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Found 79 results

  1. Since there is a high amount of reports of Sound Issues, please follow the bug format and be as descriptive as possible. Some of the issues may be with drivers on your headsets, others will be addressed in the patch on 2017-04-06. If you still have issues after 2017-04-06 please contribute to this thread. Thanks. Okay! since the other posts have been deleted due to not following bugreportformat.. lets have another shot at this.. Bug Description: When encountering multiple sounds.. as in bombings nearby or when 3-4 players or more is having a shootout (lobby 100% of the times).. or when two cars are driving nearby I get crazy audio stutter/distortions. The volume of this stutter only gets louder and louder as if it is a feedback of sorts. While this was happening for me during the BETA last weekend 18th-19th of march i got really bad framedrops during the "feedback" however during EA 23:rd-24:th the frames seem to have gotten better atleast. When teleporting into the plane for airdrop the soundissues dissapear untill you're on the ground close to bombings or bigger shootouts. Youtube link for this phenomena recorded today: Date Seen: I encounter this everytime i play but the specific dates are: 18th-19th of march (beta) 23:rd-24:th of march (ea) and yes.. I do realize this is not the kind of bug you necessarily need the dates for but w/e Troubleshooting Attempted: During Beta I first verified the gamefiles VIA steam. No issues encountered. I then re-installed the game (SSD) - no difference. I then installed it to a normal raptor SATA and had the same issues and longer loadingtimes ofc so I re-installed it again to the SSD and the same audio issues were still there. I did the same thing as above with the Early Access install and it was no difference. I have reinstalled GPU drivers and my audiodrivers. Nothing helped so far. I have swapped the graphical settings between minimum - average - maximum, it made no difference on sound. I adjusted the soundlevels and it made no difference. I tried other headphones and a different output, made no difference for me or the stuttering. In the end I even Optimized the game with the crappy "G-force Experience" and disabled V-sync but it made no difference. Other Information: When this stutter occur mid-game on the island.. say i am in a small town and someone is throwing a grenade, two people are shooting rapidly and a car drives by.. this stutter occur but it fades away pretty quick after some of the "different sounds" dissapear.. and then the sound is back to normal if there are no extra sounds for a couple of seconds. So its not unplayable for me unless im in the middle of a warzone heh. /C
  2. Hi! In the recent play sessions, me and a friend had experienced the same bug. We were both in a house waiting for the guy upstairs to show up and we both explosed without earing any rollong or dropping sound of the grenade. This happend one more time in a close range fight. We have different PC and headphones so let me know if you need a DxDiag or something else. Keep on the good work guys!
  3. I was advised to move this into bug reporting with the issue that I am having, so here I am. Alright, so first off, here is my description of the problem. I'm explaining this the best I can, as it's kind of hard to prove with screen shots or video... Description- I use Astro A-40 headphones with the Mix-amp. This game is the only issue I have any sort of issues with my headphones. they play everything else out of the game very clearly and loudly if turned up. I have not changed a single setting in the game. in game settings are all set to Ultra, and in the sound menu, everything is all the way up. It is very difficult to hear any in game sounds for some reason. I have to turn my mix amp all the way to max, and the game/voice knob maxed all the way on the voice side of the bar, just to be able to hear anything in this game and it is very quiet. Outside of the game, I have my volume at 100% also as i control my volume through everything using the Mix-amp. It is very difficult to hear people that are just on the other side of a wall, or if a vehicle is speeding by, and even in game chat it is hard to hear anyone communicating using in game chat. I only use Discord with the people I play with so we don't have to worry about in game chat. I have NOT messed with any INI settings or anything like that to boost FPS or anything. My PC plays this game extremely well aside from the obvious pre release bugs that come with early release games. Date Seen- Since day one I have downloaded the game. Server- Solo, duo, squad. Have not done any custom games yet. Troubleshooting attempted: Unplugged and tried different usb 3.0 and 2.0 ports, tried plugging into towers headphone/mic jacks. Tried different settings within the game itself in sound menu. Googled to see if anyone else with Astro's were experiencing the same problem. Also, I have checked all my sound/ video drivers, and updated all that needed it. I do this every other week naturally. Launch Options- I have changed nothing. System specs- I will post after I get off work and back to my home computer, I will screen shot my directx diagnostic tool.
  4. So I have a set of Astro A-40's I use for gaming. Every single game I play, I have zero issue with the sound, it's nice and loud and I can use the mix-amp to turn up or down the volume, and switch between more voice, or more game volume. This game is the only game I literally have to crank the volume on the menu bar on the pc, the mixamp, and turn my mixamp all the way to voice side everything cranked to one side, in order to hear in game, and sound in all the settings in game, is set on max also. I haven't tried my Hyper X headphones because the Mic is junk on them, but is there anything else I can do to boost the in game sound to hear more? it's difficult to even hear people that are right next to me on the other side of a wall sometimes. If I'm in a squad, we use Discord to communicate. I have to right click the peoples names and turn them all down to about 3% so their voices don't blow out my ear drums... Has anyone else had this issue?
  5. Hi, no idea how to preface this. I queued into a Group match on OC servers as a solo. I was connected perfectly and communicating fine. Suddenly I had the lag detected error or network error show up. Once reconnected, it displayed my microphone as transmitting the entire time, when I use PTT. I tried to enable/disable PTT, I changed between no voice channels/team/all and it continuously transmitted or so I assume. Though it did not show any of my team mates talking nor did it seem as though I was connected to a voice channel at all as I couldn't hear a thing. Thank you. Edit: This is not to be likened to the previous bug of voice chat not being connected at all or some people being muted. All was working perfectly until I was disconnected for whatever reason and upon rejoining my microphone remained on to my assumption with PTT. It is unknown if others could hear me, as I could no longer hear them.
  6. Pretty regularly now, I am having to constantly adjust the sound knob on my amplifier for a few reasons. Sound is one of the key factors in the game, so often I'll have to turn it up if it's quiet to locate a person, shots, etc. However, every time the plane goes over, I get in a car, or when I'm in the plane dropping, I have to turn the volume way down because it's excruciatingly loud compared to footsteps, gunshots. So during the course of a game I'm having to turn down, turn up, turn down, turn up, turn down, turn up my volume. This is not a great game experience. I would encourage the devs to take another look at the the sound balance and perhaps do some nudging one way or the other. I'm certain there is a solution to this.
  7. First few days I could hear everyone in the game. Then it was just squad mates. Now I cannot hear anyone. Audio settings are fine, option settings are fine. Logitech G933 wireless Any quick fixes?
  8. Not only does the rain prevent you from hearing people two steps away from you, the rain is so obnoxiously loud you can't hear vehicles. I was running towards a car trying to get out of the forcefield when suddenly I hear something buzzing behind me and I'm just dead in the second that followed because it so happens that some guy on a motorcycle going full speed was right behind me and somehow I wasn't able to hear it because of how stupidly loud the rain is. It's nice to have weather effects, it adds variety, but why does it have to negatively impact gameplay? Rain adds nothing but annoying background noise to the game. P.S.: And I'm not even starting on footsteps because I'm just gonna start cussing.
  9. sound

    Hello, there is some sound opti can be done: Rain volume (optionnaly I add rain is going through roof even in Bunkers . I will never call the guy who made roofs to isolate mine ) Weapon mixers (You can take example on CS:GO, %installfolder%/Counter-Strike: Global Offense/csgo/scripts/soundmixers.txt) Players footsteps. I add that maybe there is a bug with footsteps because sometime I can hear people walking (on wood) when I am in the middle nowhere (forest, plain, etc...) Thanks for reading
  10. Hi guys! I come here looking for veteran advice and real knowledge as reading some posts here and there I'm even more confused than before. The thing is, I'm not really sure how to "read" gunshot sounds. Sometimes, when I'm running in the open or inside a house, I hear a gunshot on my right earphone, just my right earphone, and I turn to the right to see if I see someone. But it turns out, at least, from what I've been reading, that sound is perpendicular, so if the sound came only from my right, the gunshot was in fact made right ahead of me or behind me. The post said that only when you hear the sound with both earphones equally is when you are facing the enemy shooting. Could someone, please, explain to me how to read gunshots? I know that I can "read" them from the blood when hit (blood always goes in the direction of the shot (to the left, it came from the left, left and up it came from the left on a higher position), but what if they don't hit me and I just hear the "fizzzz" of the bullet? Sometimes I see someone behind a tree and I shoot the left side and they go to the right and I can headshot them. That's what I want to avoid and learn to read. If I get shot and I don't get hit, only by the sound, how to locate the shooter? Thanks!!!
  11. i cant hear anyone in game, my headset is new and its working fine with csgo and other games, i tried to unmute and mute it didnt work please tell me what to do i cant play!!
  12. So, my suggestion is pretty straight forward, could you guys put an option where I can choose one key to turn Master Volume On or Off? The amount of noise in the pre-match lobby is very annoying so I would be glad if I could switch it quickly before the match begins. Thanks.
  13. Hello Players, First my Specs: Also I read the post how the game sounds work with Gun sound, Bullet sound, etc. I have noticed a bug with my Logitech G933 on Surround sound. Logitech driver version: 8.91.48 I played solo/duo/squad and everytime i noticed some disturbance in locating the gun sounds. After more playtime I noticed that sometimes my sound channels get switched like if I look up in the North and my friend shoot near me at Northeast it should be played at my right surround channel but it was played on my left surround channel. Now I am playing this game with Surround Sound off and I can clearly locate the enemy. Greetings Vlamesneaker
  14. In one of my games, I was getting a lot of random damage sound effects, voice, and screen effects. It seems the game would give me full health, then put me back to my original health. It was all very spooky. T^T
  15. So I had this annoying thing, When you alt-tab to watch something on youtube while the game is still playing, the sound continues to play in the background, and i would like an option in game to turn that off. Kind regards, Just another pleb
  16. Hello, anyone have good settings for Creative Sound Blaster Tactic3D??
  17. Bug Description: When multiple weapons are being fired at the same time (on the starting island) and a player fires the auto shotgun near a players head, it will kill that players rain audio and not the person audio who fired the gun. Date Seen: 5/6/17~ (been a few days) Server: Normal server Troubleshooting Attempted: I tried other weapons on friends to see if they worked when the rain map shows up ( which it rarely does. Also, getting a weapon can be a pain on the starting island). It seemed to only work when blasting the gun near the players head on the right side when facing at them. Other Information: The audio has to sound a bit distorted from the other guns going off around you before you use the shotgun. ( at least in the instances my friends get the audio bug) Launch Options: Normal launch options System Specifications:
  18. If i am in a Rain Lobby i hear the rain. If the match starts, i hear all sounds but not the rain sound. i am using an Realtek onboard Soundcard
  19. I find that sound in this game is good and loud enough to be hear when in range. However the range of hearing is a very short distance, around 7 metres at maximum. There appears to be a very steep incline as the sound builds up very rapidly. You can go from barely hearing anything at 6m to extremely loud at 4m. This leads to players unknowing running along side each other which I've seen and has happened to me a lot. This also leads to players being surprised attacked when in reality they should've heard them coming or at least given a chance to. Considering the engagement range in this game is so far, usually 25m-100m, sound being such a short distance like the 7m it is doesn't really make sense and should be increased slightly but not too much that people are sound whoring across the map. I think that the sound range should be increased to around 10m, but have a gradual increase in sound as the footsteps approach you rather than the steep sound increase that there is in place right now. I also think that building and cover should be able to numb sound slightly (or more so if it does its hard to tell IMO), so people in different buildings cannot hear each other unless they're in a building really close to each other
  20. Hiya there On my last game i had a problem with my buggy when i tried to drive it. When it pressed F the buggy started to go full throttle straight to the wall without me on it. Couldnt enter it after that. Some problems with spectating my friend, when he runs around it sound like he is on and cave all the time on every surface! Cheers, thats about it, great game! Keep it Up
  21. When I first bought the game my mic worked fine, I could hear and talk to people. I enjoyed being able to talk to people but now I can't. When I hold my voice chat key nothing happens. Looking for help. I've seen common responses for the issue but nothing has worked for me. Please offer help and take a look at the following I did ctrl+t so my mic isnt muted in game I have voice chat set to everyone My mic works on everything but Battlegrounds When I hold my chat key, there is no little voice icon next to my name I tried turning voice chat to mute then back to everyone Still my mic doesnt work
  22. Bug Description: I have this problem for as long as I play this game (65 hours now). At some point I get extensive lags and sound distortions for 3-5 minutes which makes the game completely unplayable. It happens every 10-15 minutes or so. At least once every round, sometimes 3 times. If it happens more than once I am completely incapable to play that round. In this video you can see the FPS progression in top right corner. FPS dips to 30% of my usual, sound goes completely crazy and control feedback have enormous delays. By the end of the video you can see that my rig is more than capable of running this game at 60 to 100 FPS when this not occur. This video is also recorded before the 1 Month optimization patch. I was hoping the 1 Month patch optimization will fix the issue. It did made this game a lot smoother for me. Now I run it at 60-70 FPS with all High-Ultra. But during the issue its still completely unplayable. After some extensive Googling, research and monitoring I narrowed down the problem to GPU issue. In the second example which is recorded 22 of April after the 1 Month optimization patch - you can see that I can perfectly run this game at 65-70 FPS in one of the most FPS heavy areas. But at random point at 4:00 my GPU usage just drops to 30% which kills my FPS, bumps control delay to 100+ ms and overloads my CPU which makes it overheat. The issue persists for 5 minutes till 9:00 and then goes away for no reason as well. My research told me, that this issue is pretty widespread and common. You can lots of posts in this forum thread AND on reddit about people describing this issue, just without the video. Using words as sound distortion, fps drops, GPU usage drops and UNPLAYABLE. I post my videos to them and they confirm that this is what they have. Literally hundreds of people. So this is a glaring issue that, apparently, you refuse to notice since my previous post here made zero impact. Two of my friends have this issue and refunded the game. I have lost any interest in it since I keep dying to bad players for no reason while holding a top 200 rankings. And as far as I can tell from reddit its a widespread issue. Date Seen: Every single game. Server: Main server. EU Troubleshooting Attempted: Downloading NVIDIA inspector and turning the "Optimus flags for enabled applications" to "SHIM_MCCOMPAT_ENABLE" made the issue appear less frequent, from my personal experience. I don't have anything to back it up in terms of Data so it might be placebo. Nothing else helps, I can go lowest settings or resolution and run game on 144 fps constantly and still get the issue. Neither backing down to DX10 helps. Other Information you believe is relevant to the bug you're experiencing: It will kill your player base if you keep ignoring it. Launch Options: I was using -sm4 -high -refresh 60 -refresh 144 -minmemory 28000 in different compositions Even tried placebo -USEALLAVAILABLECORES and ArmA's malloc=system placebo and lots of other things. People won't fix this with launch options, so don't expect it to just go away. System Specifications: System Model: Alienware 17 R3 Operating System: Windows 10 Home 64-bit (10.0, Build 14393) (14393.rs1_release_sec.170327-1835)Graphics Card: NVIDIA GeForce GTX 980MCPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHzRam: 32768MB RAM
  23. Hi, I played now 100h of Playerunknowns Battlegrounds. Its not really much but i have some really annoying things to say that could be maybe better. Because of those points i don't like to play sometimes. This is only my optinion! - Sound level on the Starting Process. It's really annoying when you start a new match and everyone is shooting with a Gun. Because you have the soundlevel really high to hear the footsteps. It would be really nice if you could turn off the Sound on the Starting zone. Maybe a checkbox in the Options. - Sound level of the plane After the startin zone you are in the plane. It would be so awesome when we could at least adjust the plane volume. It's so loud i really dont like every match to turn down my volume setitngs. The second thing is when a plane flies over your head (in a macht) its so annoying. Its not that you don't hear the footsteps, its the point that its too loud. - Flying sound after the plane to the ground If you dropt out of the plane, the falling sound is really annoying too. This to turn off or adjustable would be nice too. - Sound level of the bombardement Its the same thing like the plane it is really loud. This adjustable would be nice too. I don't understand why we cannot adjust those Options. Everyone has then the same situation. So it would be equal. (Everyone had grass to low in the graphic settings, it would be the same thing.) - Sound options BO / HGM. Those titles are meaning nothing to me. I never ever read those in another Game. Maybe a little description or another title would be really good. ( German Client ) Thanks alot, Koe PS: Sorry for my English, my first language is German
  24. Hello! Let me start by saying that it's obvious a lot of thought and work has gone into implementing the sound effects in game. Especially with respect to gun shots and sound propagation. It is fricken awesome and exhilarating when you hear the the whiz of a bullet before hearing the crack of the shot. And how a ricochet might be heard on your left and the sound of the shot comes from the right. It makes for a very immersive and intuitive experience. Thumbs up! That being said, I've found the way in which sound direction is processed to the left/right stereo outputs is very confusing and not at all intuitive. With moderate changes of angle the sound levels of a consistent sound source can produce wildly inconsistent volume outputs. Do other people notice this effect? For instance a gun shot directly to one side of a character is loud and crisp. But a gun shot that is slightly off angle, all other things being equal, the sound levels can drastically change. The sound comes in foggy, and as the angle rotates around the back/front of the character there is seemingly a lack of sound picked up on the opposite ear. There are instances where you can play ping pong with the sound of a distant shot with subtle changes to the direction you are facing. I'm eager to hear what other people's take on this is. I'm using typical stereo headphones. Perhaps it's something directly related to my system. Cheers!