AntiCrisis

Members
  • Content count

    34
  • Joined

  • Last visited

Community Reputation

4 Neutral

About AntiCrisis

  • Rank
    Roadkill
  1. Actually it lets me play. The client crashed as soon as I got on the airplane, but this version's crash reporter seems to work.
  2. Installed the update on Steam just now, and it wants me to "update" to the previous version: http://steamcommunity.com/sharedfiles/filedetails/?id=932373283
  3. This is the error I received. Managed to copy the text before it quit. Seems like a simple case of a server not being present, correctly configured, or overloaded. System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 52.78.101.187:80 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot,
  4. Crash reporter unable to connect, just now.
  5. Hadn't seen or heard of this one before: two extra apartment buildings appeared in the middle of the road (literally). My duo partner couldn't see it, but the walls were solid for me. Map grid B4-K0, version 2.2.47.
  6. Not sure if this is related to the alt-look bug that today's patch notes addressed, but I wasn't alt-looking at the time I threw these grenades. I throw them through the front door of the shack, and they land behind the shack, not in front.
  7. I've suspected for some time that loot sometimes spawns late. You return to a place you've already cleared, and there's shiny new loot there. This video has evidence. Notice the walkway outside the barn I drive the car into. It's completely bare. By the time I come out of the second barn and look back, there's a jacket there. And on the other side of the car, a SCAR-L and ammo. Both weren't there when I drove up. Recorded May 19, 2017. Version 2.2.47.
  8. fix

    Great to hear!
  9. fix

    I think this is pretty evident in the Lobby -- if you're looking at all the players, there's a significant FPS drop. If you jump in the water or go further away, FPS increases substantially. This seems to imply that CPU processing of many server updates slows down rendering.
  10. We're all used to sync problems, but this seems different. I was shot at close range through what looks like the corner of an interior wall, as I was slowly moving into line of sight. So I was never in line of sight. After dying, I see the shooter move forward slightly. This must indicate some sort of client bug, because if the shooter's movement gave him line of sight to shoot me, the client should have moved the player's model before displaying the hit splash and shotgun sound.
  11. Version 2.2.47. Grid D3-J6. The shooting range. Had myself a nice little dance (falling animation while stuck):
  12. This is an Alienware Area 51 R2 Windows 10 Intel i7-5930K and 2x NVIDIA GTX 970 in SLI. Happy to provide more info if it's helpful.
  13. Map position E7-J3, with your top NA DUO team: https://clips.twitch.tv/ManlyLovelyHippoKappaWealth
  14. Can't walk between crates and ruins wall in the ruins, grid D0-L1. Looks like there should be plenty of room to pass. Video: