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Showing most liked content on 05/25/2017 in all areas

  1. 14 points
    Good news everyone! We will be pushing the monthly update to the Stable Servers at 1PM UTC / 3PM CEST / 6AM PDT / 10PM KST
  2. 12 points
    Due to several major issues with the Test Server build, we need to push back the monthly update to next week to give us time to resolve them fully. We'll have more updates on an expected ETA for the monthly patch early next week. Apologies for this delay and thank you for your patience! We'll be leaving the Test Server online, and continue pushing updates to it until the patch drops next week!
  3. 3 points
    I'm from Russia and I write through an interpreter, but I hope you'll get me. Developers, please do not make the game easier! Do not do it for children! The complexity of your game is the reason for its success / popularity! You decided to add animation when dragging items. What for? Why not leave a few different types of picking up items? Those who have just started playing can click on F. Those who have more experience can press TAB and then click the right mouse button. Those who are even more experienced can pick up items very quickly by dragging. Why are you trying to simplify this moment? What will you do next? Will make the map more smooth? To make it easier to ride a car? To hide was more difficult? Can be added help with the aiming as in the GTA on consoles? Can you make the players highlight on the map? I beg you not to simplify the game! The game became semi-ill, not because of what it will be in the future, but because of what it is now! Do not make it worse! Thank you! PS This is the best game in the last few years!
  4. 3 points
    I would like to see some binoculars/range finder. Hold left click when you shoot and you will stay zoomed until you let go.
  5. 2 points
    Здравствуйте, игроки. Меня зовут Мария (можно Сандра) и я ассистент комьюнити менеджера для Российского сегмента игры PLAYERUNKNOWNS BATTLEGROUNDS. Я очень рада назначению и с огромным удовольствием начну работу с русскоговорящем сегментом сообщества. Я давно работаю в IT и обожаю видеоигры. До PUBG я играла в Battle Royale на Arma 3, думаю многим здесь этот мод знаком) По любым вопросам касательно PUBG можно связаться со мной в социальных сетях. Discord - Sandra_Mad#1842 Twitter - https://twitter.com/sandra__mad VK - https://vk.com/sandra_mad Так же можно писать мне на форуме. UPD: на Twitch.tv ник тоже Sandra_Mad Из первых вещей, которые стоит ожидать после моего назначения – официальное сообщество вк, модерацию русской части форума и дискорда (модераторы, которые уже есть или кто уже на форуме или в дискрорде помогает, напишите мне, познакомимся), и, конeчно же, теперь у вас появится более легкий способ связаться с разработчиками и комьюнити командой.
  6. 2 points
    So with the new update, you bend down each time you pick up an item when drag & drop looting. My suggestion is having an animation for crouch drag & drop looting. If you want to pick up multiple items press crouch 1st then drag & drop to speed up time & it would also look better then bending down each time to pick up items from the floor.
  7. 2 points
    Hello! Before I dive into any details I would like to preface this thread with a comment: I am NOT promoting this solution because I work for a specific company or am hoping to gain anything out of suggesting this. It is simply a suggestion as I believe it may help the development process of improving the performance of PUBG AWS infrastructure. The value of this thread is dependent on your AWS deployment and if you utilize AWS native load balancing (ELB/ALB). If they are not utilized and you have an allocated another load balancing solution, this thread can basically be closed. Side note: If you lack knowledge of AWS functions and lingo, this post may be hard to understand. This is more directed towards the developers and infrastructure teams at PUBG/Bluehole. Now then: I am currently working as a Network Engineer for an unnamed 'fortune 100 company', and we are currently exploring AWS and its value, performance and deployment types. I'd rather not dive into details, but essentially I would like to suggest a certain solution that may provide a huge insight into your AWS infrastructure and expose issues with certain types of requests, latencies, regions, availability zones and load balancing performance. My suggestion is utilizing AVI networks (www.avinetworks.com) as a 'top-shelf' load balancing replacement for aws native load balancing. Of course your company would have to determine if this works, by simple POC'ing their solution and testing it out. My Perspective: The reason I suggest this is because we have some VERY latency sensitive applications that work in our physical colocation datacenters (specifically Cassandra application clusters). Moving them to AWS proved problematic as AWS native ELB's/ALB's lack true insight and appeared to be prone to 'unknown latency spikes'. It took us quite a long time to address this as we attempted to utilize F5 load balancers on EC2 instances, however the static nature of F5 in AWS was not achieving a full fix. We then looked into AVI networks, and the load balancing world in AWS became very simple, auto-scalable and provided insight into flows of traffic that was better than the mighty Splunk, that is for large scale data collection. TLDR: For Bluehole/PUBG it may be a great idea to test out AVI Networks for dedicated load balancing as the nature of 'sharing infrastructure' in the cloud/AWS can lead to some weird issues, and AVI's solution (for my company) sheds light on the entire flow of traffic. I hope that it may also help out the creators of this game and provide top quality performance like it did for us. Thanks for reading!
  8. 2 points
  9. 2 points
  10. 2 points
    Really? I cant believe this happened again; announce a patch release date, do the test server first a day before, run into issues which you can't fix in a day and postpone the announced patch. Didn't learn from the last time? Result: disappointment and salt by your own doing. And this time I'm a lot less likely to say; 'aw, it's okay, take your time', cause this is something you could have seen coming from miles away. Why don't you make the patches available a week before, so you have plenty of time to fix whatever you encounter, and have a proper patch on the actual announced date? Starting next patch it will take one week longer, but then you're on track. Saves people a lot of annoyance and makes you look more professional.
  11. 2 points
    Спасибо большое. Я реально стараюсь сделать для вас хорошие переводы. Работы очень много.
  12. 2 points
    You are the smartest man in the world, I have an xbox one controller plugged in for playing Dark Souls, and sure enough it is laying on the ground with the stick pointed up. Thanks a lot smookie! It seems that the vibration from the joystick would cause it to start giving input. Turns out I'm just retarded, thanks everyone!
  13. 2 points
    Это еще один элемент игры на выживание. Будь готов к предательству. Стреляй первым! )))
  14. 2 points
    Players, Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach![gamersoutreach.org] Thank you all once again for helping the kids in a truly tremendous fashion! GG WP Next, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some ofyou experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer. We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players. While next monthly update will be focused on improving server performance, theoptimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access. Now onto what we have changed, fixed and added in this, our second monthly update! We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.Early Access - Month 2 - Patch NotesClient Performance Improved CPU usage for world level streaming Improved rendering performance of fences Improved rendering performance of grass Improved rendering performance for weapons and attachments seen at distance Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance Improved character animation performance Improved effect performance Improved the performance of team-mate name plate, map and mini-map in teamplay Content Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn Added Motorbike Gameplay Reduced the moving speed of the two final play zones for better engagement during the endgame Made a balance pass on certain weapons: Vector Reduced bullet damage slightly Increased deviation gain per shot Winchester/S686/S12K Reduced pellet damage slightly AKM Increased bullet damage slightly Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death. Action & Gunplay Now players can put stock attachments on following weapons: SKS : Sniper rifle cheek pad Vector : Tactical stock (for M416) Adjusted the color of the aiming point for the basic crossbow scope. Added new scope rendering method (parallax free) allowing for greater aiming precision https://twitter.com/PUBATTLEGROUNDS/status/866623042922790912 Improved ADS view Modified recoil for following weapons: AKM, SCAR, M16, M416 Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade Decreased the time to ADS when using the 2X scope Vehicle Added punctured wheel effect and sound Added burnt markings to vehicles after being destroyed Added the motorbike number plate image When a vehicle explodes, the fences near the vehicle will now also be destroyed World Added new vegetation to the lobby UI Players can press ‘delete’ to remove their marker placed on the world map Adjusted the transparency of mini-map grid and coordinates text to make the map more visible Added a dotted line towards the next play zone on the mini-map Modified the icon design of the First Aid Kit Added Thai language in language options Added new key bindings for hold breath, motorbike air control and switch to previous weapon Sound Improved the sound of Motorbike Added sound for door destruction effect Bugfixes Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100% Fixed an issue that disabled bullet tracing for SKS Fixed a bug that caused the game client to crash when a flashbang goes off Partially fixed bug that caused a character to get stuck in terrain, buildings or objects Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles Partially fixed a bug that caused items to be unlootable Fixed a bug that caused carepackages to shake when falling Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby Fixed a bug that caused a player icon to be doubled up on the minimap. Fixed a bug that caused the same color for two teammate icons Fixed a bug that caused the final play zone to be created over water Fixed a bug that sporadically muted the rain sound Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate Fixed a bug that caused a character experience the damage effect at random Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected Fixed a bug that caused the sound volume of UMP with silencer to be too low Fixed a bug that caused throwable items not to drop when switching to other weapons Fixed a bug that caused the trace effect to not disappear after using throwable weapons Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture. Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle Added a character animation for when dragging an item into the inventory See you in-game,PLAYERUNKNOWN
  15. 1 point
    Sugestões na Tradução do PUBG para Português Pessoal tudo bem? Como sabem o PUBG foi traduzido para várias línguas inclusive o nosso Português. Mas uma questão se levanta: Achas que a tradução para PT no PUBG está bem feita? O que alteravas? O que melhoravas? Deixa as tuas sugestões para que possamos analisar e passar a palavra à equipa responsável. Se possível tira um screenshot da tradução que alteravas no jogo. TheSparrow Assistant Community Manager (BR/PT)
  16. 1 point
    Hey guys, so it has come to my attention that smoke grenades are client-side. I have experienced this in three different occasions that further solidify this claim. Idk if this is intentional, but it is definitely a huge issue. Someone had thrown a smoke to conceal their advance to another piece of cover (Rock to a tree). He threw the smoke grenade half way between, and smoke started to fill the void... on my screen, the smoke was blowing to the right, on my buddy's screen (whom I was spectating) The smoke blew to the left. The result is on my screen I see the enemy in question running wide open with no concealment, and my buddy who was actually in-game, could not see. However, on the enemy's screen, he was in the wide open as well, so he was able to see thru the 'smoke' at my buddy, when my buddy couldnt see though the smoke. I'm sure you can draw conclusions as to how this is not conducive to the multiplayer aspect of the game. To have one player potentially be able to see "through" smoke that the other player is denied is frankly unacceptable in its current state. Of course, I know this game is under development and this could very well be an issue coming down the pipe to be fixed, but I just wanted to highlight it further just in case. Any word if this is going to be fixed? (and hopefully not 'working as intended') -Agen7orange
  17. 1 point
    nothing like getting owned by a shotgun at 100m vs a rifle. can we fix this pls? keep the damage the same if you like just make the distance Extremely nurfed
  18. 1 point
    yes, stats will be reset. at least thats what i read last.
  19. 1 point
    Bandages (Inglês) = Bandagens (PT-BR) First Aind (Inglês) = Primeiro Socorros (PT-BR) Medkit (Inglês) = Kit Médico (PT-BR) Por momento, é do que me lembro! @PUBG_The Sparrow você não tem uma "lista" de todos os itens traduzidos?
  20. 1 point
    A friend of mine has the same problem. He asked in a Discord Group. If he gets a fix to this, I'll let you know! Edit: He fixed it. He deleted all the Data's in this C:\Users\Your_Name\AppData\Local\TslGame\Saved\Config\WindowsNoEditor And restarted his game. Now it works again. Did you change something in your folders? Because he did, for better FPS. I hope this helps you!
  21. 1 point
    Официальные правила Приведенные ниже правила не являются исчерпывающими, и модераторы могут и будут использовать свое мнение при работе с недопустимым поведением. Все решения, принятые модераторами, являются окончательными. Любая попытка обойти эти правила является нарушением само по себе. Если у вас есть жалоба или критика, предоставьте конструктивные предложения о том, как проблему можно решить. Не нападайте на разработчиков, сотрудников или других участников форума. Этот форум предназначен для активных игроков PLAYERUNKNOWN'S BATTLEGROUNDS, которые заинтересованы в поддержке и улучшении игры и ее сообщества. Уклонение от правил Не пытайтесь уклониться от правил или умышленно обходить суть правила. Разжигание ненависти / Излишняя вульгарность Мы не допускаем никакого разжигания и пропаганды ненависти [в любой ее форме], включая [но не ограничиваясь ими] национальность, расу, пол, ориентацию, выбор жизненного пути, политические взгляды или других факторов, которые будут сочтены неуместными командой модераторов. Пошлость, вульгарность, если будет сочтена излишней, экстремальной, также запрещена. Неподходящий / Недопустимый контент Избегайте размещения материалов, которые не подходят для этих форумов, в том числе [но не ограничиваясь ими] дискуссий, видеороликов, изображений или аватаров, содержащих реальную наготу, кровь или излишнюю жестокость, злоупотребление психоактивными веществами, политические или религиозные сообщения. Незаконная деятельность Запрещается одобрение или обсуждение лично совершаемой незаконной деятельности. Реклама и продвижение Пожалуйста, избегайте рекламы любых игр или коммерческих проектов, не принадлежащих PUBG Corp. Не размещайте видео или сайты, продающие, распространяющие или продвигающие любые читы, хаки или другие сторонние программы и решения, предназначенные для предоставления игрокам преимуществ в игре. Публичные высказывания Не обвиняйте публично других пользователей / игроков в нарушениях. Пожалуйста, всегда используйте для этого соответствующие каналы. Преследование и угрозы Преследования и угрозы другим пользователям форума абсолютно запрещены. Личные атаки / Информация о личной жизни Вы не должны совершать прямые атаки на других пользователей, а также раскрывать частную/личную информацию [адрес, телефон, имя] любого пользователя форума. Обсуждение бана Не создавайте темы, в которых обсуждается ваш или чей-то еще бан, включая игровой бан, бан на форуме или на любых других платформах. Вы можете подать апелляцию, через сайт поддержки клиентов. Введение в заблуждение Вы не должны ложно представляться модератором или сотрудником PUBG Corp, явно или неявно. Вы не должны ложно представляться другим игроком или человеком. Спам Не создавайте тем или сообщений, в которых нет содержания. Это включает в себя сообщения в стиле “первый!”, сообщения на наводящие темы или что-то подобное. Если вы считаете, что кто-то нарушает правила форума, используйте функцию «Жалоба» в сообщении, чтобы привлечь потенциального нарушителя к нашему вниманию. Не пытайтесь взять правосудие в свои руки, вступая в диалог с нарушителем.
  22. 1 point
    Методом проб и ошибок понял, что беда в файле Engine, , которая находится в папке "C:\Users\Имя\AppData\Local\TslGame\Saved\Config" Пока что удалил его, играю без него. Видимо, после обновления какая то из строчек конфликтует с игрой: " [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/OceanPlugin/Content Paths=../../../Engine/Plugins/Mutable/Content Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content Paths=../../../Engine/Plugins/RoadEditor/Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Wwise/Content [/script/engine.engine] bSmoothFrameRate=true MinDesiredFrameRate=22.000000 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=122)) MaxPixelShaderAdditiveComplexityCount=128 MaxES2PixelShaderAdditiveComplexityCount=45 MinLightMapDensity=0.0 IdealLightMapDensity=0.02 MaxLightMapDensity=0.05 TimeBetweenPurgingPendingKillObjects=30 bDisablePhysXHardwareSupport=True [/script/engine.renderersettings] foliage.DitheredLOD=0 r.MobileHDR=False r.AllowOcclusionQueries=False r.SeparateTranslucency=False r.CustomDepth=1 r.DefaultFeature.Bloom=False r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AutoExposure=False r.EarlyZPass=0 r.SSAOSmartBlur=0 r.HZBOcclusion=0 r.AmbientOcclusionLevels=0 r.DepthOfFieldQuality=0 r.SSR.Quality=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.DetailMode=0 r.LensFlareQuality=0 r.MaxAnisotropy=0 r.oneframethreadlag=1 r.LightShaftQuality=0 r.RefractionQuality=0 r.ExposureOffset=0.3 r.ReflectionEnvironment=0 r.Atmosphere=0 r.Shadow.MaxResolution=2 r.SimpleDynamicLighting=0 r.UpsampleQuality=0 r.ViewDistanceScale=0.4 r.TrueSkyQuality=0"
  23. 1 point
    Thank god someone else caught onto this. To anyone confused as to what this post is about: They've just introduced the option to bind hold breath in today's patch (as it was originally hard-coded into the shift key which is by default also the sprint key). This is great news for people who use shift instead of C to crouch as they were effectively having to crouch/stand up when holding their breath whilst scoping (adaptable but not ideal). Problem now is that the hold breath can only be bound to one key at a time (except for shift as it used to be). They've given us the freedom to change the hold breath button which is fantastic, however it's not been properly implemented. As people have rightly stated, there's no need to be sprinting and holding breath at the same time... hence this is precisely the reason why we should be able to bind hold breath to a key already occupied (such as sprint). Hopefully this made a little more sense! Furthermore I think they could do with adding a single separate binding for switching shoulder in third-person as Q and E is just silly and awkward in my mind. It's fine for leaning, but the purpose of shoulder-swapping is a different matter and one button to toggle each shoulder should suffice (such as middle mouse).
  24. 1 point
    По фпс могу скзаать что и правда стало лучше, примерно на 10-20 (может и больше, надо видосы пересмотреть) в зависимости от места, играть приятней могу 100% сказать
  25. 1 point
    I have the exact same issue. Just updated as well. Trying to reinstall the game. Will update if the problem is gone.
  26. 1 point
    Ну разработчики, сделайте наказание за френдлифаер!!! Играешь в сквад или дуо и имбицил убивает тебя из-за шмоток!!!!! Надо наказание за такое делать, бан на сервере на сутки или еще что!!! Это уже беспредел идиотов!!!
  27. 1 point
    Si se ha informado hace aproximadamente un par de horas de que la actualización seria lanzada finalmente hoy gracias a que se han resuelto los problemas que habían surgido. Puede que no te dejen entrar de primeras, reinicia Steam una vez descargado el juego y vuelve a entrar deberia dejarte.
  28. 1 point
    @Deamiz конечно, вы имеете право знать. И я уже задала вопрос.
  29. 1 point
    Лут рандомный всегда поэтому никогда не угадаешь где тебя ждёт пустырь, а где сокровища Эльдорадо. Что касается картинки, то поставь Reshade и выбери пресет на свой вкус, либо сделай свой.
  30. 1 point
    Operating System: Windows 10 Home 64-bit Processor: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz Memory: 16384MB RAM Card name: NVIDIA GeForce GTX 1060 ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 51.0 GB Total Space: 242.9 GB File System: NTFS Model: HFS256G39MND-3510A Drive: D: Free Space: 550.7 GB Total Space: 937.0 GB File System: NTFS Model: HGST HTS721010A9E630 Anything I've missed let me know
  31. 1 point
    I assumed this is how it would work as well. Disappointed to hear it is not. I would think it would be an easy fix. Just allow the hold breath key to double bind to any key (other than W,A,S,D maybe). Problem solved.
  32. 1 point
    Ye i much preferred drag & drop looting with no animation, but like above^ said this is a good middle ground
  33. 1 point
    Also agree. I loved tab and drag. But many people will complain that "it's impossible to do" yada yada yada just because they actually F-looted everything. Regardless, I think OP's idea is a good middle-ground to both arguments.
  34. 1 point
    Скрин из этой же темы
  35. 1 point
    Hey mod, don't get me wrong on this one - I understand that it is Early Access, but the game being in EA shouldn't be an excuse for some people to deny every negative feedback/complain. I haven't got many posts on the forum, but you can see that I tried helping some folks on Polish forum and also I tried to provide detailed feedback regarding game's behaviour on my rig. Also, isn't complaining also an another way to show that we CARE about the game? And good to hear about upcoming patch, I can't wait to play.
  36. 1 point
    Hello Zone, this is currently a known issue going around at the moment, the leader board/ranking system is still a work in progress.
  37. 1 point
    Alright. I see that I might aswell talk to a door. Thank you to the people that understood my point of criticism, and my suggestion. I'm out.
  38. 1 point
    Completely understandable. Pushing a patch to test servers and then pushing it to public servers is the best way to go. However, as someone else suggested, would it not be a good idea to push it to test a few days earlier so that the issues can be identified? This way it will prevent "anger" or "disappointment" from the players. Or just set the patch release day 3 or 4 days later. This way you have a bigger chance of hitting the right dates and it will prevent a lot of complaining. Not saying you're not doing a good job though, I know you're all on it and working very hard! Keep it up!
  39. 1 point
  40. 1 point
    I have done both tests and ran them at the same time and no crash... Temps are fine too
  41. 1 point
    Never been intentionally TK'd before, and now it's happened twice in two games. The children have arrived, but where's the forgive / punish button? Please, think of the children...
  42. 1 point
    no, shotguns have way to much range with a choke, even without a choke they go way to far, i got shot from almost 300m away and died in 2 hits, i was at full health, the s8 has to much range.
  43. 1 point
    Пусть серваки пилят, а не ищут тебе пати, чтоб тебя в нём не убивали. Заведи себе друзей и играй с ними.
  44. 1 point
    Actualmente: No hacks / pogramas de terceros. No modificacion de archivos (aunque esto ya esta fixeado). No TEAMING / Friend kill (Entiendase por teaming hacer grupos de mas de lo establecido por defecto (por ejemplo 2 premades), y entiendase por FRIEND KILL (Matar al compañeor para quitarle el looteo))
  45. 1 point
    Hello Fuzzy, This is defiantly quite a animation funny bug that seems to be going around at the moment, i think it will be fixed up in the future patches.
  46. 1 point
    I think somethings should be purely cosmetic. Like the ballistic mask etc. However I do think the gas mask should act as a way for players to survive outside the play area for a short time. Either through trading it's own health directly (as in the gas mask has X health that slowly ticks away while outside play area), or it uses ammo "gas filters" like metro 2033.
  47. 1 point
    Bug Description: At random times my left and right click will not register. I will have to left/right click anywhere between 5-15 times before it registers. If it is the left click that I am having to click multiple times, it will "catch up" and suddenly shoot a bunch of bullets all at once. Sometimes I am stuck aiming down sight and right clicking will NOT get me out of it. Date Seen: I experience this every time I play. Server: NOT ON TEST SERVER. Troubleshooting Attempted:I can press 'X' to change weapons and it will get me out of ADS immediately. I never experience this "non-registering" effect on any keyboard shortcuts. I have tried different USB ports, re-installing the game, verifying game cache, and using a different mouse. A part of me is wondering if it is my ISP. My internet speed and bandwidth are NOT the issue as I have 140mbps down and 25mbps up. However, I've had issues with my ISP before. I JUST played a game on EU servers, and while I never had a missed left click shot, I had a couple instances where my right click got stuck. So it would seem based off that one game alone that it could be region based. (I live in Florida) Other Information: I am using a desktop PC. Launch Options: NONE System Specifications: i7 4770k 3.5GHz 16GB ram ASRock z97 extreme 6 GTX 1070 250GB samsung SSD
  48. 1 point
  49. 1 point
    Whilst there are plans not to add one right now this will most likely change as the game gets closer to release. Fixing the reasons for why players crash in the first place takes priority.
  50. 1 point
    Quite s lot is covered in devblogs
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