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  1. 10 points
    In case anyone doesn't want to go back through this whole thread I've made a brief synopsis in picture form to get people caught up: There's still a lot of issues that need to be addressed and still problems that seem to happen to some users but not to others, but most players have seen decent improvements in game performance since the beginning of early access.
  2. 9 points
    Players, Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts. Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update. Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update. Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback. Thank you for your continued support, The PUBG Development and Community Team https://steamcommunity.com/games/578080/announcements/detail/1451702599154637352
  3. 9 points
  4. 7 points
    Hey Guys, I'm continuously working hard to push out useful content to you guys aiming to make YOU a better gamer, and I thought I'd share my best tactics using the VSS Sniper Rifle. It's a hugely misunderstood weapon and this guide should improve your understanding from it tremendously. Best Regards //WackyJacky101
  5. 7 points
    Hey guys, I've made a guide with my best strategic tips on how to best spot enemies in PUBG, and I'd love to share it with you guys! Hope you find it useful, hope to see you on the battlegrounds
  6. 6 points
    You can't just put the two extreme ends of the spectrum as options. I have yet to see anyone who says the game is flawless. But that doesn't mean it's running poorly. The only thing poorly designed here was you survey!
  7. 6 points
    Here is what I love. I love when I am in a little village, going from house to house, I hear a vehicle coming. I hide and wait for him to walk in front of me and bam all of a sudden im being called a camper. Salt. Thats all it is. There are 99 other people scattered throughout the map. Do you expect that they all run down the middle of the streets for the entire game? In your video you are just running full bore in the most popular part of the map! What did you expect?? You have to sidestep and peek around doorways, ESPECIALLY in first person view. He no doubt heard you coming and just waited for you to run around the corner.
  8. 6 points
    It was probably fun for the guy that killed you
  9. 6 points
    So you added many new options to chose from toggle or hold but the one true thing it's missing is hold for aim, could you add that please? :3
  10. 5 points
  11. 5 points
    I made foot pedals for my left and right peak so I can move around at the same time. I didn't like swapping Q and E or binding to my mouse. Cost only like 20$ at the local hardware store and work better than the crap on amazon with dumb software.
  12. 5 points
    Man this sad argument. The entire idea that someone is staying to die to the shield because they want to is ludicrous. And in the very rare instance that they do it effects the game even less. 95% of the time that I die to the zone I got the crap circle spawns and am running from circle to circle downing boosts and can't find a car. I kill what I can see. I get close to the circle and see someone standing just inside it, do I think, "Man that poor guy got lucky and didn't have to chase the circle all game. I should take pity on him and let him win because he got lucky?" Frack no! Nine times outta ten he's facing the other way figuring his back is safe because the blue zone is a sacred shield just for him. Then I put a 5.56mm hole through his head. I get 2nd, he got 3rd. Working as intended.
  13. 5 points
    Players, Today we would like to share some details pertaining to the Gamescom PUBG Invitational presented by Bluehole and ESL. We are honored to present our first offline Invitational at Gamescom 2017 in Cologne, Germany! We have invited 70+ of our community’s biggest influencers to compete in four different game modes. We will also be featuring a total prize pool of $350,000 USD for the event. This event is something we’ve been really excited about for quite a while and we are looking forward to experiencing this memorable moment with our community who has been a huge part of our growth. Event details are as follows: Location: ESL Arena Gamescom Hall 9 Schedule (August 23rd ~ August 26th): August 23rd, 2017 11:00am – 3:40pm (CEST): Community Qualifier for Duo TPP Event 4:00pm – 8:00pm (CEST): Solo Invitational Event (Total prize pool of $46,000 USD) August 24th, 2017 11:00am – 3:40pm (CEST): Community Qualifier for Duo FPP Event 4:00 – 8:00pm (CEST): Duo TPP Invitational Event (Total prize pool of $62,000 USD) August 25th, 2017 9:00am – 2:30pm (CEST): Free to Play and Community Games 4:00pm – 8:00pm (CEST): Duo FPP Invitational Event (Total prize pool of $62,000) August 26th, 2017 9:00am – 2:30pm (CEST): Free to Play and Community Games 4:00pm – 8:00pm (CEST): Squad Invitational Main Event (Total prize pool of $180,000) If you’d like to take part in the qualifiers for our Duo events, please make sure you sign up on ESL play for a chance to compete at: https://esl.gg/2u9fci0 We will have a viewing area attached to our booth, where you can meet your favorite influencers, as well as have a chance to win some awesome giveaways. We also have extensive Free to Play sessions on Friday and Saturday from 9:00AM to 2:30PM. Our developers will be on-site to partake at panels and to enjoy the event alongside the community. If you’re at Gamescom, we invite you to come check out our booth! If you are not able to attend Gamescom, all of the action will be broadcasted on our official channels listed below: Mixer: https://mixer.com/PUBATTLEGROUNDS Twitch: https://twitch.tv/playBATTLEGROUNDS YouTube: https://www.youtube.com/c/PUBATTLEGROUNDS Facebook: https://www.facebook.com/playbattlegrounds Twitter: https://twitter.com/PUBATTLEGROUNDS Don’t forget to check the official Social Media channels below for more updates and giveaways. https://twitter.com/PUBATTLEGROUNDS https://twitter.com/ESLPUBG We would like to thank our community who has helped us grow so quickly to where we are today. Lastly, a huge word of thanks to our main sponsors, Mixer, Intel, NVIDIA and Samsung for supporting us to host this amazing event. We hope that you are as excited as we are for this event, and we hope you all enjoy the Invitational. See you at Gamescom, The PUBG Community Team
  14. 5 points
    Players, We will deploy a small patch at 3PM KST / 11PM PDT / 8AM CEST without server maintenance. Early Access - Week 21 - Patch Notes Bug Fixes Partially fixed client crash Fixed marker graphics bug on the World map Fixed miscellaneous bugs with team game reconnect feature Fixed a bug that caused a player to exit a vehicle when they pressed 'F' to cancel using an energy drink See you in-game, The PUBG Community Team https://steamcommunity.com/games/578080/announcements/detail/2781390484561132315
  15. 4 points
    Players, Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts. Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update. Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update. Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback. Thank you for your continued support, The PUBG Development and Community Team https://steamcommunity.com/games/578080/announcements/detail/1451702599154637352
  16. 4 points
    Include: 80% chance of heart failure when using boost items.
  17. 4 points
    hello, so i know this may sound obvious and/or u maybe working on it already but please let players in the passenger seats on vehicles use meds like first aids and energy drinks because irl you would be able to do that no problem. Even if you added a time delay of 1 seconds to all meds when using them in a vehicle it could save peoples lives and there game if they are about to die to the circle or getting shot at in a car. It wouldn't make these situations less intense but would make them more fun and less of a SH** WERE GETTING SHOT WERE GONNA ALL DIE and more of a SH** WERE GETTING SHOT WE MIGHT ALL DIE. Thanks For Reading MadMuppet
  18. 4 points
    If only it was that simple...Oh wait if it was it would be fixed!
  19. 4 points
    @Savage1 If you aren't finding TPP enjoyable then play FPP. I don't know what kind of response you are expecting from members but ranting about it when there is a viable alternative won't help your cause (whatever that may be). When you have previously stated in threads "you're done with the game" but continue to make further threads could be seen as an attempt to cause disruption or baiting for an emotional reaction. Please refrain from doing that(!) Whilst I have a bias for FPP (like the majority of the pro players), good players are ones who can adapt for all teammodes and gamemodes. Thank you
  20. 4 points
    Ну по поводу того, что данное изменение облегчит им работу, думаю, спорить нет смысла. Данная новость попросту убирает дедлайн и дает возможность немного расслабиться, чего они, естественно, никогда не признают. Ясное дело, что постоянно работать в сумасшедшем режиме тоже не вариант. Беда в том, что им первое время то ли квалификации не хватало, то ли количества сотрудников. Я понимаю, что это дело скурпулезное и сложное, но всё упирается в то, что одни компании справляются без проблем, другие как в данном случае нет. То, что они ушли от фиксированных дат по патчам - на самом деле нормально. Недельные и месячные патчи были нацелены вызвать доверие пользователей и убедить их, что в связи с сыростью проекта разработчики не спят ночами и работают над решением. Другой вопрос - если бы недельных патчей не было изначально, то положение дел когда разраб выпускает патчи когда посчитает нужным было бы вполне нормальным, согласись. Просто, к хорошему привыкают быстро да и любая новость всегда воспринимается в штыки, так как все боятся, что станет хуже и их права ущемляют. Это человеческий фактор, нытье будет всегда На сегодняшний день игра уже порядком улучшилась с момента ее создания и, хоть у меня самого еще куча проблем с фризами и другие проблемы из-за корыта на котором я играю, всё же играть терпимо, но можно. Пусть делают как им удобно, главное что бы делали. Хоть я и не верю, что долгое тестирование решит проблему с багами после патча - они будут 100%. Но всё это не важно, так как игра уже давно "бесплатная" для меня с большим запасом, а дареному коню в зубы не смотрят
  21. 4 points
    Gracze, dziś o godzinie 8:00 pojawi się mały patch. Naprawa błędów Naprawiono niektóre błędy związane z crashami gry Ulepszono animację markerów na głównej mapie Naprawiono różne błędy związane z połączeniem w grze Naprawiono błąd w którym podczas jazdy gracz używając napoju energetycznego, chciał zatrzymać akcję i wciskając F opuszczał również pojazd Do zobaczenia w grze, Zespół PUBG Community
  22. 4 points
    I just watched the interview with PoopieQueen and then read about the updates being changed from weekly - monthly to whenever and wanted to say a few things. PoopieQueen mentions in her interview that a few people have mentioned to her the game feels smoother and improved since the last update, yes some people but the vast majority have seen no difference at all, it was also claimed that optimization was being done all the time but again for months nothing has changed in terms of performance for the vast majority. If you look at pretty much every comment on both the interview video and the Steam post you will see pretty much everyone complaining how poorly optimized the game is, so your answer to this is to stop weekly and monthly updates to have more time in which you can create new content and features. I have no idea how you are letting this get so out of hand, take everyone on your development team that is required to optimize this game right now and do a solid 2-3 weeks of optimization. I just do not understand how you can think anything else needs doing before this. You have all the time in the world to add new content after, you can add and push all these amazing new ideas you have AFTER you optimize the game, the game is not going anywhere. Please, please, please stop, actually listen to what everyone is saying, OPTIMIZE the game FIRST then add new stuff! If you actually stopped adding more things to your plate and just focused on fixing the current game everyone would enjoy the game so much more, there is nothing you can add into the current game that would make as many people happier. The reason youve just stopped weekly and monthly updates is because youre making no progress and likely all your latest planned updates were only going to see much of the same from the last two months so youve decided to stop the updates so you dont face the backlash every week from no improvement to performance. The least you could do is tell us straight that you are struggling with how to optimize the game, you dont have enough skilled people to improve it anymore at the moment, id respect that over giving us a bunch of lies and the shaft.
  23. 4 points
    Что хочется сказать по этому поводу - да, новость с 1 стороны не радостная, ибо когда есть хоть какая то конкретика - это всегда хорошо, в любой ситуации. Но, я все же отношусь лояльно и к данной ситуации и прошу всех так же понять и простить отнестись с пониманием . Изначальная политика - патч каждую неделю - на мой взгляд - это единственная ошибка Bluehole, я знаю что такое разработка, развитие и поддержание программного продукта, это всегда очень кропотливая, ответственная и нудная муторная важная часть, вне зависимости от масштабов проекта. Выпуск обновления 1 раз в месяц-два, наиболее приемлемые сроки как для разработчика так и для конечных пользователей. Я так понимаю, так и будет теперь. Еще раз хочется добавить - будет оптимизация, будут RU сервера - расцелую паду в объятия все прощу и запишусь в фанаты голубойкомнатки . Этого хочется, и этого ждут все больше всего.
  24. 4 points
    Serious question, I've been kind of active on this forum since the start of early release, I also keep an eye on the steam forums (but not reddit). In game, I have local chat muted, because it simply is full of people screeching obscenities, racial slurs and generally being irritating. I've given up up with random matchmaking and will only play squads with friends on TS. If you haven't had the joy of matchmaking with a random person who thinks they are the best player in the known universe and constantly berates or abuses the squad, you are lucky. Thank god they brought in whoever DBNO gets the kill, before that, the shit that would kick off in voice comms if you killed a randoms downed enemy at some times was unbelievable. It's the same with this forum. I have found that, myself included, people are getting far more defensive and aggressive on topics. And I do apologise that a couple of times I have snapped back. I have a lot of time for the mods here as they deal with a LOT of crap, but recently more and more threads are being deleted, older users are leaving. People are creating troll accounts just to argue, you could start a thread saying the sky is blue, and someone would comment "no its green, you idiot" fairly quickly. Everyone has there own views on how the game should progress, and how they feel the game should be played. I just hope it can be kept fairly civil. PUBG has been the best game I have played in years, the last time I got this into a game was Vanilla WoW. I'm just concerned we will end up with a community like League of legends, CSGO, DOTA or Overwatch.
  25. 4 points
    On Saturday you posted you were done? Now you're still playing 3PP and complaining? Switch to FPP it's a much better experience even in it's current state.
  26. 4 points
    Be sure to reply with some tips of your own or let me know if you enjoyed these!
  27. 4 points
    Hey Guys, I've gotten a lot requests to make a guide on how to locate enemies based on gun shots, as a lot of people have difficulties figuring it out. I hope this guide can assist you guys: //WackyJacky101
  28. 4 points
    Anyone who can play PUBG can access the spawn maps online. I disagree with the entirety of your post.
  29. 3 points
    I can feel it even more now that FPP is out but the sound in this game is absolutely terrible. The plane, parachuting, cars and rain are absolutely fucked! It has gotten to the point where if I always disconnect from rainy games, and mute the master volume when in the plane and parachuting and driving a buggy. Now comes where the FPP part of my post comes in. I didn't really realise that or pay attention to it in TPP since the camera angles are OP but footsteps are so damn quiet it's impossible to listen for them outside because the background noise of the game is loud enough to completely obscure them for up to 3 meters or so. It's absolutely infuriating when you're trying to revive a teammate and you can't hear if your enemies are pushing until it's too late and they can already see you. Please do something about the sound it's so bad and poorly balanced right now it's actually making me want to quit playing until (if it ever is done) it is fixed.
  30. 3 points
    My mates and I have been hunting crates since we started playing several months ago and we've developed a whole step by step playstyle to ensure we get the best loot every game.
  31. 3 points
    Same thing here. If it's not needed, then I simply avoid the conflict. Game is about surviving as much as you can. It's certainly not about the kills. Killing is just a part of it.
  32. 3 points
    solo - survival, po cichu do celu squad - agresywnie, zabawa w strzelanie
  33. 3 points
    please add continue watch game if i died in top 10, because it very interesting who and where was seat
  34. 3 points
    Wszystko zależy od dnia i tak na prawdę od tego w jaki sposób leci samolot, czasami jak jakieś większe miasta są na końcu lotu samochodu to można spaść i trochę się pobawić w zabijanie, chociaż tutaj raczej liczy się szczęście kto pierwszy podniesie broń. Dlatego też zazwyczaj odlatuje sobie na 1,5 do 2,5 kratki od lotu samolotu żeby spokojnie się zlootować i wtedy zacząć zabijać. Każda gra jest inna i strategia powinna być dostosowana do aktualnych warunków, chyba nie ma jednolitej strategii która pozawala za każdym razem wygrać, ale każdy ma inne podejście
  35. 3 points
    Hey there, I've been watching people playing this game for a while now and finally got round to buying a pc capable. Sat watching it download through steam is painful when I just want to jump in and have fun. Anyway maybe i'll bump into you ingame, maybe not. say hi if you see me! 1/3 through so far. is there any othere online resources I could check out while i'm waiting? gun specs etc?
  36. 3 points
    there is no long range in the bathroom.
  37. 3 points
    No you wont, if somebody sees you or hears you first in 1p you're just as f'd. I've had it happen to me, and honestly, in 3p I know who is around me, especially when landing, I know roughly how many people are in the general vicinity, so I know to keep a look out for them and don't just go running around gung-ho into every building. In 3p at least you have the ability to (if you take your time) analyze whether or not people might be in your vicinity. In 1p its literally who hears or sees the other person 1st
  38. 3 points
    i find it strange when people post things like the above. "no". "no, go play COD". "no, this game is not for you". "no, you have no clue what you're talking about". if you want to contribute to the discussion, say why you think it's a bad idea... make the OP know why you disagree with him. otherwise, you're all 12 year olds for all i can see.
  39. 3 points
    Without bullet penetration, being in water basically grants invincibility for as long as the frogman desires. No need to tweak anything about it before that gets fixed. Apart from that, did you ever try going for a swim fully clothed with extra weight strapped to your body? Doubt you'll be breaking any wold records for 100m butterfly
  40. 3 points
    Frostbite третьей версии там, братюнь) Сравниваешь козла с человеком) Вы все так говорите что вот bluehole не знали что будет такой успех, что они маленькие, что они не готовы. Да нормально там все., игры с такими открытыми картами не делаются за 5 минут. Вы хоть раз видели что такое 3д моделирование и постановка точек интеракций? Почему думаете так долго ждать перелезаний через стену и прыжков на крышу, потому что надо перелопатить всю карту. Багов в патче будет столько что первую неделю все из хотфиксов будет состоять. И это нормально для такой офигенной игры как pubg. Никто ничего подобного не делал. Наоборот разработчики именно замахнулись на крутую высоту. Чего реально хочется быстрее чем на новый год, так это новую карту. Ни прыжков нам не надо ни новых пушек. Ерангель уже исследован вдоль и поперек, становится скучно. Не ровен час на этой волне от скуки народ начнет ливать и игра просядет. Чего бы не хотелось конечно же. Так что чисто если бы я был маркетологом в отделе, советовал на геймскоме анонсировать выпуск пустыни на 1 октября например...
  41. 3 points
    Bad idea just after introducing a new way for profit to slow down the patches. You should increase the team performance not make it look like you reduce it.
  42. 3 points
    Personally I find it totally bizarre that in 2017, people still complain of camping in video games. Camping is a game mechanic. It's not forbidden by the rules. It's available to everyone. You either get used to it or don't play. If camping wasn't a thing, then the player with the faster twitch reflexes would win. How's that any more fun than gauging the tactical aspects of your positioning? There's a term for people who try to ban game mechanics because they fail to take proper use of them themselves; scrubs. I recall reading a related article - this one http://www.sirlin.net/articles/playing-to-win - over 10 years ago when I was just a teen. It really opened my eyes up. I used to complain about friends who'd beat me in Tekken by using throws or would drive me off the map in Flatout or whatever. Then I realized that not being able to do those things myself just meant I was the worse player.
  43. 3 points
    Unfortunately sometimes with gaming communities/ discussion boards, those who make the most noise (from ranting) drown out the good work/content being produced by the community. I once used Reddit as a resource and to interact with like minded people who shared a similar passion for a game. The community once was friendly and threads full of great ideas & mature constructive criticism. Moreover, developers felt welcomed and also engaged with us. Reddit's gaming community has now changed to the point where I just skim over the board and spend a few mins a day on there. I do however sometimes find really good suggestions which I post in the forum and give credit to the Reddit poster. Most recently it was further ideas to improve the colour blind mode which was relayed back to the dev team. This game hasn't shown signs of slowing down and with increasing popularity from all types of gamers (casual or professional level) will come toxic players too who will jump ship from their previous past time. Just have faith in the Community Team's ability to deal with these players. Don't let some people ruin your gaming or forum experience. We have many PUBG community members who produce great content and have funny stories to share, etc like: Birthday Cake Incredible Frying Pan Playerunknown tweeted official merchandise is available which supports charities If a member is breaking the forums rules and guidelines remember to report them. We want this forum to be an enjoyable place for everyone. If you have any suggestions to improve the forum board you can do so here: Cheers
  44. 3 points
    You're missing my point, what I'm saying is that sprinting through the building told him far in advance of the engagement that you were coming towards him, because sprinting sounds have a further range than walking and crouching and crawling sounds. He had ample time to determine your position from sound cues, and he knew you were coming because you gave your position away loudly. If you had played a little more cautiously he wouldn't have heard you so early/from such a large distance, and he would have had less time to prepare, allowing you to possibly be close enough to hear him as well. As it stands you didn't even notice him until it was too late, anyway, which means you're not exactly paying attention, either. I don't even know why you're complaining, though, you got 5 kills in that round in a short amount of time? If your goal is to get into firefights quickly then you should be happy you got your 5 kills and were afforded a chance to re-queue so easily, because you likely wouldn't have had much more action again for a while after you left the base, anyway. If you're in it to WIN IT then I'm sorry to say your tactics are not advantageous for longevity and you're going to keep dying to people who hear you coming from miles away. I'm not saying you need to play "super slow" but you have to have some balance, you have to know when to play it safe and when to push it. Nothing says you can't move quickly AND pay attention to your surroundings, just maybe don't sprint while standing if you aren't fully confident that no one is around. I tend to crouch-sprint when I'm looting, keeps me quick enough to move but quiet enough to not let the whole neighborhood know I'm there. At the end of the day this death was your fault, because whether he's a camper or an average player or a pro, the fact remains you 100% gave him the advantage by letting him know you were coming. You can be fast AND tactical, you just need to be aware of yourself.
  45. 3 points
    The advantage of PUBG over the rest of the games you mentioned is the Solo mode. It cannot become toxic if you don’t interact with anyone.
  46. 3 points
    you always a jackass, or just on the internet? asking for a friend
  47. 3 points
    Hello Reader, first sorry for my bad english. I would like to implement what many would like. I would like the knocked out when a "shield" is received so that you can not be shot away immediately. Subsequently, a damage reduction of 90%, which drops by 5% every second. Subsequently, this case is stopped when resurrected. If this should go down again, he starts again at the% number, where he has stopped. Example: I'm knocked out and stay for 4 seconds. Then I will be picked up. If I go down again, I get a shield and catch after the shield again at 70% damage reduction. I hope I could give a thought-support. 726/5000
  48. 3 points
    Wrong, I can, so can my duo team mate, and everyone else in the server. Different teams for different tasks, not everyone has the ability to work on the net code, just has not everyone works on graphics. Do you think everyone should work on the server optimisations, even those that know nothing about it, or continue in their areas of expertise?
  49. 3 points
    Sorry to hear you're dissatisfied with our game. We're constantly working on server performance and stability, as well as working with our partners at BattlEye who are constantly improving anti-cheat detection methods. BattlEye has already banned 50,000 cheaters permanently from the game.
  50. 3 points
    I'm having the same issue and i tried the same, and nothing is working. I hope they'll fix or i don't know 30 dollars to the trash...
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