Jump to content
  • Announcements


Popular Content

Showing most liked content on 04/20/2017 in all areas

  1. 7 points
    Players, This week we roll out our first monthly patch. This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players. We are opening a Test Server to better manage our updates and ensure stability before we push updates to the Live Servers. We will push each new update to this server on the Wednesday of the week, to allow a full days testing before updating the live servers. We will have the exact time you should expect this server to be online tomorrow, so stay tuned to our Twitter! We are aware that some of you are experiencing what appear to be memory leaks, and we will work on fixing this going forward, but over the last month, we have been concentrating on improving the performance for min spec systems, and stabilizing FPS for everyone no matter what their PC specs. We are still a relativity small team, so we must focus on one problem at a time right now. We are working to expand the team, but finding the right people with suitable experience and capabilities takes time, so please bear with us. Next I need to address a slight price change for the game in New Zealand. We’ve been seeing some abnormal patterns in our New Zealand sales. It turns out that due to the comparatively low price in New Zealand (roughly US$25) and the fact that gifting from New Zealand to other countries is not restricted the same as it is for other countries like China, Russia and Brazil, people seem to be exploiting the system. We have slightly raised the price to US$28 to combat this. I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can. Finally, before we get to the patch-notes for this month’s update, I want to once again thank everyone for their support over the past month. We broke 100,000 concurrent users on Monday which is a huge milestone for any game and we wouldn’t have done this without the tremendous support of every player, so from all team here, a sincere thank you.This patch will be deployed for both clients and servers Thursday, April 20, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.Early Access - Month 1 - Patch Notes Known issues The motorbike leans slightly to the right when being driven straight. The tires of the motorbike cannot be shot out at the moment [Non-English Players] There are some mistranslated in-game texts and they will be shown in English Client Performance Improvements Made some improvements to address the issue of FPS drops when opening the inventory UI Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol Rendering performance on PCs with minimum system requirements has been improved Graphic performance and quality on PCs with minimum system requirements has been improved Server Performance Improvements Performance improvements have been made with relation to the items spawned in the world Content Updates Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update Added a 2X Aimpoint scope Added a Ballistic Mask Added 3 new color variations for the Dacia Added the crossbow back into the game World Adjusted the density of environmental elements to be identical across all graphic options Adjusted object placement to address issues of characters getting stuck Adjusted placement of trees that were spawning inside houses or above the terrain Adjusted the frequency of thunder sound effects UI Revised certain system messages and item descriptions. Added descriptions for attachments The dead team-mate icon will now disappear after a certain time and distance when in team modes Map markers are now visible to all teammates Names of teammates now appear on the world map Gameplay You are now able to move sideways and backwards in the REVIVE state The REVIVE timer will no longer decrease when a team mate is attempting to revive you When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived Adjusted the character position slightly when in the REVIVE state Made improvements to address the issue of characters shaking while being spectated You are now able to open the world map when spectating You can now view the casting bar when the teammate you are spectating uses heal and/or boost items You can no longer use heal and/or boost items when in water Action/Gunplay Adjusted the overall balance on all attachments Adjusted the overall balance on Assault Rifles We will continue to balance all weapons and attachments throughout Early Access Fixed the issue that caused cars to temporarily stop when their tires get shot out You can now sprint when in the crouch stance Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network The blood hit effect size now varies according to the weapon caliber You can now move when in aiming and/or scoping in the prone state Fixed an issue with the sitting position of the character in the back-right seat of the UAZ Fixed an issue with the position of the left hand when reloading the AWM Fixed an issue where aiming from vehicles was not accurate The positions of bullet hits are now the same for both yourself and the others Fixed an issue that caused the hit box for the head to be slightly larger than the actual head Adjusted the ragdoll physics for dead characters to be more natural Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol Improved the quality of zoomed-in scope views Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete Added swimming animations to go upwards and downwards Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot Your character now uses a different animation when in crouch stance while holding a melee weapon Made improvements to the reload animations for the M249 Made improvements to the reload animations for the P1911 The muzzle flash is now brighter than before and is now visible from a longer distance Sound There are now sound effect differences for supersonic and non-supersonic bullet speeds Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character You can now figure out what floor the opponents are at just by listening to their footsteps Adjusted the firing sound of the SKS in mid to long range combat Adjusted the volume of the footsteps Miscellaneous We have opened a test server to better manage our content and secure stability for our live environment updates Additional in-game texts have been localized Bug fixes Fixed a bug that caused some buildings to not be visible at long distance Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side Fixed a bug that caused weapons to clip through walls Fixed a bug that caused the icons for certain “pants” items to not appear correctly Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly Fixed a bug that caused the hit effects to play at random Fixed a bug that caused bald characters to have hair Fixed a bug that caused disconnects after 5 minutes into a match See you in-game,PLAYERUNKNOWN
  2. 6 points
    The public test server is now offline and the first monthly update has been pushed to all players. Thank you for helping us test and for reporting all the bugs!
  3. 5 points
    Poor guy is still so stunned he can't even post in the Suggestions and Feedback forum.
  4. 5 points
    I just watched your video 4 times and I think he was maybe glitched under the map. There are still places where you can deliberately go under the map and we're patching them as they are being discovered. Whether or not that person did it on purpose is very hard to tell but of course it they were indeed under the map and were still engaging players that's not cool. I don't think I can say that they were 100% under the map just by watching your video. There are still places where they could have been potentially (on the map). What they were most likely not doing, however is hacking. If they could actually go invisible and and kill at will, why would they struggle so much to kill you two and only make 5 kills in that match. Most hackers go for maximum amount of kills in shortest time possible. That is inconsistent with Mangimaru's behavior and stats. It would be great if in the future you could refrain from calls to action like "beware of Mangimaru" since it's unenforceable and only breeds paranoia. Even if members of this forum would decide to listen to you and beware of Mangimaru, how would they do that? "Beware of the test server" is about the same level of helpful. I understand your frustration. I would be frustrated too if this had happened to me but we have to stay reasonable even in the face of voluntary or involuntary glitchers. We're doing our best to fix the faults with the game and are grateful for your patience.
  5. 3 points
  6. 3 points
    What? That's the point of rain.... I almost prefer rain because it's easier to stealth through it. I'm sure constant campers hate it though
  7. 3 points
    i dont like it either. please give us the option to disable
  8. 3 points
    After trying out the test client the footsteps sounds have been worked out to a better state. I still don't know if I like hearing someone running around 3 floors up in a "puzzle" apartment building but crouching and walking sounds have been improved dramatically and "stalking" your prey feels WAY better. I've been playing since the game was available to purchase and while at times it was aggravating to not hear people at times, it was way more infuriating to have people camp you the way they were. As of right now I cannot complain too much at all at how they improved it, playing the test client was the most fun I've had in the last 2 weeks It also led to me making #2 on the leader-board in duo's on the test client as of just before I posted this. #FeelsJohnGoodman
  9. 3 points
    Do you guys think we should have an option to turn it off? I just don't like it.
  10. 3 points
    Public test server is now LIVE! You can try out upcoming updates before they hit the live servers tomorrow. Keep in mind that there will be bugs. To download the test server, go to your Steam Library - it will be a separate item in your games list.
  11. 2 points
    ShatterNL's PUBG Map v0.5! Two versions: One map with 100% Vehicle Spawns only and one with all Vehicle Spawn % ! Bikes were added in today's patch, they have a chance to spawn on any of the "Vehicle Spawn %" markers. You can also find this guide on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=898402255 Clarification on the legend: High % Loot (Red): High Risk, High Reward locations - Lots of players will go here if the airplane flies over or near it. Medium % Loot (Yellow): Medium Risk, Medium Reward locations - Good for a squad of 3-4 players, but can vary based on RNG. Low % Loot (Blue): Low Risk, Low Reward locations - Usually safe locations, but only has loot for 1-2 players, varies a lot based on RNG. 100% Vehicle Spawns: Garages across the map that have ALWAYS have a car in them! High % Gun Loot: Places where you'll find a guns >90% of the time. Vehicle Spawn %: Possible locations where vehicles can spawn. Boat Spawn %: Possible locations where boats can spawn. Main map legend idea inspired by /u/Pvtjace 0.5 changes: Added a small clarifications in the Legend Added Extra Name: "Hay Farm" (South of Georgopol) Added a lot more Vehicle Spawn % markers (Swamp Town, Villa) Added a lot more Boat Spawn % markers, thanks for all the suggestions! Adjusted locations of the "100% Vehicle Spawns" markers to be more precize. () Made the "High % Gun Loot" a bit opaque for better map visibility Removed a couple of "High % Gun Loot" markers, High/Medium loot will still have high possibility of guns there, but the markers are only for >90% gun locations now. Changed some "High % Gun Loot" marker sizes for the larger areas. Checked out the Quarry, marked it Low % Loot (Blue). Thanks for all your suggestions/feedback, as always, keep it coming so I can improve the map in the future!
  12. 2 points
    Hey guys! If you follow the PUBATTLEGROUNDS subreddit, you've probably seen me post times in the last week! I've been collecting data on the game along with subreddit feedback to make a map with loot, vehicle and boat locations along with some extra callouts/names for locations on the map! It has been upvoted quite a lot and reached the top on the subreddit. I also wanted to be more active on the official Battlegrounds forum so here's my first Strategy guide on this forum! Two versions: one with 100% Vehicle Spawns only and one with all Vehicle Spawn % ! You can also find this guide on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=898402255 0.4 changes: Changed "Fish Town" to "Pier Town", because apparently fish stink, aren't even there and the town has a pier (thanks for multiple people suggesting it) Added lots of Vehicle Spawn % on the Military Island! Checked the Villa again and have finally corrected the actual 100% spawn. Thanks /u/fknsonikk , /u/kirbyfreako and /u/Thoughtwolf and sorry for placing incorrectly so many versions Added "Novorepnoye" Radio and made it a Medium Loot spawn (there's Lvl 2 loot a lot of the times, but not enough for a 3-4 player squad). Thanks /u/ZoomityZimZam Added "Pochinki Hill" (East of Pochinki) Added "Mylta West" (West of Mylta) Added a few boats to Water Town/Rozhok and a bunch of Vehicle Spawn % at Gun Range. Thanks /u/strongsmash ! Added "Yasnaya Compound" and added a Vehicle Spawn % there! Thanks /u/K_Lou ! Added High % Loot (Red) to the Spawn Island. Make sure you leave the boat in a wide area around the Island as there is an invisible wall that blocks vehicles. So jump out about 50 meters out and swim to the island and profit of Military Loot! If you have suggestions/feedback, let me know and I'll see what I can do for you in version 0.5!
  13. 2 points
    I have a little over 100k. And I'm talking the points you buy crates with.
  14. 2 points
    Keen to try this game. Bought, downloaded tonight and updated but still server is down currently. First time on a game forum but so this should be fun. Would love to meet some people to play with also. - - - - - -
  15. 2 points
    Hey, with the new patch you mad changes how the loot looks, now it got the yellow shiny effect. Since this change i find it way harder to loot fast. The problem for me is that a lot of Weapons are lying on a brown/yellow ground and sometimes its even harder to spot them. Another problem is that all Weapons have this effect when lying on the ground and its hard to see the difference between a Scar-H and a M4 for example since they all have the same effect, you cant just quickly loot them by colors, you have to look at the weapons even more precisely. This problem is even bigger when looting Mags. Before you just ran into a building an saw red mags for 9mm, brown ones for 7.62, green ones for 5.56 and blue ones for .45. You just looted ammo very quickly by colors. Now you run into a room and see 6 shiny yellow mags, you have to get really close or even open your inventory to find out which ammo it is. A good Example are the containers in Georgepool. Normally you could jump on the containers and spot every different ammos and weapons in a second, now you have to get close to check out what exactly it is. You really have to check out one container by another since spotting loot feels way more difficult now. What do you think?
  16. 2 points
    If i get killed, i would like to know who killed me and with what weapon. Just add this information to the final screen.
  17. 2 points
    Taking people from behind... The greatest challenge of them all
  18. 2 points
    Now that every squad memeber can put a mark on it's very confussing to know witch one is yours, We need a default color for each member and keep the one that we placed Yellow.
  19. 2 points
    I kinda like it. Even though it was just a bug. Guns on your back, Pans on your back should have a hit box and either they deflect or soften damage would be a great concept. I for one am getting sick of people wanting easy mode this easy mode that. I see this as a challenge when taking people from behind.
  20. 2 points
    i've also noticed a decline in m4's and AK's but thats maybe how it should be ! with them possibly being more hard to find, it brings other guns to the light. Before you just ignored every gun except m416, m16, Scar and AK but now you may have to take a UMP instead. I see this as a really good change if its true!
  21. 2 points
  22. 2 points
    It got worse for me before i had 35-45fps now 20-25 . Too bad i can´t refund it .
  23. 2 points
  24. 2 points
    Complaining about weather effects? You're the minority.
  25. 2 points
    Rain gives you easy variation in your gameplay, you can be more aggresive in Urban areas and people's sights are also not so clear from a far. Why would you complain about variation?
  26. 2 points
  27. 2 points
    I'm reaching, reaching far and wide. I'd love to see beards come into the game, or types of facial hair, generic or not. Just more things to individualize our player models. As a bearded man, I'd love for my player model to rock one. It's not the most important thing in the world and I'm not demanding it right this second, but for a later date I'd love to see it added. I'm sure you already have a gang of ideas floating around for cosmetic improvements for a later stage already. I'd imagine it would be easier to implement too due to the fact there are select head models. So you wouldn't have the issue of clipping to custom ones.
  28. 2 points
  29. 2 points
    Yeah currently playing on the newest patch and checking if anything has changed. 0.5 will probably go up later today!
  30. 2 points
  31. 2 points
    Hm for me you are just Over Focusd on Killing Him. Maybe you are just to nervous at situations like that, happens a lot with ppl i know. Advise. Use 3rd person shooting or Shift to zoom far in. Be calm at situations like that, run next time to the Tree to your left. Same high on combat is better then lower postioen then enemy. have almost 600 houres in PUBG an more then 57 Wins, thats only my Thoughts Good luck
  32. 2 points
    I think it is not needed and just looks awful, also makes it harder to see what you are looting, all ammo types just end up looking the same . Heard the glowing was a bug, it isn't meant to be glowing that much, but still I would scrap the glowing entirely, it doesn't look good, makes things harder to recognize, it just plain and simple isn't needed in this kind of game, the game isn't dark enough to need it, and you just have to open your inventory to see what ever it is you are standing over if you really are blind as a bat . An option to remove it would be great .
  33. 2 points
    The Leader boards are being wiped once a month starting next month to further tweak the ranking and leader board system. :-)
  34. 2 points
    I just spoke to a member of the team tonight. There was no rollback of the patch. The 1.2gb download was an additional download for the custom games.
  35. 2 points
  36. 2 points
    I don't. So you talked to "all the people" that you can make such claim? As you realized, there were a lot of problems having issues with the game runnning out of GPU memory and stuff. Like real problemy, not the ones you describe here. And they actually reales a patch on the test server that might help with some issues? How dare they! Roll Back patches is a normal process during the BETA of a game. This game still is in Beta. You actually had to agree that you accept and understand what this implies. You even had to do that again when starting the test client for the first time. Something you surely didn't understand. No they actually said that there are some problems in the Engine Code that causes lag issues on servers etc. And yes, every one of the not even released patches yet (you realise this is a test server and not even the actual patch) was broen o_O. How dare they not to fix every issue in the very first major patch during an early phase of their public beta. Yes it is. Even if they sold that many copies, steam usually takes some take to transfer that money. And did you know: Good Game Developers don't grow on trees. There is no magic pot where you throw your money at and which throws out a bunch of great devs. Even then: Money doesnt automatically make a great game. See the last Mass Effect. Yeah, since there have been so many patches during this BETA, peoples hopes have been crushed so many times. All hope is lost. We sure will miss you. 67k ppl playing the game currently, not counting ppl on the TEST server. DED GAME RIP! They cant reroll something they haven't even released yet. You still don't have a grasp on the meaning of a test server. I think we might have a Trump voter here. You can't trust the authorities for sure! I really would like to see that system with the 300-500 CPUs in it. That must be a beast!
  37. 2 points
    Hey guys - I've had this idea for a while now and I thought I would make a quick video explaining what I envision a more balanced circle mechanic would be. This is a short 5:42 video and I would appreciate that you watch it in its entirety before judging. Thank you! *** I miss-spoke at around 2:05 and 2:18 - I meant to say 100 seconds *** Code: https://pastebin.com/fsu5WLRu
  38. 1 point
    So you're accusing of cheating because you're skeptical? Where's your proof? What kind of post is this? What can admins even do? WHY HAS THE WORLD GONE MAD WITH ASSUMPTIONS? Brb, kms
  39. 1 point
  40. 1 point
    In der Zeile unter Deinem Lebensbalken... "Early Access - 2.2.xx - [Server ID]". Reicht eigentlich schon, wenn Du einen Screenshot postest.
  41. 1 point
    Hi mate, Re: a post on the /r/PUBATTLEGROUNDS subreddit try this:
  42. 1 point
    game has been out for 672 hours.
  43. 1 point
    WHAT? Me personally i don't like the rain map but i will stay and play it,its like a different feeling also there is a ton of people love the rain.for example every stream i join they speak abou how much they love the rain map !!
  44. 1 point
    With the new update your teammates can see your marker, but today i foun d a bug. I dont know why this happend, but i placed a marker and a second marker was displayed right on my watching direction. No matter if I watch to the south or the north, this marker was straight on my position. I also moved etc. but this marker was all the game right on me.
  45. 1 point
    Yeh pretty much, I changed the foliage setting from very low trough all the different settings and fields full of wheat looked the same the on all settings. It seems to mostly effect trees and stuff now which is great
  46. 1 point
  47. 1 point
    Nice little comprehensive video, looks like a nice update! Can't wait to play.
  48. 1 point
    Oh that's right! Totally forgot about the gas mask in the game and how it serves no purpose right now. I'm sure something is in the pipeline to make use of the mask. Mustard gas would be an effective way to force someone out of hiding if they didn't have the proper equipment.
  49. 1 point
    At least he/she will have to be peeking out to know you're there to shoot at you, though, haha. Perhaps they'll add in a remove head-bob setting in the game menu.
  50. 1 point
    That would be super amazing man!