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Dexterreveu112

Improvements to duo, and killzone

2 posts in this topic

I think the game lacks in teamplay, not because there is no communication tools, more because the unability to split and flank by your own. "Why?! you asking, well, the answer is simple: REVIVE. The revive mechanic is not well implemented, the player sldnt be able to crawl around, and the only way to wake him up, should be using a medical item. and instead of giving us 30 seconds to revive, we should have a nice 3 minutes counter, and it CANT be put down, (i mean, is inmune in this timeframe) so we can actually help our comrade, and we are not so dependent of his company in combat (AKA be close, otherwise i dont have time to revive in the worst case scenario). If its done this way, the solo game play combat would be the same in duo, giving the players more flexibility. To counter this 3 minutes, the player that is down, should have a very blurry vision, so he cant be giving info to the other player in the meantime, and move even slower, plus the requirement of medical equipment, and a longer cast t actually revive him.

About the killzone, i think player outside should have a debuff to their vision, more like H1Z1 were you cant see shit outside of it. (Always getting killed from the outside, by players that are so far, that they are actually dead already)

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Most of your suggestions have been previously discussed in existing topics. We encourage users to use the search facility and add to existing discussions in an effort to keep the forum clean for the developers and community team for reporting purposes. 

As the rules point out if anything is created that already exists your post may be deleted or locked. 

Merging occurs if your post contributes towards an existing topic or on-going discussion and if it is feasible to do so. 

In addition to this topics that are merged help develop ideas and add further discussion for refinement. If there were a plethora of threads with the same suggestion, most would be overlooked; It would prove to be counter productive and not well organized for BlueHole and the community.

Thank you for the feedback and suggestions you have provided already! 

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