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  1. 48 likes
    Players, This patch will be deployed to the main servers on Thursday, June 22nd, 5 PM KST / 8 AM UTC / 1 AM PDT and is expected to take approx. 1 hour to complete.The test server is already live! Server Performance Resolved an issue with server performance dropping drastically in certain circumstances. Client Performance Improved rendering performance of other characters. Improved client performance during ranged combat. Improved rendering performance of vehicles, motorbikes, and boats at a distance. Improved the rendering performance of weapon effects at a distance. Bug Fix Fixed a client crash that occurred when changing character appearance. Prevented users from removing shadows by changing Steam launch options. Fixed a bug that caused players to fire more ammo than the amount loaded. Fixed a bug that caused lung icon to be displayed as full while taking damage due to lack of oxygen underwater. Fixed an issue with indoor walls and objects overlapping each other. Fixed a bug that caused the wooden doors inside houses to have a metallic gloss. Fixed a bug that caused some parts of the clothing to be shown when firing a weapon while aiming down sights, using 4x or higher scopes. Fixed a bug that caused players to enter the DBNO state after drowning. You will now die immediately after taking fatal damage from lack of oxygen. Fixed a bug that prevented the use of healing items after firing full auto mode. Fixed a bug that caused flower beds to be shown incorrectly at a distance Partially fixed a bug that caused a character to be stuck in terrain. Partially fixed a bug that caused the camera to pass through some objects. See you in-game, PUBG Community Team
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    Land by farm by Pochinki No one around. Loot barns, lvl 3 vest lvl 2 helm lvl 3 backpack, several painkillers, energy drink. Next building Kark, 8x scope, Scar, 4zx scope, suppressor for kark next building suppressor scar + vert grip, lots of ammo couple of nades. move towards Pochinki, airdrop landing, get up on hill, prone camp red box, it lands, player goes to take it line up for headshot Client crashes
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    Two versions: ShatterNL's PUBG Map and Caturner's GIS Overlay! You can also find this guide on Steam Clarification on the legend: Garages: Garage buildings that have a High % of spawning vehicles (Dacia/Motorbike-Sidecar) Vehicle Spawn %: Possible locations where vehicles can spawn. Boat Spawn %: Possible locations where boats can spawn. Military Loot: Places where there's a higher % chance of finding Military Grade equipment. (Lvl 3 Gear, Attachments) High % Loot (Red): High Risk, High Reward locations - Lots of players will go here if the airplane flies over or near it. Medium % Loot (Yellow): Medium Risk, Medium Reward locations - Good for a squad of 3-4 players, but can vary based on RNG. Main map legend idea inspired by /u/Pvtjace 0.7 Changes: Reworked the ENTIRE map! 5k resolution, better and smaller markers with new icons and shadows underneath for better visibility. Removed Low % Loot, as it was kinda useless to mark every small building for Low % of loot. Removed "High % Gun Loot". Added "Military Loot" markers! Places where there's a higher % chance of finding Military Grade equipment. (Examples what you can find here: Level 3 Armor/Helmets/Suppressors/Scopes) A few "Vehicle Spawn %" markers have been added, since the last patch there are a few new locations (central Pochinki for example now has a spawn) Changed "Spawn Island" from High to Low Loot. By request on the Steam guide: I've added a version of my map with /u/c_a_turner : Caturner's amazing GIS Overlay!
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    We don't need more rng nonsense. Just aim for the head to always get critical hits.
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    This is the sample of what you must deal with every single corner or object. Someone being able to maneuver their camera to spot you. Even tho I won the fight being positioned and not moving, with the amount of lagg or desync some people do get away by peaking and pre firing or not even looking down their sights but to hip fire or hold 3rdperson shoot after peaking, or they will bypass the corner part and try to bypass and shoot after. The information was his to process and he chose to go head up. this is why I am strongly going to play First Person because you cannot get that kind of intel until you fully poke and and spot me. you can hear me but never ever will you spot me behind cover like this guy did.
  6. 6 likes
    pretty sure playerunknown has said its a coding issue not physical server issue hence they are reworking the code atm. but as far as public servers go i think they can ruin some games EG: Ark , some private servers with peoples own rules are just plain stupidtake the game away from the original idea of what i "should" be like. i personally prefer to keep the rules and regulations of the devs. but thats just my thoughts on it
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    Hey guys, I feel like there needs to be some sort of penalty to KoS in this game. I keep running into people and shouting ''friendly'' on the mike, but nobody seems to care. Roleplaying is an important feature in a game like this and i just don't think shooting everything that moves helps everyone in their enjoyment of the game. Maybe there needs to be some sort of ''Bandit'' uniform to show that you killed a lot of people. Also, the developers need to tone down the amount of guns that spawn in this game. I just want to do some quiet fishing and farming but instead of finding a nice fishing rod or farming hoe, or some fertiliser, i keep finding assault rifles and such. It encourages KoS way too much, and guns need to me more rare. Obviously bandits who want to hold up people to rob them and whatnot need some guns to wave around, but all the 420 noscope l33t w33d Call of Duty KoS kids shouldn't find a deadly weapon around every corner. Lastly we desperately need basebuilding in this game. I just want to build a nice shack somewhere off on the edge of the map in the woods, some place i can hide my farming equipment and different roleplaying outfits. Please make it happen Bohemia Blue Hole. Thank you.
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    In another thread i tried to help a beginner on how he can win a game. I copied this part over into this single thread so others can profit from it. When i look back at the games i / we won it's always because of two key points: Good moving paths Not greedy If i / we lose it's always because of one of these three reasons: Bad planning ahead Too greedy No luck at looting Most of the time it really helps to always plan your way on the map: Know the path you want to go (enough cover?) Know how fast you have to move to follow this path (blue circle!) Know how fast you can move (vehicle available?) Always keep in mind that you can die very fast, so don't be greedy: Shooting always means a hell lot of players around you know where you are, so are you gonna nail that kill? If not, don't shoot. How are your chances to win a firefight? Bad? Just fall back! Leave your enemies alone, especially if they already shot at you (see the point above). Most of the time: DO NOT PUSH except you are 100% sure your enemy is looting etc. Most of the time pushing means that you leave your cover and therefore has a very high risk! Are there two other teams in a firefight? Don't engage! Just wait until one team is eliminated, then engage. Are there players coming from outside of the white circle? Just wait in cover, they need to come to you. You have good weapons and good equipment? Don't go to houses looting, because why? It's just a risk. There are open doors on houses you planend on looting? Forget it, there is probably no good loot left anyway. You are on an open field in the end game? Just lay on the ground and let the others kill each other. Only shoot players that are directly besides you or walking towards you. I think the path taken and not being greedy is the key to winning a chicken dinner. Please feel free to discuss or to add points you think are more or equally important. Best luck on your chicken dinner!
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    Jogadores, Esta atualização será lançada nos servidores oficiais na Quinta-Feira, 22 de Junho ás 5 PM KST / 8 AM UTC / 1 AM PDT e o processo levará cerca de 1 hora a ser concluído. Estas alterações já estão disponíveis nos servidores de teste! Desempenho dos Servidores Resolvido um problema nos servidores que piorava drasticamente o seu desempenho perante determinadas situações Desempenho do Jogo Melhorado o desempenho de renderização dos personagens Melhorado o desempenho do jogo durante o combate à distância Melhorado o desempenho de renderização à distância de veículos, motos e barcos Melhorado o desempenho de renderização à distância dos efeitos de armas Erros Corrigido um erro que habitualmente ocorria quando se alterava a aparência do personagem Os jogadores estão agora impedidos de remover as sombras alterando as opções de rodagem do jogo na Steam Corrigido um erro que permitia aos jogadores disparar mais vezes do que o número total de balas carregadas Corrigido um erro que mostrava o ícone de respiração cheio quando se sofre dano causado pela falta de ar debaixo de água Corrigido um erro que causava os itens estarem dentro das paredes de edifícios Corrigido um erro que fazia as portas de madeira dentro de casas terem um brilho metálico Corrigido um erro que causava algumas partes da roupa do personagem aparecerem quando se usa ADS, 4x ou outras miras Corrigido um erro que causava o jogador entrar no estado DBNO depois de se afogar. Agora o jogador morrerá imediatamente depois de ser atingido fatalmente por dano causado pela falta de oxigénio Corrigido um erro que impedia o jogador usar itens curativos (ligaduras, kit médicos, etc) depois de atirar em modo full auto Corrigido um erro que causava a apresentação incorrecta dos canteiros de flores quando à distância Progressos significativos na correcção do erro que causa o personagem ficar preso no terreno Progressos significativos na correcção do erro que provoca a camera ignorar alguns objetos no mapa Bons jogos, PUBG Community Team
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    Игроки, Этот патч будет загружен на основные серверы в четверг, 22 июня, в 11:00 МСК и, как ожидается, это займет около одного часа. На тестовые сервера он уже загружен! Производительность сервера Устранена проблема с резким снижением производительности сервера при определенных обстоятельствах. Производительность клиента Улучшена производительность рендеринга других персонажей. Улучшена производительность клиента во время боя на дальних дистанциях. Улучшена производительность рендеринга автомобилей, мотоциклов и лодок на расстоянии. Улучшена производительность рендеринга эффектов оружия на расстоянии. Исправления багов Исправлен вылет клиента, который возникал при изменении внешнего вида персонажа. Предотвращена возможность удаления теней пользователями с помощью параметров запуска в Steam. Исправлена ошибка, из-за которой игроки могли выстрелить больше боеприпасов, чем было заряжено. Исправлена ошибка, которая приводила к тому, что значок легких отображался как полный во время получении урона из-за нехватки кислорода под водой. Исправлена проблема с внутренними стенами и объектами, накладывающимися друг на друга. Исправлена ошибка, из-за которой деревянные двери внутри домов имели металлический блеск. Исправлена ошибка, из-за которой некоторые части одежды показывались в прицеле при использовании 4-кратных или более увеличивающих прицелов. Исправлена ошибка, из-за которой игроки после того как утонули, входили в состояние ВЫРУБЛЕН. Теперь вы умрете сразу же после получения смертельного урона из-за недостатка кислорода. Исправлена ошибка, которая не позволяла использовать предметы для лечения после стрельбы в автоматическом режиме. Исправлена ошибка, из-за которой цветочные клумбы отображались неверно на расстоянии. Частично исправлена ошибка, из-за которой персонаж застревал в местности. Частично исправлена ошибка, которая позволяла камере проникать через некоторые объекты. Увидимся в игре, Команда сообщества PUBG
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    Игроки, Полный список изменений, которые привнесет ежемесячный патч будет доступен завтра, сегодня мы рассмотрим только часть изменений связанных с системой лута. Это наша первая реальная попытка настроить баланс лута в игре после того как наша научная команда начала анализ данных. Можно с уверенностью сказать, что мы будем еще не раз вносить изменения в баланс в течении раннего доступа, так что, пожалуйста, не думайте что эти изменения окончательны. Теперь перейдем к самим изменениям. Из-за бага, у нас была проблема с некоторыми предметами, которые спаунились либо слишком много, либо слишком мало. Мы поняли это когда занимались доработкой внутренней структуры таблицы спауна при разработке пользовательских игр [custom games], после тестирования проблемы мы обнаружили, что похожая ошибка присутствовала во всех таблицах спауна. Не у всех предметов была эта ошибка, но мы решили что необходимо провести регулировку для некоторых предметов, которых было слишком много или слишком мало для их уровня. Хоть это и не связано с ошибкой, мы также надеемся улучшить систему спавна предметов, о которых мы получили большое количество отзывов. Улучшения и регулировки такого рода будут проводиться на регулярной основе с использованием различных данных и отзывов. Баланс лута - Первая поправка - Список изменений Ящики Добавлено новое оружие - ОЦ-14 "Гроза" Доступно только в ящиках. ВСС больше нельзя будет найти в ящиках. Это оружие продолжит спаунится в мире. С небольшой вероятностью в ящике можно будет найти глушители для автоматических и снайперских винтовок. С небольшой вероятностью в ящике можно будет найти 4х кратный прицел. Спавн в мире Добавлено новое оружие - 9мм пистолет с автоматическим режимом P18C. Уменьшена частота появления SCAR-L, чтобы лучше соответствовать уровню оружия. Немного уменьшена частота появления UMP. Немного увеличена частота появления UZI. Шлем первого уровня появлялся в мире намного чаще, чем бронежилет первого уровня, теперь они имеют одинаковый шанс спавна.
  12. 4 likes
    SeekLast - PUBG Jouez avec les meilleurs Est un serveur Discord composé d'un BOT unique permettant de rechercher un ou plusieurs partenaires de jeu automatiquement et en fonction de ses statistiques en jeu. A votre arrivée il vous suffit de lier votre compte PUBG à votre compte Discord et vous vous verrez attribuer un rôle (Top 1000, Top 10.000, etc... ) en fonction de votre classement en jeu (#ranking). Ces statistiques sont récupérées directement depuis le jeu par le bot et rafraîchies toutes les heures! Différents channel de recherches sont ensuite mis à votre disposition : Recherche Auto Top Duo, Recherche Auto Top Squad, Recherche Auto Duo, Recherche Auto Squad. Une fois dans un de ces channels vous n'avez plus rien à faire, le Bot s'occupera de vous trouver des partenaires et de vous regrouper dans un channel dédié. Un joueur quitte la partie? Aucun problème, continuez à jouer, le Bot complétera automatiquement votre équipe! Le Bot propose bien d'autres fonctionnalités toutes aussi agréables et efficaces les unes que les autres! COMMANDES /link (nickname) permet de lier son compte Discord avec son compte PUBG. /find duo [ranked] permet d’être automatiquement basculé dans un channel duo avec une place de libre. Si personne n’est disponible, un nouveau channel est créé en attendant un last. /create duo [ranked] permet d’être automatiquement basculé dans un nouveau channel duo et d'inviter ses amis. Si activé, l’option "ranked" permet de limiter les joueurs à un niveau similaire au vôtre. /stats [player] permet de visualiser en temps réel ses statistiques en jeu et son rank. L’option player permet de les afficher pour un autre joueur. COMMUNAUTE Nous proposons un système de partenariat avec les streamers. Nous leur assignons un groupe spécifique sur discord et informons en temps réel nos membres lors du démarrage d’un live. ⇒ N'hésitez pas à venir tester par vous-même le système Seek Last - PUBG - FR déjà plus de 150 joueurs du Top 10.000 ou à simplement venir nous soutenir si vous aimez l'idée. En vous remerciant. DISCORD https://discord.gg/5WHggy5 Site WEB http://seeklast.fr/ Facebook https://www.facebook.com/SeekLastPubgFrance/ Steam http://steamcommunity.com/groups/PUBGSeekLastFR
  13. 4 likes
    One thing in this game makes me scream "BS!" more than anything else: Shooting 2-4 bullets into someone and then getting killed by that same person with a headshot from his bolt action rifle. Absolutely infuriating. The idea that a player with a bolt action rifle can stand still and absorb bullets like a terminator to line up his precision shot on someone's head is absolutely absurd. It's one thing to get headshot by a guy you never saw. Arguments can be made that in this game, especially with the ability to abuse third person observation without exposure, the ability to pop out and kill someone instantly from several hundred meters away is overpowered to begin with. But that's another argument for another day. What cannot reasonably be argued, is that it's fine for someone who is getting shot to be able to stand absolutely still with no jostle to his aim. It makes bolt action rifles not only the supreme long range kings, but it also makes them superior to assault rifles in mid-range duels, which in my opinion is busted. A dude getting blasted by an assault rifle should have to TAKE COVER to be able to aim again cleanly. I strongly believe that part of what is driving the KAR98k meta is the fact that someone can use this weapon effectively in head to head engagements where they are taking damage. Rate of fire and ammo count are the perks of assault rifles, which is nice, but they cannot out-DPS a one-shot weapon in a duel. If you strip assault rifles of the ability to aim punch, then it essentially becomes an aim war where the guy with the more damaging weapon will win every time, everything else equal, which IMO is bad for the game. It means that precision rifles dominate more than just their intended range and also that suppression fire from assault rifles at distance does absolutely nothing to stop someone trying to headshot you with his bolt action. I personally think the game would be much better balanced if bullets inflicted aim punch, and you could make the amount of punch correlate to the scope zoom. So a 1x scope won't jostle too much but an 8x will. Thoughts?
  14. 4 likes
    I don't think using a strat that can help a player win the match should be penalized. Regardless of it's camping, driving, jumping, etc... It's Battle Royale, winner goes to the last person/team standing. Whatever they do to get there is allowed, adapt and overcome.
  15. 4 likes
    How about we let them finish the game before letting other people mess with it.
  16. 4 likes
    i prefer the game as is...too many cocky admins on private servers
  17. 4 likes
    I have to admit recently it has felt like cars spawn in massive clusters in one part of the map and barely any anywhere else,
  18. 4 likes
    Are you people on crack? OP made a reasonable assumption (delta patching is very much standard nowadays, so big patches for a small changeset become less common) and here you lot go and white knight the devs against someone that was not accusing or blaming - merely asking. FYI OP: I'm gonna assume that some of the "bugs" are not code, but fixed 3d assets - for example new, less crappy LOD models for rendering far away stuff.
  19. 4 likes
    i suggest that the last circle should be always on the water so its fair for everyone- no hills, no grass no houses. and spawn more boats so everyone got equal chances, and give everyone every kind of scopes for the last 3 circles cause you can't win without scopes
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    I'm surprised there's so much "U Mad Bro?" in this thread. A lot of those things are accurate reflections of stuff we've all ran into a bunch and I think the format was done decently to make a humorous post.
  22. 4 likes
    When I see people coming in here and say they played a lot, but have never encountered a cheater, I get very suspicious. While I agree that PUBG does an admiral job, much better than most games, the game is hardly cheater free. That leads me to believe you are most likely one of them. It is literally impossible that you have played that much and have not run into a cheater. There are a few other possible explanations, but I imagine you won't like those reasons either. PUBG is a great game, worthy of the praise it receives. But you aren't doing anyone any favors by coming in here with your tall tales of a cheat free game.
  23. 4 likes
    Actually, Macs make excellent mouse mats!
  24. 4 likes
    This game I highly doubt will work with bootcamp on a mac. The best solution would be to throw the mac out the window and buy a PC!
  25. 3 likes
    A new announcement regarding item spawn balancing has been released by PLAYERUNKNOWN. The announced changes will be included in the monthly update, which will be deployed later this week. Full patch notes will come tomorrow. http://steamcommunity.com/games/578080/announcements/detail/2533687504390275860
  26. 3 likes
    Hi, We are aware of the issues some of you are facing reporting players who Team Kill to En Masse. As mentioned in the FAQ the Community Team are overhauling the rules of conduct to better serve the community. As a temporary measure if you have been a victim of premeditated Team Killing please PM one of the moderation team with video evidence ONLY including: Name of Team Killer(s), Time/Day incident occurred Server ID We take every report seriously to better serve the community and ask for your patience whilst the evidence is reviewed and appropriate steps are taken to punish the player(s) involved. Our policy is NOT to communicate the conclusion of any investigation. Thank you for your support.
  27. 3 likes
    Glock-18c & Groza are both coming in this update
  28. 3 likes
    I've noticed that the circle tends to end in similar locations almost every time. Most of the time circles will end in Pochinki, In some random uninteresting field or the military base, and after a while it just seems to get slightly repetitive after around 100-200 hours played. It would be nice if there was an increased chance of the circle ending in locations like Zharki, Primorsk or Mylta. Most of these cities have interesting layouts and different forms of high ground which would make the game more engaging after a few hours played.
  29. 3 likes
    I usually don't like community forums for games. Usually full of bitter people or trolls, but looking at some of the posts in this community, you guys have restored some of my faith in the internet. I'm glad to be a member!
  30. 3 likes
    Don't have a problem with some empty parts of the map. It doesn't need totally filled with stuff.
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    So I have been talking with a few of my friends about 2 possible ways Zombies could be done, I am sure a lot of it will be taking from the streamers rules, simple, basic and fun. Standard Zombies For the standard Zombies (One that was previewed at E3) I am guessing, it will be a random squad of 4-7 people with 92 Player zombies. I was thinking to myself how would players be picked for either role? Well simple, Everyone starts out with X percentage chance to be survivors, more often then not you will be a zombie, but every game you play your percentage gets higher to take on the role of survivor. I mention earlier 4-7 players, meaning one 4 man squad, a duo, and a solo will have the chance to become a survivor. I was thinking of parameters and mechanics. These are in mind with a circle closing OR the Survivors have a passive circle that centers on them, allowing zombies to catch up. A passive circle would allow Survivors to maybe have an objective to reach or a goal to meet other than slaying 92 zombies. First few minutes of the game. Zombies Fall first, they establish a presence on the map. It would be cool if it looked like dead bodies flying out of a plane, and they just rag-dolled down to the ground, and when they hit they become the living dead... oOoOoooO spooky... After zombies establish their presence on the Island, It is the survivors turn to fly over. However when they look at their maps, they see a Density map of the zombies. (Maybe smaller groups of zombies do not show on the density map for elements of surprise. Survivors goals? It is cool to wreck 92 zombies. If that is all we can get due to limitations its all good. Survivors having a goal, mission, or objective would be fun. For example, Random building has a Mcguffin, they need to carry the Mcguffin to here (Mcguffin in a random location after survivors land, and a second location X meters away) Win condition for survivors, complete the objective in X time or kill all zombies. Extending past this time empowers zombies... OoOOoO Faster... scarier, deadlier. Win condition for Zombies... Survivors die. Zombies (2 planes) Drop first and establish a presence on the map. It would be neat if they fell out of the plane like dead bodies, and become the living dead when they land...OooOoO spooky right. Move 1.5 times faster than people Move X times faster outside of the circle and for X meters away zombies gain a percentage of movement speed (a zombie in Zarki and survivors on the military island) and do not take Circle damage (if that method is used) Make them super weak but have twice as much Health than survivors or Really strong but and has the same health as an unprotected Survivor? When you down a zombie, perhaps he becomes a crawler for X seconds able to slow a survivor down and takes bullet resistance. Have a scent that locates survivors with 100-1000 meters Maybe a visual style of some kind? (if the circle method isnt used or the passive circle around the survivors) Cannot use maps or inventory (Unless #6 is difficult to achieve on its own) Cannot drive (but can get in a car (maybe Hide?) Zombies can walk at the bottom of water, but not swim. Perhaps they move slightly slower than swimming. Survivors Same as your basic Man or Woman Chest pieces/Helms offer the same basic stats Have a way point indicator for objectives if that is used when driving, Zombies hone in more precisely on their location, also perhaps causing Zombies to become "Excited" allowing them to run (In my mind I pictured this as all the times ive been in a UAZ with the Circle RIGHT behind me and its almost touching the bumper closing in... except with Zombies chasing behind, flanking from the side causing panic. Hitting zombies in a car may slow the car down?) Water is polluted and has caused boats to sink. Because of this, survivors can get in the water, but they take radiation damage. (perhaps this is their mission or goal to fix a boat and drive it to the lobby island? Maybe one of the random missions they get.) Thats how I envision that... Maybe I offered some good suggestions. MY SECOND SUGGEST which I like WAAAAAY more... Hardcore Zombies BR This idea I love... I love it. Starts out like a basic game of PUBG. Everything is normal... or so it seems. Perhaps incorporate some of the mechanics and ideas from the previous mode. the only thing I have trouble with in this mode is the exact win condition. Maybe some of you guys and give some insight and Ideas as well. Everyone drops out in a solo (Its how I envisioned this, Im sure squad/duos is cool) But teaming up with people on the fly is OK, The win condition is to be in the top 4. When a player is killed by another player. They die. Though instead of leaving the match and finding a new one, you go into spectator mode, where you can watch all the live players. After two minutes or so your dead body rises from the grave and you are now a zombie. Over the course of the game more and more people die, because of the two minute wait or so Zombies will mostly be out side of the circle. This is to stop players from double tapping a person... (Killing the person... then killing their zombie form.) As the game goes on, players might be more inclined to team up ( have an easy system that adds them to a party.) instead of killing each other. People who have not died yet will need to understand they are now fighting other people as well as zombies that are coming up behind them. If zombies are left unchecked, it can get bad. (Need to come up with a way to make Players as zombies move to the circle, Perhaps you have X time until your flesh falls apart unless you are 100 meters from a player, the scent of fresh meat keep that zombie going, it puts them in danger so there is a balance and they are not just waiting until there is like 80 zombies and close in on 20 people in the end game.) Zombies win if all alive players are dead, Top 5 or 4 wins if they wipe the remaining zombies, and top 1 wins if they are alone and can out last the remaining zombies for X amount of time. ----------------------- What do you guys think? I love to hear. I was already really excited about Player Zombies as it is... Ive been racking my brain on how this would work... how could it be fair, what would make it a blast. Feel free to Add your own Ideas and mechanics, Ill toss them in the OP to make is easier for Devs to look it over. Also, sorry for errors and all that jazz. Love you guys, See you on the Island.
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    With all due respect, the examples you are using are all AAA companies with a lot of manpower. Bluehole is nowhere near that, remember this game only started with a team of 30-35 about a year ago and is now in the process of expanding. While I can't say much, please do know that we take all the reports seriously and everything is closely watched by the team and Battleye. Also, do remember that Battleye bans in waves so if you report someone and still get him in the next match, that doesn't mean you are ignored. You also need to be patient with us/BE. As you said, we are in EA. We are still building, fixing and doing anything we can to create an enjoyable experience for everyone. There are cheaters and will always be cheaters, it is a never-ending battle. I can understand why you want to see something about the actions being taken but maybe there is a reason it is not being released. I can only answer to the things that I know and this is something that the main team will decide on. I will definitely forward the suggestion but in the end, it is their decision what to do with it. Now it is your decision to lose trust in the game, while it is in EA going through growing pains or be supportive and do what you can to help the team better the game instead of questioning actions and losing faith. If the problems still persist after EA when it is released as a full game, then I'd say you have all the right. But it is still early access and it is not AAA company. I am curious though as to how you lose trust against single individuals. You realize my job has nothing to do with banning, keeping up with them nor reports that get submitted. So you hold me responsible for something that is not in the line of my job description?
  36. 3 likes
    Can we get separate colours for teammates on minimap. I mean that every player on the minimap should be same colour as their map marker.
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    So I was thinking for awhile about the current sharing gear to teammates system that we have currently and I have thought of some minor changes that I wouldn't mind being added to the game eventually. Equipment tossing for smaller items, Painkillers, Energy Drinks, and throw-able's. If you are both within a certain distance (say within 10m/15m) you have the option to toss your teammate a painkiller/energy drink at them to catch and use, or a frag/smoke/flash. This would be useful for situations where in combat you need to help a teammate get some medical supplies to boost up a small bit, or if they have a better position to frag/smoke an opponent due to better positioning but you can't sprint across an exposed window, or hole in fence, trees, etc... to give/get the throw-able. Equipment tossing for a single mag of ammo, (same distance as equipment within 10m/15m) I am pretty sure this has happened before to everyone, especially at the start of the round, you and your teammates are looting, you both find rifles, but them or you get 1 box of 30, and the other get 3 or 4 boxes of 30, and before you are able to split the ammo up or continue to loot you get caught up in intense combat. Regardless of being held up in a building or stuck by individual cover outside, you are not able to move positions to your teammate without being shredded by bullets. So instead of trying to run over to them or them to you, you can if you have a spare quick-draw or extended, etc.. in your inventory have the ability to throw them a single mag of 30 rounds for them to catch and throw into their rifle, as long as the ammo type and mag type is compatible with their gun. Now to make sure this would work properly and not have one teammate oblivious to you tossing them items, I.E them or you are not getting pinged in the head by a rouge energy drink, frag or mag lol, both players have to press a key to enact this, and have it like using medical supplies, you move, aim, etc... it cancels said action. Overall I think this would add a lot to the whole synergy of good teamwork between good squads, I have mentioned this idea to quite a few of the people I play with, some think this is a great idea, some don't care, some think it's a terrible idea, so I wanna hear what the rest of you think about this idea and if you would like to see something like this added to the game.
  38. 3 likes
    It's probably so people can't hoard them as much.
  39. 3 likes
    You are absolutely correct. He should have died and actually I'm kinda curious to hear the devs on this matter (not a community manager).
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    Using macros are a bannable offense. If you have SOLID evidence showing that someone is using macros, you can report them via report tool. https://www.playbattlegrounds.com/rulesOfConduct.pu
  41. 3 likes
    If you cannot decipher a compass, you need to get off the computer and sort your life out.
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    Да бесполезно покупать новый ПК ради этой игры, через 1-2 месяца надоест и может не пригодится. Я вот на своем играю во все игры на высоких или ультрах 60фпс+ и ради этой игры покупать новый ПК, потому что не могут оптимизировать, это лишнее.
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    Thank you for the kind words. See you all in Pochinki!!!
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    Would you mind telling us the reason for your view on this? Just as @Stambo said, no one would be forced to play on private servers, there would still be the normal servers for everyone who wants to play the original game. It's just that this game offers a very nice foundation towards many cool mods. Just think of how huge Arma 2 got pushed by the DayZ-Mod.
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    Hey, we are happy to have such an amazing community. Welcome!
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    That made me chuckle, the end thou, guy was salty even thou he killed you... Lol
  47. 2 likes
    Hello. I think that'd be nice to have a keybind so you can automatically place a marker on your current map location. I like to place a marker on where I first landed on a town or something like that, so I don't need to rethink my direction. I think it'd specially useful for teams and duos to mark items to teammates. Currently you have to open de map, find yourself on it and zoom in so you can mark exactly where you are, specially if it's a building. That's so distracting and takes too much time. Thanks for your attention! @edit: also a keybind to centralize the map on yourself when on map view would be so helpful.
  48. 2 likes
    Just remove them completely...don't add anything in their place as loot in it's current state is pretty good imo; however, removing all of the unneeded/unused clothing loot from the game would reduce the number of items across the map needing to be loaded/rendered.
  49. 2 likes
    Split ASIA to South East Asia and Asia, we are getting pings of 200-300MS for China and Australia. From Malaysia.
  50. 2 likes
    You want to understand where your servers are necessary? And where it will be very useful both in monetary (for you) and for the greatest number of players. Then look at a screen (it is your forum) where the greatest number of posts and messages? RUSSIA. Pls install RU servers. 5 thousand posts and a big difference between the others language. Normal argument? Ребята поддержите лайками нам нужны РУ сервера. Нас очень много (кто приобрел игру эту) гораздо больше чем кто либо... Россия!