PUBG_Daniel

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  1. As much as I cry a bit each time this meme is directed at me, you're very welcome.
  2. All fixed. Bye, Santa. Welcome back, Tuner.
  3. Welcome! (EVEN IF YOU'VE BEEN A GREAT CONTRIBUTOR FOR AWHILE NOW)
  4. We intend to create opportunities for all players to get keys for the beta, even for those who don't frequent Twitch. We'll be announcing these other methods over the coming weeks, so please keep an eye out in the meantime. Edit: Keep in mind this doesn't mean we'll be granting access to every player, just creating opportunities that are comfortable for all types of player. While we definitely will be expanding the playerbase over previous tests, given the content we'll be testing during CBT, it's not realistic that we'll be able to give access to every interested individual.
  5. Yes, both SOLO and DUOs mode will be tested during the Closed Beta. Everyone had so much fun with DUOs last time that we're excited to give everyone more time with it.
  6. Hello Players, To best help us track down and reproduce your issues, please use the reporting format below. If you think there's any relevant info that will help, please include it. Date Seen: Date the bug was found. Information: Operating System, version? Post your system specifications. (Hardware) Please try to include helpful evidence related to the bug, such as screenshots and videos, Bug Description: A concise description of what the problem is. Pure description, no narrative or conversational language. Troubleshooting/Testing Steps Attempted: Describe anything you did to try to fix it on your own.
  7. The plan is for more dev streams before we hit our Closed Beta. We'll let you all know when another is coming.
  8. BATTLEGROUNDS Roadmap 2017: http://www.playbattlegrounds.com/roadmap-2017/ Lots of exciting news for this recent Dev Blog, including the start date of our upcoming Closed Beta and our plans for 2017. What's got you excited about what we've announced? What else would you like to hear about?
  9. Let's stay civil, please.
  10. Thanks again everyone for joining us on this most recent Dev Stream, and an additional thank you for those of you who provided us with some great questions to answer while we were live. In case you didn't manage to catch the Dev Stream, you can watch it below. We've also included a list of forum questions that got answered. If we couldn't get to your question(s), make sure to try asking again when we solicit questions again ahead of our next stream. We're always eager to reveal more, and we always to get to as many as we can. Jan 18/19 Dev Stream Questions & Answers Logistics The servers, during CBT, will be online all the time or just on sat/mon? (JohnzBallad) In order to effectively update and improve BATTLEGROUNDS during the beta phase, the servers will not be able to remain up for 24/7. As the CBT progresses, however, we’ll be increasing the amount of time the servers will remain up each time they go live. Can we have any precision on when the closed beta will be available, more likely to be beginning or end of february? Also how long will this test time last? (MuseOrigin) We can’t really give that information out at the moment, but we’ll be revealing our roadmap soon, which should give more information on our launch plans and schedule. Will more keys be given out? (YoutubeFRANPAPA) Yup! Expect more information soon. Do you plan on having Invitationals in the future? (SantaSteve) Yes, but we have no detailed plans to share just yet. Technical Details I think you guys said that the game will now run fine with 8go of ram, not 100% sure though, can you confirm that? (MuseOrigin) With the implementation of level streaming, the map and game will now load more quickly, allowing the minimum RAM requirement to be 8gb Will there be hotkeys for consumable items? (Nullifier) Yes! Did you guys look into PBR (Physically-Based Rendering)? Yes; we think it’s a great way to express textures in a very realistic way. We found that this technique is very fast and efficient. Game Modes What gamemodes will be in the beta? (solo/duo or maybe both?) (Dkfd3vil) Duos and solo both! For the first week of CBT, only solo will be available, however. Updates / Content There will be updates during the CBT or only after? (JohnzBallad) We’ll be updating the game during CBT as well, to ensure we’re constantly improving the game based on your feedback Will any of the new vehicles be available to test? (redemption99) Not during CBT, but by launch there should be some additional vehicles added. Any new skins will be available to wear? (redemption99) Yes, some new skins are available. Will/are there more sound options implemented yet for this beta? (Interrogate) Yes! Many more sounds have been implemented for this phase of the beta. Art Will there be multiple maps developed by the team in the future or will you leave that portion up for the modders to let their fantasies run wild?Maybe bring back some of the old maps in a new attire? (misterwuff) We’re working toward finishing and polishing Erangel first, but there’s a lot we have planned down the line. And it’ll only get easier to develop things like new maps as we progress. Have you guys looked into techniques regarding photogrammetry for asset production and how they compare to your own production pipeline? (Blahman) At the beginning of development, we were unaware of this approach, but we’re very impressed by the technique. More recently in development, we’ve actually implemented this approach for asset production, such as the production of new trees. We’ll continue to investigate this technique and others to keep enhancing our game. Game Mechanics Any big changes to mechanics/game-play from the last alpha be in the beta? (redemption99) We’ve worked on a lot of improvements that should make the overall feel of the game is much less clunky. How are the weather effects coming along and will they be dynamic throughout a round or predetermined? (misterwuff) We’ll be showing off some weather effects soon! Dynamic weather is something we’d love to add eventually. For CBT, however, the weather will be predetermined. How much of the world are you planning to make destructible or interactive with the players? The WIP of the car rolling through fences was awesome and looks so fun. Like any plans for explosives to cause building damage and things? (Nails87) We’re reviewing performance optimization and how the destruction interacts with the gameplay before we can finalize what will and won’t be able to be destroyed.
  11. While all development questions are fine, know that for this Dev Stream, the team art director will be on stream to also answer your questions! Keep that in mind for any questions you'd like to have answered.
  12. Thanks for your questions everyone! The team's getting ready for the stream now, so we'll soon you shortly! ----------------- We've got another Dev Stream this week, in which we'll discuss the latest in BATTLEGROUNDS development updates. But we're also interested in hearing what you'd like to learn more about! So post your questions below, and we'll do our best to answer them during the stream. For this Dev Stream, the BATTLEGROUNDS art director will be joining us, so this is a great opportunity to also ask about anything related to game visuals. ------------------------------------ Stream Info Where: Official BATTLEGROUNDS Twitch Channel When: Wednesday, January 18th @ 9PM PT Thursday, January 19th @ 5AM GMT
  13. Alpha 2 Report Dev Blog: http://www.playbattlegrounds.com/alpha-2-report/ Please use this thread for discussion related to the above dev blog or the Alpha 2 Wrap Up video.
  14. We're excited to announce that our next phase of testing will begin on February 24th! Following the fantastic feedback we received during our Alpha 2 test, we're looking forward to hearing your thoughts on what we've been working on for our this next testing phase. There's a ton of new stuff we have to show you, so we hope you look forward to it as well. We'll have more specific details for you all on our Closed Beta in the coming weeks. Until then, stay tuned!
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