Thanks again everyone for joining us on this most recent Dev Stream, and an additional thank you for those of you who provided us with some great questions to answer while we were live. In case you didn't manage to catch the Dev Stream, you can watch it below.
We've also included a list of forum questions that got answered. If we couldn't get to your question(s), make sure to try asking again when we solicit questions again ahead of our next stream. We're always eager to reveal more, and we always to get to as many as we can.
Jan 18/19 Dev Stream Questions & Answers
The servers, during CBT, will be online all the time or just on sat/mon? (JohnzBallad)
In order to effectively update and improve BATTLEGROUNDS during the beta phase, the servers will not be able to remain up for 24/7. As the CBT progresses, however, we’ll be increasing the amount of time the servers will remain up each time they go live.
Can we have any precision on when the closed beta will be available, more likely to be beginning or end of february? Also how long will this test time last? (MuseOrigin)
We can’t really give that information out at the moment, but we’ll be revealing our roadmap soon, which should give more information on our launch plans and schedule.
Will more keys be given out? (YoutubeFRANPAPA)
Yup! Expect more information soon.
Do you plan on having Invitationals in the future? (SantaSteve)
Yes, but we have no detailed plans to share just yet.
I think you guys said that the game will now run fine with 8go of ram, not 100% sure though, can you confirm that? (MuseOrigin)
With the implementation of level streaming, the map and game will now load more quickly, allowing the minimum RAM requirement to be 8gb
Will there be hotkeys for consumable items? (Nullifier)
Did you guys look into PBR (Physically-Based Rendering)?
Yes; we think it’s a great way to express textures in a very realistic way. We found that this technique is very fast and efficient.
What gamemodes will be in the beta? (solo/duo or maybe both?) (Dkfd3vil)
Duos and solo both! For the first week of CBT, only solo will be available, however.
Updates / Content
There will be updates during the CBT or only after? (JohnzBallad)
We’ll be updating the game during CBT as well, to ensure we’re constantly improving the game based on your feedback
Will any of the new vehicles be available to test? (redemption99)
Not during CBT, but by launch there should be some additional vehicles added.
Any new skins will be available to wear? (redemption99)
Yes, some new skins are available.
Will/are there more sound options implemented yet for this beta? (Interrogate)
Yes! Many more sounds have been implemented for this phase of the beta.
Will there be multiple maps developed by the team in the future or will you leave that portion up for the modders to let their fantasies run wild?Maybe bring back some of the old maps in a new attire? (misterwuff)
We’re working toward finishing and polishing Erangel first, but there’s a lot we have planned down the line. And it’ll only get easier to develop things like new maps as we progress.
Have you guys looked into techniques regarding photogrammetry for asset production and how they compare to your own production pipeline? (Blahman)
At the beginning of development, we were unaware of this approach, but we’re very impressed by the technique. More recently in development, we’ve actually implemented this approach for asset production, such as the production of new trees. We’ll continue to investigate this technique and others to keep enhancing our game.
Any big changes to mechanics/game-play from the last alpha be in the beta? (redemption99)
We’ve worked on a lot of improvements that should make the overall feel of the game is much less clunky.
How are the weather effects coming along and will they be dynamic throughout a round or predetermined? (misterwuff)
We’ll be showing off some weather effects soon! Dynamic weather is something we’d love to add eventually. For CBT, however, the weather will be predetermined.
How much of the world are you planning to make destructible or interactive with the players? The WIP of the car rolling through fences was awesome and looks so fun. Like any plans for explosives to cause building damage and things? (Nails87)
We’re reviewing performance optimization and how the destruction interacts with the gameplay before we can finalize what will and won’t be able to be destroyed.