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Daniel_ last won the day on February 15

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About Daniel_

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  1. G'day I'm Hawkinz

  2. We intend to create opportunities for all players to get keys for the beta, even for those who don't frequent Twitch. We'll be announcing these other methods over the coming weeks, so please keep an eye out in the meantime. Edit: Keep in mind this doesn't mean we'll be granting access to every player, just creating opportunities that are comfortable for all types of player. While we definitely will be expanding the playerbase over previous tests, given the content we'll be testing during CBT, it's not realistic that we'll be able to give access to every interested individual.
  3. Question Answered - Gamemodes CBT (24 Feb)

    Yes, both SOLO and DUOs mode will be tested during the Closed Beta. Everyone had so much fun with DUOs last time that we're excited to give everyone more time with it.
  4. The plan is for more dev streams before we hit our Closed Beta. We'll let you all know when another is coming.
  5. BATTLEGROUNDS Roadmap 2017: https://playbattlegrounds.com/news/posts/battlegrounds-roadmap-2017 Lots of exciting news for this recent Dev Blog, including the start date of our upcoming Closed Beta and our plans for 2017. What's got you excited about what we've announced? What else would you like to hear about?
  6. Thanks again everyone for joining us on this most recent Dev Stream, and an additional thank you for those of you who provided us with some great questions to answer while we were live. In case you didn't manage to catch the Dev Stream, you can watch it below. We've also included a list of forum questions that got answered. If we couldn't get to your question(s), make sure to try asking again when we solicit questions again ahead of our next stream. We're always eager to reveal more, and we always to get to as many as we can. Jan 18/19 Dev Stream Questions & Answers Logistics The servers, during CBT, will be online all the time or just on sat/mon? (JohnzBallad) In order to effectively update and improve BATTLEGROUNDS during the beta phase, the servers will not be able to remain up for 24/7. As the CBT progresses, however, we’ll be increasing the amount of time the servers will remain up each time they go live. Can we have any precision on when the closed beta will be available, more likely to be beginning or end of february? Also how long will this test time last? (MuseOrigin) We can’t really give that information out at the moment, but we’ll be revealing our roadmap soon, which should give more information on our launch plans and schedule. Will more keys be given out? (YoutubeFRANPAPA) Yup! Expect more information soon. Do you plan on having Invitationals in the future? (SantaSteve) Yes, but we have no detailed plans to share just yet. Technical Details I think you guys said that the game will now run fine with 8go of ram, not 100% sure though, can you confirm that? (MuseOrigin) With the implementation of level streaming, the map and game will now load more quickly, allowing the minimum RAM requirement to be 8gb Will there be hotkeys for consumable items? (Nullifier) Yes! Did you guys look into PBR (Physically-Based Rendering)? Yes; we think it’s a great way to express textures in a very realistic way. We found that this technique is very fast and efficient. Game Modes What gamemodes will be in the beta? (solo/duo or maybe both?) (Dkfd3vil) Duos and solo both! For the first week of CBT, only solo will be available, however. Updates / Content There will be updates during the CBT or only after? (JohnzBallad) We’ll be updating the game during CBT as well, to ensure we’re constantly improving the game based on your feedback Will any of the new vehicles be available to test? (redemption99) Not during CBT, but by launch there should be some additional vehicles added. Any new skins will be available to wear? (redemption99) Yes, some new skins are available. Will/are there more sound options implemented yet for this beta? (Interrogate) Yes! Many more sounds have been implemented for this phase of the beta. Art Will there be multiple maps developed by the team in the future or will you leave that portion up for the modders to let their fantasies run wild?Maybe bring back some of the old maps in a new attire? (misterwuff) We’re working toward finishing and polishing Erangel first, but there’s a lot we have planned down the line. And it’ll only get easier to develop things like new maps as we progress. Have you guys looked into techniques regarding photogrammetry for asset production and how they compare to your own production pipeline? (Blahman) At the beginning of development, we were unaware of this approach, but we’re very impressed by the technique. More recently in development, we’ve actually implemented this approach for asset production, such as the production of new trees. We’ll continue to investigate this technique and others to keep enhancing our game. Game Mechanics Any big changes to mechanics/game-play from the last alpha be in the beta? (redemption99) We’ve worked on a lot of improvements that should make the overall feel of the game is much less clunky. How are the weather effects coming along and will they be dynamic throughout a round or predetermined? (misterwuff) We’ll be showing off some weather effects soon! Dynamic weather is something we’d love to add eventually. For CBT, however, the weather will be predetermined. How much of the world are you planning to make destructible or interactive with the players? The WIP of the car rolling through fences was awesome and looks so fun. Like any plans for explosives to cause building damage and things? (Nails87) We’re reviewing performance optimization and how the destruction interacts with the gameplay before we can finalize what will and won’t be able to be destroyed.
  7. While all development questions are fine, know that for this Dev Stream, the team art director will be on stream to also answer your questions! Keep that in mind for any questions you'd like to have answered.
  8. Thanks for your questions everyone! The team's getting ready for the stream now, so we'll soon you shortly! ----------------- We've got another Dev Stream this week, in which we'll discuss the latest in BATTLEGROUNDS development updates. But we're also interested in hearing what you'd like to learn more about! So post your questions below, and we'll do our best to answer them during the stream. For this Dev Stream, the BATTLEGROUNDS art director will be joining us, so this is a great opportunity to also ask about anything related to game visuals. ------------------------------------ Stream Info Where: Official BATTLEGROUNDS Twitch Channel When: Wednesday, January 18th @ 9PM PT Thursday, January 19th @ 5AM GMT
  9. Alpha 2 Report Dev Blog: http://www.playbattlegrounds.com/alpha-2-report/ Please use this thread for discussion related to the above dev blog or the Alpha 2 Wrap Up video.
  10. We're excited to announce that our next phase of testing will begin on February 24th! Following the fantastic feedback we received during our Alpha 2 test, we're looking forward to hearing your thoughts on what we've been working on for our this next testing phase. There's a ton of new stuff we have to show you, so we hope you look forward to it as well. We'll have more specific details for you all on our Closed Beta in the coming weeks. Until then, stay tuned!
  11. Dev Stream 2 Q&A Recap

    Thread unlocked to allow discussion.
  12. Dev Stream 2 Q&A Recap

    There was a lot of information covered in our last Dev Stream, and much of it resulted from the great questions you all published here or sent our way. To make it easier to keep track of all the questions that were covered covered, we've included a list of them below, along with corresponding answers that were given during the stream. You can find them broken down into categories, to make it a bit easier to sort through. Questions are in bold, and answers are in italics The Next Time We Can Play Are there any more testing servers coming up soon, and if so will you release the schedule? We can’t yet speak to the exact schedule, but we’ll be opening up testing again in the early part of next year Has PLAYERUNKNOWN decided whether Alpha 2 keys will be eligible for use in the next test? Yes! Alpha 2 keys will be valid for the next phase of testing Release / Price / Monetization / DLC When will the game release? We haven’t yet finalized what our launch date will be, but we’re aiming for the first half of 2017 When this game goes retail, what price point do you expect it to debut (USD)? This has also yet to be finalized Are there plans to support the game after launch with more content or will it just be bug fixes We absolutely have more content planned post-launch Hackers / Cheaters What are your stances on hackers/cheaters/exploiters? If we’re able to prove that a user is hacking/cheating/exploiting in the game, we’ll dispense appropriate punishment, which in many cases will include a ban from the game In what way are you going to combat hacking? We’re proud to announce we’ll be using BattlEye as our anti-cheat system Game Balance / Mechanics Will there be bullet penetration? Yes, we are planning for bullet penetration, in addition to things like the ability to destroy doors and fences Has there been work on automobiles since the last alpha? Yes, the vehicles should be a lot smoother by the next test. Vehicle physics have been moved to client side, as well, so controlling them should be easier Will the revive system remain in the full release? We believe so, though we are still polishing and modifying it before its release in the final game Will there be any stealthy vehicles, such as bikes? Probably no pedal bikes or other stealthy vehicles, but you will be able to turn the engine off is most vehicles Will frying pans be throwable? We think we might give it a try. We’ve received this suggestion a few times before, and it sounds fun. What do you currently think about the amount of trade kills in close quarter combat? If yes, how do you plan to lower the amount of trade kills? We understand there were a lot of complaints about trade kills. In the alpha, this usually resulted from latency issues, and we’re looking into a way to improve the situation Any thoughts on adding a rare or craftable remotely detonated/proximity explosive? Not currently planned, but we may look into this in the future Will you be adding fatigue after sprinting? No, we don’t think so. We feel it’s not the type of game for that Any plans to make air drops a more contested commodity in the mid game? As more people are able to spread across the island by dropping out of the plane when they please, it will mean there’s a higher likelihood of more users going after air drops. We may make them more visible as they are delivered, but we would still like some luck involved Will you guys be releasing full details on all weapons, attachments, armors, helmets, etc either in game or on your wiki? Such as specific numerical damages, what attachments do to the guns, how durability on armor works We’ll be considering doing this for sure; we see no harm in releasing it to the community when we’ve finalized these numbers Do you feel the player count should be increased? About half the server dies within the first big electric circle currently. We are currently considering increasing the playercount, in order to spread players out across the map more, but this isn’t finalized How does damage get dealt to the durability, it is 1:1 bullet damage vs durability, or how is it calculated? It depends on how much durability the armor has left. If it has 50% absorption and you’re hit by 100 damage, 50 will be subtracted from durability, and 50 from player health UI Will you add splitting bullets when dropping them or during other actions? It’s currently low priority, but this will likely come in during a later phase Will you allow players to swap seats in a car? You can do that already! Just hit ctrl+1/2/3/etc. to move between vehicle positions Will there be a lot more information on the UI such as specific health numbers, more specific compass directions (SSE, NNW, ENE, WSW, etc etc), detailed blue energy bar breakpoint information for new players, etc? Many UI improvements are planned; expect an overhaul that will give the player much more information. We’re confident you’ll be happy in the changes Misc Will spectator mode be in the final release? Absolutely! We’re planning on having a full spectator mode in the final game Have you thought about making the large player spawn warehouses explorable/lootable during gameplay? We have plenty of new environments being tweaked and worked on, including the addition of making warehouses explorable and lootable Will there be separate leader boards for teamplay? All versions of team play will have a separate leaderboard I was wondering if there would be some kind of level system kinda like what we are seeing in H1Z1? A full ranking system is in the works, including the ability to lose and gain ranking as you play and compete in more matches Why did you choose Unreal Engine 4? Out of the engines available to us, we feel UE4 was the best option. We have so many interior spaces in our game and UE4 is a good fit for that. Additionally, the team works best with UE4, so we’ll be most comfortable as development progresses Do you plan to disallow high latency connections to servers? Or maybe have dedicated regional servers for clients with high latency? As we’re using AWS for our server hosting, we’ll have servers worldwide, so this should improve ping for those playing from most regions. In the case that high latency is still an issue for a player, they will likely be unable to connect If you have been working with modding support yet, can you share some details about it? E.g. how it will be implemented? We’ve yet to work on modding support while we polish the base game until we’re comfortable with it. But modding support is still planned to be an integral part of the final release, where anyone will be able to spin up a custom server and make adjustments, or more experienced modders can make more substantial changes to the game
  13. In advance of the Dev Stream coming this weekend, we'd like to find out which questions you'd all like answered when we go live. Interested in an upcoming feature, mechanic, bug fix or some other aspect of development? We're all ears! Just post your PLAYERUNKNOWN'S BATTLEGROUNDS questions in this thread and we'll do our best to answer them during the stream this weekend. Please note: While we'll answer as many questions as we can and to the best of our ability, we won't be able to answer them all during this weekend's stream. There are also some questions we will not yet have an answer for, but that doesn't mean we won't keep them in mind for when we can reveal more. Thank you all for your understanding. ----- Missed the livestream? Here's the VOD: Twitch - https://www.twitch.tv/battlegroundsgame/v/107928060
  14. This is your place to discuss the latest changes made to PLAYERUNKNOWN'S BATTLEGROUNDS Alpha build, outlined in the post above.