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Showing content with the highest reputation since 10/14/2018 in all areas

  1. 54 points
    UPDATE 1 - 10/25/2018 - Read the changes at the bottom of this post. -- Hey everyone, We’re excited to finally bring the PTS content to the live servers! On October 25, we will be updating live servers to Update #2, which will add the Training Mode, two new weapons, and two new vehicles to PUBG, along with several quality of life and bug fixes. Full patch notes below! Maintenance Schedule PDT: October 25 1:00AM-3:00AM CEST: October 25 10:00AM-12:00PM Training Mode Added a Training Mode where you can practice all aspects of PUBG gameplay The Training Mode map is 2x2 in size You can join through matchmaking by clicking on the “Training Mode” button in the lobby. When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session) If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session. Total play time is 30 minutes (e.g. in case of number 1, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes) Players cannot drop below 1hp in Training mode New Weapon: Beryl M762 Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok. Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine) The Beryl has upper and lower rails, allowing for scopes and a grip. It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick. New Weapon: MK47 Mutant Added a new AR weapon: the MK47 Mutant MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine. The Mutant has 2 firing modes: single shot and 2-round burst Almost all types of attachments can be used with the MK47, but it has no stock slot New Sanhok-Exclusive Vehicle: Scooter Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok Both the scooter and 2-seater motorbike can be found on Sanhok Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP. New Sanhok Exclusive Vehicle: Tukshai Added a new vehicle that will be exclusive to the Sanhok map The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment Cosmetics Halloween Skins The below items have been added in STORE -> ITEMS available from Oct 25 3am PDT/12pm CEST - Nov 20 6pm PT/Nov 21 3am CET Maniacal Butcher Set - 10,000 BP Killer Clown Set - 1,800 G-Coin Ancient Mummy Set - 1,600 G-Coin Bloody Nurse Set - 2,100 G-Coin Sinister Skull Mask - 7,000 BP Pumpkin RIP-cord - 500 G-Coin Haunted Pumpkin Mask - Free upon lobby login until Nov 6 4pm PT/Nov 7 1am CET These sets are also sold in individual pieces. Restructuring of the BP System Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking. Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode. We’ve changed team rewards to be shared: You will no longer receive 4 times the BP because you were playing alone in a squad game Gameplay Improved compass visibility by adding a shadow toggle on/off option Bluezone effect has been changed Added ‘TPP Aim Camera Position’ to options Reset to Right Shoulder (default setting) Camera will always be positioned above the character’s right shoulder Reset to Left Shoulder Camera will always be positioned above the character’s left shoulder Latest Peek Shoulder Camera position automatically moves to the direction you last leaned Latest Aim Shoulder Camera remains in the last ADS direction In this setting, the camera position won’t be changed by leaning while not in ADS or scoping [Right shoulder camera / Left shoulder camera] Added a new attachment: the Laser Sight Bullet spread is reduced when hip firing and soft-aiming The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot. Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world) All team members can see this marker on the compass After setting the marker, there is a 2 second cooldown before you can mark again The marker on the compass will automatically disappear after 5 seconds When the ping markers overlap, the closest located marker will be shown on top. Increased maximum sensitivity (10 → 20) UI/UX Added a key guide to the loading screen tips (XBOX image will be applied soon) Improved the design of the map markers This is thanks to feedback that some players were confusing the previous marker design with the player icon Reporting You can now report a player for Teaming, Gameplay interference, Verbal abuse. This can be done after the match is over Performance Optimized weather effects to increase framerate - especially during rain Optimized cloud effects during free falling to increase framerate Improved performance by adjusting on-hit effects for various materials Improved server and client performance by optimizing the inner composition of the plane Increased the quality of optimization to reduce desync. Bug Fixes Lost Connection to Host We are testing out some potential fixes related to the "Lost Connection to Host" error, and in this update we rolled out a fix for an issue with data loading with skins that was causing this bug. Please leave us your feedback and reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue. Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall Fixed an issue where in some situations in FPP, players could see through walls Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location Fixed the issue where a character who is driving in a vehicle is created in an unspecified location Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil Fixed the issue where a character cannot peek while over a gas can Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water Fixed the issue where the HP gauge was displayed red in certain conditions Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok Fixed an issue where in some specific situations there was less weapon recoil than intended Fixed the issue where after exiting the game while armed, the character model would appear to shake Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend -- These patch notes have been updated: UPDATE 1 - 10/25/2018 Added the following: Gameplay Improved compass visibility by adding a shadow toggle on/off option
  2. 42 points
    Hey Everyone, War Mode is back, and this time we’re introducing the One Shot One Kill event! In this event, all players spawn with a ghillie suit, a Kar98 with a 4x scope, a random secondary weapon, level 1 helmet/vest, painkillers, 5 bandages, and one frag grenade. And to kick it up a notch, everyone will die instantly when taking lethal damage, instead of being knocked. Snipers often work in pairs so this event mode has been set as duos only as we want you to have a realistic and fun experience playing with someone else. Will you be the sharpshooter or the spotter? Check out the full event details below! EVENT SCHEDULE STARTS: Oct 18, 7pm PDT / Oct 19, 4am CEST ENDS: Oct 21, 7pm PDT / Oct 22 4am CEST AVAILABLE QUEUES Duos on Erangel NA/EU: TPP and FPP OC: TPP Please invite your friends in the Event Mode lobby if you want to play duo together. Getting into the Event Mode lobby as a party may cause your team to disband or crash when the match has been made. RULES War Mode Twenty duos fight on Erangel (max 40 players) Each match takes place inside a small, static safe zone All players spawn with a Kar98 with a 4x scope, a random secondary weapon, level 1 helmet/vest, painkillers, 5 bandages, and one frag grenade When taking lethal damage, you'll die instantly instead of being knocked Eliminating an enemy earns your team 3 points Killed players respawn in planes that fly by every 30 seconds The first team to reach 150 points wins If no team reaches 150 points after 15 minutes, the team with the most points wins OTHER EVENT RULES The mode is limited to duos The mode is limited to 40 maximum players (20 teams of 2 players) Vehicles do not spawn Red zones are disabled Care packages are disabled Weather is set to “Rain” Friendly fire is disabled Please share your thoughts on this mode with us, we may adjust the rules next week depending on your feedback. Thanks, PUBG Xbox Team
  3. 41 points
    I have played PUBG for the past 18 months. I am a true “Day 1” player. I have played both casual and competive. Ranked #1 for months on Xbox, and ranked top 25 on PC. That being said we have to figure something out with PUBG. We need a true community manager, we need to see company led polls, true transparency from BH and an overall improved consumer/producer relationship. You have a fan base and you have every bit of money you ever need to correct issues. I understand when Green started it was never expected that PUBG would take off like it has over the past year and half but now you have the ability to fix the game. Scrap old builds, redo maps if you have to with better rescources, hire better devs, actually use Azure, etc. You know where you are dropping the ball, and as consumers we know you know we will keep playing... we love the game... but we (the consumers) made you what you are as a company... take care of us.
  4. 37 points
    Hey everyone, This week, we are updating the PTS to add the highly requested Training Mode! The PUBG Training Mode lets 5-20 players (solo queue with matchmaking) explore a brand new 2x2 km map and practice all aspects of PUBG, from driving the game’s various vehicles around the island’s race tracks, to practicing parachute landings on scattered targets, to mastering the perfect peek shot. There are even areas to practice vaulting, close-quarters combat, and of course, sweet vehicle jumps. In addition to the Training Mode, the PTS will have all of the previous content that was added on October 11. You can view those patch notes here. In the meantime, check out the patch notes for the Training Mode below, as well as instructions on how to download the PTS! For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance. To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store. Maintenance Schedule PDT: October 18 7:00PM - 9:00PM CEST: October 19 4:00AM - 6:00AM Training Mode Added a Training Mode where you can practice all aspects of PUBG gameplay The Training Mode map is 2x2 in size You can join through matchmaking by clicking on the “Training Mode” button in the lobby. When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session) If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session. Total play time is 30 minutes (e.g. in case of number 1, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes) Players cannot drop below 1hp in Training mode Gameplay Bluezone effect has been changed Performance Optimized weather effects to increase framerate - especially during rain Optimized cloud effects during free falling to increase framerate Bug Fixes Fixed a bug where sometimes there are hitches during gameplay - up to 1~2 seconds We are excited to finally introduce Training Mode, and we hope many of our players will head over to the PTS to check it out. Please be sure to share your feedback on our channels and let us know what you think of this week’s PTS content! Thanks, PUBG Xbox Team
  5. 30 points
    Hey everyone, Happy Halloween! We are nearing the end of October, and are happy to be ending the month with a bang. This week, we updated live servers to Update #2, which added tons of new content like Training Mode, new weapons, vehicles, and of course Halloween skins. We’re also going to be giving you a sneak peek into what to expect in November for content updates. Let’s jump right in! Xbox 1.0 Update #2 The long awaited Update #2 dropped on October 25, bringing the highly requested Training Mode to live servers. We also added the Beryl M762, MK47 Mutant, Scooter, Tukshai, and some spooky Halloween Skins. We also missed this important quality of life fix from the initial posting of the patch notes that we wanted to let our players know about: Improved compass visibility by adding a shadow toggle on/off option We hope that everyone will have a chance to play the new content this week and provide us with your feedback. To celebrate the spooky season, we’re running a special Halloween Screenshot Contest on Twitter, so be sure to send in your best screenshot (bonus points if it’s Halloween themed in some way) using the #PUBGHalloween hashtag. Winners will receive a Halloween skin set of their choice and will be announced at the end of the contest. And lastly, be sure to nab your free Haunted Pumpkin Mask! Simply log in to the game and redeem the mask in the in-game lobby. Maintenance Compensation Due to the extended maintenance that was required for updating live servers, we issued a compensation of 20,000 BP and Black Beanie with Headphones. Log in to the game to collect your compensation before Nov 6 4pm PDT/ Nov 7 1am CEST. Thanks for your patience! Lost Connection to Host - Potential Fix You may have noticed in the Update #2 patch notes that we rolled out a potential fix for the “Lost Connection to Host” bug. We found an issue with data loading with skins that was causing this bug and fixed it in this latest update. We ask that you please leave us your reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue! November Updates November will be hitting us soon, and we are preparing two content updates next month. We wanted to give you a heads up of what to expect next month, but please keep in mind that content and features are subject to delay depending on development time. November Content: Custom Match Player Care Package system A new system to grant rewards for in-game events Supply System A new system to grant rewards for completing missions and objectives Skorpion Graphical settings options Options for those who prefer better graphics and those who prefer better performance and don’t mind sacrificing some graphical quality Region Renewal Server/region is decided automatically depending on the player’s local region. If you group with a player from another region, matchmaking will automatically decide the best region to play on. Ranked System FPP FOV improvements More details will come next month as we get closer to the release dates! Event Mode: One Shot One Kill The One Shot One Kill event is now live, so you can jump into Event Mode and play now! We made a few adjustments per community feedback, so be sure to read up on the details before living out your sniper dreams. Unfortunately, due to a server-side error, Event Mode: One Shot One Kill will only be available on FPP. That’s about it for this week’s community post. We hope everyone enjoys the new update and event this weekend. Have a safe Halloween, and happy haunting! Thanks, PUBG Xbox Team
  6. 21 points
    As someone who has been shooting things since original doom and wolfinstien. Why is today’s generation so entitled and dramatic? I’m a video game fanboy and consider pubg to be one of the best console multiplayer experiences available. Yet so many people want it to resemble the run of the mill trash or it’s copycats. ( I know h1z1 but same guy just perfecting his craft). I see so many people on these forums or Xbox feed that describe things I just don’t experience on a regular basis. Do I have issues sure it’s online gaming. Is the game perfect? No. Before this game the max shooter was 64 players in a controlled environment with 2 starting spawn points. Pubg broke a lot of online barriers allowing you to go anywhere from the get go. Yet we accuse the company of being incompetent. I guess I just think people should appreciate what they have pulled off. I know you will say the competition does it better but I would argue if fortnite wasn’t free it would not have blown up. They capitalized on the pubg premise to the grown up Minecraft generation. I personally don’t care for it the trees look like they came from banjo kazooie nuts and bolts. As far as blackout goes it just doesn’t pull me in, comes across Arcady doesn’t have the gritty feelings in appearance or gameplay. Those are just opinions all the other stuff FPS, desync, lag, I’m sure its terrible I just never developed the training to defend my performance with them. Hope some of you lighten up and enjoy any of them for what they are, games. See you on the plane!
  7. 18 points
    Maintenance is now complete and Update #2 is available. We apologize for the extended maintenance period today. To compensate players, everyone who launches PUBG before Nov 6 4pm PDT/ Nov 7 1am CEST will receive the following: - 20,000 BP - Black Beanie with Headphones Thank you for your patience and understanding.
  8. 17 points
    Hey everyone, Welcome to this week’s community post. This week, we updated the PTS and launched a new event in Event Mode, which we’ll go over in more detail below. We also wanted to give everyone an update on the Lost Connection to Host issue, as well as the status of the South America Server. Lost Connection to Host The Lost Connection to Host issue remains our top priority for fix. We recently put up a post to let everyone know that we are tackling this issue with Microsoft. For our players who are experiencing this issue, we are now requesting an additional report through the Xbox Insiders Hub App, using the “Report a Problem” feature. Please find instructions on how to submit a report here. Our players’ help during this investigation has been crucial and very much appreciated. Thank you and we apologize for the inconvenience. PTS Update This week, we updated the PTS to add Training Mode! We are excited to hear everyone’s feedback on this new feature and hope that many of our players will jump in to try it out this weekend. We also added some optimization fixes to help out with framerate on the PTS. Patch notes can be found here. In addition, we identified and fixed an issue that was causing the screen to freeze or cut off intermittently, which could also feel like lag, frame drops, or even desync. This was due to our patch that improved the quality of GC (Garbage Collection). How GC works is that it identifies and reduces used memory that isn’t being used, so “old” used memory is identified as garbage and GC regularly checks and turn them down. The process speed of GC was optimized in this patch, with the goal of increasing overall performance. However, too many extra resources were being used by GC, which caused the freezing or cutting off to occur. The regular checks from GC sometimes used up to 100 times its average usage which meant frames had to be cut off while GC is being used. We have reverted the GC improvement and are working on fixing this before implementing it again. Please let us know if this helps with your experience on the PTS. We are also looking forward to seeing your feedback on the Training Mode! Event Mode: One Shot One Kill War Mode is back due to popular demand, and this week’s event is called One Shot One Kill. In this event, all players spawn with a ghillie suit, a Kar98 with a 4x scope, a random secondary weapon, level 1 helmet/vest, painkillers, 5 bandages, and one frag grenade. And to spice things up, everyone will die instantly when taking lethal damage, instead of being knocked! Find all of the event details here and get ready to drop into the event today! South America Server Thank you to everyone who played on the SA Server last week! We received lots of positive feedback and comments, and we were glad to see so many of our players support and play on the server. The team will be taking a deeper dive into the numbers to analyze CCU, matchmaking times, and how the SA server impacted the game globally. This analysis will help us determine next steps, and we will provide an update on this as soon as possible. We hope everyone will jump into the PTS and the new event this week to let us know what you think! Thank you for reading this week’s post, and as always please let us know what other updates you’d like to hear from the dev team on our channels. Thanks, PUBG Xbox Team
  9. 16 points
    When I started this game, I mostly played Solo matches and I loved it. For the first 200 matches I never had any wins and barely reached 5 kills per match. Then I found some friends and played some Duo and Squad with them, but I was still fond of Solo because I was so sick of players knocking out and not dying completely. After a while that we played lots and lots of Duos and Squads, I came back to enjoy Solo but honestly I can't play it anymore. The silence in environment and the feeling of getting shot at any second is terrifying as hell ?. And God knows how many times I wet my pants when someone starts shooting me, specially when I haven't seen them and they're pretty close. Everyone else had the same experience?
  10. 16 points
    I thought from what you have said on here previously that you are a really good player yet you got out adapted by a bunch of "plebs".
  11. 15 points
    Pubg just has to worry about pubg killing it
  12. 14 points
    Even a multibillion AAA company doesn't manage to make a bug and desync free BR. Plus blackout looks flimsy af and blows lol.
  13. 14 points
    So I played several matches of Blackout on a buddies XBOX last night and it's awful. PUBG doesnt have to worry about losing players, at least not me. Looting is shit, you sound like iron man running around on a tin roof, and theres random ass zombies running around that make you waste bullets, WTF. My buddy tried to talk me into to buying it and I laughed. I'll take the desync, exploding cars, and lag of PUBG over BLOPS everytime.
  14. 14 points
    I bought BO4 and after a few games of Blackout I regret my purchase. I'll give it a few more tries but: -looting is bad -everything is blurry -guns have no character -sound is washed PUBG is superior IMO even with half the frames and desynchronization.
  15. 13 points
  16. 13 points
    Watch streams of COD. Zero tension. Laser shooting. Guns all the same. It's not even the same game as PUBG. COD is great for blowin off steam. Like Rocket League. A goofy distraction. Nothing more.
  17. 12 points
    Camping, while irritating to die to, is still a legitimate strategy.
  18. 12 points
    The state of the game is not up to par with todays standards and this has been the norm since the game released in esrly access on both platforms. Yes, the game has improved, yes, you’ve added content here and there and yes, you’ve kept working on it non stop, but even though you’ve been working on it, the game still performs bellow standards. I believe that whoever is leading this team is not doing a good job. Facts speak for themselves, you cant say that you’re an indie company anymore, your game has made close to One Billion dollars. Communication between you and the gamers is non existent and trying to cover it up with a crapy weekly community post, which all it does is tell us things we already know, is not enough. The decisions that have been made in the last couple of weeks have been terrible, imo. dividing the player base into the main game, the PTS and the training mode at a moment where you are already losing players thanks to BlackOps, was a terrible decision. Why is the training mode online? Why has the PTS been live for 2 weeks. It makes “me” feel like you are doing nothing about it. You are killing your own game. Change your leaders.
  19. 12 points
    Some of the skins will cost BP and some will cost G-Coin. We also have a mask that you can get by logging in. All details to come in the patch notes!
  20. 12 points
    The training mode is pretty neat. And I get why you can't kill people... But What if the health reset every 30 secs..... And there was a harmless indicator that you killed another player. So you don't actually die, letting you enjoy the training ground as you wish... But if you hit the 1% health as it is currently, instead of just remaining on this health, CONFETTI shot out of your helmet (or similar indicator) that you have ( or would've been) killed if in a real game. Would make a shoot out with another player SOOOO much more worthwhile. 30 secs... Health reset all, go again. It would simulate a sniper fight, running someone over, CQC, everything. Kill them in that 30 secs window and 'poooof' confetti head + accompanied sound. Just a thought. Then if my head pooped just before your head... We would know who one that engagement. You could even have it so the popped head/dead player kept oozing confetti and is unable to do damage until the 30 sec timer cycles. Would be great fun having repeated battles against players.
  21. 12 points
    Mouse and keyboard VS. controllers. 144 Fps VS. 25 Fps. I think thats enough to answer ur question
  22. 11 points
    I read some of the initial feedback on here about the latest update and I don't know what ya'll smoking but it feels realllllllly friggin good to me. The frames are better for SURE. I love the sensitivity updates (for those who don't know - the movement sens is a % of overall sens, so that means you need to adjust it down if you want it to be where it was before). I can whip around now quickly, like you should be able to in a shooter, while still retaining ADS control. The game overall just feels a lot smoother. Havent tried training mode but seems neato. Anyway. The update is good, one of the best ones IMO. If any of you put the game down 6 months ago because it was a trashcan, try it again. FWIW my setup is - XB1X, hardwired
  23. 11 points
    I just wanna says thanks for the holloween stuff and to be able to buy at least 1 of the sets with bp. Overall i want to thank you for the entire game. You get alot of hate but i love this game even when i hate it. so Thank you for pubg
  24. 11 points
    I'll have whatever he's smoking.
  25. 10 points
    New content is cool and all, but let's be clear on something. It is all smoke and mirrors to cover up the fact that they simply do not know how to fix the performance issues in this game. Not a single mention on updates to ping based matchmaking, fps, draw distance, or rendering. At least we get shiny new guns to play with and pumpkin helmets though
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