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PUBG_Hawkinz

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Everything posted by PUBG_Hawkinz

  1. Players, Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts. Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update. Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update. Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback. Thank you for your continued support, The PUBG Development and Community Team https://steamcommunity.com/games/578080/announcements/detail/1451702599154637352
  2. Hi, If you're having problems with FPS drops, low FPS, or stuttering, please post your system specifications in a reply as this will help us identify issues with specific hardware. Please follow the "New post template" listed at the bottom of this post. Failure to post your systems specifications in your reply may result in the reply being removed. FPS drops, stuttering and low FPS can be caused by hardware overheating and overclocked system hardware. If you're having issues with FPS drops or stuttering, please disable your overclocks and see if the issue continues. Monitor your hardware temperature whilst in-game, as high temperatures can indicate problems with your hardware or lack of adequate cooling and cause FPS stuttering and FPS drops. I personally check my temperatures with software from http://openhardwaremonitor.org Also, if you're having moments where the FPS drops considerably lower than normal, please share as much information as possible about when the FPS drops occurr, as this will help us track down the cause. Bear in mind that PLAYERUNKNOWN's BATTLEGROUNDS is currently at an early stage of development and as such, optimization for the game has only just begun. Be rest assured that for the whole period of early access, optimization of the game will be the number 1 priority for the PLAYERUNKNOWN's BATTLEGROUNDS team. The current system requirements are below, these are subject to change over the early access period. New post template: Date Seen:(When does the FPS drop / low FPS occur and when did it start) Server: (Live server or test server) Other Information:(Any relevant information that you think would be useful) Launch Options: (Have you changed any launch / command line options for the game and if so, which ones? Please remove them and see if this issue persists) System Specifications: Operating System: Graphics Card: CPU: Ram: The easiest way to get this information is to hold the windows button and R to open the run dialog, then type in "dxdiag" and take a screenshot of the "System" and "Display 1" tabs as shown below:
  3. Hi everyone, PLAYERUNKNOWN'S BATTLEGROUNDS team is committed to rolling out servers to every region where there is a big enough player base to warrant it. Unfortunately, not all regions will have their own official servers due to limited player numbers, as the PUBG wants all players to have a quick, fast experience of being able to load into lobbies and have them fill quickly so you can all play lots of high player count games without much downtime waiting for a match to start. The system used to deploy servers for PUBG means that new servers for new regions can be spun up and put into use extremely quickly, so if there is enough demand from a particular region, servers will be made for your region. If its the case that your region simply doesn't have enough players for the PUBG team to offer official servers with fast filling, high player count games, down the line sometime after early access there will be a chance for unofficial servers to be ran in your local regions. -- If you wish to post about below about wanting servers in your region, you've very welcome to do so! But the best thing you can do, is just get in there with your friends and start playing the game and show the PUBG team that your region has enough players playing the game to warrant servers. SOUTH AMERICAN SERVERS: CONFIRMED AND NOW AVAILABLE OCEANIC SERVERS: CONFIRMED AND NOW AVAILABLE SOUTHEAST ASIA SERVERS: CONFIRMED AND AVAILABLE THURSDAY 6TH JULY, DEPENDENT ON WHETHER THE PATCH IS STABLE - COULD BE DELAYED SLIGHTLY
  4. Please only use this thread to discuss current bugs and known issues from the lists below. For any new bugs, please create a thread following the bug reporting format seen here: For bugs relating to map issues and getting stuck see this thread: BUG LIST IS CONSTANTLY UPDATED BY @Caesar of Roma and occasionally @Hawkinz.
  5. Hi, There are many issues with the way vehicle physics and collisions currently work in the game. The development team are working on improving all aspects of vehicle gameplay and will endeavour to greatly improve the overall experience and fix related bugs. Here are some common issues with vehicles currently: General Vehicle collision. Often vehicles don't react as you'd expect when hitting other stationary objects or vehicles. This can often cause unexpected results like your vehicle blowing up or flying off towards the sunset. After a vehicle flips, it can sometimes blow up extremely fast. Blown out tires on vehicles can flicker (graphical glitch) If you experience any of these issues, or any different issues related to vehicles, feel free to post a reply in this thread.
  6. Hi Players, If you're experiencing issues with CONSISTENT mid-game crashing, freezing or BSODs, please read this post thoroughly and attempt all troubleshooting methods so we can attempt to help solve the issues with your game client crashing. - Please ensure you meet the minimum system requirements for the game: MINIMUM SYSTEM REQUIREMENTS OS: 64-bit Windows 7, Windows 8.1, Windows 10 Processor: Intel Core i3-4340 / AMD FX-6300 Memory: 6 GB RAM Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB DirectX: Version 11 Network: Broadband Internet connection Storage: 30 GB available space - If your computer doesn't meet the minimum requirements to run this game, then unfortunately we're unable to offer help as your system is not powerful enough to run the game properly. We cannot offer any support for users running through a Mac or Linux based system (even through Windows virtual machine). - Troubleshooting (also seen in the "Common Fixes & Template for Client Crashing Bug Report" thread) Please attempt the following list of fixes before posting for help and see if the crashing issue persists: Run PLAYERUNKNOWN'S BATTLEGROUNDS directly from your Steam games list, instead of a shortcut from your taskbar or elsewhere. Restart your computer. Right click on Steam and Run as administrator. Monitor your hardware temperature whilst in-game. If your computer components are running extremely hot, there may be an issue with your hardware. I personally check my temperatures with software from http://openhardwaremonitor.org Increasing the fan speed or altering the fan curve on your overheating component via a program like Precision X or MSI Afterburner could alleviatee the problem. Remove any overclocks. If your computer has any components which are overclocked, please reduce them back to their stock speeds and see if the crashing issues persist. Verify integrity of game files. Instructions here. Update your graphics drivers. Links for AMD & Nvidia. Ensure your page file size is sufficient. Some users have reported some memory crashes stop once they increase their page file size on their primary local drive to 16GB or higher. I personally have my page file set to 32000 initial and maximum size and no longer experience memory crashes. Instructions here. Complete All Windows Updates. Instructions here. The game is known to crash without some of the most recent Windows updates. Update/Reinstall Visual C++ Redistributable for Visual Studio 2015. Instructions here. -- If you're still having issues with mid-game crashing, please respond below with the following template: Date Seen:(When did the bug most recently happen and when did it start) Server: (Live server or test server) Error Message:(Did an error message appear when your game crashed? Please write it here, or post a cropped screenshot of the error) Temperatures: At what temperature is your GPU and CPU running whilst in-game? Overclock: Is your graphics card or CPU overclocked. Other Information:(Any relevant information that you think would be useful to help us track down the cause of the bug) Troubleshooting Attempted:(Any troubleshooting attempted. Did you complete all the steps above and if not, which steps didn't you complete?) Launch Options:(Have you changed any launch / command line options for the game and if so, which ones? Please remove them and see if this issue persists) System Specifications: Operating System: Graphics Card: CPU: Ram: The easiest way to get this information is to hold the windows button and R to open the run dialog, then type in "dxdiag"and take a screenshot of the "System" and "Display 1" tabs as shown below:
  7. A serious partnership

    Hi @Renat Innvutt I've just replied to your personal message.
  8. Players, Today we will look at what we have updated in our 4th monthly update. But before doing so, I feel that I am indebted to our fans and community to address to the reaction we have been receiving regarding our soon-to-be-tested “crate and key system”. While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community. The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system which we believe will serve as the foundation of a healthy economy after launch. This is an economy that would and should benefit all players - both who are willing to pay and who are not willing to pay for vanity items. It is important that all our players are able to enjoy the various items that will be provided for customization, and it is even more crucial that we have a stable self-sustaining economy that maintains the value of the items you have purchased or gained. I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game. And once again, this is a purely optional system, and you are not forced into participating if you do not feel like it. You will still get a fully featured game, with a polished Battle Royale game-mode, a wide variety of weapons and vehicles to play with, stat tracking, ranking and leaderboard systems, 2D and 3D replays and much more. But still, I must admit that our messaging wasn’t very clear, so I extend my sincere apologies for the confusion caused. The process of communicating our intentions precisely to our fans and communities should have been done in a more careful and prudent manner. I’ve learned a lot, and we’ll try to communicate better moving forward. Having said, please allow me to further elaborate on the crates and how it works. Like the current free-to-open system, you will be limited in the number of crates you can receive each week, with the crate prices being reset each Monday. Currently, this limit is set to 6 crates per week, and you are free to trade them on the Steam Marketplace. I also want to point out that the full cosmetic system is still being discussed internally, and we are taking your concerns into consideration when it comes to the ability to get free cosmetics by playing the game. Now onto the new crates themselves. Here is a look at some of the items available in the 2 free-to-open crates. Survivor Crate [free-to-open] Wanderer Crate [free-to-open] Now onto our 4th monthly update! The monthly update will be pushed to the Public Test Server in about 1 hour at 5PM KST / 8AM UTC, as we need some extra time to test the new 1st person view before updating the live servers later in the week. Early Access - Month 4 - Patch Notes Server Optimization Optimized fences, doors, and windows Optimized vehicle physics Client Optimization Optimized memory usage for world objects Optimized terrain rendering Optimized vehicle physics Optimized User Interface New Items Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments Character Added two new face presets and hairstyles to character customization for both genders Gameplay Added 1st Person server options to NA and EU Solo and Duo game-modes Players who choose 1st Person mode will be matched together Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update Camera will stay still while looting items to prevent dizziness Added a new feature to report players Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case. Added new animation when using different consumables Improved camera transition when disabling Free look feature (Alt Key) Decreased the reload time of VSS Players may now re-enter games if they have been disconnected mid-game You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers Sound volume difference from inside and outside of building is more obvious Added new sound effect while scoping or aiming weapon Added new effects when a character is running or sprinting over different types of surfaces Improved character animation without any weapon or with melee weapon Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players Improved post-process effect when a character takes damage outside of the blue circle Items and Vehicles Added a lower rail attachment slot to SKS You may now honk a car horn when sitting in the driver's seat with Left Mouse Click Decreased the chance of vehicle explosion after the vehicle gets stuck in objects Vehicle driving sound will change slightly in FPP and TPP modes Added new sound effects for motorcycle tire screech while driving Eliminated firing delay of S1897 from pump action after reload Improved effects of boats Added spark effect to flat tires Reduced cast time of First Aid Kit / Painkiller to 6 seconds Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds UI Added more features and hot keys to the Options Menu Added new option for V-Sync You may now designate a maximum of two different keys for each key bind Added new option to set toggle on certain actions and features You may now use Mouse wheel up/down as one of your key binds Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat Added new keybinds to use specific throwables Added Colorblind Mode Added some region names to the mini map Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future Bug fixes Partially fixed client crash issues Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode You may not use consumables in vehicles underwater Fixed bugs below while spectating another character A character appeared to be shaking when the character moves around Camera swing when a character scopes while walking Camera swing when a character peeks left or right while scoping A character appeared to be shaking when the player moves his mouse while scoping in Prone Characters farther than 500m away from a vehicle will no longer hear the tire screech sound Fixed post-process bug underwater in FPP mode Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading Fixed the probability of getting rainy weather to previous value Fixed a bug where a character could not equip attachment with full inventory Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls Fixed sporadic issue of disabling in-game UI Eliminated bombing outside of Red Zone Finally, this will be my last dev blog for a while as due to the fact I will be travelling extensively over the coming months, I will be unable to post with ease. The dev blog will now be handled by the community team. See you in-game, PLAYERUNKNOWN (from http://steamcommunity.com/games/578080/announcements/detail/1451700696565067398)
  9. Players, Today we would like to share some details pertaining to the Gamescom PUBG Invitational presented by Bluehole and ESL. We are honored to present our first offline Invitational at Gamescom 2017 in Cologne, Germany! We have invited 70+ of our community’s biggest influencers to compete in four different game modes. We will also be featuring a total prize pool of $350,000 USD for the event. This event is something we’ve been really excited about for quite a while and we are looking forward to experiencing this memorable moment with our community who has been a huge part of our growth. Event details are as follows: Location: ESL Arena Gamescom Hall 9 Schedule (August 23rd ~ August 26th): August 23rd, 2017 11:00am – 3:40pm (CEST): Community Qualifier for Duo TPP Event 4:00pm – 8:00pm (CEST): Solo Invitational Event (Total prize pool of $46,000 USD) August 24th, 2017 11:00am – 3:40pm (CEST): Community Qualifier for Duo FPP Event 4:00 – 8:00pm (CEST): Duo TPP Invitational Event (Total prize pool of $62,000 USD) August 25th, 2017 9:00am – 2:30pm (CEST): Free to Play and Community Games 4:00pm – 8:00pm (CEST): Duo FPP Invitational Event (Total prize pool of $62,000) August 26th, 2017 9:00am – 2:30pm (CEST): Free to Play and Community Games 4:00pm – 8:00pm (CEST): Squad Invitational Main Event (Total prize pool of $180,000) If you’d like to take part in the qualifiers for our Duo events, please make sure you sign up on ESL play for a chance to compete at: https://esl.gg/2u9fci0 We will have a viewing area attached to our booth, where you can meet your favorite influencers, as well as have a chance to win some awesome giveaways. We also have extensive Free to Play sessions on Friday and Saturday from 9:00AM to 2:30PM. Our developers will be on-site to partake at panels and to enjoy the event alongside the community. If you’re at Gamescom, we invite you to come check out our booth! If you are not able to attend Gamescom, all of the action will be broadcasted on our official channels listed below: Mixer: https://mixer.com/PUBATTLEGROUNDS Twitch: https://twitch.tv/playBATTLEGROUNDS YouTube: https://www.youtube.com/c/PUBATTLEGROUNDS Facebook: https://www.facebook.com/playbattlegrounds Twitter: https://twitter.com/PUBATTLEGROUNDS Don’t forget to check the official Social Media channels below for more updates and giveaways. https://twitter.com/PUBATTLEGROUNDS https://twitter.com/ESLPUBG We would like to thank our community who has helped us grow so quickly to where we are today. Lastly, a huge word of thanks to our main sponsors, Mixer, Intel, NVIDIA and Samsung for supporting us to host this amazing event. We hope that you are as excited as we are for this event, and we hope you all enjoy the Invitational. See you at Gamescom, The PUBG Community Team
  10. Players, We will deploy a small patch at 3PM KST / 11PM PDT / 8AM CEST without server maintenance. Early Access - Week 21 - Patch Notes Bug Fixes Partially fixed client crash Fixed marker graphics bug on the World map Fixed miscellaneous bugs with team game reconnect feature Fixed a bug that caused a player to exit a vehicle when they pressed 'F' to cancel using an energy drink See you in-game, The PUBG Community Team https://steamcommunity.com/games/578080/announcements/detail/2781390484561132315
  11. Fps randomly locks at 30

    Ok, thanks again - Could you please try and disable GameDVR (may be enabled by default) and see if this fixes the issue? https://www.pcgamesn.com/how-to-turn-off-gamedvr-windows-10
  12. Fps randomly locks at 30

    Thank you @Algel Are you using Windows 10?
  13. Fps randomly locks at 30

    Can you please provide your system specifications, including CPU/GPU/RAM and whether your game is installed on an SSD or HDD? Thank you
  14. Players, Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts. Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update. Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update. Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback. Thank you for your continued support, The PUBG Development and Community Team https://steamcommunity.com/games/578080/announcements/detail/1451702599154637352
  15. Players, Today marks the day we provide official PUBG merchandise for our fans all over the world! Ever since Early Access, we have been receiving a lot of requests from our community asking for official PUBG merchandise, so we recently partnered up with two fascinating online merchandise stores that will be providing official PUBG clothing for the community. We are starting small with only a limited number of apparels, but we plan to add items to our lineup as we move along. We will, of course, continue to listen to your feedback when we decide what new items we want to add to our stores. I also want to emphasize that, as part of our humble effort to give back to the community, we decided to donate 50% of our entire proceedings from our merchandise sales to two charities equally – Game Changer and Gamers Outreach – two organizations that we believe are doing a wonderful job of helping youth in need of medical treatment and special care. We support their noble cause of helping those who are suffering, especially those who are facing life threatening illnesses and courageously fighting against them on daily basis. So please join us in our support for them on their walk of courage! Here are the links to the 2 charities we plan to support with your help. Game Changer: http://gamechangercharity.org/ Gamers Outreach: https://gamersoutreach.org/ For official PUBG merchandise, please refer to the links below. Design By Humans: https://www.designbyhumans.com/shop/PUBGShop PowerUp Factory: https://officialpubgshop.com See you in-game, PUBG Community Team http://playbattlegrounds.com/news/85.pu
  16. Crazy stats on the leader board

    Hi In some cases, yes! There are outliers, who are statistically above and beyond the average by a large amount and play fairly. I am currently looking at a player who is a part of a premier North American esports organisation whose top 10 rating is over 90% and a 50% win rate, over 150+ games and will be attending our Gamescom PUBG Invitational 2017 (LAN) tournament next week. - We also work with our anti-cheat provider BattlEye on a daily basis to improve out detection of cheaters, as well as permanently removing detected cheaters from the game permanently. As of the 3rd of August, BattlEye has permanently banned over 50,000 cheaters from the game. If you believe a player is cheating, please report them via the instructions in the thread below: I've removed multiple posts in this thread. Please do not speculate about any particular player and whether or not they're cheating, instead report them to us and we will investigate (regardless of who they are) and if you have evidence, please include it in the post. Thank you everyone
  17. Inventory Opening/Interaction Causing Crash

    Hi, Please post in this thread if you're having an issue with the game client crashing when you open your inventory, or when interacting with items in your inventory. To best help us track down and reproduce and then fix the issue you're having, please use the reporting format below and follow attempt troubeshooting steps in the following thread: Please be aware that we can not help you if you do not follow these steps! Failure to follow these instructions will result in your thread being removed. -- Please follow the reporting format below: Date Seen:(When did the bug most recently happen and when did it start) Server: (Live server or test server) Other Information: (Any relevant information that you think would be useful to help us track down the cause of the bug) Troubleshooting Attempted: (Steps attempted to try and fix the issue. For example, reinstalling the game/validating Steam files) Launch Options: (Have you changed any launch / command line options for the game and if so, which ones? Please remove them and see if this issue persists) System Specifications: Operating System: Graphics Card: CPU: Ram: The easiest way to get this information is to hold the windows button and R to open the run dialog, then type in "dxdiag" and take a screenshot of the "System" and "Display 1" tabs as shown below:
  18. Discussion - Early Access Month 4 Update

    Sorry to hear you're dissatisfied with our game. We're constantly working on server performance and stability, as well as working with our partners at BattlEye who are constantly improving anti-cheat detection methods. BattlEye has already banned 50,000 cheaters permanently from the game.
  19. Fps randomly locks at 30

    Hi, Is it possible that you have v-sync enabled via your graphics card control panel software?
  20. brain attack

    Hi, By default, CTRL + T mutes all voice chat and CTRL + M mutes all game sound. I hope this helps!
  21. FPP FOV Vertical or Horizontal?

    No problem
  22. FPP FOV Vertical or Horizontal?

    Hi, It is horizontal
  23. FPP Aiming through windows

    Hey @Apolyc All assault rifles in the game are sighted to 100m, meaning the sight on your gun is accurate if your target is 100m away from you. If your target is closer than 100m, your bullet will still be rising to meet the aim point/crosshair. Unlike a lot of traditional shooter games where the bullet originates/fires from the centre of your screen/your character's eyes, in PLAYERUNKNOWN'S BATTLEGROUNDS your bullets originate from the barrel of your gun. This means that if you're close to an object when you fire, your shots will most likely hit that object, despite the crosshair being pointed at a target in the distance. I hope this makes sense. Please do let me know if you have any more questions Have a good day.
  24. Question about bans

    Hi @Eran, Please see the following thread on how to appeal a ban. Upon response to your appeal, you will also be told the duration of your ban.
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