(*)Bad

why 3rd person in the first place?

83 posts in this topic

Getting back on topic, I come to the conclusion that 3rd person is not easier for a newbie, because it's much more demanding in how you control the aim and the view at the same time. 1st person doesn't have that. All you have is your aiming view.

Also, 3rd person doesn't give you a wider fov, as shown in the screenshots posted by @Heinz. It gives you a chance to view things your character eyes shouldn't be seeing. Thus, 3rd person makes it possible to play the game using exploits on the map, through walls, trees, terrain etc. If you learn to take advantage of these exploits, you have an advantage over people who are not taking cover. I would say more than 100% advantage. You can even pre aim and show up with your cross hair ready to make a headshot.

3rd person is also not easier for the devs to implement and this shows up when you have your cross hair pointed to the opponent but you hit the floor or a window instead. It makes aiming difficult and unnatural.

Saying that 3rd person is the way open world games are currently implemented is also not a good argument. Maybe consoles without keyboard and mouse are an exception and this is acceptable there. Those guys are poor and playing a shooter in a console is a total pain.

Finally, like many other games, this game has peakers advantage. That, coupled with 3rd person, has ruined many fights that would be good for both players in 1st person.

Anyway, this thread was not intended at asking for 1st person or arguing about which one is better.

If not to get in line with a future console port, I don't see any reason for 3rd person to be implemented in the first place. 

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16 minutes ago, prax85 said:

Is that a serious question? I mean, I just had to read that 3p is "more tactical" and "more immersive"... reading stuff like that is objectively depressing... but explains alot...


Situational... Awareness.. by... definition... is... being... able... to... see... someone... while... they... can't...

Wat?

You gain awareness based on the situation of having third person. Is it really that hard to comprehend? The reality is if all players can do it than it is not a problem. If you are forcing yourself to play 1st only and are upset because 3rd players are seeing you than the problem is you handicapping yourself.

Do you think a sit rep is people actually walking around with binos and notepads?

Edited by InsightKnight

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3 minutes ago, Desirsar said:

What's your FOV in those screenshots?  What's your "FOV" on your real life peripheral vision?  Yeah, that's what I thought.

Maybe you should've thought about your "supposed" argument in third-person so you would've seen that it's not a good one. But I give you two points for trying hard to look witty and snappy.

1 minute ago, InsightKnight said:

You gain awareness based on the situation of having third person. Is it really that hard to comprehend? The reality is if all players can do it than it is not a problem. If you are forcing yourself to play 1st only and are upset because 3rd players are seeing you than the problem is you handicapping yourself.

It's like talking to drunk people.

Edited by prax85

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2 minutes ago, prax85 said:

Maybe you should've thought about your "supposed" argument in third-person so you would've seen that it's not a good one.

It's like talking to drunk people.

No dude. You are just being ridiculous. If I use a drone and see someone a mile away is that not situational awareness? You are just twisting logic to fit your agenda. Stop crying about people being better than you.

Edited by InsightKnight

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1 minute ago, InsightKnight said:

No dude. You are just being ridiculous. If I use a drone and see someone a mile away is that not situational awareness? You are just twisting logic to fit your agenda.

Oh sure... I'm the one who's twisting... yes... I'm the one who just felt like ignoring a truck-load of context in this equation...

Situational Awareness, in this context, meaning the game, isn't just you being able to gain vision on something... in this context it's hundreds of more things. It's things you can see and can't see. It's your geographical location. It's "possibilities" you have to think about, being aware about... things you can't see but could still be possible/present... come the fuck on... seriously.

And I'm the one having an agenda / pushing a narrative... whatever floats your boat, dude.

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15 minutes ago, prax85 said:

Oh sure... I'm the one who's twisting... yes... I'm the one who just felt like ignoring a truck-load of context in this equation...

Situational Awareness, in this context, meaning the game, isn't just you being able to gain vision on something... in this context it's hundreds of more things. It's things you can see and can't see. It's your geographical location. It's "possibilities" you have to think about, being aware about... things you can't see but could still be possible/present... come the fuck on... seriously.

And I'm the one having an agenda / pushing a narrative... whatever floats your boat, dude.

Im laughing my ass off. :) Thanks for that.

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18 minutes ago, InsightKnight said:

Im laughing my ass off. :) Thanks for that.

That's called nervous laughter. It's a defense mechanism.

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Many people in this thread are conflating "peripheral vision" with being able to see 180 degrees behind them without moving and around corners without ever exposing their head or eyes.

"Peripheral vision" is NOT the same as having eyes in the back of your head or being able to see 5 feet to either side of you around obstructions that are directly in your face.

The ability to peek around objects without exposing the player model's hitbox to harm directly favors campers.  

It is, essentially, unlimited observation without any exposure necessary.

The fact that people can see around cover means that many real life tactics are far more dangerous than they otherwise should be.  For example, let's say I am doing battle with a tree camper.  I pop out of cover to throw a grenade at him.  In real life, he can't see me popping out to throw the nade.  End result --> he is grenaded and dies.

Result in PUBG?  He pops out from behind the tree to kill me while I am tossing the nade, because he can monitor my every move despite his face being 0.5 inches away from the tree.

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