PUBG_FWG

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Everything posted by PUBG_FWG

  1. This post will collect most frequently asked questions about PLAYERUNKNOWN'S BATTLEGROUNDS and attempt to answer them. It will be updated on daily basis. If there's a question you can't find an answer to or think belongs in this post, please submit it below. Where can I buy PUBG? On Steam Early Access. How long will the game spend in Early Access? We expect to be out of Early Access in no more than 6 months. What are the minimum requirements for the game? You can find them here. How much does the game cost? The base cost is $29.99 but it may be different in your region. Is the price going to change when PUBG comes out of Early Access? No. Are there going to be microtransactions? Yes, but only for purely cosmetic items and only after the Early Access. Is PUBG coming to consoles? We're looking at our options regarding console release but our priority is a great PC release. Will there be a hardcore/first person only servers? Yes. Will there be servers in SEA/SA/Oceania/etc.? We will have servers everywhere where we will see a demand for them. How often will the game be updated in Early Access? During Early Access, we plan to release updates in 3 phases. Daily updates, to improve server performance Weekly updates, to push bug fixes & client performance and stability fixes Monthly updates, to add new content and push balance passes for game-play Will there be controller support? Yes. Will there be an FOV slider? Yes. Will there be another map to play on? Yes. Will there be a shooting range? Yes. Will I be able to carry multiple helmets and armour? No. Now that you sold quite a few copies in Early Access, are you going to abandon the game? Nope! Now that you made a lot of money, why isn't everything immediately fixed and perfect in the game? Because good things take time and hard work. (To be continued...)
  2. Public test server is now LIVE! You can try out upcoming updates before they hit the live servers tomorrow. Keep in mind that there will be bugs. To download the test server, go to your Steam Library - it will be a separate item in your games list.
  3. Players, Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week. To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented. In case you missed it yesterday, we announced our first Charity Invitational[playbattlegrounds.com], which will be taking place next Thursday, May 4th. We are excited to help Gamers Outreach[gamersoutreach.org], and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause. Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way! Now onto what we have changed for this week’s update! We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates! This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. Early Access - Week 5 - Patch Notes Client Performance Improvement Improved the drop in FPS when firing a gun or driving a vehicle Gameplay Rolled back the item spawn balance Reduced the amount of health lost when a character is ejected from a flipping motorbike Bug fixes Fixed a bug that caused the door to open towards the player Fixed a bug causing incorrect lighting on the 2x scope Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it Fixed a bug that caused crossbow attachments not to show up in the vicinity pane Fixed a bug that caused the sound to stutter See you in-game, PLAYERUNKNOWN
  4. To the best of my knowledge we don't use any kind of IP banning or have we ever used it. Why would we IP ban a random person? I'm a bit confused about your case. Are you saying you you were able to play before for 4 days but can't any more now? Is that correct?
  5. The public test server is now offline and the first monthly update has been pushed to all players. Thank you for helping us test and for reporting all the bugs!
  6. I just watched your video 4 times and I think he was maybe glitched under the map. There are still places where you can deliberately go under the map and we're patching them as they are being discovered. Whether or not that person did it on purpose is very hard to tell but of course it they were indeed under the map and were still engaging players that's not cool. I don't think I can say that they were 100% under the map just by watching your video. There are still places where they could have been potentially (on the map). What they were most likely not doing, however is hacking. If they could actually go invisible and and kill at will, why would they struggle so much to kill you two and only make 5 kills in that match. Most hackers go for maximum amount of kills in shortest time possible. That is inconsistent with Mangimaru's behavior and stats. It would be great if in the future you could refrain from calls to action like "beware of Mangimaru" since it's unenforceable and only breeds paranoia. Even if members of this forum would decide to listen to you and beware of Mangimaru, how would they do that? "Beware of the test server" is about the same level of helpful. I understand your frustration. I would be frustrated too if this had happened to me but we have to stay reasonable even in the face of voluntary or involuntary glitchers. We're doing our best to fix the faults with the game and are grateful for your patience.
  7. It's all in the forum rules
  8. Probably just yours. Have you been able to connect before?
  9. Public test server is now LIVE! You can try out upcoming updates before they hit the live servers tomorrow. Keep in mind that there will be bugs. To download the test server, go to your Steam Library - it will be a separate item in your games list.
  10. PLAYERUNKNOWN’S BATTLEGROUNDS is being made with player feedback and we cherish and celebrate our community. This is why we have prepared a short guideline for external (fan made) community groups. By following this guideline, you are taking part in building a strong, positive and exciting global community for PLAYERUNKNOWN’S BATTLEGROUNDS players! Rules we request you enforce in your fan community: Make sure that it is immediately evident that your community is fan made and not an official PUBG platform Encourage friendly and polite attitude towards all members of the community Encourage fair play and good sportsmanship Discourage toxic conduct and expression Do not discriminate against anyone based on their race, ethnicity, nationality, gender, ability or economic standing Do not allow any NSFW content on your platform Do not allow any illegal activity on your platform Do not allow promotion of any kind of cheats or hacks made for PUBG Be responsive to feedback and requests from PUBG community team If you have any questions or concerns, please do not hesitate to contact one of our community team members: Sammie, Lead Community Manager Andro, Community Manager
  11. After today's update, if your game is stuck on a blank loading screen, please do the following to resolve the problem. 1. Close your game. 2. Navigate to C:\Users\{UserID}\AppData\Local\TslGame\Saved\Config\WindowsNoEditor\ 3. Delete the GameUserSettings.ini file 4. Verify your game files with Steam 5. Restart your game Don't forget to put your user ID instead of {UserID} in the path above!
  12. Players, Before we move onto what has changed in this week's two patches, I want to briefly talk about the reports of cheating within our game. Before we moved to early access, our core focus was on adding all the needed systems into the game. Now that this is mostly complete, we are focused on optimizing performance, and increasing security to ensure everyone plays fair. This is not a simple task, as tackling cheaters is a constant battle, but we are confident that over the coming weeks and months we can implement new measures to make it harder to cheat in the game. This week alone we closed two major holes that allowed current cheats access to the game, and as we move further through Early Access we will continue to track down and further secure the game from those that don't want to play fair. As with all games, talk of cheating is discouraged and will be removed from our public facing community forums, not to try to hide it from players, but rather to ensure that those that cheat get no exposure to the public, which is something most of them desire! We hope you understand this point, and bear with us as we work to clean up the game. Finally, in case you missed our announcement on Twitter, we have identified the cause of lag seen on the servers lately and are working on getting it resolved. This issue is not an easy fix, as it involves changes to the core engine code, and will take us some time to complete. We have no ETA on when this will be resolved just yet, so we ask for your patience while we fix the problem. Now onto what we have updated. These patch notes cover both updates pushed during this week. This patch will be deployed for both clients and servers Thursday, April 13, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. Config Changes Fixed configuration files (ini) so that it cannot be used to hide trees, grass, etc. Prevented adjusting the FOV by changing the game settings file (ini). FOV will be adjustable from the settings menu in-game in a future update. Sound Fixed an issue with door sounds playing at low volume Adjusted volume of wind, rain, and footsteps Improved the sounds for the buggy When in rainy weather, you will now sporadically hear thunder sounds Bug Fixes Added more support for non-standard aspect ratios. The game will now display at the correct FOV on aspect ratios ranging from 4:3 to 21:9. Multi-monitor environments such as Eyefinity are not recommended at this time. Fixed an issue with the compass direction not displaying correctly See you in-game, PLAYERUNKNOWN Source: http://steamcommunity.com/games/578080/announcements/detail/646672845012547370
  13. I believe there are plans to make it clear when you hit armour. Not sure when it will be implemented but it's being discussed. It could be an audio and (maybe) visual cue.
  14. This is how you report cheaters Please don't make any posts about how you've encountered cheaters or how very many there are without evidence. It only spreads panic and aids those who make cheats.
  15. Re OP: I think your opponent was wearing a lvl1 armour but it is very hard to tell from you video. It's not the best quality. Even if they weren't, if you go frame by frame, you can see that you were aiming roughly at their left shoulder when you pulled the trigger and you can also see that some of the buckshot hits the wall behind. This shotgun fires buckshot, not slugs. You only do full damage if all of the shots land.
  16. That's a ragdoll bug, not god mode. The guy died on 3rd or 4th shot. Then the other guy shot him while he was shooting the corpse. Read kill messages and see who kills who and when.
  17. Sounds - The sound of doors opening and closing can now be heard from a further distance - When in rainy weather, you will now sporadically hear thunder sounds - Adjusted the volumes for the sounds of the wind, rain, and footsteps - Improved the sounds for the buggy Gameplay - Fixed and improved compass readability Bug Fixes - Applied additional fixes to address the issue of players going under the map in certain areas
  18. What Twirlywoos said but you'd probably benefit more from this subforum : ) http://forums.playbattlegrounds.com/forum/33-portuguese/
  19. I don't think that's odd. Less pixels to render, more frames per second.
  20. It takes about 8 punchies to the body so it's not the punches that are op, it's the head damage multiplier. They talked about this on the last dev stream and Tooner said they're going to nerf that soon.
  21. After deploying the patch we found that it was causing an unforeseen memory crash for many users and we rolled it back to investigate. When we find and fix the reason for the crash, we will roll the patch out once more. No ETA yet. Thank you for your understanding.
  22. Players, Today I want to address some of the standout issues you have reported, and what we are doing to improve server performance. First though, in case you missed it last week, here is our plan for updates during Early Access:Daily updates, to improve server performance.Weekly updates, to push bug fixes & client performance and stability fixes.Monthly updates, to add new content and push balance passes for game-play.Client Optimization We will push our first client optimization patch in our monthly update later this month. We understand some of you are not having the best experience when playing the game, and we are committed to improving performance for all players, but the optimization process takes time, so please bear with us as we complete it. Sounds As we work on the sound system in-game, there may be unforeseen issues due to changes we make at a low level. One of these, which a lot of you reported, was footstep sounds. This issue occurred due to our adding of an occlusion system to footstep sounds. Due to a miscalculation of how much these sounds would be occluded, footsteps ended up being very hard to hear. This has now been fixed, and with the new occlusion system it should be much easier for you to track a player’s movement using sound alone. Regarding where you are being shot from, we are looking into why this is a problem for some of you, and we will continue to push updates and improvements to these systems! Server Performance We are very aware of the issues you have seen on our servers over the last week, and we have been working hard to resolve them. Simply put, this is not any issue with the number of servers we have for players, but rather it is down to the optimization of the server code. Over the last week, we rolled out daily updates to the servers to improve profiling of optimization bottlenecks and yesterday these actions finally paid off! We found a issue within the Unreal Engine core code, which led the server to believe that it was being DDoS’ed due to the number of packets being sent between the clients and the server. When this detection was triggered on the server, it would drop 90% of packets received resulting in the lag/rubberbanding seen over the past week. We pushed a hotfix to the servers earlier today which should resolve these issues. We will continue to push daily updates to the servers to further improve both stability and performance. Now onto what we have updated for this week’s patch. This patch will be deployed for both clients and servers Thursday, April 6, 5PM KST/1AM PDT/8AM UTCEarly Access - Week 2 - Patch NotesPerformance Improvements Client performances have improved when loading buildings from a mid-distance Server performance has been improved Sound Fixed an issue with door sounds playing at low volume Adjusted volume of wind, rain, and footsteps Improved the sounds for the buggy When in rainy weather, you will now sporadically hear thunder sounds Bug Fixes Fixed a bug that allowed players to hide and attack other players from inside a rock Applied additional fixes to address the issue of players going under the map in certain areas Fixed several issues with weapon switching Fixed an issue with the compass direction not displaying correctly See you in-game,PLAYERUNKNOWN http://steamcommunity.com/games/578080/announcements/detail/646671482173785407
  23. New rule: if you think you saw someone hacking and have video evidence go here and report them. PM me if you have evidence but are not sure it's an instance of hacking. In all other cases, do not open new threads with stories about what you saw or your friends saw or think or thought or felt or experienced. We can't help anyone without evidence and eyewitness stories just waste everyone's time. Thread locked. All future threads without evidence will also be locked. Repeat offenders will be punished.
  24. New rule: if you think you saw someone hacking and have video evidence go here and report them. PM me if you have evidence but are not sure it's an instance of hacking. In all other cases, do not open new threads with stories about what you saw or your friends saw or think or thought or felt or experienced. We can't help anyone without evidence and eyewitness stories just waste everyone's time. Thread locked. All future threads without evidence will also be locked. Repeat offenders will be punished.