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About MrHappyPenguin

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    Panic Fire
  1. Crouching and moving its buggy when aiming

    Bug Description: Character animation does not move as intended when crouched. It freezes when you stop moving which can be disorienting. Date Seen: 7/27/17 Server: TEST server. Troubleshooting Attempted: I tried restarting the game. Other Information: Here is a video: https://www.twitch.tv/videos/162289230 Launch Options: None System Specifications: Operating System: Windows 7 X64 Graphics Card: GTX 970 CPU: Xeon X5690 Ram: 24GB DDR3
  2. Gun not firing, single fire mode

    Just played on the test server and my first shot out of an akm set to full-auto it only shot once. Core game mechanics still not fixed yet they're adding useless crates.
  3. Input Lag When Attempting to Shoot

    Still not fixed in this weeks patch.
  4. Red Zone fix/proposal

    Anyone who wants this feature are terrible at the game. They like randomness to decide the match. I bet they're happy with last loot spawn adjustment where you can go through 10+ houses and not find a single weapon but that 11th house somehow has 3 assault rifles, an smg and a pile of pistols. Now they're adding paid crates and customization without fixing core game play issues.
  5. Gun not firing, single fire mode

    Place a cheap mic next to your mousepad to record the clicks.
  6. Red Zone fix/proposal

    THE REDZONE SPAWNED 6 TIMES ON ME IN THE SAME MATCH!!! I didn't even see a player yet. I couldn't play the entire match, I was stuck camping in houses. Then finally when there's no more redzones some lagger with 10000ms latency shoots off in some random direction while I'm behind cover and kills me with a single headshot from an M16 while I have a lvl 2 helmet on. Is there a way to get a refund even if you have over 2 hours on record? The game is unplayable. After your last few patches the weapon spawning is screwed up and I have to constantly refresh the UI just to login.
  7. Connected. Waiting for Response.

    Been this way since the last patch.
  8. Input Lag When Attempting to Shoot

    No one else has this issue? This is the only game I have this problem with there has to be others too. Just lost a match because my gun wouldn't shoot due to this input lag. I managed to spam click 3 times before the other player even shot and ended up dead because my pistol wouldn't fire in time.
  9. 3 shot by Scar - Full lvl 2

    One of the shots probably hit you in the head.
  10. My biggest complaint

    I say most of the time because the lagger still has the constant high latency on their end. If it was done right the lag compensation wouldn't be any higher than PlayerA latency + PlayerB latency + server tickrate, but we all know this is not the case, it's much higher.
  11. HRTF audio

    Surprised this topic doesn't get more attention. The directional sound in PUBG is horrible, I'd say it's worse than just plain stereo with the way gunshots are handled. Some weapons are louder at range than up close for example. Anyway, I would really like proper HRTF sound support. It would add a ton to immersion and make the game way more competitive.
  12. My biggest complaint

    At least have it so there's an option to choose a ping restricted server.
  13. I appreciate RNG as much as the next person

    It was fine until they messed with it a few patches ago. You could easily find at least a pistol in a house and stuff was spread out evenly but now it's you find nothing or you find multiple of the same weapon. I shouldn't be finding 3 lvl 3 backpacks and 2 Kar98's in the same house one match, and then find nothing but 1 pistol in 10 houses the next.
  14. My biggest complaint

    Most games have it, but usually you are placed against players with low ping to the same server so it's minimal. Currently there's no ping lock so people can join any server. Also the servers only run at 20tps so that adds to it, plus the initial lag in the beginning of the match.
  15. My biggest complaint

    It's called lag compensation. The server delays your hits to make up for the other player lagging. Most of the time it benefits the lagger since their hitreg delay is consistent. The big issue is there is no limit besides the lag switch fix which is set to over 500ms.