PUBG_FWG

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Everything posted by PUBG_FWG

  1. Hello everyone! We've experienced a short outage on our forum server in the last 48 hours and as a result a few recent posts were lost. Some of you may also have to register again because of this. We are investigating and apologise for any inconvenience caused. The forum is currently stable. It is safe to post : )
  2. Please post in this thread if you would like to leave feedback for our Observer Tool available in Custom Game mode. Please do keep in mind that the Observer Tool is very much a work in progress and is not representative of its final state. Whether your are a partner or a community leader, please let us know who you are when leaving the feedback (ie if your forum name is different from the one you use on other platforms).
  3. Players, This patch will be deployed to the main servers on Thursday, June 8th, 5PM KST / 8AM UTC / 1AM PDT and is expected to take approx. 1 hour to complete. The test server is already live! Server Performance Improved physics engine performance on game servers. Mitigated an issue with the character stopping moving when a large amount of data is sent. Client Performance Improved client performance in the lobby. Improved care package airplane rendering performance. Gameplay Modified the "match ends in" timer from 5 minutes to 1 minute. Bug Fix Fixed a bug that caused weapon icons at the bottom of the screen to not be shown when switching weapons after opening the inventory. Fixed a bug that caused a client crash when changing the character's looks. Fixed a bug that caused Freelook (Alt) not to work while the character is jumping. See you in-game, PUBG Community Team
  4. This patch is now live.
  5. DreamHack and Bluehole to host the world’s largest LAN activation with PLAYERUNKNOWNS’ BATTLEGROUNDS at DreamHack Summer 2017 (June 17 – 20) in Jönköping, Sweden. All Bring Your Own Computer (BYOC) participants – you’re invited! Join DreamHack and Bluehole Inc. in the DreamHack Summer 2017 Battle Royale, where winners will compete daily for prizes and glory in an event to determine the best PLAYERUNKNOWN’S BATTLEGROUNDS player and team. At DreamHack Summer 2017, Bluehole Inc. will host dedicated LAN servers with hourly matches starting every day between 12:00 pm and 6:00 pm (CEST), where up to 10 simultaneous 100 player matches can be played (depending on number of participants). Each day, the top 100 players on the leader boards will be invited to a Daily Final, where the best teams will be awarded prizes. The first day (June 17) will feature two-player squads, and the second and third day (June 18-19) will feature four-player squads. The Daily Finals will be hosted inside Hammarsköldssalen, now called “The BATTLEGROUNDS Arena.” This auditorium, formerly known as DreamArena Extreme, has a capacity of 1100 fans. Daily Finals will be broadcasted every day at 7:00 pm (CEST) on the official PLAYERUNKNOWN’S BATTLEGROUNDS Twitch, Facebook and YouTube channels. What’s more, all BYOC participants can download, test and play PLAYERUNKNOWN’S BATTLEGROUNDS for free during the duration of the event. Original article: http://dreamhack.se/dhs17/2017/05/31/pubg-at-dhs17/
  6. @Kanjo This is fine as long it is immediately clear that it's not an official or affiliated service/site.
  7. As long as your posts on this forum are respectful and constructive and add something to the conversation (ie not a repeat of previous posts) - they can stay. If someone gets "too agitated" in their post, that post may be removed, yes. As much as we would like to, we don't have the resources to provide anger management courses on this forum. This is how polite public discourse works. We leave anger and agitation behind so that we can have constructive discussions and actually get somewhere instead of yelling our frustrations at each other.
  8. It's not taboo and has never been taboo to "critique" the game. As long as what you post is constructive and respectful and isn't a repost of something that has been said before a 100 times, you can "critique" the game all day long. You, personally, have failed a few times to be constructive and respectful. The warnings you received are for being rude, nonconstructive and aggressive, not for sarcasm. I just scrolled through your post history and don't really see much sarcasm there at all.
  9. Good news everyone! We will be pushing the monthly update to the Stable Servers at 1PM UTC / 3PM CEST / 6AM PDT / 10PM KST
  10. Due to several major issues with the Test Server build, we need to push back the monthly update to next week to give us time to resolve them fully. We'll have more updates on an expected ETA for the monthly patch early next week. Apologies for this delay and thank you for your patience! We'll be leaving the Test Server online, and continue pushing updates to it until the patch drops next week!
  11. Amalgamated from our official Twitter account:
  12. There is and has always been a captcha for registration. Some of the spammers may not be bots : )
  13. Hey everyone, We are now back on track with our weekly updates! Since we haven't had our weekly updates for the past 2 weeks, we'll be updating this week's patch on Tuesday, May 16th. The patch will first get updated on our test servers today at the following hours: May 15th (Monday) 3 PM KST May 14th (Sunday) 11 PM PDT May 15th (Monday) 6 AM UTC The main servers will be updated with the new patch tomorrow, Tuesday May 16th, at 5 PM KST/1 AM PDT/8 AM UTC Early Access - Week 8 Patch Notes Client Performances Improvements Slightly improved the drop in FPS when driving vehicles Anti Cheat In order to prevent using "lag switch" to cheat, the characters will now be locked and will not be able to move, rotate and attack others when the ping exceeds a certain value You will no longer be able to remove the environment foliage by revising the .ini file Custom Games Fixed the issue that was causing the sound to break when there are too many vehicles in a small area Bug Fixes Partially fixed a bug that caused the character to get stuck in different objects in the environment Partially fixed a bug that caused the game client to freeze Fixed a bug that caused the crosshair to still be visible while in no-UI mode Temporarily removed the flash bang from the game as it was causing game clients to freeze/crash
  14. I see that you have posted this in suggestions and feedback. Thank you for your feedback. Yes, there are cheaters and there will always be cheaters. There is no such thing as an online multiplayer game where no one is cheating or hacking. We do our best together with BattllEye to minimize any impact cheaters may have on our game. When they are reported and/or discovered, they are banned. Please keep in mind that most of the multiple YouTube videos you mention show cheats that no longer work in our game. Oh and if you do know a more serious "anti-hack software" than BattlEye, please do let us know. Thank you again for your feedback.
  15. We can't ban threads. What does that even mean? We're not going to have separate rules for clans. Forum rules apply to everyone. We have the clan section - it's the mega thread. Twirly gave you a very good answer. It explains our logic behind running things the way we do re clans/communities very well. I'd suggest you read it again. Our goal is to keep the forum organized and user friendly. That's why empty posts (which includes any kind of bumps) are against the rules.
  16. Forum account or game account? Game account name change isn't possible yet. Stats will be wiped at some point.
  17. Our first tournament is going live very shortly. You can watch it on our official Twitch channel https://www.twitch.tv/playbattlegrounds We are supporting Gamers Outreach. You can find out more and donate here https://fundraise.gamersoutreach.org/campaign/playerunknown-s-battlegrounds-charity-invitational-ad07or8sknq6
  18. I saw your ban and you were banned with very good reason. Calling other users "retards" is not going to be tolerated. Your reaction to the temp ban was to threaten one of our mods. I suggest you seriously reconsider the way you approach posting on PUBG platforms. If you keep breaking the rules, we will keep applying restrictions to your accounts. It is quite simple, really.
  19. Public test server is now LIVE! You can try out upcoming updates before they hit the live servers tomorrow. Keep in mind that there will be bugs. To download the test server, go to your Steam Library - it will be a separate item in your games list.
  20. Players, Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week. To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented. In case you missed it yesterday, we announced our first Charity Invitational[playbattlegrounds.com], which will be taking place next Thursday, May 4th. We are excited to help Gamers Outreach[gamersoutreach.org], and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause. Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way! Now onto what we have changed for this week’s update! We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates! This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. Early Access - Week 5 - Patch Notes Client Performance Improvement Improved the drop in FPS when firing a gun or driving a vehicle Gameplay Rolled back the item spawn balance Reduced the amount of health lost when a character is ejected from a flipping motorbike Bug fixes Fixed a bug that caused the door to open towards the player Fixed a bug causing incorrect lighting on the 2x scope Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it Fixed a bug that caused crossbow attachments not to show up in the vicinity pane Fixed a bug that caused the sound to stutter See you in-game, PLAYERUNKNOWN
  21. To the best of my knowledge we don't use any kind of IP banning or have we ever used it. Why would we IP ban a random person? I'm a bit confused about your case. Are you saying you you were able to play before for 4 days but can't any more now? Is that correct?
  22. The public test server is now offline and the first monthly update has been pushed to all players. Thank you for helping us test and for reporting all the bugs!
  23. I just watched your video 4 times and I think he was maybe glitched under the map. There are still places where you can deliberately go under the map and we're patching them as they are being discovered. Whether or not that person did it on purpose is very hard to tell but of course it they were indeed under the map and were still engaging players that's not cool. I don't think I can say that they were 100% under the map just by watching your video. There are still places where they could have been potentially (on the map). What they were most likely not doing, however is hacking. If they could actually go invisible and and kill at will, why would they struggle so much to kill you two and only make 5 kills in that match. Most hackers go for maximum amount of kills in shortest time possible. That is inconsistent with Mangimaru's behavior and stats. It would be great if in the future you could refrain from calls to action like "beware of Mangimaru" since it's unenforceable and only breeds paranoia. Even if members of this forum would decide to listen to you and beware of Mangimaru, how would they do that? "Beware of the test server" is about the same level of helpful. I understand your frustration. I would be frustrated too if this had happened to me but we have to stay reasonable even in the face of voluntary or involuntary glitchers. We're doing our best to fix the faults with the game and are grateful for your patience.