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Showing most liked content on 03/02/2018 in all areas

  1. 85 points
    Xbox players, First and foremost THANK YOU for your patience and perseverance over these last few weeks. We recognize and fully understand the challenges while playing through some of the more impactful issues, and appreciate your persistence and continued support throughout. We have been hard at work on this patch, and we wanted to take the time necessary to ensure stability before rolling it out into Xbox Game Preview. This update brings a number of fixes that you’ve been asking for, alongside continued optimization, stability and UI improvements. We have also included initial support for Game DVR, where you can enable automatic recording of gameplay highlights. Find out more information about Game DVR and using Upload Studio at: https://support.xbox.com/en-US/xbox-one/apps/upload-studio-info. This patch will be live at 6PM KST / 1AM PST / 10AM CET today. Please restart your Xbox after the patch goes live to get the update. Gameplay Introduced multiple pre-match starting locations in order to optimize both server and game client performance Weapons are removed from the starting island prior to the match starting Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu. We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain Adjusted the sound effects of both water and red-zone bombing Party matchmaking is now influenced by the player’s MMR Adjusted long-range blood VFX back to the original colors UI/UX Improved visibility of squad member colors (yellow, orange, blue and green) Players can use the right thumbstick to rotate their character model during customization When customizing character appearance, the D-Pad can be held to switch between menus Preview is supported when customizing appearance or creating a new character Items Updated the design of the energy drink Bug Fixes Fixed water sound effects Fixed Red Zone disappearing immediately after it starts Fixed random character teleportation following initial landing Fixed an issue where some doors could not be entered despite appearing open Fixed issue of recovery and boost items being able to be used when underwater Fixed the character animations when transitioning from jump-prone to standing Fixed unexpected character death caused by falling while moving Fixed areas of fencing where specific sides could not be penetrated by bullets Fixed buildings with missing stairs Fixed bug which caused objects to float in the air Fixed areas of terrain which were causing player characters to become stuck Fixed an issue which prevented team members being displayed following acceptance of an invite Fixed the issue of revive being cancelled unintentionally Fixed hand animations when reloading/shooting the Kar98 in a prone position Fixed the issue limiting peak parachuting speed in FPP mode Fixed character animations when moving from prone to entering a vehicle Optimization / Stability Optimized textures, landscapes and buildings throughout the island to improve performance Fixed a crash occurring when HDR was enabled Fixed a frozen character issue when reconnecting following a crash Fixed a crash occurring when the player opened their inventory Fixed a crash occurring when the spectated player was using a scope Localization Applied new Russian, Japanese and Chinese (simplified/traditional) fonts Japanese only: Adjusted the Katakana font Japanese only: Fixed incorrect order of wording during object interactions Portuguese only: Fixed the display of height meter when parachuting Known Issues B button incorrectly displayed to cut parachute cable; this should be X When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved. We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  2. 28 points
    Hi players, We have another patch 9 status update for you, with more information to come in the next few hours. Please see the following post by Nico, Executive Producer at Microsoft: https://www.reddit.com/r/PUBGXboxOne/comments/81bbqm/patch_9_more_info_11pm_pst Thank you all for playing and see you in-game!
  3. 13 points
    HOLY SMOKES. Okay, LOVING this new patch so far. Only played one game, but I noticed.... FPS increased and smoothed out (not perfect, but much better) jumping to Pochinki with a half dozen other people. Got into 4 firefights, and every single one was buttery smooth. (All at ranges of 20m or closer) Textures / look different, I think in a good way? Rendering seems quicker. Driving FPS has increased a lot, still not perfect, but it's getting closer. FPS in general has increased and normalized quite a bit. Didn't have any of the FPS plunges where you feel like you're in a slideshow. The game also loaded much quicker than usual and I was placed into a match much quicker. I'm going to jump at Yasnaya, School, and Georgopol next to test the FPS there. EDIT: And those damn Red Zones are MUCH quieter, at least from a distance. Haven't been placed directly in one yet.
  4. 11 points
    "JUST" had a game on my OG and jeezus was everything awesome!!!!!! No lag to talk about, not a single stutter dureing the first two fire fights I had, and everything was as super smooth as butter.......for the guys who took on the coding to detect and fix any issues, this ones for you! Thank you very much, a satisfied gamer! I am hopeing more chicken dinners will be forth comeing.....Only complaint I can foresee right now is shoes or feet, both sound like fish slapping the floor a little louder now.
  5. 9 points
    Take her to the restaurant in Pochinki :-)
  6. 9 points
    That's cool, that's expected. Our goal is for each patch to be better than the last and for the experience to improve with each patch we put out. Players anticipate new patches for the game they enjoy playing and we hugely appreciate, respect and are humbled by the passion shown by our players. We understand that everyone is excited and wants to get in there and kick some ass on the new patch. We'll do our best to make that a reality as soon as possible. maybe not the kicking ass bit, we can't guarantee that practice, practice, practice
  7. 8 points
  8. 8 points
    Second Jump - Yasnaya - Not sure how many jumped here with me, there was at least 3 or 4 others. My game was short lived because I potatoed so damn hard. But I noticed a couple things. FPS in Yasnaya has GREATLY increased in stability, even in the dreaded Apartments. Combat, again, was almost perfect in close range combat, even in the middle of the city. One awesome thing I noticed was that the 8x Scope no longer defaults to 8x when you switch weapons. If you zoom out to 4x, it will retain the 4x zoom level when swapping between your two primaries. (Unless you swap attachments, then it defaults the scope, which it seems to do for all scopes.) There also seems to be much more audible noises coming from my own footsteps? Also, some weird noises I haven't heard before in houses. Like hissing, from electricity maybe? Or different textures on the floor? I'll have to keep an ear out. Sorry I died so soon, couldn't test more out. The game feels so smooth now I think I'm going to have to re-adjust all my sensitivities again.
  9. 8 points
    The starting island is still there and you can still be placed there during the pre-game lobby, but it is one of multiple potential starting locations now Players are split across several different locations, which can include the starting island, ruins, mylta power, zharki etc etc
  10. 7 points
    Who cares. I want better frames, not crisper textures
  11. 7 points
  12. 7 points
    The patch notes and release timing will be coming in the next few hours.
  13. 6 points
  14. 6 points
    I am sure everyone will wait the full 12 seconds and not abuse it.
  15. 5 points
    I have reported this to the team, thanks for letting us know.
  16. 5 points
    What he said love the new kill feed font. First round running great!
  17. 5 points
    Can't wait!... to get off of work
  18. 5 points
    It will probably record every single kill / win. Maybe even when we knock people? What it should be recording though, is how many back flips I can do on my motorcycle.
  19. 5 points
    You can’t take nine women and make a baby in a month
  20. 4 points
    The Personal footsteps on my character is extremely LOUD. WOW! I play barefoot so this is ridiculous! This is going to extremely annoy players. It makes me not want to run! Very annoying to hear this for 20 minutes straight!! That's my only issue. Please put the personal footsteps back to normal. Other than that, good job boys.
  21. 4 points
    Not sure, I use guns when trying to kill people in PUBG.
  22. 4 points
  23. 4 points
    Not seen this http://xboxdvr.com/gamer/did 1 kill you/video/d5834555-2642-4da5-8bdd-96aceb73a100/ba307322-562d-4387-8dcf-e1e835ce954e
  24. 4 points
    I also wanted to say thanks to the team, they put a LOT into this patch and got it out before the weekend. Kudos.
  25. 4 points
    They need to walk around when they are testing their patches.
  26. 4 points
  27. 4 points
    so youre saying the guys who make the game are using my gameplay clip as and reviewing it in a OFFICAL SUPER DUPER SERIOUS MEETING??? haha nice
  28. 4 points
    Thanks for sharing this with us. I have reported it to the team.
  29. 4 points
    Thanks for letting us know, I have reported it to the team.
  30. 4 points
    Patch 9 Gameplay in 1-Man Squads http://xboxdvr.com/gamer/SasoriSekinetsu/video/45110127
  31. 4 points
    Third Jump - School Immediately noticed a difference in FPS here at the school than before the patch. I was actually able to hunt down and kill 3 people with a pump shotgun. For the first time since playing this game I had full faith in the pump action at close / medium range inside the school, with the ability to actually maneuver around without my frames dropping into the depths of hell. Managed to get into 6 firefights (only killed 4) and every single time I felt comfortable in my engagements. I notice, however, that my enemies are ALSO much more comfortable in engagements. You can tell it's taking people less time to aim and get their shots off. I was dead center of a red zone for the first time, and the sounds have been reduced from "ear bleeding banshee screams" to "semi-loud booms." My ears appreciate it. I'm noticing more and more sounds that seemingly were not in the game before, and it's adding a nice ambiance that wasn't there before. Absolutely loving the new patch, I'm giving it a 10/10 so far. I hope that these improvements will continue into tomorrow during more "peak" times of the day. Well done Bluehole/PUBG Corp, well done. EDIT: One thing I forgot, the vehicles and the damage received by the player is MUCH better now. No longer do I feel like I'm slamming my face into the steering wheel repeatedly while driving over small pebbles and bumps, or even reversing into a tree!
  32. 4 points
    say you got explosive diarrhea lol
  33. 4 points
    Level 5 mag idea here: take notes bluehole
  34. 4 points
    Bikes with sidecars are still death traps....
  35. 4 points
    Game feels 100 times better. My guy runs so smooth now, graphics look way better. Only played 1 game but I’m digging the update
  36. 4 points
    This is from the xb1x. The frame rate seems to have been improved a lot. Mainly 30fps around the board. Dropped from plane and landing is around 15-20 probably still. Someone throw a molitive cocktail it drops frames. The buildings look better. It’s smoother all around.
  37. 4 points
    Wait so "B to cut parachute" has actually been 'X' this entire time? So much time wasted hanging there hammering 'B', lol
  38. 4 points
    That's part of the game. Try dropping closer to the centre of the map. Or secure a vehicle early. You get used to how this works.
  39. 3 points
    The footsteps are a little irritating, but the extra frame rate and other improvements are worth the trade I think. Remember every big fix is going to break something else that’s small in comparison. We’ll have to live with the loud double footsteps for a few weeks but at least the game is smoother. Try to keep the big picture in perspective.
  40. 3 points
    I dont care if people attack me because I am on the og xbox and it plays smooth 😂 not my problem theirs doesnt
  41. 3 points
    Is your rant over, geez the salt coming from this community is unbearable at times, calm down and instead of complaining about it bring it to the devs attention like you would like to be approached, show that your mother actually taught you aome manners.
  42. 3 points
    Thanks for reporting this bug, we are aware and it will be investigated.
  43. 3 points
    When you didn't bother to heal, did you remember to say out loud "I ain't got time to bleed"
  44. 3 points
    Nao fizeram nenhum anuncio sobre os servidores SA... Vamos aguardar o @PUBG_The Sparrow se pronunciar se ele sabe algo ou não. Como é ruim nascer em país de 3 mundo, somos tratados como lixo.
  45. 3 points
    Немного не логично, что если кого либо подстрелить когда он едет в машине он автоматически вываливается из нее ( при взводной, командной игре) Как бы окей с мотоциклом, с пассажирским сидением у баги, хорошо оттуда могут вываливаться. Но если мы с товарищем на Уазе пролетаем мост, ну поймал маслину дружбан, ну пусть остается в машине, прорвемся через мост, остановимся и я его подниму. Но нет же его автоматом катапультируется из нее, где его бедного как свинью расстреливают. С лодкой так вообще сразу на дно. Крч. Идея в том, чтоб например в Даче, Уазе, Джипе и Бусике, при кноконье как пассажиров так и водителя они не вываливаются из него автоматически а остаются в машине, да без сознания, хпшка отнимается все такое, но не автоматическое катапультирование. Еще можно усложнить и например если вылез в окно пострелять, то при кноконье ты и из Уаза сразу выпадешь. Плюс баланс по технике тоже считай какой то будет. Например в мотоцикле выпадешь сразу, в багги пассажир на крыше тоже сразу, в пикапе пассажиры задних сидений. Как то так, норм же ?
  46. 3 points
    I’d like to be able to store surplus items in cars/jeeps, and I don’t think this would be an unreasonable advantage either. You’d still be limited to what you can carry on your person, and if the vehicle is stolen or destroyed you lose whatever was in there. Thoughts?
  47. 3 points
    I’m on the original Xbox one and the frames feel a lot better
  48. 3 points
    I love playing first person perspective but can never find a game on Oceania servers. Does anyone else experience the same issue? So I'm trying to promote people to try FPP!!! Why should you play first person? Well I know you love to use that third person look to sneakily check around corners for people, but don't you HATE it when you just know there's a camper in a building that's watching you approach it and you've got no idea where they are? First Person creates an equal playing field for all people and creates a better, more competitive game for all involved. And we all know how much CQC sucks in this game. I think a big factor of this is poor design in the third person perspective. CQC feels much better in first person with less potato aim and poorly optimised third person shooting. No more campers watching you turn to come up stairs only to one-shot you with their pump action in the face. No more campers in buildings watching you approach without any idea where they are. And better close quarters combat. WHAT ELSE COULD YOU WANT!? And Bluehole, I would love if you could promote FPP by adding it to Duos and Squads. It seems that there are more people playing duos and squads than solos, so adding it might encourage people to play more FPP. GET AWM IT PEOPLE! (you see what I did there?)
  49. 3 points
    How about you wait until you actually play the patch before you act like it's all sunshine and rainbows.
  50. 3 points
    It almost seems... as if... it's... random?!