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Showing content with the highest reputation since 04/23/2018 in all areas

  1. 92 points
    Hi folks, Since we recently verified some optimization and performance improvements on the recently launched on the Test Server, we’re now ready to bring these over to the live server. PATCH TIMING: May 2, 1am PDT / May 2, 10am CEST / May 2, 5pm KST PATCH CONTENT: These optimization and performance improvements have been proven to be effective on the PUBG test server, so we’re bringing them over to live servers now. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved. Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements. Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game. The inventory has been optimized, improving response time when opening it and solving some crashing issues. Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue. KNOWN ISSUE: After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session. TEST SERVER NEWS: Soon we’ll announce more details about our plans for additional testing on the Xbox Test Server. Stay tuned! Love, The PUBG Xbox Team
  2. 68 points
    Xbox players, The astounding number of all of our dedicated players participating on the test server is both humbling and overwhelming! We would like to continue testing so we're keeping the test server open from now until the end of the weekend. Below are the amended times: PDT 4/25, 5pm through 4/29, 11pm CEST 4/26, 2am through 4/30, 8am We look forward to your avid participation and feedback. See you in-game!
  3. 65 points
    Starting later today, anyone who owns PUBG on Xbox One can download the Miramar test server (called “PUBG Test Server”), directly from the Microsoft Store. As the map is in an early stage of development, some aspects may not function as expected. For matchmaking reasons, the test will be limited to TPP on NA servers. We might make adjustments to this depending on how the test goes. During the test period and beyond, we will be actively listening to player feedback and using it to improve the build, so please be sure and share your comments, questions, and concerns in the thread below! There will also be “bug bounty” rewards: 150 players who help us find bugs will get some swaggy in-game items. Test Server Downloadable Starting: April 24th, 12am, your local timezone. Full Test Schedule Below: U.S. (PDT) SCHEDULE4/25, 5pm through 4/29, 11pm EUROPE (CEST) SCHEDULE4/26, 2am through 4/30, 8am U.S. (PDT) SCHEDULE 4/25, 4/26, 4/27: Servers available 5pm PDT through 11pm PDT 4/28 & 4/29: Servers available 11am PDT through 11pm PDT EUROPE (CEST) SCHEDULE 4/26, 4/27, 4/28: Servers available 2am CEST through 8am CEST 4/28 & 4/29: Servers available 8pm CEST through 8am CEST Servers can go down for maintenance at any time. If that happens, check our help Twitter or this post for info. We’ll update this thread with more information on future testing windows as they become available. Thanks for playing! See you in the game, PUBG Xbox Team
  4. 51 points
    Hi Xbox players, As announced earlier, the PUBG Xbox dev team is opening our first Xbox test server in the North American region on April 25th at 5pm PDT. Over the past two months, we've been working hard to improve the performance, stability, and overall gameplay experience of the Xbox version of PUBG. Opening this test server will help us to check the quality of the changes we've been working on. We hope you'll understand that, at least at first, we have to keep the test limited to a short time window and just one server. If all goes well with the first phase of the test, we can expand the test dates, time windows, and servers to include more regions. If we do so, we'll announce the change here in the community and on our official Twitter account. The purpose of having a test server is not to provide a preview of upcoming features, but to find the issues we need to solve so we can push the best possible gameplay experience to the live servers. I look forward to your participation! JC, PUBG Xbox Producer TEST DETAILS U.S. (PDT) SCHEDULE4/25, 5pm through 4/29, 11pm EUROPE (CEST) SCHEDULE4/26, 2am through 4/30, 8am U.S. (PDT) SCHEDULE 4/25, 4/26, 4/27: Servers available 5pm PDT through 11pm PDT 4/28 & 4/29: Servers available 11am PDT through 11pm PDT EUROPE (CEST) SCHEDULE 4/26, 4/27, 4/28: Servers available 2am CEST through 8am CEST 4/28 & 4/29: Servers available 8pm CEST through 8am CEST To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store. Please refer to this forum thread or our help Twitter to find out more about test schedule and service status. PATCH NOTES Optimization and Stability Performance and stability are the highest priority issues for us, and it’s something we’ll continue to focus on going forward. This patch, we’ve shipped a number of performance and stability improvements for Xbox One, Xbox One S, and Xbox One X. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved. (Players may still experience the play-doh effect in Miramar—we’re still working on this.) Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements. Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game. The inventory has been optimized, improving response time when opening it and solving some crashing issues. Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue. The process relating to weapon and item usage has also been optimized. World The Miramar map has been added, and includes the recently-added areas from the PC version of the game. Miramar is intentionally designed to provide a vastly different Battle Royale experience. It features extreme, elevated terrain and tall buildings that give players new options for playing around cover. It also has few trees and many more wide, open spaces—if you want to win, you'll have to watch your back! We’re continuously working on improvements, but minor bugs can still be found on Miramar. We welcome all your feedback! Items New items are available on Miramar: R45 is a revolver hand-gun which is available as world spawn. It uses 45 ACP Ammo and up to six bullets can be loaded. Red dot sights can be equipped Damage and accuracy rate is high and reload speed is faster than R1895 The Win 94 is lever-action rifle It uses 45 ACP Ammo and up to 8 bullets can be loaded It can attach bullet loops It inflicts severe damage and it is a mid-range weapon suitable for high level players. The sawed-off is a small shotgun It uses 12 gauge ammo and up to 2 bullets can be loaded. This shotgun can inflict severe damage and equips to the handgun slot in the inventory A recolored version of the Ghillie suit has been added. Vehicles New vehicles have been added on Miramar: The mini bus is a six-seater on-road vehicle, available on Miramar only. Its top speed and torque is low but it has strong durability The pick-up truck is a four-seater off-road vehicle, available on Miramar only. It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences. The motorbike and buggy have new skins on Miramar Out-of-Game Menus We’re currently developing a new menu UI. We may implement it without advance notice, as the change will not affect normal gameplay. When players select SETTINGS menu, an option window will pop up. In near future, we will be implementing a new option window and will also provide various options which players can select. We will introduce a career and leaderboard menu. We may disable this service without advance notice since it is only for testing purposes. For the first week of testing, the customization and reward menu will not be available. We are planning to open this service gradually in the future. We’ll keep you updated about the changes in a future announcement.
  5. 48 points
    Xbox players, Thanks to your feedback and active participation, we managed to fix the critical issue found during our first PUBG Xbox test server period. To show our sincere appreciation for the large amount of you currently playing and helping us with this test, we are extending the duration of the test server even further. The extended times can be found below, PDT4/25, 5pm through 4/29, 11pm CEST4/26, 2am through 4/30, 8am PDT 4/25, 5pm through 4/26 11pm CEST 4/26, 2am through 4/27, 8am Good luck and have fun!
  6. 38 points
    Sorry for the unexpected instability on the Test Server. Thanks to your feedback on the forum and social media, we were able to find out the cause of the critical issue which has caused instability. We are happy to announce that this issue has been fixed so you can now enjoy playing PUBG on the test server! Due to servers being taken offline we have extended the testing period, please see below for the update times. Test schedule: PDT4/25, 5pm through 4/29, 11pm CEST4/26, 2am through 4/30, 8am PDT 4/25, 5pm through 4/26 8am CEST 4/26, 2am through 5 pm Again, we were able to deal with this issue quickly thanks to all your feedback. Despite the countless efforts to improve performance of the test server, there may be several minor/major issues that may still persist. We will continue our communication with you and take appropriate action as soon as we can.
  7. 35 points
    Literally could've told me there was no update at all and I would've believed it. Disappointing.
  8. 28 points
    Hi everyone, As you all now know, we’ve been doing everything possible to root out cheating from PUBG. The ultimate goal is to create an environment for players that’s completely safe from hackers and cheaters. We take cheating extremely seriously. Developing, selling, promoting, or using unauthorized hacking/cheating programs isn’t just unfair for others playing PUBG—in many places, it’s also against the law. We’ve upgraded our security measures, improved our anti-cheat solutions, and recently even added a new anti-cheat solution on top of all that. In the meantime, we’ve also been continuously gathering information on hack developers (and sellers) and have been working extensively with multiple partners and judicial authorities to bring these people to justice. Earlier this month, on April 25th, 15 suspects were arrested for developing and selling hacking/cheating programs that affect PUBG. It was confirmed that malicious code, including Trojan horse software, was included in some of these programs and was used to steal user information. Here’s some translated information from the local authorities we worked with on this case: The longstanding rumor that hacking/cheating programs extract information from users’ PCs has been confirmed to be true. Using illegal programs not only disrupts others, but can result in you handing over your personal information. We’ll continue to crack down on hacking/cheating programs (and their creators) until our players are free to battle it out in a totally fair environment. Thanks for playing, PUBG Corp.
  9. 24 points
    I know it's not very liked to post videos of yourself here, but I've never seen this before and was in complete awe. You just need to see for yourself http://xboxdvr.com/gamer/civilian-kiwi/video/48993686
  10. 21 points
    Played for a couple of hours taking notes of the FPS in various situations. Xbox One X, external SSD, 100/10 stable and wired connection in EU, 24” Freesync monitor with a built-in FPS counter. Parachuting: 20-30 FPS, fluctuates wildly. Out in the countryside: 28-30 FPS, mostly pretty stable 30FPS. Inside buildings: Often drops to 25FPS, in some problematic buildings drops to 18-22 FPS making CQC nearly impossible. Driving in a vehicle: Constant drops to 25FPS, especially with another vehicle on sight. Colliding wih another vehicle: The FPS counter can’t even keep up. Sometimes the screen paralyzes to what I guess is 1-2 FPS. Looting a supply drop: 15-20 FPS when looking at the red smoke. Firefights: Seems completely random - sometimes a steady 29-30 FPS, often drops to around 25FPS, sometimes to as low as 20 FPS. Scoping 4X/8X: Fluctuates wildly between 25-30 FPS even with nothing special in sight. Affects aiming a lot. Endgame (10 or less remaining, small circle): Seems to drop to a steady 25 FPS with occasional drops to as low as 20 FPS. The drops aren’t quite as drastic in numbers as often estimated, but I find that even a FPS drop to 27-28 is very noticeable (”Man, this is not smooth...”), 25 makes aiming difficult (”WHERE AM I SHOOTING AT OH WAIT I’M DEAD, COOL!”) and 20 FPS is pretty much unplayable. Below 20 FPS it gets to a point where I might as well get naked and stand still in the middle of Pochinki hoping for the best.
  11. 21 points
    _______________________ UPDATE 4: 5/4/2018 We've pushed a small update to make two additional changes: Fixed a client crash issue which was occurred when player move out to lobby after the match ends Fixed a typo of in-game tooltip for several grip attachments _______________________ UPDATE 3: 5/3/2018 We’ve squeezed in a few more changes before this patch hits live! Now when you adjust your reticle style in-game (using the PageUp/PageDown keys) your preferences will be remembered across play sessions The reticle on the 3x scope has been updated Vertical mouse sensitivity is now set to 0.7 by default. To make your vertical:horizontal mouse sensitivity 1:1, simply set both to 1.0 in the settings. Fixed an issue causing punching to slow down movement while sprinting Fixed an issue causing crash sounds to play when approaching vehicles We’ve added better in-game descriptions for all of the new grips and attachments. See updated descriptions in the patch notes below We’ve also added more information about limb shot modifiers in the “Weapon & Item Balance” section of the patch notes. Finally, here’s a friendly heads up that the Target Practice pan is a limited-time skin. It will be no longer purchasable starting May 17, 5PM PDT / May 18, 2AM CEST / May 18, 9AM KST _______________________ UPDATE 2: 4/30/2018 Three more quick changes: Added a separate EU server option on the Test Server Removed both bars and glass from all windows in Erangel which previously had bars Added 26 community-created graffiti images to buildings in Erangel and Miramar _______________________ UPDATE 1: 4/27/2018 We’ve added some information about rewards UX changes to the “Map Selection and Main Menu UI” section of the patch notes. _______________________ Hi everybody, This is a big patch. We’ve got map selection, bug fixes, more improvements for Miramar, and a whole heap of weapon balance changes. Weapon balance in particular is really important for us, and we want to take the time to get it right. For this reason, we’re going to keep the changes on the test server for longer than we normally would. We’ll be listening and and making changes based on your feedback before pushing this update to live. So please share your thoughts with us! With love, Your friends at PUBG Corp. Weapon & Item Balance We explained our goals with weapon balance in last week’s dev blog. You can find the specific changes below: Weapons ARs - rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations. SMGs - adjusted them to be more effective in short range combat Shotguns - increased overall damage and effective range Pistols Increased the damage of the P92, P1911, P18C, R1895, and R45 Shotguns Increased limb shots modifier (shooting limbs now does more damage) Slightly decreased the damage of the S686 and S1897 Reduced pellet spread by 25% Shotgun chokes can now be attached to the sawed-off SMGs Increased limb shots modifier Slightly increased the damage of the Micro UZI, UMP9, and Vector Decreased vertical recoil on all SMGs Decreased recoil and scope sway when moving in ADS (aiming down sights) Increased ADS transition speed ARs Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416 Increased reload time by 30% for the SCAR-L, M16A4, and M416 Increased reload time by 10% for the AKM Increased vertical and horizontal recoil for all ARs except the AKM Decreased recoil recovery rate for all ARs Restricted big scopes (8x and up) for use with all ARs Added new recoil animations for all ARs DMRs Increased head, body, and limb shot modifier Decreased the damage of the SKS Slightly increased the damage of the VSS and Mini14 Increased vertical and horizontal recoil for all DMRs Decreased the recoil recovery rate for all DMRs Added new recoil animations for all DMRs Other guns Slightly increased the damage of the DP28 and M249 Restricted big scopes (8x and up) for use with LMGs (DP28, M249) Reduced crossbow reloading time from 4 seconds to 3.5 seconds Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath. Weapon sway when moving is now also reduced by the cheek pad attachment Cheek pads now help you recover from weapon sway more quickly after moving Throwables Frag grenades Increased explosion damage and added new hit effects and animations Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade. Weight changes (all throwables) Frag grenade: Increased from 12 to 18 Molotov cocktail: Decreased from 18 to 16 Smoke grenade: Decreased from 16 to 14 Stun grenade: Decreased from 14 to 12 Character Movement We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed. We’ve removed the first shot delay when your character is not sprinting Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received Other Item Balance Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package) Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages We’ve reduced the spawn rate for AR extended quickdraw magazines DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments Adrenaline syringes now spawn (rarely) alongside normal loot in the game world Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds Gameplay Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments. New Weapon Added the SLR The SLR will be spawned alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.) The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively. New Vehicle The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway. New Attachments Duckbill - A new attachment for shotguns (S1897, S12K). It reduces the vertical pellet spread but increases horizontal bullet spread Attachable to S1897, S12K Light Grip - It reduces recoil recovery time but increases vertical and horizontal recoil Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS) Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS) Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item Scope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item. You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (Page Up/Page Down by default). Boat and Swimming Adjustments Boats now sink when destroyed We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater. We’ve decreased the maximum submersible time from 35 to 15 seconds Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second) We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath) Map Selection and Main Menu UI Map selection is now available. We’ve also Improved the UI for team mode and perspective selection. As before, only the host can select these options. Pick just one map (Erangel or Miramar) on its own to guarantee you’ll play there If you select multiple maps, the game will randomly drop you into one of the selected maps As we discussed in the map selection announcement dev blog, we may revisit the design of this feature as additional maps are added. We’ll keep you updated if changes are made. We’ve also renamed the “Rewards” menu item to “Store.” It contains the “CRATES,” “KEYS,” and “MY ITEMS” pages. CRATES Page - Identical to the existing “Weekly Crates” page. Here, you can exchange BP for crates. KEYS Page - Use this page to purchase keys (used to open locked crates) MY ITEMS Page - See and use all crates and keys in your possession. Use the “PREVIEW” button to see all possible drops in each crate Settings We’ve added an option to adjust vertical mouse sensitivity We’ve added an option to change the hotkey for reporting a player during killer spectating (R key) World We’ve made more improvements to Miramar: We’ve increased the size of the oasis and added more buildings nearby We’ve added extra farming points by placing small building sets near various cities and towns We’ve reduced the number of buildings in some city areas to cut down on excessive building density We’ve removed some excessive cover points (rocks, drums, boxes) inside various cities and towns We’ve added more objects like trees and rocks throughout the map to provide some additional options for cover in wide-open spaces. The interiors of certain buildings have been simplified Bug fixes We reduced some overly-dramatic collision effects (read: space shuttle takeoffs) that occurred when the motorbike crashed into other vehicles We fixed an issue that would sometimes prevent you from hopping off of the motorbike after it had fallen down When players move and shoot at the same time, bullet shells should now fall to the ground and remain there, instead of chasing the player like hella scary demon bullets The timer for the final bluezone should now display correctly We fixed an issue that was muting the bluezone’s sound effects for player who left and rejoined a game We resolved an issue that sometimes allowed you to adjust your camera to see through the ceilings of the school on Erangel Certain problematic terrain elements (which caused weird collisions or movement) on Erangel and Miramar have been fixed We’ve fixed some abnormal orange lighting effects in buildings on Erangel We’ve resolved some strange collision problems that were affecting character models and bullet cartridges Walking on wooden structures will no longer create bizarre or out-of-place footstep noises Prone characters should no longer improperly clip into the ground. We’ve resolved an issue that sometimes limited movement after using emotes and the quantity popup window at the same time. Text on a UMP skin from the Equinox crate labelled the gun as 45 ACP instead of 9mm. Thanks to the power of memes, this has now been fixed. Weapon ammo is now counted as “loaded” when the magazine or bullet is inserted into the weapon, rather than when the animation finishes
  12. 20 points
    LOL, According to your stats, it shows you have never won a solo match
  13. 16 points
    Tada: http://xboxdvr.com/gamer/kevlar/video/49043491
  14. 16 points
    RIP kid who doesn’t understand “game preview”. Gone but definitely forgotten.
  15. 16 points
    Aim assist has no place in a battle royale game end of story. It is ment to be hard, aim assist will take away that sense of achievement, please stop asking for it. It will destroy this game and I will never play this game again, I am guessing alot of people feel the same as me.
  16. 15 points
    Overall well done, this feels delightful - Close combat is completely different, FPS, performance I can now shoot smoothly, it feels much more responsive - FPS in general is better I am starting to spot people I wouldn't normally have - No crashes, not that I crashed that often since on Xbox One X - Inventory feels a little snappier and faster - I was able to drive the jeep over the bumpy hills and still feel it was okay - I did hit a somewhat invisible bump that stopped the jeep dead with 1/4 damage. I think with the improved combat the health of vehicles and damage from minor crashes can be dialed back, I don't see the car meta on this map being viable - Sound felt crispy and I could tell where people are Very excited for this map which makes the game feel fresh and the performance improvements
  17. 15 points
    Hope this Helps. Notice the sneaky one stalking the squad??
  18. 15 points
    Hello Players, Below is a guide and template for reporting map bugs, please use it for every bug that you wish to report as it will help us to efficiently collect the information we need to make changes. Basic Reporting Guide Search to see if the issue has already been reported. Although we appreciate your reports please make sure that it hasn't already been posted, if it has please join that discussion if you have further information to supply. Use a descriptive thread title. "Stuck spot <XYZ>" is a much better title than "bug found!!" and can help us to group issue together Be specific. Please be specific with your information; Where did it occur exactly? Are you able to replicate it? What are the steps we need to take to replicate it ourselves? Provide evidence Where possible please provide video or images of the bug, preferably with your location on the map as well. Template Bug Description: <Please be as descriptive as possible> Location: <If it is a map issue please provide us with the exact location(s) where this is occurring. A screenshot of the location on the map would be most useful. If it occurs on a certain level of a building please try your best to share that with us> Evidence: <Video is preferred but screenshots are also very helpful. Please upload videos to your preferred hosting service, images can be uploaded and attached directly to your post> Replication: <If the bug isn't immediately apparent please detail the steps to follow to replicate the issue, please also specify if it is occurring in FPP or TPP> Xbox One Version <Are you on an Xbox One OG, S, or X?>
  19. 14 points
    First suggested almost a year ago, look at how many THREADS ALONE there are regarding this suggestion. Unbelievable. Not to mention that most of them have at least one reply and many have dozens with avid players advocating for this change. Where's the PUBG Corp?
  20. 14 points
    I know I might not get much support in this opinion but personally I feel the new balance is for the better at this point. No longer can you go full auto at a person who is over 100m away with a fully kitted M4 unless you have good spray control. Full auto still has it's place in the game (CQC) and the modification actually make the most readily available AR(AKM) actually worth picking up again. Also the Mini is actually a decent DMR now. I, and most of the people I know or play with, have been playing on the test servers since the gun modifications update to get use to them and are very much enjoying the change. It does take some time to get use to but now certain weapons actually cater to certain play styles, no longer the SKS/Kar98 and a M4 set up for everybody in the squad. TLTR: It might just be me and my friends since we have been playing the test server but in our group it is a welcomed change.
  21. 14 points
    What percentage of the player base are "pro" players? This argument is just elitest bs.. the game was designed as a TPP game, and they added FPP in response to player demand. That's pretty generous of them in my opinion.
  22. 14 points
    Annnnd this is why I don't really play with others or ask those who have added me to play. I suck, and don't want to drag anyone down, but I am pleasant, funny, nice, won't name call. But way to many 'stat hogs', who think they are above those of us who don't have 100+ wins, hell, 10 wins tbh. Let's face it, if you weren't playing those of us who aren't good, you wouldn't have those high stats. So......"You're welcome"
  23. 14 points
    For sure. I'm thinking a nice pair of brown school shoes.
  24. 14 points
    Really 2am to 8am in Europe get real
  25. 13 points
    Yeah its so realistic that a guy can take his time aiming a sniper rifle at my head while I'm HITTING HIM WITH BULLETS. You'd more than flinch .. of course whomever hits the other person with bullets will win. Its not like we are tossing marshmallows here. I get that its a videogame, but still, come on. And its based on the amount of damage, so minor hits should not make you flinch much. Last, this isnt overwatch Bluehole, if you are watching. Stay strong, dont let the vocal minority make you change your mind easily.
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