"Pistols are shit" I'm sorry a 9mm pistol doesn't equal a .300 magnum sniper rifle for you.
You usually get pistol kills early game when you're running around trying to loot and accidently come across somebody, and if you're in range of somebody, there's no reason why a pistol can't kill someone late game.
My friend who I duo with killed somebody with a pistol when I died and there were under 10 people left, pistols are for close range or when you need to change to something quicker than reloading, don't underestimate a pistol w/ a quickdraw mag.
"About impact of player's damage" Are you talking about when you get shot or hit somebody?
If you hit someone they fucking explode like a ripe tomato being thrown on the floor.
When you're hit, you explode like a ripe tomato being hit on the floor, and you make the most unattractive "UGH" sound ever, as well as your health bar going down.
"Rifles have unrealistically low damage output" You need to find a middle ground when making a game, realistically a 9mm pistol can kill you from 50m if it hits your chest since it's fuck your lungs up, what's more if you're hitting someone 6 times and they're not dying, learn to shoot, it takes 3 shots upper chest to kill somebody with lvl 1 armor, the fact you hit someone 6 times and they can turn around then do more damage to you within 1-2 seconds being at that much of a health disadvantage makes this seem like you're crying about not being good.
"Smgs pretty useless too" Suppressors with a UMP, anyone who's played this game enough to know how common smg/pistol suppressors are and how the sound works will instantly understand why I'm commenting this.
Uzi for a room sweeper, it's pretty meh I'll agree.
5. "Zeroing doesn't work" I've never once felt the need to adjust my zeroing, not even with an 8x sniper scope, maybe that's why you're dying so much.
If you see armor on someone, shoot their arms/legs to deal direct damage to their health
Don't expect a pistol to be on the same level as an M16, that's just stupid, sorry for being rude.
Pay more attention to your guy literally painting his immediate surroundings red with blood and moaning at you when you're hit.
If you need to use a SMG, make sure you ideally aim for close combat, that's what they specialize in.
Different areas of the body take different damage values.
Different weapons do different damage at different ranges.
Guns shouldn't be balanced at all, that's what makes the gunplay good, not everyone can walk around with a 1shot1kill AR.
Don't zero unless they're really, really far away, learn the rough bullet drop for your average player encounters but keep note the bullet drag system WILL change in the future.
Stop crying, game works fine, just learn from your negative experiences to improve, moaning for the game to be changed to suit your needs won't help you get better.
Devs aren't here to make you git gud, that's your job.