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Found 25 results

  1. I would love to be in events get to know more people in the community but i'm not sure how to go about it? Could anyone help me out with this? THANKS!!!
  2. In another thread i tried to help a beginner on how he can win a game. I copied this part over into this single thread so others can profit from it. When i look back at the games i / we won it's always because of two key points: Good moving paths Not greedy If i / we lose it's always because of one of these three reasons: Bad planning ahead Too greedy No luck at looting Most of the time it really helps to always plan your way on the map: Know the path you want to go (enough cover?) Know how fast you have to move to follow this path (blue circle!) Know how fast you can move (vehicle available?) Always keep in mind that you can die very fast, so don't be greedy: Shooting always means a hell lot of players around you know where you are, so are you gonna nail that kill? If not, don't shoot. How are your chances to win a firefight? Bad? Just fall back! Leave your enemies alone, especially if they already shot at you (see the point above). Most of the time: DO NOT PUSH except you are 100% sure your enemy is looting etc. Most of the time pushing means that you leave your cover and therefore has a very high risk! Are there two other teams in a firefight? Don't engage! Just wait until one team is eliminated, then engage. Are there players coming from outside of the white circle? Just wait in cover, they need to come to you. You have good weapons and good equipment? Don't go to houses looting, because why? It's just a risk. There are open doors on houses you planend on looting? Forget it, there is probably no good loot left anyway. You are on an open field in the end game? Just lay on the ground and let the others kill each other. Only shoot players that are directly besides you or walking towards you. I think the path taken and not being greedy is the key to winning a chicken dinner. Please feel free to discuss or to add points you think are more or equally important. Best luck on your chicken dinner!
  3. tweaks

    So looks like a lot of the tweaks out there are outdated or misinformed (example). Now I am wondering what the currently accepted tweaks are? Just built a new rig - i7-7700k and my old GTX670 is in there (Getting a 1070 soon, non in stock when I went to get parts).I am getting about only 44 frames at best. Changing settings between low. medium and high have almost no significant difference in frames for me (little weird right...?). Obviously the card is old af and I am just waiting until the 1070s get in. What tweaks can I do to just get that extra bit and hopefully get a solid 60 out of it? Things I have done so far: "Performance" mode setting on Nvidia control panel Thread optimize set to "on" for tslgame.exe in control panel Basically running the game on low (with exceptions for view distance and aliasing) No background apps running, although its brand new ram and CPU so I don't see this being a major factor. Just looking for that extra umf until payday.
  4. Last Updated: 5/26/2017 Hello, I am a veteran player of many survival games and have decided to make a guide so new players can get more adapted to PUBG and not need to ask for so many nerfs or handicaps to help them. I will try to keep this guide updated as new patches or changes are released. They are in no specific order. This information should help you stay alive longer if you start to build this advice into your daily gameplay: + Pay attention to which direction the building doors are open. This will indicate the direction a player was headed as well as if they are still inside. Be sure to close all doors behind you if you have time so that players so not know you are inside or which direction you have been looting. + When jumping from a plane look as far down as you can and press forward move to gain top speed. Once you hit over 220 PHM you will be able to pull the parachute lower than the players who just coast. + If a target is within 100 meters aim below the spot you are trying to hit. This game has realistic bullet physics and the height of bore will cause your shots to hit above the reticle or ironsight if they are very close. + If you land with a player and you both hit a loot spot at the exact same time grab the ammo while they go for the gun. I have taken ammo from a player so many times who had a rifle and had to run away because they could not shoot me with it. You can always use that ammo in another gun but they are running around with a paperweight until they find more ammo. + If you are Solo/Duo you can switch seats in the car while moving to both shoot and avoid shots. If players are on the left move to the right side of the car or the reverse if needed. If you are Solo you can switch to passenger and shoot while the car is coasting then switch back and keep driving. + Never peak over the top of something when you can peak around the side of it. This helps stop players from headshotting you and makes it easier to move rather than having to crouch and pop up from behind a box or object. The lower below cover you are the less chance of catching bullets. + Always use the ridge line when moving as a shield from incoming shots. You can move from each side of the ridge depending on where you are getting shot from and it removes half of the chance of being spotted. If you run on top of the ridge everyone can see you from all angles clear as day. + After you prime a grenade you can then use right click to roll them instead of throwing. This helps alot indoors and stairwells to help keep the grenade from bouncing back at you. + If you have the time and ammo shoot out tires of cars you are not using to stalemate other players from getting out of the circle. I have wiped entire teams just by blowing out thier tires and driving away while they get stuck in the circle moving. + With the current meta you always want to run a shotgun indoors and a rifle outdoors. Get in the habit of switching accordingly as you move in and out of buildings. This is especially useful if you are in a squad and have cover fire in case your shotgun hits miss and you have to back out. + Removing shoes and running barefoot can help reduce the noise you make when walking on terrain. It does not completely silence your footsteps but does dampen the sound. + Use vehicles as cover when you jump out. If you are the driver try to drift sideways so your team can get the most coverage from behind the side of the vehicle. If you can bring a vehicle to the final circle and you can use it as cover while everyone else is stuck prone in am open field. + Try and split the teams weapon calibur when you are in a squad. This both helps for better looting options and keeps everyone from always being short on ammo because you are all using the same calibur. + When in a squad try to never go more than 10 meters from another teammate to ensure that you can get them back up if downed with minimal movement behind cover. On the reverse side be sure to leave enough space so that your entire squad is not all stuck behind one rock and gets steamrolled by players who break off and pinsir you. + Always assume all buildings and structures have players inside of them. The shotgun campers never sleep. + Use quick, concise voice communications when in a Duo or Squad. Say things like North West 150 Rock or two story top left window. Some clear indicators can make combat much more smooth instead of long run on sentences trying to over describe the location. Also consider many players are color blind and may be shy to admit it so color descriptors are not always the best method. + Always callout both NESW location AND the estimated distance of the spotted enemy. Location is great but if you do not say estimated range your teammate still has to scan the entire field from you to the end of the map. + Only reply to voice communications if you have an affirmative answer. So for example someone asks "Anyone have 5.56?" Instead of 3 people all saying No/Nah instead say nothing and let the one person with a "Yes." answer. It just helps with audio spam when trying to listen for players. + Always load the first box of ammo you get before picking up additional. If someone turns a corner while you are trying to pick up two or more boxes and your gun is empty you are screwed. Pick up a box, load it so it's ready and then continue to pickup the rest of the ammo. + Always reload your pistol or secondary weapoon before switching back to your primary. If you do not do this you will try to switch to an empty gun and it only takes one time to learn from this mistake. + Try to scout the area for a minute before running into a town or city. Most players have ADHD in this game and will move after about 30 seconds from a camping spot. + Always move with cover instead of going directly from point A to point B. Many players just run right through open fields to get where they are going as fast as possible but once you start getting shot in the open you are in very bad shape. Use things like trees and rocks to "leapfrog" from cover to cover moving towards the final destination. + If possible always try to flank and hit players from behind rather than rushing into thier face. This will give much better chances of getting the kill and saves on meds from return fire. Use ridge lines and walls to stay hidden while moving so the enemy assumes you are still at the first point of contact. + If you are sniping never shoot more than 3 times from the same spot. If you get too afraid and camp the same area for too long another player will almost always come up behind you while you are trying to hit the initial player you shot at. + If you get caught and feel like things are going south make sure to look behind you for cover that you can run/jump backwards to to get away from the other player. So many people get sucked into the fight and end up dead when they could have just backed out and used the trees to get around the player and shoot them in the back while they push towards where they "think you are". + Use the 100m white lines on the minimap to help call out distances of players you spot. This is also useful if you have time to zoom on the map and mark where you last saw a player when in Duo or Squads. + Pay attention to windows that have broken glass as this usually poins to where a playre shot you from if there are many windows on the building or structure you were hit from. + If possible save energy boosts for the final circle so you do not have to focus on medding in those last crucial minutes. The speed boost also helps alot with flanking when it comes down to a 1v1 battle. + Be sure to search 360 degrees around buildings or structures before entering to get the best sense of if the location is clear or not. Use windows to check all angles from the outside before going inside. + When moving through a building be sure to clear open doors/rooms in buildings before pushing closed doors "in a row". Logic makes you want to clear each room in a line but if you choose to open the next closed door and the following door is open, you may very well get shot in the back. Open doors and rooms take priority over closed ones when sweeping. That is all for now. I will continually add to this list as I continue to play and learn. Please like this post if it helps your win ratio and if you want more help you follow me on my twitch channel and I will happily Squad or Duo with your friends to show you these tips in real time from in game. Thanks, - InsightKnight
  5. Hey guys, so I have a problem. I can easily reach the top 10 placement in say 2/3 matches just using basic strats like staying on the outskirts of the play area etc. But I always seem to come up short in the top 10, my best result so far being #2. I usually die around #4 or #5 just before the last one or two zones. Can anyone help with tips for actually staying alive in the last zones?
  6. Hola amigos! Nuevamente les traigo una buena guia de basica de controles de battlegrounds para aquellos que recien empiezan o aquellos que no saben algunos controles importantes del juego!! 5 horitas tarde mas o menos en editarlo asique espero que lo disfruten y desde ya poder ayudar a muchos! GRACIAS Aca les dejo el link!!!
  7. A Guide to Taking Good Engagements in PUBG My "critically acclaimed" video guide - Now all of you have died in a round of PUBG and said to yourself "Well shit, I probably shouldn't have done that." In this video I analyze what I think each of us should be thinking about before we willingly take an engagement; that is, when we have the option to fire or let the enemy go. These tips won't apply if you get ambushed yourself, as obviously you have much more limited options at that point. When you see an enemy in the distance, you should ask yourself: 1. Can I actually kill this guy? You need to consider if you have the right weapon give the distance of the enemy, a proper sight (2x, RDS, 4x etc...) and how good you are at aiming. If possible determine what type of weapon the enemy has and let that influence how you take that engagement...or not. If you have a AKM with a holo on it, it may not be the best idea to try and engage the guy with the Kar 98 from 300 yards. 2. How exposed will you be when engaging the enemy? Are you in a covered and concealed position, or will firing your weapons basically be a giant dinner bell for all the camping vultures to come get your loot? Have you heard shooting in your vicinity in the past minute or so? Because that easy kill may ultimately get you killed if you're not roughly sure where other enemies are around you. If you're on the edge of the circle/field you have fewer angles to watch and can generally engage enemies more safely due to less angles for enemies to come at you from. 3. Loot Gain / Rewards By choosing to fight an enemy, what do you really have to gain? If you have positioning on an enemy with a silenced AWM, it may be okay to take slightly higher risks in order to commandeer his weapon from him. But if there's a guy you KNOW has a shotgun/vector camping the stairs of a house, maybe you should just let that guy go and take a fight that's more in your favor. PUBG is a constant game of risk vs. reward in how you make decisions. If you don't have a ton to gain from a fight, you don't necessarily need to take the risk. 4. Taking Terrain/Denying Terrain Terrain and positioning is probably the most crucial thing in the game when it comes to winning in the top 15-20. Before taking a fight, you can make terrain considerations in your decision making process - If by killing an enemy you can take a piece of key terrain they were holding that will significantly increase your chances of winning. You can sometimes throw caution into the wind a bit. Additionally, by engaging an enemy you can sometimes force them off of their position even if you don't kill them, and that in itself can give you an advantage in the short term.
  8. Hi, I made a parachuting guide its literally my second ever video so im still a noob but i hope it can help someone parachute better., how do you guys parachute?
  9. Hey everyone, I have been playing Battlegrounds and have been making 4k videos of some of the games that i play, If anyone has any feedback on how to make them better please let me know:
  10. Hey guys! I made a short video introducing you some of my favorite tips and strategies in the game. It's meant mostly for beginners I hope you find it helpful!
  11. I would like to inform you on my PC configuration, I'm having trouble with sudden drop of frames, fps drop. After the update of 20/4, only got worse. It is not possible to resize/reduce the Flora, however, there are a lot of fps drop. Modified as various tutorials and none succeeded. Therefore, I would like to check, can someone give me tips how to configure grapichs and launch options, for my setup; CPU: AMD FX(tm)-6100 Six-Core Processor GPU: Radeon(TM) RX 460 Graphics 4096 RAM: 8174 Mb DISC: SSD Hyperx Savage 240GB SATA3
  12. I think it would be cool feature to tell you how far away your kill was when you kill someone this way you don't have to wait on stats and stuff in main menu poorly made example:
  13. Hello, First off, the game is great! Obviously there is a ton of talk in the reviews about how it's the H1Z1 killer. Unfortunately what killed H1Z1 were their devs. You guys seem to have things under control and moving in a forward motion. So thanks for a game that I have already gotten my $30 worth. I do have a few suggestions and I read through the pinned post and you addressed one I had which was adding climbing/vaulting instead of the current jump system. 1) Can we have binoculars 2) Can we have a flashlight (used in dark areas or to signal teammates from house to house through windows) 3) Maybe a tutorial, it took me awhile to figure out double tapping brings up the scope and a few other items. 4) Emotes would be good for taunting 5) The ability to split stacks of items, I have had a few times when I want to pickup bandages off someone and they have 20+ and I have no room for them. If this feature already exists I apologize. 6) The crates we can buy from the title screen are a bit pricey for what we get. I only got 1 shirt in my first one. But that's not as important. 7) If you remap your buttons to a controller trying to make it work you can not revert back to keyboard settings without deleting the userconfig.ini and restarting the game. See my tip for below for the safe way to map a xbox controller to PUBG. Tip: For those having issues playing with a controller. The easiest way to fix is to open Steam in BIG PICTURE mode and configure your controller in those settings. There are even settings you can download in the app from the community that pre:maps your controller. Keep up the good work! It's been a long time since I found a game I liked enough to actually find them online and post my suggestions. Hats off to you guys! shamr0x
  14. So to start, many people compare this game to H1Z1, just don't, ok both games are BR genre but other then that the games litterly has nothing in common. I'm going to list up a few tips and advice on how you might up your odds of winning games in PUBG. I'm a small streamer( ) and all these advices comes from playing a lot of survival and BR games like: DayZ, H1Z1(JS & KOTK), RUST, arma2 BR, arma3 BR, Nether and counter strike. Each game has different playstyle, and the advices im giving below is what I think suits for this game as it is in the current state. THESE ARE JUST SOME ADVICE AND TIPS I HAVE, I'M NOT SAYING IT'S THE BEST THING OR THAT YOU WILL WIN EVERY GAME BY FOLLOW THE TIPS, USE THE ONE THAT YOU CAN AND EVOLVE YOUR OWN PLAYSTYLE AND ENJOY THE GAME! 1. BE TACTICAL Don't run straight for people like you do in H1Z1, the mechanics in this game is totally different. You want to be much more tactical. Know your surroundings, where have you heard people, what buildings or area are the highest chance of getting into a gun fight? Always plan ahead! Even in the start, where are you going to land, and what area are you gonna try to be moving towards after the landing zone is cleared? 2. ALWAYS HAVE A BACKUP PLAN You always want to have a backup plan in case your plan dosen't work out and you get into a gun fight, can you go backwards into cover without having people to spot you? Always make sure you have a exit strategy, it might meaning taking cover in a shed or just behind a wall, or maybe running through a field with bushes you can hide behind. 3. PROPER LOADOUT Try to plan ahead, where is the game going to take you on the map? Make sure you have the right equipment for the upcoming fights. What that means is, make sure you have proper meds and use then the right way, have you only taken a small amount of damage and quickly need to heal yourself, use bandages, if you need to heal even more use first aids or med kits. But be aware that bandages has the lower using time, then first ands and lastely med kits. And make sure that if you are going to have fights in a large open area you want to be able to shot peope on a far distance meaning that you should equip a gun with a long rage scope, no matter if it's 4x, 8x, or 15x, you most likely won't be needing a shotgun on long ranges. 4. LOOTING Try to be quick and know what you need before you start looting. Many people die because they are looting for too long, you are so vulnerable when looting so you want to spend as little time as possible looting other peoples bodies. Makes sure to plan ahead, do you need meds? ammo? gun attachments? If you have a plan before you start looting you will be finishing looting much quicker and can get back into play. When looting things in the enviroment many people uses proximity looting, this means that you hit tab and see what is in your proximity and loot in inventory instead, you can do this instead of looting with the interaction button(F). However which looting style suits you best is up to each player, I think that proximity looting can be good in some situations, but the thing is that you are standing there totally vulnerable just like looting a body box when you do proximity, sometimes just looting with interaction button might be better because you have more control over your surroundings then. 5. TRICK PEOPLE So when you get into a gun fight, many times they might not end as soon as the first shots are made, try to trick the player you are facing. What that means is try using your surroundings to to tactical and move around the player without getting seen if possible, you might then be able to either backstab or getting an advantage before the next fire fight against that player again. 6. GUNS, FIRING MODE AND AMMO Make sure to use the right gun and firing mode depending on situations. Always try to have a gun for short to medium distance fights and a backup for either long or short distance fights, this means planing ahead of you what is going to happend. For example, you might have a 5.56 gun(M416, M16 or Scar) but you might still want to pick up some 7.62 ammo even though you don't have a gun for it right now you might loot a body with an AKM or M24. The higher caliber means that each bullet will do more damage, so you might want to snipe with an AKM instead of a 5.56 cali gun. Firing mode is a big deal of the game, if you are going to be in a medium/long range fight you want to use single fire to be able to control your shots and the recoil as good as possible. I tend to only use full auto and burst(m16 only) on short to very short distances when i do not have a shotgun on me. Choosing the right gun is up to you and your playstyle, try them all out and pick the one you think it's the best for you! So what about grenades? I don't use grenades but I do think they are very good in this game, therefore im not going to give any advices on how to use them. 7. CARS AND BOATS The cars and boats are supposed to be used for transportations only. Again, this is not H1Z1 but you can use the cards as shields when needed, not recommended though. If you are driving you are very easy to spot, and you can't jump out of them in a high speed(well you can but you might hurting or even worse, driving over yourself by doing that and die). If you spot other people in cars, you can always try pop their tires which will make the car more or less undrivable. My advice is to more or less just use cars as an transportation veichle. So that's all for now, I hope that you can implement some of the advices into your gameplay to become a better player. Remember the game is in closed beta right now, there is bugs in the game, if you do find them, please report them to help the dev team make this game even better, and follow the rules! Solo servers are for solo playing, not teaming! If you want more advice on gameplay or have questions I do stream the game during this clsoed beta, you can find me over at Here are the promised gameplay videos: Win no.1 - 5 kills Win no.2 - 11 kills Win no.3 - 7 kills Win no.4 - 9 kills Win no.5 - 15 kills Win no.6 - 9 kills Win no.7 - 5 kills Win no.8 - 7 kills Win no.9 - 13 kills Win no.10 - 9 kills Win no.11 - 8 kills Big thanks to PlayerUnknown, the dev team and everyone in this great community for an so far awesome game, can't wait to play it again!
  15. On request I'm just going to write a little about some tips and advice on how to play when you're top10 in game. You can find my other tips and advice on how to play the game in this thread. So congrats, you're top10 at the moment! But there is still a long way to go, this is where the game gets really intense, everyone is probarbly fully geared so you want to quickly get rid of people. Remember what I said in the former thread, you still want to be tactical, planning stuff ahead etc etc. And every fight is different depending on area, your gear, your opponents, so you have to do whatever the situation requires you to do! 1. Location So one of the most important things when you are top10 is knowing your surroundings and picking the right locations. People can and will be everywhere, many people will be camping in houses, sheds etc. What you want to do is to use either with your eyes or the map to scout the area, making sure you know what spots might have the highest chance of people hiding in. You might want to avoid being is those areas if you haven't been there for a long time camping it out because other people might be camping there already. Knowing the so called hot spots will help you to take a position where you can scout and kill people from those areas(we will get back to that later). 2. Spotting enemies If possible, scouting out people when you are top10 can help out a lot, you know where the enemies location and can therefore take a better position then they already have, look on the map, see where the next push from the circle will be, if you know where the enemies are you will most likely know what path they need or can take to get into the next circle, you can then take a good position and backstab them as they need to push up to the circle.This goes the other way around as well meaning that you don't want to get caught off guard at any time, you want to move as stealthy as possible when taking new positions. Veichles is a great way to spot people, therefore if you don't neccesarily need to move in a veichle you might want to skip it and head to the new position by foot. 3. Picking the right enemy and moment So let's pretend that you know the position on a few of the remaining people, now comes the moent of who and when you should engage a fight. If you engage a fight you will almost certainly compromise your location, so you want to do this carefully. If you don't think that you can out aim them, then all you need to do is to out smart them instead! If you have a silencer on your gun it's gonna be much harder for a enemy to locate where you are shooting from. So who to engage and fight? simply try to take out the weak ones first, just to make sure that you have less people to worry about, at the same time you can also use the weaker ones to bait of locations of other people. As soon as the fight is over, either quickly loot if it's safe or just move yout and take a new position while being in cover or stealthy so nobody knows your location. 4. Use items The less people there is left, the more important it might be to use the right items. The items I'm talking about is more or less booster items(red gull & painkillers) and grenades. Using booster items will yield you some healing over time, less recoil on guns and faster movement speed. Grenades you have some different kind to work with, you have regular frag grenade(damage), molotovs(fire), flashbang(disorient the enemy) and smoke grenades that can give you some line of sight help if you need to move. But do remember that if you throw grenades, your location will be compromised, so you then wisely! 5. DO THE RIGHT THING We are in closed beta right now, if you find bugs, report them on the mforum using the proper template to help the dev team making the game even more awesome! Follow the rules, if you dont know them, read them first and then play the game. There is much more to say about how to play, what is right and what is wrong but in the end, try using the tips as a guideline, make your own playstyle, and remember to HAVE FUN while playing! Be nice to other people and they will act nice towards you too! For gameplay you can always watch the vods in linked in the other thread stated further up in this message or right here. If you want to see me play live you can always join my twitch channel and ask me more over there, as well as see how i play and ask me right there and then. Big thanks to PlayerUnknown, the dev team and everyone in this great community for an so far awesome game, can't wait to play it again!
  16. Santa, I been a mostly nice lad so here comes my wish-list (and some tips) So for what little it's worth been a gamer for a very long time and I find this game so good and with so much potential that I will write something down, yes I seen the numbers so I know I am not the only one realising this Suggestions, 1) A good anti-cheat with harsh enforcement to those who break the rules, and no lame few day ban and cheat away policy like dice/ea have but account wipe and close will ensure that the game will be held in respect and help with your future ventures and current sales. Nobody have the time to do such a thing manually on reports but it have to be self documentary and automated with proof gathering like the IMO very successfully Battleye that lifted Rainbow Six Siege and restored faith into that game when implemented. Strong functionality insures respect and trust as we all know ”arrives on foot and departures on horseback”, will also help sell your next venture. Look at SWB or BF1 that with cutting out those things basic'ly have destroyed the trust in those games, and I am very convinced that ignoring the ongoing plea since way before the beta on bf1 and onwards will make there late efforts useless to try to fix everything they stripped out regarding team-play and competitive gaming. Even old World of Tanks, I would say now much to late is trying to change the course of there cheating does not matter attitude. 2) Be able to put map-marker key on map from right mouse button which I use for run as probably countless others, or at least pick up that single click if the map is open from the mouse even that it's remapped. 3) Put a marker on map for the whole group to see to make team-up and landing point easier, would probably also help a lot with getting random's together and play as a group even if they do not speak. 4) When you died and are spectating others in the group it would be great to be able to bring up the map so you can be more into the game and see where things happening, see the circles and so on. That would not change game-play but make it more fun to follow the rest of the groups progress when waiting for next round. Some other tips? NEVER EVER LISTEN to ”bean counters” and somewhat marketing people, they totally lack vision, they will never see anything as a investment for future sells and never ever understand something from a gamer perspective, simply do trust you instincts. Armoured Warfare a promising new game is a prime example of a game now totally destroyed by ”bean counters” IMO. Last, A hacker is very seldom a cheater if you look to the numbers out there and the actual meaning of the word. A cheater is just some human garbage using cheats, and sadly there is a lot of them. Sure it's very sad that resources have to be allocated to keep the cheating garbage at bay, but for me and countless others this is a very important aspect of a game and the hours have to be put into it IMO. Respectfully, (and sorry for duplicate suggestions that might be in this thread) -cb99
  17. So the games fairly new, im sure like myself there are a lot of addicted players looking to get the edge on others. Ive got a few questions on the more strategic aspects of the game. What do the mildots represent on both thhe 4x and the 8s? Does seroing in this game work properly? What do the squares on the map represent in Kilometres? Any other questions feel free to post them below n hopefully this can be used as a source for new players Cheers, Karnii.
  18. So from my experience from the CBT and Early Access release, I've learned a lot of things that I thought I'd share to the new guys. Hopefully this helps out some of you, or at the very least get your minds thinking about your own tactics. Note that I am NOT a writer and this is my first ever guide. 1. Always go into buildings expecting armed hostiles, always! Sweep the entire building thoroughly before looting up, because the second you put your guard down without checking is the second someone blows your head off with a shotgun. Also close doors behind you! 2. Hording is almost never a good thing to do, yes, make sure you keep stocked on ammo and medical supplies, but you do NOT need 400 rounds for each weapon! Once you get a good amount of ammo, medical supplies and higher tier armor should be your only priority, but never put your life in danger to do it. Looting late game is a good way for desperately low supplied hostiles or a house warmer to sneak up on you and take you out. 3. Always play as if you lack an abundance of supplies, if you are well/over stocked you and/or your team may tend to become over confident and end up getting slaughtered before putting any of it to good use. 4. Vehicles may not always be the best option. Sometimes hoofing it on foot is a better option, especially if you have a sniper rifle, or you are a good shot with a assault rifle. Vehicles are loud and often give your presence away long before you can be seen, or give people in buildings time to gear up for a fight which gives you and/or your team the disadvantage. I prefer to only use vehicles when I am far away from the safe zone, or low on supplies and use it to get to hopefully none looted area as fast as possible. 5. You and/or your team land far off from looting locations or got a bad start and have no to paltry supplies? Do NOT loose hope and play reckless. Keep calm and collected, think about where on the map people may not have been able to reach via the plane drop, if close by run to it, or if far away look for a vehicle asap. (which are usually found on the side of roads or by houses) and haul ass. If the place you go to looks like it's been gutted, don't stop and keep moving on until you find a place. If confrontation is thrown at you and/or your team mates and it is unavoidable and you are still ill equipped. Make good use of spotting the hostiles, locations, exact directions, etc... and play smart and wait for them to mess up to strike hard and quickly. Usually well equipped hostiles that realize you are ill equipped get cocky and do stupid things that you can use to drop em. 6. Rare guns don't always mean they are better. If you are good and confident with certain guns, ex: AKM and SK12. Do not drop them for a gun that you may not be as great with because it's of a higher rarity to spawn/find. Having an AWM, M416 or M249 doesn't do you much good if you can't use it as effectively as you would with your favorites and die as a result. Of course if that is all you access to by all means use whatever have to to survive. 7. If you are in the top 15 to 10 remaining, and the circle is quite small and/or out in a large open area, do NOT waste your time looting enemies you kill, unless you and/or your team is in desperate need of supplies. It is not worth getting picked off by that pesky sniper for ammo or medicals that you don't need. 8. Once the circle or match begins to get to it's final stages, and you are not able to get to the center safely, skirt the surrounding area, going cover to cover, and waiting out to the last possibly second before rushing to the next edge of the safe zone. This should be done with extreme care, as a sniper in a good spot can always pick you and/or your buddies off, or if you go to quickly, hostiles doing the same may shoot you from behind. If timed well you can usually get a few kills of people who run in to early, and hopefully getting info on the last few remaining players as they kill others. Keep in mind that at this stage, any energy drinks and painkillers you have left/collected should be used. You want to take enough of them so your boost bar is full, and try your best to keep it topped up. They give you a little sprint boost and also keep your health going up if you get shot a few times along the way to the safe zone or in combat in the small area that is left, since stopping to heal with health/med kits may not be an option again due to combat or time. Remember these are all suggestions, give them a try if you want, or keep doing your own thing, or do a blend of these and yours. If anyone wants to add anything please feel free! See you guys on the battlegrounds!
  19. La petite nouvelle, 15 tips, un guide intermédiaire !
  20. So I've been noticing a lot in my games that the area where the game is ending at always seems to be open field or near a town like Poichinkers.(Nickname for Pochinki). So I'm thinking maybe we can have areas like the warehouse, ruins, military base, or even the power plants for places we can have end games. I feel like those areas will be better for the players they give more of an adrenaline rush at the start of the game when you first land so end game would be just as good. Furthermore these areas will give us a better challenge and help us improve our skills better than an open field would. So if you do consider my idea please let me know just so I can brag to my friends who play this game. Also I'm sure you are aware already but there are a few bugs with fall damage in the game so maybe add something that makes us invulnerable until you hit the ground after you drop from your parachute. One last question the F to Cut Parachute does that work even if you aren't stuck in your chute? Because I swear it does but I can't tell thanks!
  21. If you run or move normally, you make significant amount of noise, especially in a house. If you walk, you still make noise, but how noticeable is it to other players? Is there a big advantage to walking vs normal movement when it comes to the sound i make?
  22. Combat is amazing, needs to be Optimised!! but its alpha so what do you expect. 3/23/17 Combat and overall gunplay feels great, it's very fluid and responsive (It just feels really good, I can't really describe it. xD) Map, is decent, however, they need to clean up some terrain bumps that can cause cars to crash suddenly or get stuck etc. I get like 20fps starting off, later on in game it hits 50-60 but still commonly drops back down to lower 20's My biggest complaint would be the how Un-Optimised the game is, I have a decent computer and there is no reason I should struggle to get 30fps on lowest. [Once they fix the performance [Its Alpha] there are little to no Negative things to say. It's a solid game] My PC is medium-end with a cpu bottleneck. ======================================= Graphic Card: GeForce GTX 970 4GB Processor: AMD Athlon II X3 450 Processor 3.2 Ghz Ram: 8.00 GB =======================================
  23. Hey guys, today I am going to go over 5 Tips to start off this series. If you have anything you want me to go over let me know in the comment section down below! Much Love Y'all. I am Hosting a Giveaway of three copies of "BATTLEGROUNDS" in the gleam link down below. If you have any ideas on what may lie in store for us after the CBT let me know in the comments! ________________________________________________________________ Contact Me I stream live on Twitch 5 days a week! Thursday-Monday 6pm-10pm CST _______________________________________________________________
  24. Hi! Just want to give my two cents after finishing the Battlegrounds alpha. This is a little writeup of my experience with the game, the things i like, i don't like, and bugs i encountered. Often, these issues are based on MY OPINIONS. So don't hate me for sharing. If you're offended by someone having a different view then you, don't come to these (any!) forum (also i'm dutch, so excuse my English!) Also, i know some/most of these are explained by the game being in alpha, but i'm just gonna write up my experience with the game. Everyone can disregard whatever they want! ps: pc specs @ bottom, just in case THE GOOD Overal gameplay! The overal game and it's mechanics, even if they're not new or revolutionary, are very fun and well fleshed out. You've been able to take what you created with the arma mod to a whole new level, placing it's feet firmly between the seriousness of the (bug/issues ridden) Arma mod and the action oriented arcady H1Z1. Because this game is in the middle, i think this will convert players of both games to it's ranks, but will never completely take over one of those audiences. As a gamer, variety can only be a plus! Feel of the rifles. The rifles feel and sound heavy like proper rifles. There's a clear difference between the M4 556 rounds and the AKS 762 rounds in the way of how they feel. Wether or not the dmg output is distributed correctly, i'll leave to the "pro's". I just want a big rifle to feel bigger then a small rifle. Also the grip of the hunting shotgun is a nice realistic touch. Graphics. The Graphics are (for an alpha) good! Sure, people might say it's a bit bare bones at the moment, but for an alpha, come on! It's good to see you've put the effort mainly where it counts; the game. The menu's and inventory are simple but effective. A good choice, in my opinion. THE BAD Sluggishness (is that a word? ). The overal feel of the movement and aiming felt sluggish to me. Walking and especially aiming felt sluggish to the point i wasn't able to quickly and precisely react to an appearing player. Don't get me wrong, i'm definately no pro player, but other shooters don't have this feeling. Same goes for general movement. Walking is a bit like steering a truck, feels very heavy and cumbersome, not lively and precise. Frequent crashes. This is definately an alpha thing (UE 4 doesn't have to crash). I've encountered everything from BSOD's to a battlegrounds popup telling me there was an error (which i couldn't send?) or to windows saying that the "Shootergame" had stopped working. While running for 15 minutes after landing to find the perfect gun and then getting a BSOD or other crash is annoying Spotting players. This will be more of an opinion, but sometimes it's near impossible to spot a player. Sure, some rounds you just get one-shot in the back (even by your team mate i experienced), which is ofcourse all part of the game. But often i found myself looking in the direction the shot was coming from without seeing anything. I don't know a good fix for this (the used color palette maybe?) but i feel other games don't have this issue. This also relates to my next point: Bush density (ha-ha). Bushes are so dense you can actually dissapear in one (again, ha-ha). Going into first person mode while in a bush is borderline cheating. Ofcourse you will give your general direction away when you fire, but it's a very big advantage, maybe too big. I think having more "seethrough" bushes mixed in with the dense ones (don't erase them completely) will help. The dense ones should be used more sparingly. Dissapearing players: Also a Alpha thing. Sometimes players were plain invisible. No, i didn't win those rounds Third person aiming (you know this would popup). The current implemented system is lacking in my opinion. When playing (and watching streams) you see everyone is using this, instead of the scopes/red-dots they picked up. Don't get me wrong, i like 3rd person aiming and i don't think it should be removed, but i think the standard way of aiming should be using iron-sights or scope. In a heat of the moment shot, a 3rd person shot should be possible, but should be way less accurate then it is now and way less accurate then a scope. If you would choose this system, most scopes (except the real sniper scope maybe?) should have an alternative red-dot sight like soms scopes in arma do so they're actually usable in tight(er) spaces. Chainlink fences can't be shot through! Barred windows are also hard to fire through. Car physics + nearly dying when getting out at 2 mph I could go on for quite a while, and i doubt anyone will read this (far), or care about my opinion, but i really like this game so if i can help in any way by leaving my opinion, i will. Overall, a very very fun game i will definately keep my eye on. I hope i can procure a key for a next alpha/beta if there's gonna be one. (won this key from twitch's iHayz) As promised, some data about me: 33 years old dutch male, streamed this game on twitch also as "Sarguhn" PC: Intel i7 6700 Gigabyte 1080 GTX G1 Gaming 16GB mem 27" WQHD 144hz GSync monitor Thanks for the fun weekends, keep up the good work!
  25. These major points of the game need intensive work and balance (both bugs and suggestions): - Connection to server and lag/lag compensation are pretty bad at the moment - Parachutes can get stuck in trees and keep the character there for extensive periods of time - Character movement isn't fluid. Very bad motions - Third Person shooting camera is terrible and has terrible hipfire accuracy - Characters can get stuck in trees and be unable to move - Long Rifles and AKM's have horrendous accuracy - Shotgun range is very far. You can be outgunned by a shotgun in a ranged battle. Absolutely needs a nerf - Arranging items is lengthy and annoying - Cars can't run through basic fences (wire or metal). They should be able to - Cars also flip way too easily Additional points to be added