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  1. 168 points
    Hi everybody, It’s been four months since PUBG hit Xbox Game Preview and we’ve just released patch #12. Our Xbox team has been constantly working on optimizations and bugfixes, alongside all the features we promised in the Xbox spring roadmap. Today we want to share a little more about the content drops and improvements we’ll be shipping to PUBG over the next couple of months. After extensive efforts, we’ve been able to get Miramar ready for Xbox. Miramar will be coming to test servers before the end of April, and we expect it’ll hit live servers sometime in May. The Miramar test server update will also include new vehicles and weapons, alongside several crucial gameplay optimizations. Here are just two examples: Our art asset streaming process has been optimized. This will somewhat improve the “play-doh” effect on textures and will mitigate interior prop pop-in issues. This will make a big difference in the early phases of each game. Our character movement system was also causing some problems, and has now been optimized. Performance and stability will be better even when many players gather in one location. We expect this to help out the game’s performance past the mid-phase. Expect to also see new and improved designs for out-of-game menus and screens. The update is necessary to prepare our servers for when event matches and custom matches are introduced later on. Finally, improving crashes is our highest priority. Simply put, stability is the most basic element that determines gameplay quality, so we’re taking it seriously and focusing on it with every patch. All of these changes will hit the test server first so we can make sure the above-mentioned optimizations run well before pushing them to live. It's been a significant challenge for our team to bring a massive open world game like PUBG to life on console, and we're working hard to staff up our development resources so we can invest more in the game and the community. The feedback we get from players is great motivation for us, so we want to say: thank you. Thanks for your feedback, your patience and your support throughout this journey. With love, PUBG Corp.
  2. 119 points
    We've now sent out keys to all our forum members. Please check the inboxes and spam folders for the email addresses you used to sign up for this forum.
  3. 118 points
    Hello Xbox players, Both Microsoft and PUBG Corp remain committed to delivering the best PUBG console experience possible. Over the next few months of development we trust that you will see meaningful improvements to optimizations, new content additions, compelling reasons to play, and refinements to the overall console experience. These improvements and areas of focus comprise our Spring Xbox PUBG Roadmap. To service our Roadmap, we will be transitioning to a longer 2-3 week cycle in-between patches, with our goal to ensure we are consistently releasing well tested improvements to the current Live version of the game. Spring Xbox Roadmap: Continued performance optimizations: To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action. We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition. Until we are completely satisfied in the quality and reliability of the experience, efforts to optimize performance will be an ongoing hi-priority issue. Here are some of the specific technical areas we have made changes: Optimized game characters and their movements Optimized the number of particle effects that are spawned by vehicles and grenades Optimized object collision complexity Balanced the game work across all CPU cores to reduce streaming hitches when moving UI optimizations: Our goal is that PUBG stands up well when compared to other games in your collection, and this comparison begins the second you boot up the game. HDR and Safe Zone options, the quality of the individual assets, the speed at which they load and how they react to your selection are all things we will improve upon as we move towards creating a premium and higher quality experience. Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. PUBG is a complicated game to control, and when you factor the risk versus reward of inventory management in high pressure situations, the interface must be intuitive and responsive. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster. Improvements to Console Controller Options: We will be providing additional preset configurations to choose from as well as exposing a wider set of aiming options, providing players more freedom to create a controller experience that feels satisfying and empowering. Improvements to game matchmaking: To support a fair and competitive environment, we plan to further improve matchmaking for Duo and Squad modes. Console Player Reporting Features: We are hoping to streamline reporting by adding in-game tools that will empower players to more quickly submit instances of unsporting behavior (Solo Teaming, Team Killing etc). Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Our current model can be viewed as a vehicles body having a life bar that must be reduced before the driver can be damaged. When our update is released, players that are skillful with their shots, can pierce vehicle doors and panels, damaging enemy players and ensuring that threat is constant even for those behind the wheel. Game Highlights: We want players to easily capture and share in-game actions of interest, so we have integrated Game Highlights functionality on Xbox. Achievements: We have some great ideas for those players that like an added challenge, and we will be rolling out our achievement criteria as part of our roadmap. Sound: We’re going to continue improvements to audio quality and directional sound. Customization: We will add in-game Player Customization Options, emotes and more. We want to offer a wide range of options for you to customize your character in style. Test server: In advance of major upcoming patch releases, we will be making available to players a separate PUBG Xbox Download client. There, players can participate in our latest content updates before they are moved to “Live”. Miramar is coming to Xbox early spring!!! Thank you, The PUBG Development & Community Team
  4. 92 points
    Hi folks, Since we recently verified some optimization and performance improvements on the recently launched on the Test Server, we’re now ready to bring these over to the live server. PATCH TIMING: May 2, 1am PDT / May 2, 10am CEST / May 2, 5pm KST PATCH CONTENT: These optimization and performance improvements have been proven to be effective on the PUBG test server, so we’re bringing them over to live servers now. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved. Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements. Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game. The inventory has been optimized, improving response time when opening it and solving some crashing issues. Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue. KNOWN ISSUE: After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session. TEST SERVER NEWS: Soon we’ll announce more details about our plans for additional testing on the Xbox Test Server. Stay tuned! Love, The PUBG Xbox Team
  5. 92 points
    Xbox players, First and foremost THANK YOU for your patience and perseverance over these last few weeks. We recognize and fully understand the challenges while playing through some of the more impactful issues, and appreciate your persistence and continued support throughout. We have been hard at work on this patch, and we wanted to take the time necessary to ensure stability before rolling it out into Xbox Game Preview. This update brings a number of fixes that you’ve been asking for, alongside continued optimization, stability and UI improvements. We have also included initial support for Game DVR, where you can enable automatic recording of gameplay highlights. Find out more information about Game DVR and using Upload Studio at: https://support.xbox.com/en-US/xbox-one/apps/upload-studio-info. This patch will be live at 6PM KST / 1AM PST / 10AM CET today. Please restart your Xbox after the patch goes live to get the update. Gameplay Introduced multiple pre-match starting locations in order to optimize both server and game client performance Weapons are removed from the starting island prior to the match starting Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu. We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain Adjusted the sound effects of both water and red-zone bombing Party matchmaking is now influenced by the player’s MMR Adjusted long-range blood VFX back to the original colors UI/UX Improved visibility of squad member colors (yellow, orange, blue and green) Players can use the right thumbstick to rotate their character model during customization When customizing character appearance, the D-Pad can be held to switch between menus Preview is supported when customizing appearance or creating a new character Items Updated the design of the energy drink Bug Fixes Fixed water sound effects Fixed Red Zone disappearing immediately after it starts Fixed random character teleportation following initial landing Fixed an issue where some doors could not be entered despite appearing open Fixed issue of recovery and boost items being able to be used when underwater Fixed the character animations when transitioning from jump-prone to standing Fixed unexpected character death caused by falling while moving Fixed areas of fencing where specific sides could not be penetrated by bullets Fixed buildings with missing stairs Fixed bug which caused objects to float in the air Fixed areas of terrain which were causing player characters to become stuck Fixed an issue which prevented team members being displayed following acceptance of an invite Fixed the issue of revive being cancelled unintentionally Fixed hand animations when reloading/shooting the Kar98 in a prone position Fixed the issue limiting peak parachuting speed in FPP mode Fixed character animations when moving from prone to entering a vehicle Optimization / Stability Optimized textures, landscapes and buildings throughout the island to improve performance Fixed a crash occurring when HDR was enabled Fixed a frozen character issue when reconnecting following a crash Fixed a crash occurring when the player opened their inventory Fixed a crash occurring when the spectated player was using a scope Localization Applied new Russian, Japanese and Chinese (simplified/traditional) fonts Japanese only: Adjusted the Katakana font Japanese only: Fixed incorrect order of wording during object interactions Portuguese only: Fixed the display of height meter when parachuting Known Issues B button incorrectly displayed to cut parachute cable; this should be X When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved. We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  6. 89 points
    FPP SOLO, THEN DUO, THEN SQUAD. that's my opinion
  7. 87 points
    Xbox players, Thank you for your enthusiastic feedback and support as we transitioned into 2018. The team has been working diligently to elevate the overall player experience, as well as listen and react to our community feedback. Below you will find quality of life fixes, as well as our efforts to resolve known memory crashes, and incremental improvements to performance. Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues. Crash fixes, like all areas of the game, will be something we continue to improve upon as part of our Xbox Game Preview roadmap. Gameplay Aim acceleration can now be adjusted by players via in-game option Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish Analog stick acceleration added while exiting the plane and while parachuting Optimization PhysX performance enhancements Server FPS slightly increased Client FPS slightly increased Some VFX received slight optimizations Option Music on/off option added Bug fixes Addressed a number of known crashes Fixed a UI issue that occurred when multiple players attempted to loot from the same source The servers will be in maintenance from 1 AM PST / 9 AM UTC / 6 PM KST in preparation for the new patch. It will take about 30 minutes. Please close the game and update your client. Apologies for the inconvenience. We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  8. 87 points
    Happy New Year’s Xbox players, Quick update: We’ve finalized our list of fixes for our first “Client Side” patch of 2018. This next patch is focused on addressing known crashes as well as providing some quality of life improvements and gameplay adjustments. If all goes as planned we’ll be submitting our patch to Microsoft Certification tomorrow, with more specifics regarding release timing as well as the content of our patch later this week. Thanks again for your continued feedback and support, and please direct discussion to the Xbox links below: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  9. 86 points
    South African server or African server please !!! Ping very bad if we play on EU server.
  10. 80 points
    Xbox players, Quick update; we are pushing a fix for an in-game issue that was undermining the core experience for some players. As part of that update, we have decided to include some additional performance and gameplay improvements, as well as a new controller option. We want to thank our community for the continued feedback and look forward to the discussion that the changes below bring. Gameplay Pistols have been removed from Y button's weapon rotation and grouped with the melee weapon. Players can now equip pistols by pressing 'up' on the D pad. Optimization Continued improvements related to player “rubber banding”. Enhanced server performance while parachuting. Option Added a new controller preset to options menu. Type B (new preset) now supports: Holding LT to aim down sight. Holding LB to use 3rd person perspective aim sight. Controller guide has been updated to include the new controller preset. Bug fixes Fixed an issue where players repositioned out of the battleground after certain actions and remained invulnerable until the end of the match. Additional memory and non-memory related crash fixes. Fixed the inability to join duo/squad through invites outside of game. Known issues to be addressed next patch: Dropping objects causes the player to switch weapons. User is unable to switch grenade types when tapping right on the D-Pad. We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  11. 80 points
    PLAYERUNKNOWN’S BATTLEGROUNDS Official Forum Guidelines While there are a number of rules you’re required to read and understand to participate on these forums, there are some rather simple ways you can safely avoid breaking them. Contribute Constructively Keep your posts on-topic, both for the sub-forum and the thread in which you’re posting. Give feedback that can contribute to a conversation. Respect your fellow forum-goers, even when you disagree with them. Be Friendly and Polite Be good to one another. Don’t insult anyone directly, including the PUBG Corp. staff. Don’t publicly call out other users or players. Don’t use hate speech of any kind, including (but not limited to) hate speech related to ethnicity, race, sexuality, gender, life choice, political inclination or slurs of any kind. Penalties for Violating Forum Guidelines Keep in mind that these penalties aren’t mutually dependent. Users can be suspended or banned without warning if an infraction is severe enough. Light warning – For first-time offenses which are very minor, such as a comment which is off-topic but was made in good faith , or a duplicate forum post, a light warning will be issued, frequently in the form of a public mod response. These comments may apply to multiple forum users in the case where multiple off-topic comments have been made which threaten to derail a thread. If users continue to take threads off-topic after a warning, then harsher punishments may be issued. Warning – If a post or comment isn’t both constructive and on-topic, the poster will get a system warning. This warning is an account-flag which will go away after some period of time, depending on the situation. Suspension – A warning is not required before temporary suspension occurs. Depending on the nature of the infraction, a temporary suspension can last anywhere from a week to several months. Ban – Again, a warning/suspension is not required ahead of time depending on what the user posted. A user that has been suspended in the past will very likely be permabanned upon further infraction. Moderators are present on these forums to maintain the community and ensure all players are encouraged to participate here. If it’s decided that you’re being destructive in any way, a punishment will be issued. When you first join the forum, until your reach 10 legitimate posts, you will be restricted from posting in certain areas. This is done to give newcomers time to get acquainted with the forum structure before they post another "how to use ads?" topic in General Discussion.
  12. 77 points
    Hi folks, The test server is back! This time around we’re planning to run the test for just three days. Depending on how the test goes, we may decide to extend it further. The test includes both Miramar and Erangel so we can test our matchmaking systems before bringing Miramar to live servers. That means that whenever you select a queue, the game will randomly drop you into one of the two possible maps. After we’ve tested our matchmaking systems, we may again adjust the map settings. Eventually, map selection will come to Xbox. It may simply take some time to bring it over. TEST SCHEDULE: Day One May 5, 5am PDT – May 5, 11pm PDT May 5, 2pm CEST – May 6, 8am CEST Day Two May 6, 8am PDT – May 6, 11pm PDT May 6, 5pm CEST – May 7, 8am CEST Day Three May 7, 8am PDT – May 7, 11pm PDT May 7, 5pm CEST – May 8, 8am CEST AVAILABLE QUEUES: [updated 05/06/2018] Miramar only Solo, Duo, Squad - FPP/TPP For now, we’re only opening up FPP servers for squads. This is because we’re concerned about splitting the matchmaking pool up too much. If it turns out that we have enough players on the test server, we’ll consider opening up FPP servers for both solos and duos. PATCH CHANGES: Settings menu changes: Game settings are now grouped up by category. Colorblind settings have been added Crosshair settings have been added Added a new slider interface Added an option to adjust strength of game controller vibration. Added an option to set deadzone for the left analog stick. Aim acceleration can now be completely disabled if set to 0. Those of you who previously set it to “0” may want to set it to “1” to preserve the feel from previous patches. The game controller function guide has been updated. Scopes have been changed to be more realistic: Expanded all scopes’ field of view Added a parallax effect when moving weapons quickly Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes Out-of-game menus and UX improvements: The “cancel matchmaking” UI has been improved. You can now cancel matchmaking by holding the X button on any screen except the SETTINGS menu We improved the UI that indicates that matchmaking is in progress. Progress time is now displayed. When a match is found, a countdown will appear Transition speed between menus has been increased Two new menu items have been added: CUSTOMIZATION and STORE. To get a box, go to STORE > CRATES To open the box you’ve received, go to MY ITEMS in STORE On test servers, the number of boxes that can be purchased per week has been increased significantly (up to 100) After launching the game, a single, simplified loading screen pops up before the lobby appears (instead of many different screens) A few more miscellaneous changes: Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote. We added some contextual on-screen popups that explain button functions. Added new grenade hit effects and animations We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back) Bug fixes There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed. Fixed an issue causing punching to slow down movement while sprinting Player can no longer see through walls by going prone near houses with stone steps in Miramar In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects Known issue: After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session. Bug Bounty Program: As announced previously, we’ll give rewards to 150 players who report bugs on the Xbox Test Server. To submit your bugs, just use this link before the bug bounty program ends on 5/14. Please visit the Bug Bounty FAQ for more information. We’ll also give two Militia Crates to everyone who participated in the test! These will be distributed sometime after the test closes. Thanks so much for playing, and we look forward to your feedback! With love, The PUBG Xbox Team
  13. 77 points
    Official Rules The rules below are non-exhaustive and moderators can and will use their judgement when dealing with disruptive behaviour. All the decisions taken by the moderators are final. Any attempt to circumvent these rules is an offence in itself. If you have a complaint or criticism, provide constructive suggestions on how the problem might be addressed. Don't attack the developers, the staff, or other forum members. This forum is meant for active PLAYERUNKNOWN’S BATTLEGROUNDS players who are interested in supporting and improving the game and its community. Rule Circumvention Do not rule-dodge or purposely skirt just around breaking a rule. Hate Speech/Extreme Vulgarity We tolerate no hate speech of any kind, including (but not limited to) any directed at ethnicity, race, gender, sexuality or anything else deemed inappropriate by the moderation team. Vulgarity deemed extreme or excessive is also prohibited on these forums. Inappropriate Content Avoid posting other content that's not suitable for these forums, including (but not limited to) discussions, videos, images or avatars containing real life nudity, gore, substance abuse, political or religious messages. Illegal Activity The endorsement or discussion of personally conducted illegal activity is prohibited. Advertising & Promotion Please avoid advertising any games or commercial ventures that are not owned by PUBG Corp. Do not post videos or websites selling, distributing or promoting any cheats, hacks or other third party programs and solutions meant to grant in-game advantage to players. Harassment & Threats Harassing and personally threatening other forum users is absolutely prohibited. Personal Attacks/Real Life Information You may not issue direct attacks to other users, nor may you reveal real world information (address, name, etc.) of any forum users. Calling Out Do not publicly accuse other users/players of misconduct. Please always use proper channels for reporting users/players to us. Discussing Bans Do not start or post in threads discussing your or someone else's ban. This includes game, forum or any other platform bans. You can appeal your game ban HERE Misrepresentation You may not falsely present yourself as a moderator or an employee of PUBG Corp., whether explicitly or implicitly. You may not falsely present yourself as another player or person. Spam No topics/posts without actual content. This includes “first!” posts, bumping topics or anything in that category. No repeat posts/topics. No “thread necromancy,” AKA posting in a thread that’s long since been inactive. Spam includes asking for keys and/or access to the game. If you think that someone is breaking the forum rules, please use the "report post" function to bring it to our attention. Do not try to take the law into your own hands by attacking the offender in any way.
  14. 76 points
    Hi everyone, We've got a status update on the next patch to share with you. Please see the following post by Nico, Executive Producer at Microsoft: https://www.reddit.com/r/PUBGXboxOne/comments/80ta6x/patch_8_quick_status_update/ Thank you for your patience, as always and see you in-game!
  15. 68 points
    Xbox players, The astounding number of all of our dedicated players participating on the test server is both humbling and overwhelming! We would like to continue testing so we're keeping the test server open from now until the end of the weekend. Below are the amended times: PDT 4/25, 5pm through 4/29, 11pm CEST 4/26, 2am through 4/30, 8am We look forward to your avid participation and feedback. See you in-game!
  16. 66 points
    Hello everyone, The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar. The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization. Some examples of problems which we are improving this patch are: Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins. Situations where objects (especially buildings) were rendering too slow for users to enter. The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land. This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay. In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches. We thank all the testers who participated actively in PTS. Optimization / Stabilization Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved. Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time. The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game. Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing. Unoccupied vehicles/boats have been optimized to increase the overall performance of the game. Contents New map, ‘Miramar’ has been added. Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST Miramar is intentionally designed to provide a vastly different Battle Royale experience. It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover. The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important. New items are available on Miramar. R45 is a revolver handgun which is available as world spawn It uses 45 ACP Ammo and up to six bullets can be loaded Red dot sights can be equipped Damage and accuracy rate is high and reload speed is faster than R1895 The Win 94 is a lever-action rifle It uses 45 ACP Ammo and up to 8 bullets can be loaded It can attach bullet loops It inflicts severe damage and it is a mid-range weapon suitable for high level players. The sawed-off is a small shotgun It uses 12 gauge ammo and up to 2 bullets can be loaded This shotgun can inflict severe damage and equips to the handgun slot in the inventory A recolored version of the Ghillie suit has been added New vehicles have been added on Miramar: The mini bus is a six-seater on-road vehicle, available on Miramar only. Its top speed and torque are low but it has strong durability The pick-up truck is a four-seater off-road vehicle, available on Miramar only. It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences. The motorbike and buggy have new skins on Miramar Gameplay Features Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote. Scopes have been changed to be more realistic: Expanded all scopes’ field of view Added a parallax effect when moving weapons quickly while ADS Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes Aim acceleration can now be turned off in settings. Setting menu has been specially improved for Xbox platform. Colorblind mode and other modes that could help the gameplay have been added. We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back) Added new grenade hit effects and animations ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings. Outgame Lobby loading screen is now more clean. Matchmaking can be started in the PLAY menu after selecting the game mode. Map selection will be added soon Matchmaking UI has been improved, allowing more pleasant entrance into the game. REWARDS menu has been changed to STORE menu. Go to CRATES in STORE menu to get crates. Go to MY ITEMS in STORE menu to open the crates you obtained. Game option settings can now be popped up. Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage. Lobby UI overall has been improved. Bugfixes Fixed an issue causing punching to slow down movement while sprinting In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects You can now freelook while automatically swimming forward in water Sights should no longer become blocked while in ADS position after attaching high-magnification scopes Fixed an issue preventing some teammates’ map markers from showing on the compass Fixed some problems preventing interacting pop-ups from functioning properly in certain situations Fixed the problem preventing players from changing seats in vehicles Fixed the problem wherein turning off BGM in the lobby setting window didn’t work There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed. We hope you enjoy the update and we look forward to reading all of your feedback. Signed,The PUBG Xbox Team
  17. 65 points
    Starting later today, anyone who owns PUBG on Xbox One can download the Miramar test server (called “PUBG Test Server”), directly from the Microsoft Store. As the map is in an early stage of development, some aspects may not function as expected. For matchmaking reasons, the test will be limited to TPP on NA servers. We might make adjustments to this depending on how the test goes. During the test period and beyond, we will be actively listening to player feedback and using it to improve the build, so please be sure and share your comments, questions, and concerns in the thread below! There will also be “bug bounty” rewards: 150 players who help us find bugs will get some swaggy in-game items. Test Server Downloadable Starting: April 24th, 12am, your local timezone. Full Test Schedule Below: U.S. (PDT) SCHEDULE4/25, 5pm through 4/29, 11pm EUROPE (CEST) SCHEDULE4/26, 2am through 4/30, 8am U.S. (PDT) SCHEDULE 4/25, 4/26, 4/27: Servers available 5pm PDT through 11pm PDT 4/28 & 4/29: Servers available 11am PDT through 11pm PDT EUROPE (CEST) SCHEDULE 4/26, 4/27, 4/28: Servers available 2am CEST through 8am CEST 4/28 & 4/29: Servers available 8pm CEST through 8am CEST Servers can go down for maintenance at any time. If that happens, check our help Twitter or this post for info. We’ll update this thread with more information on future testing windows as they become available. Thanks for playing! See you in the game, PUBG Xbox Team
  18. 65 points
    Xbox players, We’re now serving up chicken dinners to over 4 million players on Xbox. Thank you for your continued support! We truly value all of the feedback from across the community. We have a few minor updates to gameplay this week, alongside bug-fixes and performance tweaks, as noted below. Gameplay We’ve listened to your feedback and further modified the damage players can inflict on vehicles, increasing areas of vulnerability. This includes: Increased damage to the vehicle body, and significant damage to the wheels when targeted with gunfire Increased vehicle damage when successfully targeted with a grenade Both driver and passenger will suffer increased injuries from crashing into objects or other vehicles (Dacia, UAZ, and Buggy) Slight reduction to player damage when being struck by a vehicle Optimization Continued optimization to controller input lag Visual quality of the reticle is improved for Xbox One (Red Dot, Holographic, and 2x Sight) Bug fixes Resolved issue where inventory may highlight the wrong column when looting The sensitivity setting for 4x Scope is now also applied to the permanent scope on the VSS Auto-run (double-clicking the left stick) is disabled when aiming down sights Players can now use the D-Pad while in the map view without switching melee, pistol, or throwing weapons Removing the marker from the map when pressing (Y) will no longer switch primary/secondary weapons Fixed issue where the crosshair is not correctly displayed after players reconnect to a game session We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  19. 64 points
    Xbox players, Thank you for your continued support and feedback. We have a new patch for you that will go live at 01:00AM PST / 10:00AM CET. Here are the release notes for Xbox Patch 6: Gameplay Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run) Players can now drop equipped weapons with Y button when inventory screen is active Grenades can once again be cycled by tapping right on D pad Players can now cancel casting actions while the inventory screen is active Optimization Continued optimizations and crash fixes Option Game controller guide has been updated Bug fixes Buildings around the Military Base have had their collision adjusted Camera shake when riding as a passenger in vehicles has been reduced Inventory character models have returned to their normal stance Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions “A” button will no longer refresh game results screen Team UI will now correctly show the proper direction teammates are facing over larger distances Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map Fixed an issue where switching to throwables under certain conditions left the player empty-handed Adjusted character positioning when exiting vehicles and parachutes We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  20. 63 points
    Hi players, We are aware of the bugs introduced in our latest patch and we will be working towards resolving these issues as soon as we can. We're also aware of the issue with our leaderboard and stats tracking and we will be working to resolve that next week. We will provide an update on this when we have more information. Thank you for your patience.
  21. 60 points
    Xbox players, The team’s efforts on “Patch 11” have been focused on continued performance optimization, and stability improvements across the family of Xbox consoles. We are also introducing changes to inventory management, in an effort to increase the speed at which players can navigate menus and change their loadout. We continue to monitor crash data, and look to further reduce the frequency of crashes with each update through Game Preview and beyond. Please continue to bring your feedback, questions and enthusiasm to: https://forums.playbattlegrounds.com/forum/178-xbox/ The servers will be in maintenance from 9PM KST / 1AM PDT / 9AM CET in preperation for the new patch. Maintenance will take about 30 minutes.Please restart your Xbox after the patch goes live to get the update. Apologies for the inconvenience. Performance / Optimization / Stability Implemented texture changes to improve graphical performance Optimized vehicle profiles to improve framerate Additional fixes to reduce crashes UI/UX (Inventory) The layout of the inventory has been improved, adding focal points to identify selected areas, a clearer button guide and tooltips Improved selection of weapon slots and attachments - players can change the focus and selection by using the D-Pad Quick scrolling has been added by using LT/RT buttons Gameplay A counter has been added to show the number of players remaining on the airplane Cosmetic Items Reminder to the community that the Varsity Jacket (also known as the PUBG5 jacket) announced last week will be rewarded to players after March 22nd 12:01AM. Look for it in your in-game inventory from March 22nd, inside the customization tab of the menu. Bug Fixes Fixed issue that caused players to hear footsteps when no other players were in the vicinity Fixed an issue that prevented the blue zone from being displayed correctly We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  22. 59 points
    Hi folks, As of tomorrow, Patch #12 will hit live servers. This time around we’ve got some crucial bug fixes and optimizations for various parts of the game. Optimization and Stabilization Partially optimized the vehicle system. The dust effect caused by friction with the ground during driving has especially been optimized, and the vehicle system has been improved in part. Fixed a problem with voice chat that caused some crashes. Grass objects in Erangel have been optimized and will continue to be optimized going forward. Gameplay Fixed a serious bug that caused vehicles to flip or get airtime for no reason. This includes the three-wheel bike. Fixed an issue where under certain circumstances the character would be upside down or seated in a strange position when moving seats while riding in vehicles. Player will receive more damage in a vehicle collision. The heavier the vehicle, the greater the damage inflicted upon the player. Also, players are now more likely to die or be knocked out when colliding with a vehicle running at high speed. The vehicle passenger will receive more damage when the vehicle crashes into an obstacle like a wall or tree. When crashing into something at high speed on a smaller vehicle, such as a motorcycle, the player will take much more damage. Fixed issue causing the 4x scope to be excessively reflective. UI/UX Fixed issue causing certain UI layouts not being properly aligned. Fixed issue of buttons bound to the UI(map, inventory etc.) affecting vehicle operation. Fixed issue of equipment icons not shown properly on the HUD. Fixed issue of LT, RT scrolling not working in the inventory when using controller preset B. Fixed issue of excessive acceleration when the stick is tilted more than a certain angle depending on the R stick acceleration setting. Fixed issue of team member indicators incorrectly showing on the plane Other Bug Fixes Removed collision of discarded magazine on the floor after reloading. Fixed a cosmetic bug that occurred when characters wore certain clothing or shoes. Fixed issue of fonts breaking up in case of certain languages. Scheduled fixes for identified issues When changing the deadzone settings in the lobby, the options screen needs to be opened once again for the settings to be reflected. This issue will be fixed soon. Cosmetics Added a new free crate ("Western Military Crate") that can be earned with BP. Below is the list of items that can you can get from the Western Military Crate Drop Rates. Items Drop rates Tank Top (Gray) 20% Raglan T-shirt (Red/White) 20% Polo Shirt (Pink) 20% Vintage Polo Shirt 20% Military Shirt (Gray) 6.5% Military Trousers (Black) 6.5% Long Sleeved Turtleneck (Black) 3% Utility Belt (Brown) 1.4% Camo Tank Top (Red) 1.4% Military Boots (Black) 0.4% Battle Belt 0.28% Vintage Gas Mask 0.28% Leather Bootcut Pants 0.08% Military Jacket (Black) 0.05% Military Cap (Black) 0.05% Cowboy Hat (Brown) 0.028% Faux Leather Jacket 0.0128% Cowboy Hat (White) 0.0128% Military Skirt (Black) 0.0064% That’s all for this week! Thanks for playing, and please leave your feedback as always! In the coming weeks you can expect some big news and content drops. <3, PUBG Corp.
  23. 52 points
    Players, This patch will be deployed to the main servers on Thursday, June 22nd, 5 PM KST / 8 AM UTC / 1 AM PDT and is expected to take approx. 1 hour to complete.The test server is already live! Server Performance Resolved an issue with server performance dropping drastically in certain circumstances. Client Performance Improved rendering performance of other characters. Improved client performance during ranged combat. Improved rendering performance of vehicles, motorbikes, and boats at a distance. Improved the rendering performance of weapon effects at a distance. Bug Fix Fixed a client crash that occurred when changing character appearance. Prevented users from removing shadows by changing Steam launch options. Fixed a bug that caused players to fire more ammo than the amount loaded. Fixed a bug that caused lung icon to be displayed as full while taking damage due to lack of oxygen underwater. Fixed an issue with indoor walls and objects overlapping each other. Fixed a bug that caused the wooden doors inside houses to have a metallic gloss. Fixed a bug that caused some parts of the clothing to be shown when firing a weapon while aiming down sights, using 4x or higher scopes. Fixed a bug that caused players to enter the DBNO state after drowning. You will now die immediately after taking fatal damage from lack of oxygen. Fixed a bug that prevented the use of healing items after firing full auto mode. Fixed a bug that caused flower beds to be shown incorrectly at a distance Partially fixed a bug that caused a character to be stuck in terrain. Partially fixed a bug that caused the camera to pass through some objects. See you in-game, PUBG Community Team
  24. 52 points
    Players, This week we roll out our first monthly patch. This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players. We are opening a Test Server to better manage our updates and ensure stability before we push updates to the Live Servers. We will push each new update to this server on the Wednesday of the week, to allow a full days testing before updating the live servers. We will have the exact time you should expect this server to be online tomorrow, so stay tuned to our Twitter! We are aware that some of you are experiencing what appear to be memory leaks, and we will work on fixing this going forward, but over the last month, we have been concentrating on improving the performance for min spec systems, and stabilizing FPS for everyone no matter what their PC specs. We are still a relativity small team, so we must focus on one problem at a time right now. We are working to expand the team, but finding the right people with suitable experience and capabilities takes time, so please bear with us. Next I need to address a slight price change for the game in New Zealand. We’ve been seeing some abnormal patterns in our New Zealand sales. It turns out that due to the comparatively low price in New Zealand (roughly US$25) and the fact that gifting from New Zealand to other countries is not restricted the same as it is for other countries like China, Russia and Brazil, people seem to be exploiting the system. We have slightly raised the price to US$28 to combat this. I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can. Finally, before we get to the patch-notes for this month’s update, I want to once again thank everyone for their support over the past month. We broke 100,000 concurrent users on Monday which is a huge milestone for any game and we wouldn’t have done this without the tremendous support of every player, so from all team here, a sincere thank you.This patch will be deployed for both clients and servers Thursday, April 20, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.Early Access - Month 1 - Patch Notes Known issues The motorbike leans slightly to the right when being driven straight. The tires of the motorbike cannot be shot out at the moment [Non-English Players] There are some mistranslated in-game texts and they will be shown in English Client Performance Improvements Made some improvements to address the issue of FPS drops when opening the inventory UI Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol Rendering performance on PCs with minimum system requirements has been improved Graphic performance and quality on PCs with minimum system requirements has been improved Server Performance Improvements Performance improvements have been made with relation to the items spawned in the world Content Updates Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update Added a 2X Aimpoint scope Added a Ballistic Mask Added 3 new color variations for the Dacia Added the crossbow back into the game World Adjusted the density of environmental elements to be identical across all graphic options Adjusted object placement to address issues of characters getting stuck Adjusted placement of trees that were spawning inside houses or above the terrain Adjusted the frequency of thunder sound effects UI Revised certain system messages and item descriptions. Added descriptions for attachments The dead team-mate icon will now disappear after a certain time and distance when in team modes Map markers are now visible to all teammates Names of teammates now appear on the world map Gameplay You are now able to move sideways and backwards in the REVIVE state The REVIVE timer will no longer decrease when a team mate is attempting to revive you When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived Adjusted the character position slightly when in the REVIVE state Made improvements to address the issue of characters shaking while being spectated You are now able to open the world map when spectating You can now view the casting bar when the teammate you are spectating uses heal and/or boost items You can no longer use heal and/or boost items when in water Action/Gunplay Adjusted the overall balance on all attachments Adjusted the overall balance on Assault Rifles We will continue to balance all weapons and attachments throughout Early Access Fixed the issue that caused cars to temporarily stop when their tires get shot out You can now sprint when in the crouch stance Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network The blood hit effect size now varies according to the weapon caliber You can now move when in aiming and/or scoping in the prone state Fixed an issue with the sitting position of the character in the back-right seat of the UAZ Fixed an issue with the position of the left hand when reloading the AWM Fixed an issue where aiming from vehicles was not accurate The positions of bullet hits are now the same for both yourself and the others Fixed an issue that caused the hit box for the head to be slightly larger than the actual head Adjusted the ragdoll physics for dead characters to be more natural Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol Improved the quality of zoomed-in scope views Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete Added swimming animations to go upwards and downwards Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot Your character now uses a different animation when in crouch stance while holding a melee weapon Made improvements to the reload animations for the M249 Made improvements to the reload animations for the P1911 The muzzle flash is now brighter than before and is now visible from a longer distance Sound There are now sound effect differences for supersonic and non-supersonic bullet speeds Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character You can now figure out what floor the opponents are at just by listening to their footsteps Adjusted the firing sound of the SKS in mid to long range combat Adjusted the volume of the footsteps Miscellaneous We have opened a test server to better manage our content and secure stability for our live environment updates Additional in-game texts have been localized Bug fixes Fixed a bug that caused some buildings to not be visible at long distance Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side Fixed a bug that caused weapons to clip through walls Fixed a bug that caused the icons for certain “pants” items to not appear correctly Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly Fixed a bug that caused the hit effects to play at random Fixed a bug that caused bald characters to have hair Fixed a bug that caused disconnects after 5 minutes into a match See you in-game,PLAYERUNKNOWN
  25. 51 points
    as the title says, it is long past time for a practice mode or map to be added. how hard can it be to add a mode where you spawn next to a few crates filled with all kinds of rifles, attachments and ammo? add a couple of targets and voila, you got a practice mode. pubg is a game where you spend a lot of time looting and running around. that's very inefficient for practicing aim and mechanics like recoil, bullet drop and so on. and no, dropping school is no substitute for a practice mode. it is very inefficient as well.
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