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PUBG_Hawkinz

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About PUBG_Hawkinz

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    Community Coordinator
  • Birthday 09/23/1992

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  1. Can i buy this game from my friend in china?

    I'm not 100% sure. When you friend is in the process of purchasing the gift, he will see a prompt if it will be restricted. Please see the following Steam support article for more information: https://support.steampowered.com/kb_article.php?ref=1266-QFZC-2141#gifts
  2. Can i buy this game from my friend in china?

    Due to Steam's regional gifting policy, I don't believe this will work.
  3. No belt in my game or steam inventory

    Hi NeighboursWifi! I apologize for the inconvenience caused by this glitch. I've gone ahead and added all of the default items to your account after confirming they were never given to your account. I'm sorry for the delay in having this resolved for you! Have a great day.
  4. Please add a hold/toggle for targeting

    This will be in the game with version 1.0
  5. Test Server Information & Bug Reporting

    Players, Today, we would like to share that we will be running the test servers for PC 1.0 for the second time this week and next week. Test Schedule [This week] PST: November 21st 11:00PM - November 23rd 11:00PM CET: November 22nd 08:00AM - November 24th 08:00AM KST: November 22nd 04:00PM - November 24th 04:00PM [Next week] To be announced early next week. Region & Modes NA - SOLO & SQUAD, First-person / Third-person EU - SOLO & SQUAD, First-person / Third-person ASIA - SOLO & SQUAD, First-person / Third-person On this test build, you will be able to try out vaulting & climbing again and test other features. You will also notice the changes we made to some mechanics to make them more balanced. Below are the patch notes for the second PC 1.0 test build. Optimization Optimize character animations Added LODs to further optimize weapon rendering for long distance Optimized various world effects Optimized various UI elements Optimized the sea by reducing wave effects Decreased terrain loading time Decrease memory usage of characters Animation Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key) Greatly reduced jacket/coat clipping issue when moving in ADS while leaning Gameplay Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms. The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before. Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island Added markings for zeroing distances on 15x scope reticle texture Added new 4x reticle for 7.62mm weapons Added new 4x reticle for sniper and SMG weapons Added blur effect on the outside of scopes Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration) Lowered camera position when proning in third-person Decreased firing rate of SKS and Mini-14 Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles) Decreased recoil for Mk14 8x and 15x scopes cannot be attached to an M16A now Item Added 2 new weapons. - Added DP-28. DP-28 will be spawned in world. It has a 7.62mm 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage - Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil. Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same UI/UX Applied a new font for English Improved designs for in-game HUD, option window, inventory, menu screen, and system message box Improved Solo/Team Play UI - Moved health bars of team member(s) from the top left corner to the bottom left corner - Changed colors and markings in the mini map, world Map, and team list UI - Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.) Improved interaction HUD - If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up Improved the mini map and the world map - Decreased the saturation of the mini map to further emphasize information of team members - Adjusted the colors of the world map to increase visibility of markers and other information - Players can check team members’ FOV direction through the world map and the mini map - When team members get on the same vehicle, a single indicator will appear Moved the kill log from the bottom left corner to the top right corner Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75% Added killcam feature that can be found in Settings. Now players can check killcams in the result screen - For Duo and Squad modes, killcam can be checked after all team members have died Sound Changed the lobby music Improved vehicle engine sounds Added a sound that will be played around the edge of the blue zone Added three different sound effects for the red zone - Sounds of bombs being released - Sounds of bombs falling - Sounds of bombs exploding Added sounds when character jumps into water. Sound will be different based on the speed Language Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional) Bug fixes Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar Fixed the issue where animations are not played when bandages are used consecutively Removed the pink circle that appeared on certain buildings when parachuting Fixed the issue where shooting was possible when vaulting Greatly reduced blurriness of the reticle while in ADS mode We hope to get a lot of feedback on our second PC 1.0 test build! Thank you. The PUBG Development and Community Team
  6. Players, Today, we would like to share that we will be running the test servers for PC 1.0 for the second time this week and next week. Test Schedule [This week] PST: November 21st 11:00PM - November 23rd 11:00PM CET: November 22nd 08:00AM - November 24th 08:00AM KST: November 22nd 04:00PM - November 24th 04:00PM [Next week] To be announced early next week. Region & Modes NA - SOLO & SQUAD, First-person / Third-person EU - SOLO & SQUAD, First-person / Third-person ASIA - SOLO & SQUAD, First-person / Third-person On this test build, you will be able to try out vaulting & climbing again and test other features. You will also notice the changes we made to some mechanics to make them more balanced. Below are the patch notes for the second PC 1.0 test build. Optimization Optimize character animations Added LODs to further optimize weapon rendering for long distance Optimized various world effects Optimized various UI elements Optimized the sea by reducing wave effects Decreased terrain loading time Decrease memory usage of characters Animation Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key) Greatly reduced jacket/coat clipping issue when moving in ADS while leaning Gameplay Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms. The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before. Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island Added markings for zeroing distances on 15x scope reticle texture Added new 4x reticle for 7.62mm weapons Added new 4x reticle for sniper and SMG weapons Added blur effect on the outside of scopes Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration) Lowered camera position when proning in third-person Decreased firing rate of SKS and Mini-14 Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles) Decreased recoil for Mk14 8x and 15x scopes cannot be attached to an M16A now Item Added 2 new weapons. - Added DP-28. DP-28 will be spawned in world. It has a 7.62mm 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage - Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil. Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same UI/UX Applied a new font for English Improved designs for in-game HUD, option window, inventory, menu screen, and system message box Improved Solo/Team Play UI - Moved health bars of team member(s) from the top left corner to the bottom left corner - Changed colors and markings in the mini map, world Map, and team list UI - Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.) Improved interaction HUD - If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up Improved the mini map and the world map - Decreased the saturation of the mini map to further emphasize information of team members - Adjusted the colors of the world map to increase visibility of markers and other information - Players can check team members’ FOV direction through the world map and the mini map - When team members get on the same vehicle, a single indicator will appear Moved the kill log from the bottom left corner to the top right corner Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75% Added killcam feature that can be found in Settings. Now players can check killcams in the result screen - For Duo and Squad modes, killcam can be checked after all team members have died Sound Changed the lobby music Improved vehicle engine sounds Added a sound that will be played around the edge of the blue zone Added three different sound effects for the red zone - Sounds of bombs being released - Sounds of bombs falling - Sounds of bombs exploding Added sounds when character jumps into water. Sound will be different based on the speed Language Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional) Bug fixes Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar Fixed the issue where animations are not played when bandages are used consecutively Removed the pink circle that appeared on certain buildings when parachuting Fixed the issue where shooting was possible when vaulting Greatly reduced blurriness of the reticle while in ADS mode We hope to get a lot of feedback on our second PC 1.0 test build! Thank you. The PUBG Development and Community Team
  7. Feedback on recent blue zone DOT change

    Thank you everyone for the feedback
  8. PubG reporting racists

    If they're on your team or you can otherwise know their name, please report them here: Unfortunately, we cannot action reports without knowing their name. Any players found to be breaking the Rules of Conduct will be punished.
  9. PubG reporting racists

    Many players have been temporarily banned for discriminatory and extremely foul language.
  10. In an earlier patch they were changed to be identical but the community feedback surrounding the change was overwhelmingly negative. Because of this, we changed it back - it is intended.
  11. Xbox game preview questions

    Of course! No problem We've only announced the price for purchasing in game preview at this stage.
  12. PUBG HIGHLIGHTS CONTEST WINNER ?

    Hi bLYYYPLAYS, I will reach out to Nvidia and try and find an answer for you.
  13. Thinking about it

    Hi FoxxTail! There haven't been any false bans for stream sniping or harassment. All bans are issued with conclusive evidence. Many users have mentioned they were banned for "stream honking" when in fact we've never ever banned a single player for honking a horn. Performance is getting better and we're squashing many frustrating bugs and we will continue to improve in these areas. There will be many big changes and content coming when we release into version 1.0, which isn't too far away. If you've got a game you're enjoying right now, there certainly isn't any harm in waiting a bit longer
  14. How long for Battleye to respond?

    Hi dteel, I provided you all information relating to your ban in the ban appeal. Please follow the instructions provided and await a response from BattlEye.
  15. Xbox game preview questions

    Hi Lost Vengence. What information are you looking for specifically? The Xbox Game Preview program is basically the same as Early Access on Steam. It is an early development (essentially beta) version of the game which we'll continually make changes to, paying close attention to player feedback. Everything that is available in the PC version now, as well as vaulting and some other gameplay changes. There will be continual changes and updates made. There will also be three special, limited-edition cosmetic packs – the PUBG Warrior Pack, the PUBG Accessory Pack and the PUBG Tracksuit Pack. These packs are exclusive to Xbox fans as standalone offers available for a limited time and as there are no plans to feature any in-game purchases in the Xbox Game Preview version, are the only items that can be purchased during the preview period. There hasn't been any information released in regards to this, at this stage. No, definitely not When we move from game preview into full release, you will be able to play the game without an additional purchase. You may find the following news release of interest: https://news.xbox.com/2017/10/31/pubg-coming-xbox-one-december-12-2017/
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