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Found 20 results

  1. Weird aiming bug?

    Hey guys, So after downloading the new patch I went out for a solo match and found out that my camera was stuck Here's a video of it, is there any solutions for it?
  2. Bug Description:My camera would not adjust vertically. My view was locked facing forward always, except when fully scoped in with a gun. Here is a PlaysTV link to the start of the game https://plays.tv/s/LMUgehpQDvEd . The camera would not adjust its range to my player when near walls, so when I would go inside a building I could see on the other side of walls with this bug. Date Seen:7/25/2017 Server: NA server Troubleshooting Attempted:I tried using the alt key to look around but couldn't. I couldn't look around at all in a passenger seat of a vehicle, but I was able to look around when in the driver seat. I tried tabbing in and out, pressing every key, and I tried getting downed/picked up by my teammates but I could not fix the issue for the entirety of the match. Swapping to first person mode did not change anything either. Other Information:The bug only occurred this one game and did not continue to occur in later/previous games. When I first landed I was holding the alt key to look around while falling with parachute, I'm assuming its connected to that in some way. Launch Options:None System Specifications: Operating System: Windows 10 Graphics Card: NVIDIA GeForce GTX 970 CPU: Intel Core i7-4790k Ram: 16GB
  3. Hello PU community I would like to share my opinion about shoulder view in BG . Over the games i've played the past 3 weekends there wasn't much that I felt was wrong or missing in your game , excluding what you already changed/are planning to change , except one thing , changing shoulder view *without aiming* . I have been playing alot of TPS games since I am like 10 back when the 2nd socom came out on PS2 and I just feel like something is wrong when I have to aim to change the shoulder view as i'm checking the corners on my left it feels very awkward I'm not sure if it was unintentional/you didn't deem it nescessary/still working on the feature but honestly I am surprised that there isn't more people asking about it . Not only does it feel awkward but a couple of times that I switched over my view while aiming to peak a corner then just finished fighting or just went on my way and happened not to aim for a couple minutes I forgot that my aim was still switched over and then got into another fight and died as a result . While I understand that it is primarly my fault for forgetting obviously , I still feel like something better could be done because in my eyes shoulder view switching in a TPS is mandatory and shouldn't require you to aim to do so Thank you
  4. Cannot turn camera vertically

    After Early Access Month 3 Update I can´t turn camera vertically (see my screen - red arrows). It is working only in horizontal direction (green arrows). Free looks cant help me. I tried switch to first person - it works. But it is unfair for me... playing in 3person is easier
  5. Camera improvement

    AAAAAll you guys know this is a game based on right corner peecking. reason is the camera is always attached slightly on the right of our character. i think they should add an option to change the camera position from right to left and viceversa. for example look at "APB reloaded" or at "tom clancy’s the division" you can easly peek every corner just changing the camera pov
  6. Vehicle forced 1st person camera(ish)

    I saw a buggy that someone had obviously had a game crash in, since it sat there most of the round with him in the drivers seat. I shot him dead and got in. Whenever I got into the vehicle, I was forced to something like the normal FPS camera, but it was located behind my helmet and face cosmetics, so most of the time, I was looking at the inside of a ballistic mask. I can't say what happened when I hit my toggle camera button, I died too quickly. But I did confirm that getting out of the vehicle switched it back to 3rd person, and getting back in switched it back to that quasi-first person.
  7. A player got in the front passenger seat and I killed him, maybe as he was shifting to driver's seat. I got in the car, but 3rd person camera wasn't working properly and it looked more like 1st person. The camera was being blocked by his dead body. Even as I started driving it didn't work correctly and all I could see was his head flailing around. His body never disappeared either.
  8. Camera Bug/exploit: See through walls

    Bug Description: There is currently a bug where if a player throws a grenade just before the plane spawn occurs, their 3rd person camera can get shifted. I have encountered this bug on the last patch as well as the most recent patch. In the screenshot below, taken in the prior patch, I am in the hut on the left, but my camera is shifted to the right. (it's not only shifted to the right, I've also had it shifted higher above my head. With the camera shifted, it makes 3rd person tough to play in. This comes with the ability to see through walls. Actually I just had a game where my camera was shifted without throwing a grenade. I was punching. So it seems that certain actions done just as the countdown timer ends on the pregame island can cause the camera to shift. Date Seen: 4/22/2017 Server: LIVE server Troubleshooting Attempted: Nothing seems to fix this - just have to get to the next game Other Information: Actions taken before spawning in the plane. Launch Options: None System Specifications: Operating System: Windows 7 Pro Graphics Card: 2x NVIDIA Titan (Pascal) CPU: I7 5930k @ 4.5GHz Ram: 16GB 2400MHz Corsair
  9. Vehicle third person bug

    when getting inside a vehicule sometimes you end up looking at the transmission of the car only, you can't change it unless you quickly change camera or get in and out of the vehicle, it has been a troublesome as this can and has happened to me when trying to get out of a place quickly and getting me killed
  10. Camera moving up

    Hi! I just bought the game, first game when I entered I noticed my camera is continuously moving up. I do not even touch the mouse. Updated my video card driver, restarted the game a couple of times still have the same issue. If anyone had the same problem and could solve it pls help me out. Its pretty annoying since u cant aim and in a shooting game it sucks. Thanks.
  11. Bug Description: I changed the key bindings for CAMERA VIEW and LOOTING/INVENTORY Changed: 'TAB' = Change Camera View 'MOUSE BUTTON' = INVENTORY MENU Result: I can use my mouse button to bring up the inventory (in and out) just fine. I can use Tab to change camera view (1st/3rd person), but when I hit tab, it changes my camera view, but also brings up the inventory/looting overlay. My inventory does not show, it is just a generic/blank looting menu template. So, upon hitting TAB, my camera view changes, but blank looting template is placed over the screen...at which point, I need to hit my mouse button bound to the looting/inventory menu, so that the overlay disappears. Date Seen: 6/1/2017 Server: Regular Server Troubleshooting Attempted: Other Information: Launch Options: None System Specifications: Operating System: Win10 Graphics Card: GTX970 CPU: i5-3750k Ram: 16GB

    I believe it has to do with the motorcycle. Road from Mylta power to Georgopol and noticed the 3rd person cam was zoomed further in and offset to my left. I recorded it. You will see the problem with said bug. https://plays.tv/s/LGpr5-0gsu-j
  13. Another camera bug!

  14. I just played a game and upon landing i noticed my camera was bugged, in third person it looked like the camera was placed in top of my head and i could barely see my body and when walking near a tree or wall the camera would snap through it allowing me to see and loot through the walls, was not able to shoot through though. Close up picture of the tree to show in the next picture me looking through it. Same location.
  15. Camera misplacement bug

    Hey there. I have encountered a bug where i glide a long distance by opening the parachute early on dropping off the plane and landing with a misplaced camera. The camera usually gets misplaced either too much to right or left and makes it possible to see through walls and etc. (No picture included coz being stupid and not taking picture.)
  16. So, I have to admit this snuck up on me. I wasn't aware that you can now lean in full third person mode (not targeting mode). I'm not sure when they added it, but I believe it was in this recent monthly patch. I didn't see it in the patch notes though, so who knows. It confuses me though. since you're moving as slow as leaning in Targeting mode, and I really don't know why. But even more confusing than that is the fact that when adding this they're STILL shying away from adding proper perspective switching in third person. Before, I figured that lean keys in full third person mode (not targeting) would switch the camera position, but it's still missing, and now we have this. I have some choice words about the lack of the camera switching feature, but I don't necessarily mind this leaning, and There's no reason it couldn't happily coexist with the ability to switch the camera. All that really needs to be done is have the camera toggle sides when you press lean outside of targeting mode, just like it does in it. Holding it will lean, in addition to switching the camera, just as it does in targeting mode. I don't expect it to be as effective as the right side, after all you still have to peek with most of your body, but it's still important to have the visual information. It's essential. I get killed when forced in a situation like that by someone who knows what they're doing, and i do the same to others. There's nothing good about fights being basically decided by that though. It turns close engagements around things like rocks or trees into ring around the rosie as people desperately attempt to avoid having to think about using this currently shit system to peek left, and it both looks and feels pathetic. It needlessly draws out what could otherwise be decent engagements into standoffs that give one side a huge advantage. It's bad as it currently is. valve pls fix
  17. The game runs normally until I am hit by another player. Then it is as if the mouse is dragged up towards the sky. The only way for now to make it stop, is to quickly tab out and back into the game. If I am then hit again, it happens again. Maybe I'll be able to make a video of what this looks like. It has only started occurring after installing the new patch yesterday. Never had any problems before.
  18. Camera/Weapon view feedback

    Hi devs, I really hope you will get an opportunity to read this feedback. I have played for over 30 years and well versed in games such as yours. I also happen to have a background in the game industry, so this feedback is related to my insight into how things work. In most games, including yours, the camera view is rendered differently than the gun-aim. Unfortunately, in your game, this generates issues when the character is in prone position or generally when the camera and the gun-aim differentiate due to world geometry coming too close, such as covers, walls, doors, anything solid that displaces the camera from the gun-aim. I have died more times due to this viewport method than I have to anything else, including today where I was the second last person alive, was in prone position, went into aiming down my holo-sight, could clearly see the opponents head coming over the terrain and in reality and if the game did not render viewports like this, I would have had first chance at detecting and shooting him before he sees me in prone position. Yet, because the camera view and gun-aim are separate and their separation becomes a clear issue when solid geometry, in my case the ground in front of me, gets in the way, I ended up shooting in the ground in front of me, despite the gun-aim aiming directly at the opponents head. This really needs to be addressed, otherwise we will continue to have this issue throughout whatever iteration and gameplay changes are introduced. I think you have a solid Battle Royale attempt at your disposal and your approach is very promising, which is a sentiment shared by many of my friends playing your game. Yet, some issues clearly need to be ironed out and this viewport issue is one of crucial ones. Best regards and I hope to have reached someone in charge with this.
  19. There's a rare camera glitch I've gotten a few times over my 30 hours of playing the game. Only thing I could find by searching that was close to this is the bug that lets you walk through certain walls. But this bug permanently changes the position of your character to the right, witch makes me think it has something to do with the shoulder swapping?
  20. Alternating shoulder camera

    It's a pretty universal system for games like this, to be able to use a hotkey to change which player shoulder the camera is overlooking. For instance right now its defaulted to looking over the right shoulder of the player. Now if you are to walk up to a right corner of a building/wall you cannot see passed the wall without completely exposing yourself (the lean mechanic does little to nothing to aid this). I feel we should be able to use, lets say middle-mouse button, to freely swap out which side the camera positions itself behind the player to make peaking around corners viable from either a left or right corner.