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Found 28 results

  1. Okay. One of the most frustrating things for me in this game is the revive thing. I LOVE that you have a chance to keep playing with your friend if he or you get knocked out. I dont like how stupid knockouts are in houses, Teams camp upstairs and you shoot him 3 times in the face and he gets revived over and over again. Another I dont like is, that you often die so fast if you run into people close up. Your friend might kill them, but you are still dead. I thought: Why not remove knockouts. Give a team 1-2 mins to revive a friend. If that time has passed, hes dead for good. That will give your teammate a chance to clutch it. Make the revive animation last longer. 15-20 secs. Maybe limit the amount of times this is possible. So many teams leave early cause one died. This way you will keep the momentum going in the game. Just a thought.
  2. Revive bug??

    Just saved my duo partner, went for the revive, and it would not let me revive him. GG. RIP.
  3. Reviving didnt work.

    Hey guys, Bug Description: I am not sure where to post this (if i am doing it wrong please tell me, cheers), but it is still a bug i guess. Did not see this in the known issues thread and thought i have to mention it, since it wasnt a good experience. I was playing with my friend today. At a certain point in the game he got knocked out, then he went for cover behind a hill and I had to revive him. But as soon as i went to him and pressed the "F" key, nothing happened. On my screen the revival animation started, but in a split seccond the animation canceled by itself. (I hit the key like 15 - 20 times, nothing happened). On my friends screen he did not see any animations. And basically I couldnt revive him. We didnt notice anything in the game that could prevent the revive. I didnt take a screenshot, and i couldnt get a recording to show it. Has this happened to anyone else, who could potentially support this? Edit: I went to the how to post a bug post Server: EU Troubleshooting Attempted: No didnt do it :L Launch Options: I dont use any My System specs: Graphics: GTX 850m
  4. Just encountered this bug when u hit prone, just before u die to get cover but u still die and get stuck in the reviving state.
  5. reworking the DBNO and revive mechanic

    recently some issues through playing and making new friends and being more active in reddit and here, im noticing complaint about reviving. and, as i become a more aggressive player, i start to see why these complaints are coming up. right now, wwhen you are downed, you bleed out, and if you are downed again, you bleed faster, and so on, until you end up bleeding out in a matter of a couple seconds. as it is now, I dont feel this is good enough. im sure many of you have been in firefights where you just keep downing the same guy or two constantly, and you cant progress, then you find yourself against the wall, realizing this firefight has gone on too long, and all your mistakes become evident. or, maybe you are landing headshot after headshot, downing everyone you see twice, but unable to secure kills due to the position of others. this is especially painful in trhe very late game, where cover is limited, and wall RNG puts most at enough of a disadvantage as it is, and you can only outplay a group so many times before you simply cant output enough damage and close the distance when you are against too many people able to constantly revive eachother. I see suggestions like headshots dont down, to things like complex scenarios in which the game would even let you be downed. my suggestion is; being downed has a cooldown. something long enough to reward players pressing the attack, but short enough to not encourage or reward extremely passive play over other styles, and not long enough that you can only engage a couple times a round should you be downed and have to wait way too long for the cooldown. this could be done either by having the revive action itself being a cooldown, or the act of being in dbno had a cooldown. i would prefer seeing the DBNO be on cooldown, rather than reviving action, for this; in squad, a person could be downed 3 times successively, and be designated pointman, then swapped out with someone else, while the revive actions cooldown on everyone, whereas dbno cooling down would require that swap to happen right away, and better management on who is looking/fighting and where would be a bit more important. maybe both could have cooldowns, revive requiring maybe 30 seconds between revives, and dbno requiring a minute or so to be able to be downed again, otherwise you outright die. thoughts?
  6. Reviving problem

    Does this always happen? When you get knocked out while scoped in, then once you're revived, you get back still scoped in? It's best if you reset and go in third person.
  7. Stuck in back of UAZ after downed.

    Description: My teammate @Nomadand I saw an enemy as we were driving, we stopped, and as I was jumping out, it started rolling, it said I was downed by roadkill by my teammate who was not in the car and had gotten out like 5 seconds prior. After that, I was stuck in the back of the open topped UAZ and could not be revived, or get out to the vehicle. Bled out in the back. Seen:06/03/2017 20:30 Server: 2.3.30 666AEF Troubleshooting attempted: Tried to get revived by teammate. Tried slowly moving the vehicle. Other info: Experienced in open topped UAZ. Launch Options: None.
  8. Revive Bug

    I was simply trying to revive my teammate behind a wall ( we were on the same side of the wall of course) and it didn't work. No items under him or anywhere near that could've caused this issue. I have a video of it aswell if it helps.
  9. Can we have revive be more important than picking up items? Currently when you try to revive a teammate picking up items overrides the revive, so you end up picking up all the items first before you are able to revive your team mate. Which imo is kinda retarded, if it could be fixed that would be great.
  10. Unable to Revive a teammate over items

    My duo and I were playing a round and we were fighting a player in a house, I went in and got downed then my friend came in killed the guy but he couldn't revive me because I was over an UMP and 3 stacks of 9mm ammo it kept making him pick up the gun or the ammo but not me and I didn't have enough health to crawl out of any items. I don't know if this is a bug or if I should be suggesting there to be a prioritization of downed teammates over most actions but it seems unfair if my teammate was able to revive me but was not allowed because there were items under me. Thanks, Simbahart11
  11. negative time on revive timer

    This might be a game mechanic, but why would the revive timer go to -5 seconds? One of two teams left and died because the revive timer went negative and gas overtook us
  12. So I recently lost a match because my friend had tried to revive me after I got downed in a firefight. I thought there was an update to pause the revive timer when being picked up? Is this a bug or do later circles negate this addition to the game? Here is the clip:
  13. Improvements to duo, and killzone

    I think the game lacks in teamplay, not because there is no communication tools, more because the unability to split and flank by your own. "Why?! you asking, well, the answer is simple: REVIVE. The revive mechanic is not well implemented, the player sldnt be able to crawl around, and the only way to wake him up, should be using a medical item. and instead of giving us 30 seconds to revive, we should have a nice 3 minutes counter, and it CANT be put down, (i mean, is inmune in this timeframe) so we can actually help our comrade, and we are not so dependent of his company in combat (AKA be close, otherwise i dont have time to revive in the worst case scenario). If its done this way, the solo game play combat would be the same in duo, giving the players more flexibility. To counter this 3 minutes, the player that is down, should have a very blurry vision, so he cant be giving info to the other player in the meantime, and move even slower, plus the requirement of medical equipment, and a longer cast t actually revive him. About the killzone, i think player outside should have a debuff to their vision, more like H1Z1 were you cant see shit outside of it. (Always getting killed from the outside, by players that are so far, that they are actually dead already)
  14. Reviving is a pain

    Whenever you try to revive a teammate there is a chance it will just push your savior away and not allow him to crouch and revive.
  15. Changes to Downed System

    I feel like the Downed system that is in place right now is favorizing house camping way too much. So I thought about some fair changes: Mostly I am about to remove the crawl system as it is pretty strong. When you go down you just fall to the ground. You got shot 4-5 times now and you shouldnt be able to move anymore. When downed through a headshot you fall to the floor immediately. When downed through bodyshots you are able to crawl for 1.5 seconds before you fall to the ground. I have thought about the amount of time you should be able to crawl and I think that 1.5 seconds seems reasonable. When you get shot and there is cover nearby everyone would try to get to it with all his remaining power.
  16. Unable to revive teammate

    Hey guys, I apologize if I'm not posting this thread in the current section but this seemed like the place to report this issue. Last night was the second time I've experienced this: my teammate went down, I proceeded to mow down the two rapscallions who were causing us grief. Like any good teammate I decide to help out the poor guy who's bleeding out next to me and revive him. I get close to him and the "press F to revive" message pops up. I press F and nothing happens, try again and this time I give it more time but with no success. My teammate was at ~70% health when I started trying to revive him. From that time until he finally died I tried everything, spamming F like a cro-magnon and hitting it once and giving it up to 10 seconds for it to register as well as everything in between. Like all people that play this game I occasionally encounter a bit of lag with the "F" key, doors may take an extra half a second to open but nothing has ever been even close to this bad. I wasn't lagging at that time and I went on to play that round for another ~5 minutes with no issues. I just wanted to put this out there and see if anyone else has experienced this before. Thank you! Julien
  17. Bug Description: I was playing duo with my friend i had been shot and i went down, my friend came to revive me but while he was doing it the timer doesn't stop and i got killed. Date Seen: 22.04.2017 22:30 CET+1 Server: EU-Duo-normal server Troubleshooting Attempted: None Other Information: None Launch Options: None System Specifications: GTX980 i5:4690k 8GB RAM Windows 10-64bit
  18. Revive bug.

    Hi. So my friend tried to revive me but we got this. (pic) After like 16 seconds his game is crashed.
  19. Revive key doesn't work

    Hello, twice now I have experienced not being able to revive a teammate while playing this game. I press "F" on my keyboard and instead of a timer appearing my character slightly lunges forward as if he is about to start reviving but then stops. I tried to change the key bound in order to revive him and everything and it still didn't work. Any help would be appreciated. Thanks.
  20. Hi there, first time poster Quick suggestion here. We all know that points are significantly lower in team games by default, it would be awesome if the game could reward Duo's and Squad's by offering points that encourage more team play. Currently even if you win a Squad game, the points are MUCH lower than if you were to win solo. We are getting much less BP's after a 30 min+ match finishing in the top 10 with kills than a 5 minute match in solo's finishing near the bottom... This just seems pretty lame to be honest. Points for reviving, assists etc would up this total and make team play feel more rewarding. For those of us who only play team games with friends, getting crates is a rare occasion.
  21. Permanent crouch when healing

    When I was reviving my friend, he bled out mid revive and it caused me to be in a permenant crouch. I couldn't look down the crosshair but I could shoot and zoom in third person mode with no crosshair. This also made my character dead silent. My character looked like he was just hovering around.
  22. Reviving dead teammates animation stuck

    Hello. My friends and I were just playing a squad game. Two of my team mates went down, and I tried reviving one of them however; He died while I was reviving him and my character was stuck in the reviving teammate animation where you sit down and such. The issue with this was I was unable to get out of it. I tried laying down, jumping and all kinds of things. I wasn't able to aim in and every time I shot the bullets went into the ground if I wasn't aiming insanely high. Was unfortunately not able to get a video nor picture since I was in top two and died.
  23. Revive Stance Glitch

    My duos partner was downed by someone, and I killed that person. I ran over to revive my partner and in the process of doing so, he bled out. After looting his body, I began to run off. However, my character model was stuck on the crouched revive stance and everything from jumping, crouching, running, walking, or even going prone did not fix this. I learned that where my gun aimed on my client side was also where the bullet impacted on server side. I came across another team of two and by a series of jumping strafes, I downed one and was killed by the other. This has never happened to me before, and I doubt it will happen again, but I am just doing my part as a user and making the developers aware. P.S. Another minor glitch: when Molotovs are thrown in the lobby, the players, who are still on fire when they get teleported to the plane, stay on fire and create a visual glitch that makes it look like the plane is on fire.
  24. I was reviving my teammate, and he died a second before I got him up, and then I got stuck on the revive animation. I could shoot, but I couldnt go into ironsight. If I went ironsight it just zoomed in and when trying to shoot the bullets hit the ground. Getting in a car, reloading, shooting, proning, standing up didnt cancel the animation, neither did pressing F after he died.