginning circle move faster and the later ones move slower as it shrinks down. Right around the time that there are ~20 people in the game it should move at a jog (only outpaced by a sprint). when there are 10 people left it should move at a crouch walk's pace, jog should be able to outrun it. The game is called 'Battlegrounds' not 'Battlecircle'.... which is what this game feels like at this time. Thank you.
  15. 10 likes
    I'm not a pro. But I heard this from someone who pretty much is, and it seems to be true as far as I've been able to tell since I started paying attention. All vehicles spawn facing East. So if you run up on a compound or w/e, and see a vehicle facing East, it's either a fresh spawn, or somebody who knows this information.
  16. 10 likes
    and I really mean it, no sarcasm or sth else! I play games for a long time (I´m 57) now but I was never so well informed than with the information devs give us in this forum. I would like to thank you personally PUBG_FWG for that kind of information and the way you do this. I´ m really impressed with the honesty, transparancy and let me say humanity you are doing this. We can feel as an important and taken seriously part of this development. My english is not so well, to say, what I feel about this but you really do a great job. Tanks for this a lot! And i love you for helping gamersoutreach.org and making their engagement more popular. I wish you all some enjoying holidays next week! Michael from Germany
  17. 10 likes
  18. 10 likes
    The only thing getting ridiculous is the amount of people who get themselves into an early access to then constantly cry for optimization. As you might know the devs "admitted" that there currently are problems which is a normal thing for an early access. They also stated that optimization is their highest priority but that it's not as easy as you might think to "fix the servers" since it isn't simply about "buying more of them". On top of that you might also have seen that several people before you made the exact same unnecessary complaints and were answered the same. IT WON'T HELP, THEY DO THEIR BEST. Do not take this as a personal offense. All we ask for is some patience and trust into the devs. I mean come on, even though some of us have some problems from time to time (I experienced some lag and rubberbanding issues in a lot of my recent games too) it isn't the end of the world. Do something else. Summer is coming again, go out and enjoy the sun a bit and have a look into it in a couple days to a few weeks when it gets better for you. This game will become great, just give it a bit of time. Cheers
  19. 10 likes
    Dropping in here to +1 servers for South Africa, please! Aaaaand disappointment, I know AWS hires lots of techies here to work on their infra and assumed they must have servers here... which they don't...
  20. 10 likes
    Hello! Great news for the active input in new servers. Im also from South Africa. How do we let you know that we need servers here? Must we all buy the game and then hope that they get released. Playing with 250ping is not an option until then. Thanks
  21. 9 likes
    Since I can't edit my above post anymore, here's some more explainin: Hi all, the 4x needs to be zeroed to 300m in order to work properly. If done, the central intersection of the lines are 300m, the top of the chevron are 100m, the inner point of the chevron are 200m. See this graphic for reference: You can also estimate the distance to the target with this reticle.The width of the chevron's bottom is the width of a normal sized person at 300m. The horizontal lines below at 400, 500, 600, etc are respective widths at those distances. The 15x works a bit different, it's a mildot-reticle. It lets you calculate the distance to your target at longer ranges. You take the height of your target in meters (let's assume a person is 1.8m in height) and divide it by the number of dots the person covers. Then multiply the result by 1000. Example: A target covers 3.5 mildots. We assume a 1.8m tall person and divide the 1.8m by the 3.5 mildots he/she covers. 1.8 / 3.5 = 0.51~. Multiplied by 1000 gives us a distance to target of around 510m. Now you can zero your 15x to 500. Don't forget that you also have to compensate for elevation differences. If your target is higher than you, you need to aim a bit higher than normal.
  22. 9 likes
    The public test server is now offline and the first monthly update has been pushed to all players. Thank you for helping us test and for reporting all the bugs!
  23. 9 likes
    I just watched your video 4 times and I think he was maybe glitched under the map. There are still places where you can deliberately go under the map and we're patching them as they are being discovered. Whether or not that person did it on purpose is very hard to tell but of course it they were indeed under the map and were still engaging players that's not cool. I don't think I can say that they were 100% under the map just by watching your video. There are still places where they could have been potentially (on the map). What they were most likely not doing, however is hacking. If they could actually go invisible and and kill at will, why would they struggle so much to kill you two and only make 5 kills in that match. Most hackers go for maximum amount of kills in shortest time possible. That is inconsistent with Mangimaru's behavior and stats. It would be great if in the future you could refrain from calls to action like "beware of Mangimaru" since it's unenforceable and only breeds paranoia. Even if members of this forum would decide to listen to you and beware of Mangimaru, how would they do that? "Beware of the test server" is about the same level of helpful. I understand your frustration. I would be frustrated too if this had happened to me but we have to stay reasonable even in the face of voluntary or involuntary glitchers. We're doing our best to fix the faults with the game and are grateful for your patience.
  24. 9 likes
    Hey all, first time posting here but I thought I'd share some thoughts on the latest sound patch that came out. While there are some positives such as louder footsteps, better directional sound, and fixed door sounds, I find one change to be greatly detrimental towards the game play itself. Making crouch walking loud again removed all possibilities of being able to sneak up on your opponent and outplay them. It lowers the skill gap and plays to the advantage of people camping in houses. If you want your players to feel truly immersed in battlegrounds, having a quiet movement mechanic (like walking in CS) is essential to balanced and fair play. While the previous crouch walking might have been a bit too fast movement-wised, it was effective and easy to get the jump on someone you spotted camping a house. Anyways, that's just my 2 cents after 250 games played and over 1000 kills (#1 for kill rating atm) - hopefully others feel the same as I do. Best, hwinn
  25. 9 likes
    Players, Before we move onto what has changed in this week's two patches, I want to briefly talk about the reports of cheating within our game. Before we moved to early access, our core focus was on adding all the needed systems into the game. Now that this is mostly complete, we are focused on optimizing performance, and increasing security to ensure everyone plays fair. This is not a simple task, as tackling cheaters is a constant battle, but we are confident that over the coming weeks and months we can implement new measures to make it harder to cheat in the game. This week alone we closed two major holes that allowed current cheats access to the game, and as we move further through Early Access we will continue to track down and further secure the game from those that don't want to play fair. As with all games, talk of cheating is discouraged and will be removed from our public facing community forums, not to try to hide it from players, but rather to ensure that those that cheat get no exposure to the public, which is something most of them desire! We hope you understand this point, and bear with us as we work to clean up the game. Finally, in case you missed our announcement on Twitter, we have identified the cause of lag seen on the servers lately and are working on getting it resolved. This issue is not an easy fix, as it involves changes to the core engine code, and will take us some time to complete. We have no ETA on when this will be resolved just yet, so we ask for your patience while we fix the problem. Now onto what we have updated. These patch notes cover both updates pushed during this week. This patch will be deployed for both clients and servers Thursday, April 13, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. Config Changes Fixed configuration files (ini) so that it cannot be used to hide trees, grass, etc. Prevented adjusting the FOV by changing the game settings file (ini). FOV will be adjustable from the settings menu in-game in a future update. Sound Fixed an issue with door sounds playing at low volume Adjusted volume of wind, rain, and footsteps Improved the sounds for the buggy When in rainy weather, you will now sporadically hear thunder sounds Bug Fixes Added more support for non-standard aspect ratios. The game will now display at the correct FOV on aspect ratios ranging from 4:3 to 21:9. Multi-monitor environments such as Eyefinity are not recommended at this time. Fixed an issue with the compass direction not displaying correctly See you in-game, PLAYERUNKNOWN Source: http://steamcommunity.com/games/578080/announcements/detail/646672845012547370
  26. 9 likes
  27. 9 likes
    Honestly, there are so many people on the forums talking negatively about hit reg, low/high damage, time to kill to low/high, etc etc etc etc. Unless you have proof of these things happening, I dont believe any of it. I have zero issues killing people, and when I shoot people they die. I think people are missing their shots and just making excuses or blaming the game. If I see a blood splat... I hit them. If I shoot them in the helmet.... I hit them and almost kill them. If I snipe them in the head with level 3 helmet... They dont die unless its a AWM. If they have level 3 vest/helmet and I shoot them like 4-5 times... They can still live. Its absorbs a lot of damage. If I land a shotgun blast nicely center of mass close range... They die. If I shoot someone 400+ meters with a suppressed M16... You arent getting shot from a cheater or invisible players. The gunplay in this game is pretty damn good. Does need some balancing (and they need to implement that bullet drag system), but in general it doesnt have many issues. Remember a few things: Players can literally play on any server or region from anywhere around the world. I could go play on asia servers and lag all over the place and people probably wouldnt be able to hit me. There is lots of lag currently (obviously) so players may be teleporting or desynced. Please if you guys post something claiming the game is broken or not working correctly. Show us a video or some proof that its not, otherwise to me it just sounds like excuses for poor aim, hearing, vision, etc. Sorry just lots of threads that don't make sense. EDIT: Except the SKS, I think the gun is buggy and doesnt shoot properly with a scope if you try shooting too fast. https://clips.twitch.tv/BlushingGrossPigSpicyBoy See thats how you should post something ^^
  28. 9 likes
    Loving this game but the same as always, no South African servers. Most of the time devs dont have South African servers because the community is not large enough but no one buys it because we rarely get servers hosted. We have plenty of good game hosts and hosting companies commited to their community, Please consider adding at least a few servers, even as a trial for the Africa region, it will be much appreciated. PS, I played Battle Royale and Breaking Point on EU servers, so im used to the 200+ ms lag we get
  29. 8 likes
    Hey all! I've been really enjoying this game and thought I'd put together a statistical wallpaper featuring one of my favorite weapons so far, the AKM. Let me know what you think and let me know which weapon you want to see next? Thanks!
  30. 8 likes
    Moderator response to thread: -- I had made it to top 10 remaining. The sector had zoomed in on a beach with tall grass, and a few houses I had laid prone next to a bit of defilade outside the houses as I knew they were a death trap. I was in a PERFECT position To my left was tall grass and open beach, to my right was a sand berm that I could see over. No one in their right mind would go into the open beach area (or so I thought) and I couldn't be seen from any other angle A player drives over to my left (behind the tall grass) I play with medium vegetation settings and ALL I could see was the top of his vehicle. He stops, gets out, I see barely can see the movement of the top of his head behind his vehicle using 3rd person camera- blam Headshot with an AWM The ONLY way he could have seen me was with vegetation as low as it could go because I sure as hell couldn't see him in 1st person. This is a MAJOR issue in a lot of games Its like turning up your brightness on a map that is intentionally supposed to be dark This biggest offender that comes to mind is "War Thunder" ground battles where players with PERFECTLY powerful rigs INTENTIONALLY turn down settings to gain an advantage. Thought your tank was well concealed in some bushes/vegetation? Guess again, to anyone with low settings you are a sitting duck in the open, clear as day. Think your tank turret is unable to be seen through the grass YOU YOURSELF can't see through? Guess again. You cant see him, but he sure as hell can see you. It honestly drove me away from Ground Battles in that game and I REALLY don't want it to happen here as I do love the game. But for a game that is going for a semi-ARMA feel, not being able to use vegetation is downright crippling I hope there is a special place in hell for those who change their settings for an advantage. Can we get some sort of 2d silhouette added in the low settings so as to still have something to block line of sight? Low veg causes what would be perfectly applicable positions to be entirely useless. All we can use is trees/rocks which is rather lame, shallow, and most of all, predictable. Not to mention it PUNISHES players who enjoy taking advantage of their rigs and enjoying some higher settings As far as I am concerned, turning your settings down when you can play higher is as low as cheating/hacking.
  31. 8 likes
    The last circles don't really allow gun fights which is sad. The circles move to quick and do too much damage for real gun fights
  32. 8 likes
    Hey guys - I've had this idea for a while now and I thought I would make a quick video explaining what I envision a more balanced circle mechanic would be. This is a short 5:42 video and I would appreciate that you watch it in its entirety before judging. Thank you! *** I miss-spoke at around 2:05 and 2:18 - I meant to say 100 seconds *** Code: https://pastebin.com/fsu5WLRu
  33. 8 likes
    +1 for South African server...awesome game and enjoying it like crazy!
  34. 8 likes
    Evening All, There is now a quicker way to report players. Please follow the link and steps below. http://support.enmasse.com/playerunknown-s-battlegrounds Create an En Masse Account if you do not have one. Step 1: Click on "Contact Support" Step 2: Select PUBG as the game...Find the issue that is most fitting, in this case it is "Game Support" Step 3: Complete the Issue Details drop down, you will want to fill in "I need to report another player." Next, add the Issue Details... I would say "hacking" or "teaming" and click Submit a Ticket Step 4: Fill out the Description, Characters, Your Character Name and Date/Time. ***Please attach any media to prove your case, it will make the review process easier***.... After you have filled in all the information Click "Finish & Submit" Thank you all and see you in the field!.... or maybe you won't. ;-)
  35. 7 likes
    Hi, Please revert the changes that were made in the last patch which now makes it impossible to change the FOV via the INI file, my reasoning in not due to having wider FOV so you can see people easier, it is because people like me are unable to play at the default FOV because it gives us headaches and nausea. (Same feeling as motion sickness) Please considering changing this back as now I wont be able to play and many other like me will have the same problem. Cheers
  36. 7 likes
    ShatterNL's PUBG Map v0.5! Two versions: One map with 100% Vehicle Spawns only and one with all Vehicle Spawn % ! Bikes were added in today's patch, they have a chance to spawn on any of the "Vehicle Spawn %" markers. You can also find this guide on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=898402255 Clarification on the legend: High % Loot (Red): High Risk, High Reward locations - Lots of players will go here if the airplane flies over or near it. Medium % Loot (Yellow): Medium Risk, Medium Reward locations - Good for a squad of 3-4 players, but can vary based on RNG. Low % Loot (Blue): Low Risk, Low Reward locations - Usually safe locations, but only has loot for 1-2 players, varies a lot based on RNG. 100% Vehicle Spawns: Garages across the map that have ALWAYS have a car in them! High % Gun Loot: Places where you'll find a guns >90% of the time. Vehicle Spawn %: Possible locations where vehicles can spawn. Boat Spawn %: Possible locations where boats can spawn. Main map legend idea inspired by /u/Pvtjace 0.5 changes: Added a small clarifications in the Legend Added Extra Name: "Hay Farm" (South of Georgopol) Added a lot more Vehicle Spawn % markers (Swamp Town, Villa) Added a lot more Boat Spawn % markers, thanks for all the suggestions! Adjusted locations of the "100% Vehicle Spawns" markers to be more precize. () Made the "High % Gun Loot" a bit opaque for better map visibility Removed a couple of "High % Gun Loot" markers, High/Medium loot will still have high possibility of guns there, but the markers are only for >90% gun locations now. Changed some "High % Gun Loot" marker sizes for the larger areas. Checked out the Quarry, marked it Low % Loot (Blue). Thanks for all your suggestions/feedback, as always, keep it coming so I can improve the map in the future!
  37. 7 likes
    Tl;dr.. before posting this did you take in to consideration that the team that designs the guns you appreciate being added aren't actually the ones who work on the coding for the game? No you didn't or this wouldn't be here for me to ask.
  38. 7 likes
    I think the nerf is terrible. It makes the game way to rng dependent and really promotes building camping. I think it makes for a very unfun game. Nerfing the amount of ammo per pickup would be reasonable. I would rather see everyone geared up and on an even playing field than getting shafted by rng and getting stuck with smg's and shotguns while your opponents have ARs and snipers. (or vice versa)
  39. 7 likes
    PLAYERUNKNOWN’S BATTLEGROUNDS is being made with player feedback and we cherish and celebrate our community. This is why we have prepared a short guideline for external (fan made) community groups. By following this guideline, you are taking part in building a strong, positive and exciting global community for PLAYERUNKNOWN’S BATTLEGROUNDS players! Rules we request you enforce in your fan community: Make sure that it is immediately evident that your community is fan made and not an official PUBG platform Encourage friendly and polite attitude towards all members of the community Encourage fair play and good sportsmanship Discourage toxic conduct and expression Do not discriminate against anyone based on their race, ethnicity, nationality, gender, ability or economic standing Do not allow any NSFW content on your platform Do not allow any illegal activity on your platform Do not allow promotion of any kind of cheats or hacks made for PUBG Be responsive to feedback and requests from PUBG community team If you have any questions or concerns, please do not hesitate to contact one of our community team members: Sammie, Lead Community Manager Andro, Community Manager
  40. 7 likes
  41. 7 likes
    Since this seems to be a big issue with everyone, now going into Steam reviews I'm going to leave this here. Firstly, you are not being "silenced" because you are raising awareness for cheats. Your posts are hidden because advertising cheats is against the rules. Most often than not, the site you are talking about is already known by the devs but if you still want to create awareness then do so by reporting it via below link. Please use common sense when creating your posts or if you are going to complain about cheaters. Devs are aware there are sites and there are cheaters and they are being handled. Remember this is a small team of 30-35 and they work non-stop. Thank you.
  42. 7 likes
    This might be your personal view on this, but as far as I can state the overall communities thoughts on it is that the damage is perfect for most of us. The complaint towards the "blue border camp fest" is correct, but that isn't caused by the amount of damage but the 3rd person view. Once hardcore servers will come there won't be any more tree hugging border campers (as long as you play hc ofc). Both the devs and most part of the community do not want this game to become too arcadey since it's a tactical shooter and not a run and gun game. I will try to explain it once again: You aren't supposed to survive and get into cover when someone got the drop on you and there is no cover right next to you. There are plenty of medkids and stuff for some simple reasons: when you get damaged by the zone, when you get knocked out and a mate can "revive" you and when you are in cover, take a shot and manage to evoid the next ones. Also boosting material should be seen as a >boost< (Use in advance of the fight or when you need to outrun the zone) rather than a "patch up" (post fight). I seriously don't know how people can say they never get the chance to use them tbh. I honestly do get your point and I don't want to blame you with my words but if you truly feel like the damage is such a huge problem for you then this game maybe just isn't the right one for you. Or you just have to wait a bit until there is a modded version or maybe even an implemented "softcore" mode since I'm pretty sure that the devs do not intend to make such game breaking changes. Cheers!
  43. 7 likes
    +1 to South African servers please.. the EU latency is not great at all for us.
  44. 7 likes
  45. 7 likes
    South African servers please. This is an insanely fun game both solo and squad. Me and my 3 mates played untill the very early hours and actually managed to win a round, and got second twice. This is my default go-to game now, not BF1. Please give us some servers
  46. 6 likes
    This is a list of suggestions that has been given overtime and is known by the devs or have already been addressed. If you create a post containing anything in this list or below posts, your thread will be deleted. Optimization Sounds - W.I.P. Kill cam Shooting range - It will be added at a later date confirmed by the devs. Hit markers / Bullet sounds - Please join linked discussions if you want to add your own thoughts. Discussion 1 Discussion 2 Bleeding when reviving teammates - Known bug will be fixed Ping indicator / Ping lock Vaulting/Climbing/Jumping - Vault Mechanic, Climb and such will be coming in the few months, Jumping will be entirely removed when it is introduced, which is expected to take 2 months(end of May) - Source Safe zones / Circles / End zones - will be reworked Team markers - added FOV Slider Replay feature Rebind SHIFT/mouse wheel Disable gun sounds in lobby Tampering .ini files / Low foliage disadvantage Gun in AUTO mode instead of SINGLE on pick up Toggle lean Rangefinder/Binoculars Lobby noise - You can CTRL+T to mute mics. Guns will either be removed in the future or an option to mute/lower sound will be added. Weather / Day / Night System Name Change - Currently there's no way to change your in-game name. Something might be implemented later on. Reconnect option - Already stated by PU that this will create a disadvantage and it will not be implemented.
  47. 6 likes
    Топовый стример, каждый день стримит вашу игру и периодически проводит розыгрыш гифтов вашей игры) Дайте ему партнёра плз)
  48. 6 likes
  49. 6 likes
    There is ABSOLUTELY NO REASON that we still have shit tier servers. It has now been 3 weeks since EA release and WE STILL have problems. Constant rubberbanding/bullets not hitting/bullets hitting thru trees,rocks,walls. There is no more time for excuses or "give them more time". Fix your shit or people will start leaving.
  50. 6 likes
    South African Server pretty please! Enjoying this game and will tell my gamming circle to buy. Yebo umlungu, baie dankie