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Found 6 results

  1. Hey guys, so I have a problem. I can easily reach the top 10 placement in say 2/3 matches just using basic strats like staying on the outskirts of the play area etc. But I always seem to come up short in the top 10, my best result so far being #2. I usually die around #4 or #5 just before the last one or two zones. Can anyone help with tips for actually staying alive in the last zones?
  2. The actual enemy you have to worry about in game is the wall. It honestly ruins the game. At first, in the beginning of the game, it wasn't bad because you never really noticed it. But it seems like half of the players nearing the end of the game will die to the wall. End game you have to fear the wall more than a guy staring you down with an Kar98k at your forehead, because the wall will mess you up more. It's making the game irritating to where people are just quitting or playing less now. My suggestion is to just have a constant moving wall, at WALKING speed though. So you never have to fear the wall, but you know it's there and you have to keep moving into the center of the map. Then if you get into a firefight, you don't have to fear the wall coming and killing you. You can ACTUALLY enjoy the gunfights, take the game on tactically, and have fun. And the wall shouldn't deal much damage to you. Have it deal insanely low damage so you can heal up and survive it, and have time to catch up to it on foot. Since it isn't always smart to take a car, since that WILL give you away, but you have to take it with the current wall or you'll just die. I love this game a ton, and would love to have a better wall system. I always make it to top 10 or 20 but die with 90% of those players to the damn wall....
  3. Are there plans by the devs to rework the circle timing and speed? I love that circles move to random spots and force player movement. I believe that is a solid game mechanic and allows for us to see a lot of the map that we wouldn't normally visit. The speed/timing after the third circle needs some significant work, so this isn't a game about dodging the death circle and is about battleroyale against players.
  4. So I've been noticing a lot in my games that the area where the game is ending at always seems to be open field or near a town like Poichinkers.(Nickname for Pochinki). So I'm thinking maybe we can have areas like the warehouse, ruins, military base, or even the power plants for places we can have end games. I feel like those areas will be better for the players they give more of an adrenaline rush at the start of the game when you first land so end game would be just as good. Furthermore these areas will give us a better challenge and help us improve our skills better than an open field would. So if you do consider my idea please let me know just so I can brag to my friends who play this game. Also I'm sure you are aware already but there are a few bugs with fall damage in the game so maybe add something that makes us invulnerable until you hit the ground after you drop from your parachute. One last question the F to Cut Parachute does that work even if you aren't stuck in your chute? Because I swear it does but I can't tell thanks!
  5. So was in a duo and made it to the top 3 people and the last person was nowhere to be found. So when the gas closed all the way here is what we saw.... basically the bug either hacked or was bugged and was still alive sitting in the gas for 2 minutes while we were the last ones alive. once we died it said he died outside the play zone and gave us 2nd place... can we please figure this out. comment if you've experienced this problem before please
  6. It seems like in the FIRST week of testing, the circles would close faster than week 2 of testing. I could be totally wrong but, if the cirlces would close a little quicker than week 2's testing, it would be a bit more exciting and intense. ( HAVE TO ACT FAST ) AGAIN: I could be wrong with the time of the circles closing being different from week 1 to week 2! Let me know your thoughts!