Dead_Within

Alternative Ammo Types

6 posts in this topic

Considering Shotguns are mostly used in close quarters or in early stages of the round, there might be a way to improve them for the endgame. Adding different types of ammo could help.
1. Buckshot is the default one. Deadly at close ranges, huge spread at mid, impossible at long.
2. Slug. Single slug, instead of many pellets. Good at long range.
3. Explosive. Bad at close range. Good at mid and long. Deadly for vehicles.
4. Incendiary. Good against players with armor. Same spread as Buckshot.

Cycling between the ammo with "B" key, changing firing mode, requires another reload to activate the new type of ammo. Keeping the weapon loaded with the old type, until the player decides to actually load the new type.

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Noooo  pls not. This is really bad in Battlefield and it would be bad in Battlegrounds.

Shotguns are only for close quarters and i did win a solo round with a shotgun so it is viable for endgame ;)

 

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Yeaaaaaaaa, no. That's what looting is for. Otherwise you find a shotty (easy) and camp until the final 10 (easy). 

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While they aren't always kept till late game, there are plenty of chances for you to flank and shoot someone at close range endgame. Or if someone is coming up near your position, they are still nice to have.

I've seen many matches won by an S12K charge, lol.

I don't think it's so much that they're bad late game, it's just that too many people choose to snipe.

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So, this is something I've been mulling over in my head a little bit, and there's a chance its already been suggested before and is just super buried/I can't search well at all.

Something that i think could have the potential to add some interesting interactions into game-play would be alternate ammo types. The idea would be to have these different ammo types spawn in different level loot drops, much like backpacks/helmets.

An example would be flachette/slug rounds for shotguns, which would carry a difference in giving better accuracy to shotguns in long distance fights.

Now, this is just a fairly rough idea, and there are some things that could be said against it. One being that it "might" make it slightly more complicated/cumbersome to keep track of inventory ect with more ammo types. As well, it could be adding in needless depth to the game. However,I personally feel it would make engagements more interesting, when you would need to also consider possible ammo that opponents may have. 

But yes, I'm very interested and curious to see other peoples thoughts on this.

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I'd love to see adddional ammo types in game. The more strategic complexity the better, I say. Maybe you don't have to pick up specific ammo boxes for each type. Instead just make a specialized ammunition slot for each weapon. For example, there would be a special ammo attachment slot for the M416 and, if equipped with an AP upgrade, will make it shoot only that type of round as long as it's equipped regardless of whatever's in the actual inventory.

Maybe AP rounds penetrate body armor more easily, but do less damage to unarmored targets due to lack of fragmentation.

Perhaps API rounds would do additional damage to vehicles.

Tracers would assist in accurate placement of fire or for showing teammates target locations.

Hollow points would do extra damage to unarmored targets but very little against body armor.

Etc. Such a small addition would definitely make gameplay more exciting.

Edited by Quiz

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