292 posts in this topic

Posted (edited)

I am actually pretty satisfied with the amount of weapons. What I am most scared about is a neverending stream of new weapons, in the worst case with different ammo where you never find more than the one that comes with the weapon itself.

I can understand the more more more and that people want to play with their favourite IRL weapon but in my opinion less weapons are actually beneficial to a BR game. And I agree with no RPGs. Please never add them or any other grenade launcher.

Edited by Antiversum

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I have no problems with guns of the same caliber in the game.

However I agree with some posters here that we shouldn't add more 5.56 guns, though I would argue the m-16 should be replaced with another weapon as it seems odd to be in this game when we already have two other 5.56 weapons.

 

I'd love to see more pistols and sub-machine guns, and perhaps just because I like it, a sawed off shotgun.

 

And please god, I've been in games where I run in to five pistols in one house, allow me to use two pistols, cause my accuracy to suck if you must, but I rather have 2  pistols for close range, I see no reason why not if i have no primary.

 

I'd love to see trip-mines and perhaps bear traps!

 

I almost want to see a RPG  or rocket launcher, make it drop in the airdrops only, 1 shot no reloads!

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Posted (edited)

24 minutes ago, Kainan said:

I'd love to see more pistols and sub-machine guns, and perhaps just because I like it, a sawed off shotgun.

Pls noo :DDD we need more Scar in the game..Or atleast balance the value of the current weapons. M16 everywhere but m4/scar barely somewhere.

Edited by ladykill

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29 minutes ago, ladykill said:

Pls noo :DDD we need more Scar in the game..Or atleast balance the value of the current weapons. M16 everywhere but m4/scar barely somewhere.

Personally I think all rifles should be rare, I do think m16's are far too common though, along with all the parts and add ons to the rifles.

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7 minutes ago, Kainan said:

Personally I think all rifles should be rare, I do think m16's are far too common though, along with all the parts and add ons to the rifles.

No I can't agree. Especially when we play squad. A lot of times 2 of us didn't even had a riffle or without attachments. The current drop rate is fine.

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What about adding a whole new caliber?

.50 and then adding all together a Deagle, a Magnum, a Barrett M82 and who knows what else.

And before you even start saying that "it would be too powerful" well just think about all other games you've ever played where there were some .50 cal weapons, they were never overused, since the downsides made them pretty much not liked by the average competitive player. In my opinion, that would add some diversity to the game, without unbalancing it.

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13 minutes ago, Virus said:

What about adding a whole new caliber?

.50 and then adding all together a Deagle, a Magnum, a Barrett M82 and who knows what else.

And before you even start saying that "it would be too powerful" well just think about all other games you've ever played where there were some .50 cal weapons, they were never overused, since the downsides made them pretty much not liked by the average competitive player. In my opinion, that would add some diversity to the game, without unbalancing it.

the Barrett is a semi auto sniper though lol.  it would load fast and has a 10 round mag.  on top of that, that rifle is accurate up to 2.5 MILES (4km) haha.  no armor could stop it, and its VERY accurate.  i dunno, i'd love to see it in rare loot drops only, but people would complain that their character model lost a head after one shot.  

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Posted (edited)

2 hours ago, SiN said:

people would complain that their character model lost a head after one shot.  

If bodies started exploding and it could disable cars with a hit to the engine block.. be kinda cool xD. Or in duo/squad a solid hit isn't a normal knock down, it's a kill or a knockdown with very limited HP left. Only give 10 rounds with the gun, make the recoil ridiculous, have to shoot in the prone or it's inaccurate (they're heavy AF). You could make the rifle difficult to employ but with a large reward.

2 hours ago, SiN said:

Barrett is a semi auto sniper though

There are other Barrett models (95 & 99 come to mind) that are bolt action.

 

I'm not sure this game actually needs more long range sniper rifles though. Variation to 7.62 rifles (bolt or semi auto- M14, M1A, a few ArmaLites) and additional SMG's would be great. On that note the Thompson being a crate drop is probably the most ignored item in this game.

 

Edited by migiT

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Posted (edited)

What about RPG ? RPG will take both primary slots,launcher will be spawned without a grenade,one has to find the grenade elsewhere (maybe a crate), so that in solo mode it won't be a as deadly and desirable, but in case you were lucky to find both , the launcher and grenade in one stack ( which is quite rare ). But in duos and squad mode this will bring up some interesting gameplay, tactics , and twitch highlight hype into the game. Imagine blowing a car with a squad in it?

Rpg.png

Edited by Foxtrot_Uniform

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As cool as it would be to have more weapons, are they really necessary?  What would be the impact be on overall loot drop chances & distribution, especially so if a new ammunition and/or attachment unique the the new weapon system are added as well?  IMO, the Arma3 BR Mod suffered greatly from this gameplay issue, too many loot options to the point where it was pretty common to run around with an unmodded gun and no ammo while possessing ammo and mods for 2-3 other guns sitting in inventory.  I think there is a reason the devs decided to do things like have a limited number of weapons or even fudge it a bit with 7.62 ammunition; IRL all of the 7.62 caliber weapons in PUBG use different 7.62 cartridges, but who want to loot up and carry four different kinds of 7.62 ammo just in case they find the appropriate gun?  Not saying that it can't be done or shouldn't be done, just that the devs have to consider the impact on gameplay with regard to loot drop chance and distribution.     

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Just now, Ragotag said:

who want to loot up and carry four different kinds of 7.62 ammo just in case they find the appropriate gun?

I don't think anyone does. But I'm okay ignoring the finer details and accepting a .308 win/7.62 NATO round for rifles even if they technically shoot a 7.62x39 or something obscure. I think the 7.62 arena and SMG's are where they can add or weapon balance a lot at the moment. Toss in a semi auto rifle there. 

 

3 minutes ago, Ragotag said:

 

As cool as it would be to have more weapons, are they really necessary?

 

You have a good point here. I'd imagine they'll add one or two additions and then fine tune the balancing. If they moved towards leaderboard seasons like OW, KOTK, and a few other popular titles they could change the line up of weapons each season. Example- Season 2 of PUBG is all WW2 themed weapons. Season 3 is all modern tactical weapons. Season 4 has a map change and there's a emphasis on CQB and SMG's. Or that might be hokey.

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3 hours ago, SiN said:

the Barrett is a semi auto sniper though lol.  it would load fast and has a 10 round mag.  on top of that, that rifle is accurate up to 2.5 MILES (4km) haha.  no armor could stop it, and its VERY accurate.  i dunno, i'd love to see it in rare loot drops only, but people would complain that their character model lost a head after one shot.  

Well...a weapon in a game becomes OP only when the developers make it OP. There are Barretts in almost every fps and they're not overly used. For example you could make them heavier (= run slower), with some serious recoil and a slower fire rate and boom, you're done, you've implemented a new weapon, a new caliber and nothing OP happened

 

3 minutes ago, Virus said:

Well...a weapon in a game becomes OP only when the developers make it OP. There are Barretts in almost every fps and they're not overly used. For example you could make them heavier (= run slower), with some serious recoil and a slower fire rate and boom, you're done, you've implemented a new weapon, a new caliber and nothing OP happened

And as l say, it's the way a gun is implemented in a game, not the gun ITSELF. I just like the idea of a barrett, the way it looks, the sound, ...and that would give you a chance to add 2 legendary pistols

 

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1 minute ago, Virus said:

Well...a weapon in a game becomes OP only when the developers make it OP. There are Barretts in almost every fps and they're not overly used. For example you could make them heavier (= run slower), with some serious recoil and a slower fire rate and boom, you're done, you've implemented a new weapon, a new caliber and nothing OP happened

this dude hit 1000 yards standing with a B.50 lol.  i'm not doubting you at all, i'm just pointing out that TECHNICALLY it can be done haha
 

 

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Just now, SiN said:

this dude hit 1000 yards standing with a B.50 lol.  i'm not doubting you at all, i'm just pointing out that TECHNICALLY it can be done haha
 

 

Sure, not doubting that, l know that irl the barrett is an anti-vehicle rifle, so is way too overkill, but this is a game  c:

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Anything that drops in a crate with red smoke isn't overpowerd IMO

 

A gilly suit with a silencer is far more dangerious than a one shot BMG that's got a huge muzzle flash and you can hear from half way across the island, and seeing as they changed running speeds with certain weapons out, they could make it take up primary and secondary slots and force you to run slow.

 

people will complain and bitch about weapons being OP or that they shouldn't be in the game, but things can always be balanced if the devs are keen.

 

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Just now, SiN said:

no they didnt.  

That's what I read, but that information  might have been false, I'll check that out, truth is now that you said that  didn't think abut it at the game, I didn't notice a difference in run speed.

 

I still think it's a valid balancing mechanic though

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oh, I really want dual pistols for that moments you cant find any bigger weapon!

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There's 19 guns in game at the moment (20 including the SKS coming tomorrow!) Player Unknown said they have around 35 guns in mind so far, but who knows what could come after that!

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23 minutes ago, Dir7yPaws said:

I suggested it earlier 😜

i dunno why they would add in a semi automatic AK to the game when we already have the AK as it sits now.  It has a lower mag capacity, and the only difference is being able to change the stock, and add on a foregrip....those small changes shouldnt permit a new weapon added to the game imo.  But meh...if they dont see the brilliance of a G36 in this game, then i dunno.  

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Just now, SiN said:

i dunno why they would add in a semi automatic AK to the game when we already have the AK as it sits now.  It has a lower mag capacity, and the only difference is being able to change the stock, and add on a foregrip....those small changes shouldnt permit a new weapon added to the game imo.  But meh...if they dont see the brilliance of a G36 in this game, then i dunno.  

Mate they're playing on adding many many many new weapons, there will be many more to come don't worry :P 

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