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Found 20 results

  1. I though of a cool idea to add a lever action rifle to the game being able to be found in civilian locations, being a more a longer range rifle. The attachments would have to come down to how the developers would want it, but I think there should be something like this to pair with the revolver. I like to see some of the older time weapons being added to the game and the more obscure and out of the ordinary ones. Tell me what you think.
  2. I think it would be cool to see the players steam photo and/or SN up in the sky once they are killed to publicly show that the player died. This would be similar to what happens in the "Hunger Games" arena after a person is killed off. I think it would make for a more immersive gameplay experience.
  3. Hello, I was recently playing battleground with a friend of mine and we were doing duo's we came to a house with a group in it, so we chucked a grenade and downed one. He was shortly revived by his teammate and they ran out back, they down my teammate and I down one of them as well. I got my teammate back up as they got their teammate back up, we exchanged bullets for a while and my teammate knocked one out. We were about to push when we got grenade-ed... we both died. That said, my suggestion is to make a max health cut when you get knocked down, for example, you get knocked out "once" you can only regenerate 75% of your health instead of 100% and bleeding out quicker. I think this system will become more balanced than the current increased bleeding out system, due to people being bullet sponges only to be revived and 100% back in action.
  4. Picture this: A gamemode that has nearly identical rules to vanilla gameplay. However the 100 players are split into two teams of 50 each. The round starts normally without indication of which team a player is on. Players drop as they typically would, thus not grouping teams from the start. As players land, you receive your team designation, where half the lobby is enemy half ally. Allied players perhaps show their name above their head in blue, when in direct line of sight and do not show up on the map. (Or they do, both could be interesting, as you could see groupings.) Circle enclosed proceeds as normal, or possibly slightly slower. Players could spectate their teammates (adding more usability to the spectate function.) All players on the winning team receive a small victory bonus. Winning players who survive get slightly more. The gamemode has the benefit of allowing for larger scale defenses, assaults , and group combat I would imagine as well that this would not require especially large tweaks to the game, considering group mode and the base game already exist. The gamemode would have an especially large effect on replay ability however. Would love to hear suggestions and feedback. No cucks allowed.
  5. add a line as map-marker for mor taktical playing^^ for example to mark the line of the plain on the map
  6. No one is currently using pistols after the beginning of game. My suggestion is to be able to use the pistols when a player is knocked out as a last chance for survival at least in squads or 2 player teams. This way people pick up pistols just in case they are knocked out. I would like to hear everyone's thoughts about this idea.
  7. idea

    It would be nice to be able to get more clothing and camos for guns. THe new clothes and camos should not be crazy colored like H1Z1 but at least like MW2 Camos and stuff like that. Add sweatshirts and shorts. It would be nice to see more.
  8. As said in the title: Wouldn't it be useful if players were allowed to change a single wheel with the spare wheel on the UAZ's? Thoughts?
  9. suggestion

    Hey there, I have noticed a lot of people discussing about the incidents of getting punched to death when parachuting. I want to clear things out before explaining my idea. DO NOT TRY TO RECREATE IT OR EVEN WORSE TO EXPLOIT IT. It is a bannable offense, so please use the "How to report a cheater" Thread and proceed from there if you have been a victim. Also try to include evidence if possible. Basically this issue has been there for over a decade and could be exploited in most multiplayer games, that’s why I also want to state that this is nothing extraordinary. What happens when you get killed in that way? Pretty simple, Player A has a very bad connection. He sometimes even has timeouts while the others can move or play normally. In Player A's eyes the time out looks like the game is still running, but with one exception. All the other players continue to do their thing in an odd way. A guy running will not stop running to his certain direction, the other one stays still while he actually is running in a stable connection. In other words, when timed out, all actions will be repeated until you get a stable connection again. That way he can move around and think that the server is down. He starts punching people in the face. Suddenly he has a connection again and all his action will be sent to the server. In result of people getting killed by an invisible one-punch-man who can teleport. The best way until a solution for this will be applied is to report the ones who abuse this. There is also another way to experience this. A sudden knock-out or death through weapons that need more than one bullet to kill. For example, getting killed by a common pistol, which is not silenced and the shots did not connect to the head. Or, you got into cover safely and suddenly you get instantly killed, without hearing steps. I am not telling you to start a witch hunt against people. Just be sure to only report if you play in a squad and every single one of you got killed by one player instantly without shots to be heard. My Suggestion: If a timeout appears, block all actions and movements of the specific player after 5 seconds and unlock them once the connection comes back again. That way the kick number can be reduced as well as the exploiting incidents. That could be done the same way you see the red chain + message in ArmA / DayZ but stricter.
  10. Hallo PUBG Team, hier eine Update-Idee: Eine Reconnect-Option für den Fall des Verlustes der Internetverbindung oder dem Abstürzen des Spiels. Es gibt nämlich nichts mieseres als unter den Top 10 zu sein und die Connection aus irgendwelchen Gründen zu verlieren. Solang man noch lebt wenn man das Spiel wieder joint wäre es ja überhaupt kein Problem solch einen Mechanismus einzubauen indem man einfach wieder auf den Server geleitet wird. Liebe Grüße, Mjaaay
  11. Create some animation for weapon atatchment, so you dont need to open the inventory to make changes on your gun. You can pick Warface or Crysis as reference! With that you can make updates on your gun while moving, save time. Sorry for bad english! Lets make this game even more awesome!!
  12. Hello, I've an idea. If we can see our game information when we click on the forum accounts.(via steam) It would be great. Another one; Please remove (close) FF for cars/boats/motorbikes
  13. I think it would be a great idea to add a button that ques you for another match in the recap screen. The seconds it takes to load the start menu would really add up when playing continuously. Plus in a game where you want to get better, its nice to get right back in the action ASAP. This was always annoying to me in other battlegrounds type games.
  14. So, earlier I was having a discussion about how cool it would be to have it snow in a game, or have a snowy biome. Then that lead the discussion we were having to what I am about to tell you about below. I came up with the idea to have 3 different types of maps for each biome, so you'd have one for each of the various game modes but also still five different maps but, then I thought it just be fun to have a whole slew of climate and weather conditions available for a more aesthetically pleasing viewer/consumer experience. First, I thought you'd have to replace the aquatic biome with swamplands unless you can somehow swing one for this type of game, I honestly didn't think about this one past this stage. Secondly, I was thinking about the different biomes being in different locations that match the biome like there being a snowy tundra mountain plateau or an Amazon rainforest, while still offering the urban versions of these maps each one with varying difficulty added into the pvp content. Thirdly, I also thought about how some of these would be difficult to implement into the battlegrounds game style of play so the solution I thought of was to mix some of the together. Each map biome/climate will try to include the basic aspects of battleground maps thus far i.e. open areas, structures, vehicles, and maybe some biome specific items Swamplands : filled with wooden cabins and more boats instead of cars. the open areas could be tree husk and the like such as dying trees you'd see just lying around for cover or just open area with ankle high water maybe add some fog? so that thermal sites would become a thing that could be added since there would be a lack of buildings/structures this could be a more solo map with guns and gear spawning into abandoned cars Tundra & snowy weather: EVEVEREST/HIMALAYAS MOUNTAIN PLATEAU, first thing to come to mind structures would be monasteries or villages this area could introduce the possibility to get across maps in planes, another possible vehicle could be snow sleds or mobiles like the big four person snow vehicles Glacier lands like Antarctica or like around the North pole could be the open parts? just the regular map but add snow on the ground replace the open fields with frozen lakes new items would be snow boots for traction when running on the snow lakes and again thermal scopes Forest/rainforest : Heavily forested with buildings being "reclaimed" by nature for the buildings or add in some tree houses/structures for a canopy feel? again fog is an idea open areas could like an area of the forest where deforestation has taken place vehicles I couldn't think of any atm Desert : This one I could only think of a sand surfer the replace the buggy and maybe add a four door buggy open area would be sand dunes and sand bowls structures? probably some underground stuff with collapsed tunnels that lead above ground Grasslands: no ideas yet These are the ones I've thought about thus far, I definitely want to see everyone's suggestions and or ideas for improvements upon this idea. Anything I add from your ideas you will be credited... - KNGXAE
  15. Inserting optional missions would make the game more interesting and fun, giving reward or better punctuation. 1- Each player / duo / squad receives 3 checkpoints (green circles), they must pass through the place, in the last there will be a special loot / air drop that can be opened only by that player / duo / squad. 2 - Begins the game having 1 player / duo / squad as declared enemy, after the beginning receives the location of a device to detect the player / duo / squad showing location very close to the map, making the target exposed. 3- identical houses / buildings next to each other are awful to locate and tell your team where the enemy is, put different houses, even if it is at least to change their color. 4- I think it is necessary in some places to increase the density of trees, stones, shrubs and rough terrain a little, because advancing in the open battlefield is very difficult, the 3d camera gives advantage to the one who is waiting behind some place. 5- list rank in relation to your friends list 6- put the name of the type of the grenade when selected, since only her drawing is difficult to identify 7- option to disable my xbox control in menu because I do not use it and when I take shot it vibrates. (-nocontroller) 8- play with time at night or with (fog and rain) would be cool, very dark forcing to use flashlight (new item) can put on the gun. It would provide a different experience, where short-range weapons would be as good as long-range weapons.
  16. TL;DR - If you carry an entire arsenal, your going to sound like you are carrying a ton of gear and be louder. If you aren't carrying much weight at all, and keeping your loadout lightweight, then you will be quieter. Having this system could implement a immersive, and realistic way to create more ways to play the game and have more fun! If footsteps would be so subtle that it wouldn't make much difference, then make noises for how gear sounds as your carry weight goes up, cause it would definitely be rattling around. I mean something along the lines of a subtle scale that goes from low sounding footsteps, to slightly louder steps/slightly rattling gear when you move quickly, to loud gear noises when you move from all the equipment jingle jangling on your person. That would give pros and cons to just mass collecting everything you can find or selectively making a loadout to help your gameplan. Read on from here for a more in depth explanation & example: Now now, before you make any assumptions I'm not talking about being able to run around like a ninja and make no noise, but naturally somebody wearing a light outfit wouldn't make as much noise as someone that has a ruck sack on their back, a bunch of guns, ammo, and other goods. So for example imagine two different load out styles... ------ Gunner Loadout ------ Kar98 w/ 8x Scope | M416 w/ Holo and all the sauce | M9 Sidearm Wearing a Lv3 vest, Lv 2 helmet, and has some grenades, stuns, ammo, a trench coat, more ammo, med-kits, etc. Well hey that's pretty good. I wouldn't complain having that, and it's a totally viable option. So let's contrast that with a totally different style of load out. ------ Lightweight Loadout ------ UMP45 Suppressed and has the whole meat | No secondary Primary weapon | M9 Sidearm w/ Suppressor Wearing a Lv1 vest, Lv1 Backpack, Some nice kicks, and a T-Shirt, maybe even a stun grenade for good luck, and no helmet. What a mad man! Just pop em in the dome and he's going down like a hooker that just got paid! What if you stick indoors though, maybe stick to a town area until you get pushed away? Stay in CQB areas and be ready to use full auto and sneak up on someone. Now this is a theoretical scenario, but both of these loadouts are totally possible to attain with the right luck. They also give two completely different play styles. Before anyone says that there is more important stuff to worry about and I need to stfu with all this noise, trust me I know. PUBG has their shit together, and this is something they can add in whenever possible I'm in no rush. Just a suggestion to add to the list to make this game the best it can be. We all play it, and want it better I meeeean am-I-right? So to continue this; lets imagine a scenario using this weight system that effects your footstep volume as you carry more and more: Imagine you're rockin' the Lightweight Loadout because you managed to get a good spot and it had most of the ingredients for the wombo combo. Someone landed near you so you quick snap crackle pop that man before he tries to get slick. You get a dune buggy whip, make a guess on a town the zone might go towards, get there like your late for work, clear a building and piss real quick before you do it in your pants after that dude popped out of the closet on you. Wait a sec and get your bearings back... OH SHIT WADDUP!?! The zones coming right to your town! Gaben blessed you on this day. 10 People left? Oh shit it's real now. Need some napkins to wipe those sweaty hands. Shots are poppin' off right across the street now. 5 left. Whew lads that heart is beatin'. FUUUUUU! The zone just closed down on the house across the street from you. More shots, sounds like people are going to war for that building right about now. You gotta run there before you get caught up in the the bad juju blue blue and die though. 3 People left and 15 seconds left before you get rekt by the zone. Fuck it. YOLO and you start running for the house from the southern side of it even though you know someone is in it. Lets take a moment to zoom out. Just so happens someone using the Gunner Loadout I talked about earlier started approaching the house from the northern direction, opposite from you. Since you are wearing a very light kit and had a suppressor, nobody really knew you were in that building anyways. On top of that the lad coming from the other direction sounds like a damn car trunk full of ammo, grenades, guns, and more driving down a very shitty road. That shit loud. You on the other hand aren't very loud at all. You have your vest tight, your backpack strapped and tightened, you have your guns snug, and you aren't making nearly as much noise as the other dude. Naturally the the guy on the second story of this house is going to look for the pack mule over there hobbling to the house instead of you with your gear tight to your body, light weight, nothing clunking around because it's all strapped to you. Back to reality. You don't know any of that. You just know you are in a mad dash for your life because you are practically a fish flopping in the road til you get to cover. Right as you get to the house you hear BANGBANGBANGBANG! Fuck fu-- oh wait! He's shooting the other guy! While he is preoccupied and gun shots are popping off left and right as they go for each others throat you sneak into the house in crouch. Your footsteps are much quieter when your crouching with this light loadout. The guy upstairs has gunshots to worry about and crazy combat going on with the guy right on the edge of the circle outside the house behind a wall. Your upstairs now, he might hear you now you're getting pretty close. More gunshots and then you see the guy on the second story just ended the last remaining player. Your right outside the room now it's game over he doesn't know what the fuck is happening he's got a boner from winning that fight. You open the door and spray him in the chest with full auto from your SMG. He was already hurt, healing, reloading, and didn't even see you coming. Wait holy shit! You just fucking won! WOOOOOO!!! All joking aside, if the developers think this is possible, and you guys think this would be a good idea, then lets do it! Why not make it happen if it could improve the game! Thanks devs for making such a great game and setting a good example for how things should be done! P.S: Also posted to r/PUBATTLEGROUNDS to spread the word:
  17. Leave any gamemode ideas you have here! and who knows maybe Bluehole will add one of them to the game.
  18. Not really a practical idea but something I thought about lately, being able to put things directly into your buddies inventory instead of dropping on the ground and them having to pick it up. Good or bad idea, let me know.
  19. Can you PLEASE give us a volume slider for the pre-game lobby. The gunfire is unbearable on a good headset....and it's a pain to change your sound back and forth cause of it. To be clear I do like guns in lobby for warm up or whatever it's just the audio issue. Either "Mute Guns in warm up lobby" check box, or an audio/volume slider for "Warm Up Lobby Sound Effects". THANKS!!! <3
  20. THIS IS AN IDEA FOR THE DEVELOPERS TO CONSIDER! I'm a huge fan of Battlegrounds, Played in the Alpha tests and the current beta testing. I'd love to be able to play the game on its final release with a unique item showing I was part of the Alpha/Beta testing times, For example. A hoodie or a Gun skin (IF IMPLEMENTED) It would be so dope and I feel a lot of players will remain playing PUBG with an item like this. The item could be non-tradable and ONLY unique to us testers?