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  1. 72 points
    Hello everyone, Mark your calendars for September 4, 2018: The Xbox 1.0 Launch is officially on the horizon! After 9 months of active development alongside our passionate community, PUBG on Xbox is leaving the Game Preview phase and going into Full Product Release. What does this mean for our players? Well, for one, we’re adding in a TON of new content that so many of our players have been asking for: New Map: Sanhok Inspired by the islands across Southeast Asia, Sanhok is a 4×4 compact battleground. Along with the new map, we will introduce all-new weapons and vehicles for our players to enjoy. New Mode: War Mode War Mode is a deathmatch-style gaming experience where players hunt each other in a static zone, respawning in planes that intermittently fly by if you’re killed. Teams get points for knockdowns, kills, and for reviving teammates, and the team that reaches the points goal, or has the highest points when the match timer ends, wins the battle. War Mode will only be available on select weekends and as standalone events. The first War Mode matches will start in mid September, so stay tuned for more news! Achievements are officially being added to the game with the 1.0 launch. The introduction of in-game currency to purchase cosmetics. Event Pass: Sanhok, which will allow players to earn tons of permanent rewards through missions and leveling up. We will share more details about these products and some of the other cool content you’ll be able to unlock closer to 1.0 launch. The above is just a quick overview of the new content you can expect in 1.0. We’ll have more videos and articles in the coming days to take you in-depth and prepare you for what’s to come. And last but not least… is it truly a launch celebration without free skins?! As a thank you those who have supported us the last 9 months, we have an upcoming event planned to give away some exciting, exclusive skins. The event is specifically for our Game Preview players, and we’ll share more news soon on how to redeem your rewards. Starting September 4, all current players from Game Preview and new players who purchase the game digitally will receive the Xbox #1.0 Set. Xbox #1.0 Set And to celebrate the full product release of PUBG’s retail disc version, players who purchase the disc version will receive the Xbox #1.0/99 Set, an exclusive collection of clothing and accessories inspired by Xbox brand colors. Xbox #1.0/99 Set We’re also excited to announce the Xbox Wireless Controller – PLAYERUNKNOWN’S BATTLEGROUNDS Limited Edition, which is available for pre-order beginning today and starts shipping to retailers worldwide on Oct. 30 for $69.99 USD. The controller will ship with exclusive DLC themed on the controller design – we will share more details about this in the weeks to come. From the bottom of our hearts, we’d like to thank everyone who has supported and stuck by us for the last 9 months. We are so proud to be building our game with our players and could not have come this far without you. Here’s to more chicken dinners in 1.0! Thanks, PUBG Xbox Team
  2. 65 points
    Hey everyone, The day we’ve all been looking forward to has finally arrived. PUBG on Xbox is officially graduating to 1.0! The official PUBG 1.0 launch brings more quality of life and optimization improvements, in addition to tons of new content for everyone to enjoy. Our third map-Sanhok, achievements, Event Pass, and much more are being implemented to the game as you wait for live servers to come back up. Check out the patch notes below to get a deeper dive into what’s coming with 1.0 before you jump in and explore all of the new content! NEW MAP: SANHOK Added a new map: Sanhok (pronounced “sah-nok”) Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players. Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below. Performance Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements. Gameplay Weather in Sanhok changes dynamically. Players can throw apples while waiting to board the plane in the in-game lobby. Redzone The redzone is smaller and shorter-lasting on Sanhok. The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone. Bluezone Bluezone on Sanhok has shorter waiting times and longer travel times. The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size). Spawn Balance The item spawn rules have been customized on Sanhok to get you equipped for battle faster. ARs, SMGs, and DMRs are spawned more often. 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages. In-game lobby Everyone will receive 20 apples in the in-game lobby which can be thrown around freely. Practice your throwing skills while you wait for the game to be started! New Weapons QBZ The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds. QBU  The QBU is a new, Sanhok-exclusive DMR with a standard magazine of 10 rounds of 5.56mm ammo, which can be increased to 20 with an extended magazine. There is bipod attached to QBU—it will greatly reduce recoil when you shoot while prone. New Vehicle: Rony The Rony is a new pickup truck that can only be found on Sanhok (from the automaker that brought you the Mirado)! This truck holds up to 4 passengers and excels at moving across Sanhok's hilly landscapes. The Rony is one of the larger vehicles on Sanhok, so it can be used for cover as well as transportation! Weapon Skin System Players can select skins for each weapon Weapon skin system UI You can check details about the equipped skin using VIEW MORE button How to equip weapon skins You can use WEAPONS section in CUSTOMIZATION menu to equip the skin of your choice The ways to acquire weapon skins You can acquire weapon skins through “Raider crate” in STORE > CRATES. Parachute Skin CUSTOMIZATION > GEAR tab has been added. Go here to equip parachute skins. Tooltips for weapon attachments have been edited to make them more intuitive. The Bengal Tiger skin is can now be bought in the STORE Crate System We’ve introduced the new Crate System to PUBG Xbox, for more details, please see: https://forums.playbattlegrounds.com/topic/287714-xbox-10-walkthrough-g-coin-crate-system/ The drop rate for the new crates are as follows: Drop rate of each items for the new crate “Biker” Dress Shoes (Brown) 8.1% Long Sleeved T-shirt (Red) 8.1% Sleeveless Turtleneck (Gray Striped): 7.5% Patrol Cap (Brown): 7.5% Sneakers (Black): 6.5% Floral Shirt (White): 6.5% Sleeveless Turtleneck (red): 5.62% Beanie (Gray): 5.62% Dirty Long Sleeved T-shirt: 5.4% Polka Dot T-shirt: 5.4% Striped T-shirt (Pink): 5.4% Raglan T-shirt (Blue/White): 5.4% Skinny Jeans (Pink): 3.14% Skinny Jeans (Khaki): 2.7% Dress Shoes (Black) 2.7% Biker Pants (Black): 2.5% Patrol Cap (Gray): 2.5% Princess Power Tank-top: 1.5% Padded Jacket (Purple): 1.5% Biker Pants (Gray): 0.3% Floral Shirts (Black): 0.3% Aviator Goggles: 0.168% Sleeveless Biker Jacket (Black): 0.0128% Sleeveless Biker Jacket (Brwon): 0.0128% Cloth Mast (Checkered): 0.0064% Drop rate of each items for the new crate “Raider” Rugged (Beige) - Crossbow: 10.8% Rugged (Beige) - M16A4: 10.8% Rugged (Beige) - S686: 10.8% Rugged (Beige) - SKS: 10.8% Jungle Digital - P18C: 8.75% Silver Plate - DP-28: 8.75% Rugged (Beige) - Kar98k: 8.12% Rugged (Beige) - S12K: 8.12% Jungle Digital - SKS: 7% Silver Plate - Vector: 7% Silver Plate - R1895: 3.76% Silver Plate – S1897: 2.5% Turquoise Delight - P1911: 2% Jungle Digital - AWM: 0.3% Silver Plate - SCAR-L: 0.3% Turquoise Delight - Tommy Gun: 0.1680% Turquoise Delight - Kar98k: 0.0128% Turquoise Delight - M16A4: 0.0128% Gold Plate - S686: 0.0064%   Drop rate of each items for the new crate “Wanderer” Working Boots: 8.1% T-shirt (Striped): 8.1% Gas Mask (Full): 7.5% Hi-top Trainers (Blue): 7.5% Floral Shirt: 6.5% Urban Padded Jacket: 6.5% Cargo Pants (Blue): 5.62% Cargo Pants (Beige): 5.62% Cargo Pants (Khaki): 5.62% T-shirt (Red): 5.4% Long Sleeved T-shirt (Striped): 5.4% Long Sleeved T-shirt (Light Blue): 5.4% Long Sleeved T-shirt (Black): 5.4% Bloody Combat Pants: 3.14% Tank-top (Charcoal): 2.7% Dirty Tank Top (White): 2.7% Punk Boots: 2.5% Punk Glasses: 2.5% Slacks (Blue): 1.5% School Shoes: 1.5% Ballistic Mask: 0.3% School Shirt (Open): 0.3% Mandarin Jacket (Blue): 0.168% Hotpants (Blue): 0.0128% Protective Glasses: 0.0128% Pleated Mini-Skirt (Blue): 0.0064% Drop rate of each items for the crate “Survivor” Combat Pants (Black): 8.1% Camo Combat Pants: 8.1% Matched Shirt (Gray): 7.5% Padded Jacket (Khaki): 7.5% Checked Shirt (White): 6.5% Checked Shirt (Red): 6.5% Beanie (Black): 5.62% Vintage Baseball Cap (Red/Black): 5.62% Fingerless Gloves (Camo): 5.62% Combat Pants (Blue): 5.4% Combat Pants (White): 5.4% Vintage Baseball Cap (White): 5.4% Vintage Baseball Cap (Red/White): 5.4% Fingerless Gloves (Tan): 3.14% Hi-top Trainers (Brown) 2.7% Boots (Gray): 2.7% Padded Jacket (Beige): 2.5% Shirt (White): 2.5% Camo Padded Jacket: 1.5% Slacks (Purple): 1.5% Coat (Camel): 0.3% Coat (Gray): 0.3% Female Tuxedo Jacket (Purple): 0.168% Coat (Red): 0.0128% Coat (Black): 0.0128% Mini-skirt (Purple): 0.0064% Drop rate of each items for the crate “Western Military” Tank Top (Gray): 10.8% Raglan T-shirt (Red/White): 10.8% Polo Shirt (Pink): 10.8% Vintage Polo Shirt: 10.8% Utility Belt (Brown): 8.75% Camo Tank Top (Red): 8.75% Military Shirt (Gray): 8.12% Military Trousers (Black): 8.12% Battle Belt: 7% Vintage Gas Mask: 7% Military Trousers (Black): 3.76% Military Boots (Black): 2.5% Leather Bootcut Pants: 2% Military Cap (Black): 0.3% Cowboy Hat (Brown): 0.3% Military Jacket (Black): 0.168% Faux Leather Jacket: 0.0128% Cowboy Hat (White): 0.0128% Military Skirt (Black): 0.0064% UI / UX With three maps now in the game, you’ll choose between two “playlists” instead of two maps. The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two. The Mini Royale playlist contains only Sanhok for now. Select both playlists to be randomly dropped into one of the three maps currently in the game. Performance Optimized loading high resolution textures on Xbox One OG. Optimized level streaming on Xbox One X Bugfixes Fixed an issue where some items weren’t able to be picked up. Fixed an issue where having more than one controller connected would: Lower the sensitivity after ADS Disallow driving vehicles Fixed an issue where frame would drop because of effects from destroyed vehicles/boats. Fixed an issue where the screen would be darkened in HDR on some monitors. Fixed an issue where the character would seem like it’s moving faster after certain steps near stair handrails. Fixed an issue where player was unable to navigate shotgun through attachments on S1897, S686. War Mode / Custom Match For a smooth and healthy matchmaking times for our new contents/features, we’ve decided push each of them live with a time gap (Sanhok → War Mode → Custom Match). This is to let everyone enjoy and delve into each contents with time. Also, it’s to let each contents have enough attention from our players, so players won’t be divided having a long matchmaking time for each content. Sanhok is available beginning today, and we expect to begin offering War Mode as a weekend event in late September, with full Custom Match functionality to release in mid-Octoboer. Today marks a new chapter in the PUBG journey. 1.0 is just the beginning - we’re looking forward to continued active development alongside our players to make the PUBG experience the best that it can possibly be for our Xbox community. Thank you to everyone who has supported us along the way, and we welcome all of our new players who will join us today with open arms! Thanks, PUBG Xbox Team
  3. 53 points
    Hello everyone, As we mentioned in our Xbox 1.0 Announcement, we will be introducing a new in-game currency system to purchase cosmetics on 1.0 launch day, September 4. This currency is called G-Coin, and we’ll go over how it works below. G-Coin is the hard currency that will coexist with BP, which is the soft currency that’s currently in the game. G-Coin is purchased with real money, while BP can be earned by playing the game. With 1.0 launch G-Coin can be purchased in the Microsoft Store and in the in-game store. With G-Coin, you will be able to directly buy cosmetics such as skin sets and parachute skins, as well as other items such as: Event Pass: Sanhok Skin sets made up of items that can be obtained from crates Skin sets that can be unlocked from Event Pass: Sanhok Skin sets exclusive to G-Coin On the other hand, crates cannot be purchased with G-Coin and will only be sold for BP. After looking at feedback on crates from the Game Preview phase, we’ve made a few changes: You will now be able to choose which crate you want to buy. We’ve made a few adjustments to the probability of getting certain items in the crates. You will be able to see a preview of what is inside each crate. Crate prices will not increase with each purchase and each type of crate will have a fixed price. There will be no locked crates - You can’t buy keys to open crates, because they have no locks on them. We’ll also be adding a few new crates to the overall system, As of September 4, there will be a total of five Crates available to purchase with BP: Wanderer Survivor Biker Western Military Raider And last but not least… Weapon skins are officially coming! Weapon skins will be available through the Raider Crate. We will have other ways to purchase weapon skins in the future as well. Preview Raider Crate Preview BP Prices G-Coin was developed specifically with Xbox One in mind. We developed this currency system as a way to adapt to the needs of the Xbox ecosystem and the absence of a Marketplace. As PUBG’s economy is still relatively new on the Xbox platform, we had more flexibility to make changes and implement community feedback. We hope you enjoy testing out the new G-Coin and Crate System! Please be sure to leave us your feedback on our channels so that we can continuously improve upon the system in the future! Best, PUBG Xbox Team
  4. 49 points
    UPDATE #3: All players who have participated in Game Preview will receive the Pioneer Shirt on Monday. We apologize for the delay! The original post has been updated below. UPDATE #2: We have fixed this issue! Please restart your game and you will see the gifts under Store > My Items. UPDATE: The team is currently looking into issues where some players are unable to see/redeem the gifts. We will update you as soon as we can. We apologize for the inconvenience. ---------------------- Hello everyone, As you may know by now, the official 1.0 launch for PUBG on Xbox is coming September 4! If you missed the news, catch up on all of the details here. While we’re excited and getting prepared for the upcoming launch of 1.0, we wanted to take the time to properly thank our players who have stuck with us through the Game Preview phase. We’ve shared 9 months of development, which was full of ups, downs, lots of bugs (and bug fixes!), hardships, and memories that we’ll never forget. For that, we can’t thank you enough. Simply put, we wouldn’t be where we are today without your help and support. So to thank our community, we will be running a login event from the time of this posting up until 1.0 release day on September 4. All you'll have to do is log into the game to receive the PLAYERUNKNOWN Set. All players who have participated in Game Preview will receive the Pioneer Shirt on Monday. PLAYERUNKNOWN Set Pioneer Shirt EVENT SCHEDULE STARTS: August 31 - Now Live! ENDS: September 3 4:59PM PDT / September 4 1:59AM CEST / September 3 11:59PM UTC RULES Login to the game to redeem the PLAYERUNKNOWN Set in My Items under Store. All players who have participated in Game Preview will receive the Pioneer Shirt on Monday. Once again, a heartfelt thanks to everyone who has supported us the last 9 months, whether it was through leaving us feedback on the forums, a bug report through a tweet, or sending words of encouragement through a kind message on Reddit. Without you, we couldn’t have made it to this milestone. We look forward to seeing you all on the other side at the 1.0 launch! Thanks, PUBG Xbox Team
  5. 43 points
    Hello everyone, We’re back with this week’s community post! This week, we pushed the PTS build to live servers, thus making this our 18th update in Game Preview. We also announced the upcoming 1.0 release at Gamescom 2018. That’s right - 1.0 is coming, so mark your calendars for September 4! 1.0 will bring PUBG on Xbox out of the Game Preview phase and into Full Product Release. This also means tons of new content, including a new map, mode, achievements, and more! Full details: Let’s dive into this week’s recap below! Game Preview Update #18 Our 18th and final content update before 1.0 launch was released on August 21. For the full patch notes, please see: Please note that in preparation of 1.0, there will not be any new content updates on the live servers until September 4. Currently, there are two major issues in Update #18 that are disrupting the player experience. We are investigating and aiming to fix these issues ASAP. Rendering/Loading: World loading for Xbox One X users has become very slow, causing issues where players are landing before buildings are rendered. Multiple Devices: There are a couple issues when more than one controller (or USB device) is connected/used. Sensitivity is lowered after exiting ADS Vehicles cannot be driven unless map is opened To go a little more in-depth into the issues above, world loading for Xbox One X requires 2.5x more resources than the OG and S systems. Even though the Xbox One X has more processing power, there are a lot of resources to load in a higher quality compared to the OG and S, which makes the buildings render more slowly. On top of this, parachuting costs extra resources to load as well, so the rendering issue is magnified after landing on the ground. We are working to reduce the maximum graphical load of the X to make it similar to the OG and S, which will result in improved rendering times. We are further investigating the multiplier to reduce instances of “playdoh” buildings and to find a good middle ground between graphics resolution and loading times. Regarding controllers, we’ve found several bugs when there are multiple controllers connected or being used. The two main issues are sensitivity being lowered after exiting ADS and being unable to drive vehicles. These bugs will be fixed in the next patch. For now, please use the following as a workaround. Turn off the Xbox Disconnect all controllers except the one you want to use Turn on the Xbox The Xbox needs to be turned off for this workaround to be effective. If you turn off or disconnect the controllers while the console is still on, the bug will persist. In our next patch, we also plan to address black loading screen issues. This is when players get stuck in the loading screen and cannot join the match at all, or until the plane has already flown halfway across the map. We will be reducing the amount of resources needed to load into a match so that our players can get more prep and strategy time. We always want our players to have enough time to decide where they want to drop. 1.0 Launch In case you missed the big news… 1.0 is officially coming! After 9 months of active development alongside our passionate community, PUBG on Xbox is leaving the Game Preview phase and going into Full Product Release on September 4. See full details here: We’ve put together a short FAQ that wasn’t answered in the original announcement: Will Game Hub stats transfer from Game Preview? Yes. Will stats from Game Preview achievements transfer over to 1.0 achievements? We apologize for the confusion surrounding achievements in our original announcement. No, stats from Game Preview achievements will not transfer to 1.0. Will weapon skins be released? Yes! More info on cosmetics coming soon. We will be testing out the new currency and crate system on the PTS before 1.0, so please stay tuned for more details on that. We are excited to bring this new system to the game and want to make sure that it has a smooth launch with 1.0. Will we be able to test out all of the 1.0 content on the PTS before release? We are focusing on testing the stability and integrity of the new currency and crate system. This system is brand new and developed from the ground up, so it is important to us to make sure that it runs smoothly before releasing it to live. The rest of the new content highlighted in our announcement will be available at launch for everyone to enjoy! Will there be map selection? This will be the same as PC. You’ll have the choice to queue for either Battle Royale (Miramar, Erangel) or Mini Royale (Sanhok). There are more features and changes for 1.0 that were made due to community feedback, and we hope that our players will be pleased with these changes! We will be revealing more details in the coming days leading up to the 1.0 launch, so please stay tuned. Again, we want to thank everyone for your support in Game Preview. It has been a long journey, but 1.0 is officially on the map and we couldn’t be more excited and grateful to have made it this far with our players. We can’t wait to show you more of what to expect in 1.0. Thanks PUBG Xbox Team
  6. 41 points
    First off - if you have an Xbox OG, or Xbox S, or Xbox X running at 1080p, I know you aren't having any issues so feel free to keep scrolling or drop your obligatory "stop whining it plays great for me" here anyway if it makes you feel better. The framerates on Sanhok, even when ADSing a random hillside with nothing on it drop under 20 fps. In CQB especially end game next to a blue zone, people can run circles around an xbox X user on 10 sensitivity ADSing a full auto ump from 5 feet away. This is game-breakingly bad. I know 1.0 was a blatant cash grab to get in before people switch to better games that are coming out this fall, but come on guys. Handicapping a large percentage of your player base with terrible coding at the same time releasing a map that exacerbates and highlights the problem is horrifically bad game developing. The worst part is, this game ran like a dream a few months ago on the Xbox X until you guys dumbed it down for the OG and the S. The Xbox X framerate issues were acknowledged and were "being addressed" according to official PUBG response on reddit weeks ago. Since that post, there has been no acknowledgement of any issues. You guys really need to issue a public statement on this topic. @PUBG_Hawkinz @Andymh5 @PUBG Xbox Team
  7. 40 points
    Hello everyone, Welcome back to this week’s community post, and cheers to wrapping up our first week of 1.0! We hope that everyone has been enjoying all of the new 1.0 content that was added this week. While we have loved seeing our players hot dropping into Sanhok and coming out with chicken dinners, there are a few major issues in 1.0 that we need to address. Those topics include achievements, Xbox One X performance, and more. Let’s dive right in! Achievements There is currently an ongoing issue with achievements not being unlocked upon completing the requirements. Shortly after the 1.0 launch, there was an error that caused many achievement unlocks to be delayed. In addition, we were able to retroactively unlock some achievements for our players that had completed them in Game Preview. This created an enormous queue in the backlog of achievements to be unlocked, causing more delays. We are also investigating issues with other achievements not popping at all upon completion. We appreciate everyone’s patience in this matter and apologize for the inconvenience caused. We will provide an update on this issue when we have more details to share. Xbox One X Performance Many of our players who play on the Xbox One X are seeing a multitude of performance issues while they are playing the game. One of the biggest issues that we are currently investigating are framerate drops while playing. Specifically, many players are experiencing major framerate drops during gunfights or during ADS. The reason for this issue is that Xbox One X uses higher resolution textures and requires more graphics options to output better overall visual quality. This could be causing lowered framerates, especially during resource heavy situations like gun fights. We’re currently looking into different ways to fix these issues to stabilize framerates in these situations. We apologize for any frustration caused and hope to have more details to share soon. Survivor and Wanderer Crates We have investigated reports of Survivor and Wanderer Crates disappearing from the inventory. The Item IDs of these crates were changed with the 1.0 launch, which caused this issue to occur for players who purchased these crates pre-1.0. We will be deploying a fix for this sometime next week. Please note that players who are experiencing this issue will see two “types” of Survivor and Wanderer Crates in the game, one of which are the pre-1.0 crates and the other post-1.0 crates. They are the same crates but with different Item IDs. Lost Connection to Host We’ve seen many reports from our players saying that they are receiving an error message “Lost Connection to Host” when trying to get into a match. This error is happening due to sessions not updating during matchmaking after multiple sessions were initiated then canceled. For example, if a player solo queued, canceled, duo queued, then joined the game after the match was created, the error would occur. We are currently testing out a fix to roll out and hope to have an update for this soon. Event Pass: Sanhok We hope that everyone has been enjoying the Event Pass that launched with 1.0 to celebrate the new map, Sanhok! If you haven’t visited our neat microsite yet, be sure to check it out here. While many players have been leveling up, completing missions, and making their way through the Event Pass, there have been some confusion and questions that we wanted to help clear up. Below is a little FAQ that we put together after seeing your feedback and questions: Q: Why is there a max daily XP limit? A: The daily XP limit only applies to survival time during games. It is calculated as 1xp per 2.5 minutes. This is doubled for Premium Pass users. Everyone can participate in completing missions for the Event Pass, except the Sanhok missions which are unlocked for Premium Pass users. These missions will be the main drive in gaining EXP and leveling up. The survival EXP that is given is just an added bonus on top of the EXP gained from completing missions. Q: Do you need to buy the Event Pass in order to play the new map, Sanhok? A: No, you will never need to purchase anything in order to play a new map. Sanhok and all new maps in the future will be free to play as long as you have the game. Q: How often will we have Event Passes? Every month? A: Event Pass: Sanhok was created to celebrate the release of our third map, Sanhok. We don’t have many details to share at the moment about our future plans with Event Passes. Q: Are there temporary rewards in the Event Pass? A: There are no temporary rewards in the Event Pass except XP boost. We want to thank everyone that played in 1.0 this week. It’s been a whirlwind of excitement, but we know that there are many things that we need to tackle and fix for our players. So please keep your feedback, bug reports, and suggestions coming! Like we’ve said in the past - 1.0 is just the beginning and we’re looking forward to continued development alongside our passionate community. Thanks, PUBG Xbox Team
  8. 31 points
    UPDATE 2: All Headhunter reward issues have now been resolved and Punk Glasses have been sent out to every player who participated in the event, as compensation for any frustration caused. Please note that it may take a few hours for the compensation reward to arrive in your inventory. Thanks for your patience! ____________________________ Hello everyone, Back in July, we had an issue with delivering the correct rewards for the Headhunter community event. The correct reward was the Headhunter Crate, but due to a technical issue some players received a locked crate or a Raider Crate (weapon skin crate). We will be retrieving the incorrect locked crates and Raider Crates from Xbox accounts and replacing those with the correct Headhunter Crate. Additionally, every eligible player from the event will receive a compensation prize separately from the crate, which are Punk Glasses. Schedule: August 31 01:00AM PDT / August 31 10:00AM CEST Thank you for your patience. Thanks, PUBG Xbox Team
  9. 30 points
    Hey everyone, Welcome to this week’s community post! It’s hard to believe that this is our last community post while we’re in Game Preview. By this time next week, we’ll be well into the 1.0 launch, and we couldn’t be more excited. There is quite a bit to cover in today’s post, including the recent PTS update for G-Coin and the new Crate system, the fix that went out for the Headhunter Crate rewards, the login event, and a couple of other miscellaneous items. Let’s jump right in! PTS Our latest PTS update went live on August 29 to specifically test out the new G-Coin currency and crate system. Be sure to take a read through our post here and get acquainted with how this new system will work before jumping into the PTS! Everyone on the PTS has been given 13,000 G-Coin and 100,000BP for testing purposes and the PTS will be available until launch day. You can redeem the 13,000 G-Coin in the Store under My Items. Headhunter Event Rewards Today, we retrieved the incorrect rewards that were sent out for the Headhunter Community Event from back in July. All eligible players from the event will also see Punk Glasses in their Inventory as compensation for the inconvenience. For more details, please see our announcement here. PLAYERUNKNOWN Set & Pioneer Shirt Event The login event for our Game Preview players is now live, which means all players who log in now will receive the PLAYERUNKNOWN Set for free! As a token of our gratitude to everyone who supported us the last 9 months of Game Preview, we are running this event until September 3 4:59PM PDT / September 4 1:59AM CEST / September 3 11:59PM UTC. Please log into the game before then to claim your PLAYERUNKNOWN Set! Please note that we have found an issue with the PLAYERUNKNOWN Set delivery to players who logged in from 12:00pm-1:06pm PDT / 9:00pm-10:06pm CEST. On Monday, September 3, we will be pulling the data of who logged in during this time and will grant the PLAYERUNKNOWN Set manually to these users. We apologize for the delay and for any frustration caused. All players who have participated in Game Preview will also receive the Pioneer Shirt on Monday. We are incredibly grateful to our players who have stuck with us through thick and thin, and we hope you enjoy these gifts from the team. Golden Tracksuit & Instructor Set Please note that the Golden Tracksuit and Instructor Set will no longer be sold after launch. If you’ve been wanting to purchase these cosmetics, be sure to do so before they leave the store on September 3 5pm PDT / September 4 2am CEST / September 4 00:00 UTC. Making of Sanhok We know just how excited our players are for the arrival of Sanhok, the new map coming to the game with the 1.0 launch. Watch the Making of Sanhok below to get a behind-the-scenes look at the development of the new map from concept to release. We’ll have more Sanhok videos coming soon so that you can hot drop your way to victory. Stay tuned! With the official release just around the corner, we wanted to say a huge thank you to everyone who has helped us get this far. The 1.0 launch is just the beginning, and we’ll continue to work hard to create the best possible PUBG experience for our Xbox community. We’ll see you at the 1.0 launch on September 4! Thanks, PUBG Xbox Team
  10. 29 points
    Hello everyone, In order to prepare for the 1.0 launch of PUBG on Xbox, live servers will be undergoing a 16-hour maintenance. During this time, the live servers will be down and inaccessible. The PTS will be available to play on during the maintenance period. After the maintenance is over, 1.0 content will be available on live servers. Maintenance Schedule UTC: September 3 08:00 - September 4 00:00 PDT: September 3 1:00AM - 5:00PM CEST: September 3 10:00AM - September 4 2:00AM KST: September 3 5:00PM - September 4 9:00AM For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store. PTS will be available to all players, available maps (Miramar, Erangel) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. PUBG Test Servers will be open until 1.0 launch. Thank you for your patience and understanding. Thanks, PUBG Xbox Team
  11. 27 points
    Hello everyone, With the launch of 1.0, we wanted to go over the new Event Pass that will be available beginning today. Event Pass: Sanhok was created specifically to celebrate the launch of the new map, Sanhok! Once the update hits on September 4, it's time to play games and get loot. With the Event Pass, you’ll be able to receive awesome rewards for leveling up and completing missions. The base Standard Event Pass is free for everyone to enjoy. There are many rewards available as you level up by completing missions listed in the pass. However, if you purchase the Premium Pass at $9.99 (from the Microsoft Store) or 1,000 G-Coin (from the in-game store), you’ll be able to unlock even more rewards and missions. Purchase the Premium Pass to unlock a reward at each level up, up to Level 30! Premium Pass rewards are highlighted in green. If you decide to upgrade to the Premium Pass any time while you are completing the Standard Event Pass, you will retroactively receive all Premium Rewards of the levels that you’ve already hit. In addition to level up rewards, get ready to complete missions for bonus XP. You’ll need XP to level up as you move your way through the Event Pass, so be sure to complete missions for an extra boost. There are Daily Missions, Normal Missions, Sanhok Missions (unlocked for Premium Pass users only - missions that are required to complete on the Sanhok map), as well as new missions every week of September until the Event Pass ends on midnight, October 4 UTC. Daily Missions Normal Missions Sanhok Missions - Unlocked for Premium Pass users Sneak Peek of Week 1 Missions In addition to the Standard and Premium Event Passes customers will have the option of purchasing various product bundles: The PUBG Starter Pack: Available in the in-game store and the Microsoft Store, the Starter Pack includes 1,600 G-Coin to use in the in-game store and the Aviator Skin Pack The PUBG Starter Pack: Available in the in-game store and the Microsoft Store, the Starter Pack includes 1,600 G-Coin to use in the in-game store and the Aviator Skin Pack The PUBG Sanhok Edition: Available exclusively in the Microsoft Store, the Sanhok Edition includes the Full Release Edition (1.0) of PUBG for Xbox, the Premium Event Pass: Sanhok, 2,300 G-Coin and the Fire in the Hole Skin Set. Event Pass: Sanhok FAQ Q: Why is there a max daily XP limit? A: The daily XP limit only applies to survival time during games. It is calculated as 1xp per 2.5 minutes. This is doubled for Premium Pass users. Everyone can participate in completing missions for the Event Pass, except the Sanhok missions which are unlocked for Premium Pass users. These missions will be the main drive in gaining EXP and leveling up. The survival EXP that is given is just an added bonus on top of the EXP gained from completing missions. Q: Do you need to buy the Event Pass in order to play the new map, Sanhok? A: No, you will never need to purchase anything in order to play a new map. Sanhok and all new maps in the future will be free to play as long as you have the game. Q: How often will we have Event Passes? Every month? A: Event Pass: Sanhok was created to celebrate the release of our third map, Sanhok. We don’t have many details to share at the moment about our future plans with Event Passes. Q: Are there temporary rewards in the Event Pass? There are no temporary rewards in the Event Pass except BP boost. Q: How do level up rewards work? A: Once you level up and earn the reward, press “A” while hovering over the reward you want to collect the reward on the Event Pass menu. This can be done with the standard Event Pass rewards as well. Event Pass Menu Receiving Rewards Receiving Standard Pass Rewards For 5 Level up, after buying the item, you must activate it on STORE -> MY ITEMS by pressing A 5 Level up on STORE -> MY ITEMS (Press A to activate) Activating 5 Level up Q: When do missions refresh? A: Daily missions refresh every day at 00:00AM UTC. Weekly missions refresh every Tuesday at 00:00AM UTC. Q: When does the Event Pass: Sanhok end? A: Event Pass: Sanhok ends on October 4 at 00:00AM UTC. It will no longer be sold starting from October 2 02:00AM UTC. There will be a grace period after the Event Pass ends from October 4 00:00AM UTC - October 11 00:00AM UTC. This grace period will allow players to collect rewards that they have earned. Missions will be active during this time. However, XP will not be earned from survival time. Q: Will future Event Modes count towards completing missions on the Event Pass? A: Event Modes will count towards survival time EXP earned as well as non-map specific missions. Whether you’re already a dedicated PUBG player on Xbox or dropping in to the game for the first time, we hope you’re ready to jump in, level up, and get loot! Thanks, PUBG Xbox Team
  12. 24 points
    Hello everyone, With the 1.0 launch of PUBG on Xbox on September 4 comes a highly anticipated addition to the game for everyone to enjoy - welcome to the new map, Sanhok! Sanhok is a 4x4km island map inspired by a wide variety of islands across southeast Asia, including those found in Thailand and the Philippines. To reflect that inspiration, we invented a sort of hodgepodge combination of two words: First, the Thai word for “fun:” สนุก (pronounced like “sah-nook”) Second, the Filipino (Tagalog) word for “chicken:” manok (pronounced like “mah-nok”) Combine the two and you get Sanhok (pronounced “sah-nok”)! Introduction to Sanhok’s locales: Cave - Here you’ll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape. Ruins - Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels. Paradise Resort - Welcome to Paradise, Sanhok's finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00. Training Center - Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying. Quarry - This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you’ll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry. Docks - Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape! Roads - Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone! Along with the new map, we will be adding two new weapons and a new vehicle. The weapon Beryl M762 and the vehicle Scooter will be available in the future updates. New Weapon: QBU New Weapon: QBZ New Vehicle: Rony Curious to learn more? Check out the Making of Sanhok, a mini-documentary giving you a behind-the-scenes look at the development of the new map from concept to release. Thanks, PUBG Xbox Team
  13. 22 points
    I have been combing through all of the recent threads about FPS, performance issues on the Xbox X hoping for a positive response from PUBG corp/Bluehole representatives and the results are pretty disturbing. Besides the very, very rare "We are looking into it" comment, there have been tacit admissions along the lines of "all consoles need to play at the same level...for fairness". I.E. : PUBG Corp is purposefully making the Xbox X version of this game perform worse than it is capable of, so no Xbox X user gains an "advantage" over users on the Xbox S and OG systems. Think about the implications of a game developer, who has advertised this game as "Xbox X enhanced", even freaking bundled this game with an Xbox X, purposefully changing the game code to make the experience worse for the users who invested the money in an upgraded system to provide an "equal" performance on a 5 year old older gen console? This game played so smooth and beautifully on an Xbox X just months ago, and all of those "enhancements" are gone, because they weren't "fair" to people on older consoles? There has got to be a better solution than this. @Andymh5 @PUBG_Lumos@PUBG_Hawkinz@PUBG Xbox Team
  14. 22 points
    ________________________ These patch notes have been updated. Upcoming update 2 - 09/19/2018 00:30am UTC Update 1 - 09/11/2018 Read the changes at the bottom of this post. ________________________ Hey everyone, We’ve got a big update for you all today! Alongside additional FIX PUBG progress, we’re releasing the heavily requested Training Mode, the brand new MK47 Mutant, the already fan-favorite Tukshai vehicle for Sanhok, and the new Laser Sight attachment. On top of that, we’re introducing a brand new rewards system just for playing PUBG and completing missions, the reintroduction of an updated marker system, on-screen network information, and much more. Read on for everything coming in Update 21! FIX PUBG Update QOL MIC TEST UI/UX: Added the ability to test your MIC input within the game Bug Fixes UI/UX #02: Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen. CHARACTER POSITION #01: Fixed the issue where the position of the character who boarded a car is fixed at a very strange spot CHARACTER POSITION #02: Fixed the issue of the character being shown in a different location. CLONING: Fixed the issue when a character is moving by vehicle, the character is created in a unspecific location WEAPON RENDERING #01: Fixed the issue where the weapon is shown in a different position than where the character is holding it WEAPON RENDERING #02: Fixed issue where the weapon of the person being spectated is not rendered, causing a problem when this weapon goes into ADS mode. CAMERA #02: Fixed the issue where the camera zooms in when approaching a corpse while lying down CAMERA #03: Fixed the issue where the camera temporarily zooms in and out when approaching a window with glass and throwing a throwable. SANHOK FIX #04: Fixed the issue where, on the Sanhok map, the character occasionally falls from the sky when situated at the very end of the sea. BLUEZONE UI: Fixed the issue where the Bluezone timer UI occasionally decreased by 2 seconds UNDERWATER ANIMATION: Fixed the issue where the character is shown choppy from top to bottom when underwater and unable to move to dry land because of the terrain. UAZ DAMAGE TAKEN: Fixed the issue where you sometimes received more damage comparatively to other vehicles when driving a UAZ and colliding with a landmark. AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue) MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake New Feature: Training Mode Added a Training Mode where you can practice all aspects of PUBG gameplay The Training Mode map is 2x2 in size You can join through matchmaking by clicking on the “Training Mode” button in the lobby. When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session) If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session. Total play time is 30 minutes (e.g. in case of number 2, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes) Players cannot drop below 1hp in Training mode Several changes have been made to the Training Mode, based on player feedback received during the test server period. Vehicle tires can no longer be damaged Stun grenades and smoke grenades have been removed Added more gas cans so players can drive for longer Bug Fixes Fixed an issue where the backpack was removed after parachuting New Weapon: MK47 Mutant Added a new AR weapon: the MK47 Mutant MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine. The Mutant has 2 firing modes: single shot and 2-round burst Almost all types of attachments can be used with the MK47, but it has no stock slot New Sanhok Exclusive Vehicle: Tukshai Added a new vehicle that will be exclusive to the Sanhok map The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment Supply System Added the supply system which grants you a reward based on completed missions and play time You can level up and get rewards when you fill the Survival gauge with survival XP Missions will be refreshed daily and weekly. You earn a reward every time you gain a survival level Restructuring of the BP System Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking. Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode. We’ve changed team rewards to be shared You will no longer receive 4 times the BP because you were playing alone in a squad game Known Issue When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible. Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this. Gameplay Added a new attachment: the Laser Sight Bullet spread is reduced when hip firing and soft-aiming The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot. Currently, there is a known issue that the laser effect is not displayed in the death cam or replay. This issue will be resolved soon. Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world) You may change the key bindings freely in options All team members can see this marker on the compass After setting the marker, there is a 2 second cooldown before you can mark again The marker on the compass will automatically disappear after 5 seconds When the ping markers overlap, the closest located marker will be shown on top. Improved the visuals for blue zone effects Bluezone effects are now shown more clearly. While the Bluezone is closing in, it will be easier to see from a longer distance than before Bluezone effects looked differently depending on the map and weather. We’ve improved this so that the Bluezone effect is visually similar in all conditions. Erangel Miramar UI / UX Added an option to check state of Voice Chat input in settings You can check it at: Settings > Sound > Voice Chat category Added a Network Information function that can display Ping, connection speed, packets, and packet loss. This will be located in the top left of the screen. You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics Improved the UI menu for Appearance > Wardrobe, Weapons, Gear Improvements made to make various items more visible. Added a filter function at the left of screen, so that you can filter by certain categories Added a colored rarity background in order to recognize item rarities better UI menu for the Store has been improved You can now see more items by categories and tags in the main page Added a preview page for each item You can access it by clicking the question icon You can check current promotional item details in “Featured” page Skin & Items The M416 gold / silver plate skins are no longer available for purchase in the in-game shop. Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP. Performance Improved performance by optimizing client memory use Improved performance by adjusting on-hit effects for various materials Improved shadow rendering performance Partially improved the frame hitch that is caused by texture streaming when moving on the map Improved the rendering performance of burning vehicles Improved server and client performance by optimizing the inner composition of the plane Replay Improved control methods for the Camera (Free Camera / Follow Camera) Made improvements to enable separation of click and drag when the replay UI appears on the screen. When a click is maintained under 0.3 seconds this will be perceived as a “click”, if it is held longer then the click is perceived as a “drag”. Replay version has been updated, replays from previous updates are no longer playable. Custom Match Added 4 types of presets for Custom Matches. Normal mode 45ACP Mode (Forty-Fivers) Crossbow Mode (Ghillie Crossing) War mode OverpowerKit (Desert Knights) SniperKit (One Shot One Kill) In the standard settings, adjusted the standard value to “movable” for moving the player location in the waiting room Added a function to save/call in the preset settings for match options Can call or save 10 presets at maximum. Added functionality to set passwords for match spectating. Added the option of setting the scale for combat (team combat/platoon combat) in Regular mode and War mode in Settings Improved the usability of the Flaregun When obtaining the Flaregun, the number of care packages left will be displayed in the HUD - on top of the minimap. When using the Flaregun, the UI displays whether it is possible to successfully fire the Flaregun Adjusted the display indicating the scope of area for the Flaregun drop Removed “War Royale” option in War mode - blue zone option We’ll improve upon this option and bring it back soon. Bug Fixes Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen. Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location. Fixed the issue where a character is sometimes shown in a different location Fixed the issue where a character who is driving in a vehicle is created in an unspecified location. Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them. Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode. Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in. Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out. Fixed the issue where sometimes a character standing at the very edge of the sea would be shown as falling out of the sky. Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds. Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering. Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles. Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings. Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil. Fixed the issue where a character cannot peek while over a gas can. Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water. Fixed the issue where the suppressed AKM and Beryl M762 sounded the same. Fixed the issue where characters could pass through a wooden door while riding the scooter. Fixed the issue where players sometimes couldn’t loot items when the item was dropped on stairs or a slope. Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok. Fixed the issue where the HP gauge was displayed red in certain conditions. Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming. Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. Fixed the issue where after exiting the game while armed, the character model would appear to shake Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok. Fixed an issue where in some specific situations there was less weapon recoil than intended. Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio). Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. Thanks for playing - The PUBG Team These patch notes have been updated: ________________________ Upcoming update 2 - 09/19/2018 00:30am UTC Bug Fixes Fixed an issue where HRTF was not working as intended. Fixed the issue where maximum item amount was automatically input when splitting a stack. Fixed the issue where the plane viewing angle was restricted. Fixed the issue where players received a temporary item for reaching level 10. Originally it was intended for players to receive a permanent item for every 10 levels gained. As players start at level 1 this means that the first permanent item was granted at level 11. To resolve this issue permanent items will now be granted at level 10, 20, 30, and so on. We’ve also decided to grant one additional level up reward to every player who has reached level 2 or higher, to match with our original announcement. ________________________ Update - 09/11/2018 FIX PUBG Update Bug Fixes AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue) MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake New Feature: Training Mode Several changes have been made to the Training Mode, based on player feedback received during the test server period. Vehicle tires can no longer be damaged Stun grenades and smoke grenades have been removed Added more gas cans so players can drive for longer Bug Fixes Fixed an issue where the backpack was removed after parachuting Known Issue When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible. Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this. Skin & Items The M416 gold / silver plate skins are no longer available for purchase in the in-game shop. Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP. Performance Improved server and client performance by optimizing the inner composition of the plane Bug Fixes Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle. Fixed the issue where after exiting the game while armed, the character model would appear to shake Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok. Fixed an issue where in some specific situations there was less weapon recoil than intended. Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio). Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor. Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900. ________________________
  15. 22 points
    Hello everyone, Calling all achievement hunters: Achievements are officially coming to PUBG on Xbox with the 1.0 launch! In a previous community post, we informed you that achievements earned during Xbox Game Preview would not retroactively unlock in 1.0. We’re happy to inform you we’ve found a workaround for the issue that will enable us to retroactively reward achievements we know players care the most about including the hardest and most difficult achievement to obtain - the coveted Winner Winner Chicken Dinner. In addition to Winner Winner Chicken Dinner players will be able to unlock the following achievements with the release of 1.0: Last Survivor - Win a Match 10 Times Winner Winner Chicken Dinner - Obtain a Chicken Dinner in Solo Dynamic Duo - Obtain a Chicken Dinner in Duos Fantastic Four - Obtain a Chicken Dinner in Squads Long and Winding Road - Kill 1000 Players Collateral Damage - Kill 100 Players Devil Inside Me - Kill 10 Players Blood On My Hands - Kill a Player Airborne - Jump 101 Times To help you hit the ground running on launch day, below is the full list of achievements that you earn with the release of 1.0: We know the hard work and effort that goes into unlocking achievements and we’re happy we were able to find a solution for our Game Preview achievement hunters! Thanks for your patience and understanding. We will see you in 1.0! Thanks, PUBG Xbox Team
  16. 20 points
    I got outgunned by something so please Nerf it.
  17. 19 points
    Okay I only lasted 5 minutes but... Perfect rendering. Everything looked sharp. Smooth as butter. Let's go again!
  18. 15 points
  19. 15 points
    Greetings, PUBG Community. I would like to look at the maps from an analytical perspective. I don't doubt that something like this has been done before, but I'm hopeful that this analysis can be useful in direct discussions, as well as tangential ones. This post is being created with a central premise: Sanhok is more popular than Erangel and Miramar by a significant margin. In some cases Sanhok is played 3x as often. There exists a concern in the community that Miramar and Erangel are so unpopular they're potentially disenfranchising a significant segment of players. This concern is often coupled with the current game mechanic of being able to select Battle Royale, Mini Royale, or both in your playlist preferences. PUBG Map Characteristics Sanhok Map Size: 4 km x 4 km (16,000,000 sq meters). Land Mass: 7,881,600 sq meters (49.26%) Total Spawns: 13,888 Weapon Spawns: 4,545 (32.7%) Analysis For every square meter of the land mass there's a 0.00176207876 (0.176%) loot rate and a 0.00057665956 (0.058%) weapon rate. Visualization (1): each 24m x 24m square of the map will contain 1 loot spawn. Visualization (2): each 73m x 73m square of the map will contain 1 weapon spawn. Miramar Map Size: 8 km x 8 km (64,000,000 sq meters) Land Mass: 51,577,600 sq meters (80.59%) Total Spawns: 43,343 Weapon Spawns: 7,929 (18.29%) Analysis For every square meter of the land mass there's a 0.00084034542 (0.084%) loot rate, and a 0.00015372952 (0.015%) weapon rate. Visualization (1): each 34m x 34m square of the map will contain 1 loot spawn. Visualization (2): each 188m x 188m square of the map will contain 1 weapon spawn. Erangel Map Size: 8 km x 8 km = 64,000,000 sq m. Land Mass: 51.47% land = 32,940,800 sq m Total Spawns: 24,040 Weapon Spawns: 4,671 (19.43%) Analysis For every square meter of the land mass there's a 0.00072979405 (0.073%) loot rate and a 0.00014179983 (0.014%) weapon rate. Visualization (1): each 37m x 37m square of the map will contain 1 loot spawn. Visualization (2): each 190m x 190m square of the map will contain 1 weapon spawn. Qualitative Map Analysis Map Size: Sanhok's land mass is 15% the size of Miramar and 24% the size of Erangel. In other words, Miramar is practically 6.5x bigger than Sanhok. And Erangel is 4.2x bigger than Sanhok. Weapon Loot: The weapon rate on Sanhok is roughly 386% greater than Miramar, and roughly 414% greater than Erangel. Author Commentary I recognize that the maps, map selection, and loot rates are divisive topics in this community. So for the purposes of these discussions, I thought it would be useful to provide a bit of objective analysis (above) to be used in those discussions. However, I would also like to drive to some sort of point. I don't think it's controversial to say that the community would like PUBG to flourish and grow as a game and it's concerning to us that we appear to be losing players. I also don't think it's controversial to state that the player base believes Sanhok is a better gaming experience. I believe there are many, many reasons why this might be the case, but there are some really obvious ones. In a competitive game where the goal is for everyone but you and your team to die, it stands to reason that things that promote that possibility--by implication, you not dying and / or you killing your opponents--will be viewed as "fun" by the community. In other words: Finding a weapon = fun A higher weapon rate increases your chances of finding a weapon Not dying to the blue = fun More land mass increases your chances of dying to the blue They didn't just make a smaller map with Sanhok. Sanhok isn't just half the size of a "Mini Royale". Sanhok is a tiny fraction of the size of the other maps. You are dramatically more likely to find a weapon on Sanhok, and much less likely to die to the blue. I believe that in order to make Miramar and Erangel more fun, Bluehole needs to address the two most obvious differences: weapon rate and loot rate, and land mass. I don't think it's an effective formula to have maps 4 to 6.5 times bigger than your most popular map where it is also true that you are only going to find a weapon at 25% the rate you would on Sanhok. That's too big a difference between maps, in my humblest opinion. Recommended Solutions Balance the loot rate and weapon rate of Erangel and Miramar to be closer to Sanhok. Frankly, I'm not sure how to address the land mass issue. It's possible that by increasing the loot rate players will find more healing supplies and be able to survive the blue for longer on the larger maps. However, I also believe that the lack of mobility and cover on Miramar creates an experience where bad circle draws are too punishing. You're forced to use vehicles and vehicles attract so much attention that by the time you cover the distance you're at a serious disadvantage. Notice: I'm specifically not recommending balancing the weapon rate and loot rate on Sanhok to match the larger maps as a possible solution because the data does not support that direction. Sanhok is more popular, therefor is the current model for success. Radical Idea Hold a special event where you remove the option to play Battle Royale. Cut Erangel and Miramar into four pieces, essentially creating 9 separate Mini Royale Maps. Balance the loot rate and weapon rate to be equal on all 9 maps. Allow people to veto 2 maps. Measure the telemetry data and measure the community feedback. Thank you for reading. I hope you enjoyed my article! NOTE: Map statistics were collected from here. Derivative numbers were calculated by me. I checked my work, but it's possible that I've made some errors. I apologize in advance if this is the case. If you find an error, politely point it out in the comments. Analysis based on data available as of 8/30/2018.
  20. 15 points
    You can’t switch genders in real life without paying for it, the current system is realistic
  21. 14 points
    I never thought I would hear someone complain about too much loot
  22. 14 points
    I have been gaming for 35 years, through Doom, Quake, Halo, Timesplitters, all of the CODs up til BO3, all of the Battlefield series and many more I cannot recall. i have to say, that never has a shooter grabbed me in such a way as PUBG. With all its flaws, I still cannot wait until I have free time to get online and there’s nothing better than finding a mic’d up squad who all work together and have a great time getting into fights whether on the receiving end of an ambush or dishing it out. I suck balls at this game and I will not give up until I’ve mastered it. I even won 3 dinners in a row yesterday with a squad who I didn’t even know, and now they are friends who I will hook up with whenever I’m on. yeah sometimes it crashes, buildings don’t render, desync makes me shout “bullshit!” But it’s the only game I have played since around April. Cannot wait until it’s all sorted out.
  23. 14 points
    It's the closest we get to a real woman.
  24. 14 points
    We definitely don't have our heads in the sand, we certainly understand that there are players out there who use malicious means to gain an unfair advantage in-game, through the use of cheats or other nefarious means. Our anti-cheat team are always working to improve our systems and mechanisms to prevent cheating and take action against those who engage in it. I'll bring up this response with our support team to ensure we're all aligned internally, after having a discussion with our anti-cheat team. Thanks for bringing this to our attention
  25. 13 points
    I just want a response and for it to be acknowledged about the ONE X problem that is going on, I want some clarity that something is being worked on and things will be fixed soon so Sahnok can be playable for me. My frames just drop damn near anytime I leave a town or am traveling around on the map but the craziest thing is is why does that not happen on the OG and S that’s what I’m most upset about how I bought a 500$ system for the power and the newer technology that’s within it but yet older consoles are all the sudden running the game better? It just doesn’t make sense how over time it’s gotten worse on the X. Should I really ask my brother if I can borrow his S and he can borrow my X so I can see Sahnok running smooth? Is that what it’s come to. I absolutely love PUBG and expect frame drops and thank you guys for creating the game that you made but I been playing the game since December when it came out and I’ve seen it at its highest points when I thought things were running as smooth as it could get and I was loving it, and that’s not how it’s running now at 1.0 release point and I’m upset about that, hope things get worked out soon
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