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PUBG_Hawkinz

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About PUBG_Hawkinz

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    Community Coordinator
  • Birthday 09/23/1992

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  1. Our new map, Sanhok, is finally available on live servers! (Drop Temple unless you’re scared.) At the same time, we’ve just released our first ever Event Pass, a special bundle of missions and rewards that runs for the four weeks after Sanhok’s release. Event Pass: Sanhok is available now for purchase on Steam and in the in-game store. To learn more about the Event Pass, check out this super fresh animated microsite. Also check out this post to learn about two additional items everyone can earn for free (not shown on the microsite).
  2. PUBG_Hawkinz

    PC 1.0 Update #15

    After four rounds of testing, our third map—Sanhok—is finally ready for showtime. The map may be smaller, but the battles won’t be. This patch also brings UI and sound improvements and a new, Sanhok-exclusive weapon, the QBZ. There’s a lot to cover, so let’s get into it. Patch Notes NEW MAP: SANHOK Added a new map: Sanhok (pronounced “sah-nok”) Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players. Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below. Performance According to our internal data, the kill rate at extremely long distances is very low and therefore we've decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance. Gameplay Weather in Sanhok changes dynamically. Players can throw apples while waiting to board the plane in the in-game lobby. Redzone The redzone is smaller and shorter-lasting on Sanhok. The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone. Bluezone Bluezone on Sanhok has shorter waiting times and longer travel times. The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size). Spawn Balance The item spawn rules have been customized on Sanhok to get you equipped for battle faster. ARs, SMGs, and DMRs are spawned more often. The total item spawn rate has been increased 5% compared to that found in the fourth round of Sanhok testing. 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages. Introduction to Sanhok’s locales: Cave - Here you’ll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape. Ruins - Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels. Paradise Resort - Welcome to Paradise, Sanhok's finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00. Training Center - Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying. Quarry - This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you’ll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry. Docks - Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape! Roads - Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone! Performance We’ve optimized the way servers handle many nearby objects to improve performance. This includes optimizations for: Characters models Vehicles Weapons World Added advertisement banners for PGI (PUBG Global Invitational) to buildings, billboards, and the default parachute skin on Erangel and Miramar The Bengal Tiger parachute skin is unchanged and when equipped will replace the default skin Weapons Added the QBZ, a Sanhok-exclusive weapon The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds. The QBZ replaces the SCAR-L in Sanhok’s item spawn pool (meaning the SCAR-L no longer spawns on Sanhok). The QBZ spawns about 1.4x as often as the SCAR-L used to spawn on Sanhok. Gameplay Accuracy modifiers applied from moving, changing movement stances or aiming modes are no longer applied instantly. This means that for example, when aiming down the sight, you won't gain the full accuracy improvements from ADS until your sights are aligned. The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed. Spectators can also watch the winning player or team celebrate. UI / UX With three maps now in the game, you’ll choose between two “playlists” instead of two maps. The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two. The Mini Royale playlist contains only Sanhok for now. Select both playlists to be randomly dropped into one of the three maps currently in the game. Many game UI elements have been updated The friend list UI has been updated Leaderboard and Replay UI has been improved Pop ups in the lobby and game sessions have been visually enhanced. Pop up window showing matchmaking status has been improved In-game UI elements such as inventory, map, results window have been improved Improved the in-game minimap The mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what’s around you. The 'Minimap Dynamic Zoom' option can be turned on/off in the options menu. The minimap can now be expanded Minimap expansion can be toggled on/off using the 'N' key To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue The Blue Zone indicator bar located above the minimap has been improved Added universal scope sensitivity setting, with the ability to individually set scope sensitivities if desired. Sensitivity levels now apply properly for scopes with a variable zoom. A new option to adjust crosshair color using RGBA values has been added under the options menu The loading screen has been modified to display game-related tips Sounds Plane engine sound volume when beginning the match has been decreased The volume of sounds made by bodies of water (oceans, rivers) has been decreased Care package plane's volume attenuation curve is now steeper. This means the distance at which the plane can be heard is the same, but the distance at which the plane's maximum sound can be heard has been decreased The sound effect made when throwables impact water has been improved All weapon sounds have been remastered for better quality Excessive boost effect in low frequency range has been adjusted. Items Featured items can now be purchased directly from the store. Featured items, such as Event Pass: Sanhok, Escape Set 1, Escape Set 2 etc., can be found under the Store menu. Some items can be purchased under the Items menu. Event Pass: Sanhok Escape Set 1, Escape Set 2 5 Level up for Event Pass progression M416 Gold Plate, M416 Silver Plate All featured items are not tradable Effects We’ve improved visual effects when bullets strike ground or water The splash effect shown when throwables impact water has been made more realistic. Bug Fixes Fixed an issue where characters got stuck in certain areas of Erangel and Miramar Removed a few objects from Erangel and Miramar which obstructed movement Fixed an issue where certain plants in Miramar were floating above the ground Fixed an issue where the sound when using an adrenaline syringe was longer than the associated animation Fixed an issue preventing the Mirado from taking damage from grenades. Fixed an issue where players inside vehicles didn’t take damage from unarmed melee attacks Fixed an issue where grenade status effects (flash, burning) would sometimes not disappear after their intended duration. Fixed an issue with pistol recoil animations not being played correctly in ADS after exiting a vehicle. Fixed an issue where parts of the sidecar's wheel were missing when the tire was destroyed. Improved the vaulting interaction between some objects and windows. Fixed an issue when spectating or watching replays where parts of weapons would disappear in certain situations (only weapons with high scope-mounting positions). Fixed an issue where dropping a weapon immediately after firing abruptly stopped the sound effect.
  3. Hi everyone, Our new map, Sanhok, is coming to live servers in under 24 hours. Starting soon, the servers will go down for an extended period of maintenance and you’ll be able to start downloading the supersized Sanhok patch. Please note that the map won’t be playable until maintenance concludes. Maintenance Begins and Download Becomes Available: June 21, 5pm PDT / June 22, 2am CEST / June 22, 9am KST Maintenance is expected to last around six hours, but could go for longer. Because the patch contains a new map, we expect the download to be bigger than normal: over 13GB. We’re also shipping some new tech this time around that we hope will make future updates a little less massive. To learn more about all the changes coming with this patch, check out the Update #15 notes.
  4. PUBG_Hawkinz

    N/A BP Issue

    Are you able to join matches, Edwin? Or is still just affecting your BP?
  5. PUBG_Hawkinz

    N/A BP Issue

    This has now been fixed for you guys, thank you!
  6. PUBG_Hawkinz

    Do I have to download the Hotfix?

    If you're able to play matches, you'll have the hotfix
  7. Hi OC players, As you know, ever since we launched the first version of map selection in Update #12, certain queues in OC have suffered from serious matchmaking problems. First-person queues—FPP Solos in particular—have suffered from extremely long or even infinite matchmaking times. Players have reported issues finding games in FPP Duos and FPP Squads as well. Some players have reported that they’re sometimes able to get these queues working by cancelling and restarting the matchmaking process, but even this workaround solution is unreliable. Over time, this has created a cyclical effect in which players simply give up trying to queue up for FPP games. Simply put, the current situation is unacceptable. The root cause of the problem is the way map selection works at the moment, and OC players have been affected the most because of the player base size. We need to take time to make our matchmaking system more efficient for situations when there are very low numbers of players in a queue. But that could take time, and we believe we need to act more quickly and with strong measures to get OC’s FPP queues healthy and functioning again. For this reason, we’re going to turn off FPP Duos on OC at the same time that we launch Sanhok—June 22. We also intend to add estimated queue times for all players around the world, which should help players make informed decisions about what queue is best for them. We understand that closing one of the available FPP queues isn’t a perfect solution and forces some of you out of a queue that you love, but the highest priority for us is to first make sure the queues we offer are working properly. After that’s done, we can continue to make adjustments.
  8. PUBG_Hawkinz

    Black bars on the sides of new loading screens

    Hey mate, thanks for the report I saw this reported internally already, but as it's very late in Korea it hasn't yet been acknowledged. Will make sure to follow up on this in the morning. Cheers and enjoy Viss' stream if you're still watching!
  9. PUBG_Hawkinz

    Bug Bounty Winner Question??????

    No worries! You should have the items within the next 24hr
  10. PUBG_Hawkinz

    N/A BP Issue

    This appears to be a differenet issue. What time of day local time is this occurring? There may not be enough other players searching for solo games.
  11. PUBG_Hawkinz

    N/A BP Issue

    Fixed
  12. PUBG_Hawkinz

    Bug Bounty Winner Question??????

    Hey Jimmy, I'll follow up on this now. Sorry for the delay
  13. PUBG_Hawkinz

    N/A BP Issue

    I'm not sure what issue you're experiencing. Please create a post in the troubleshooting section after reading the stickied posts
  14. PUBG_Hawkinz

    N/A BP Issue

    Is this still occurring for you? I haven't seen this issue affect Xbox users before. Fixed!
  15. Hi everybody! We’re full-steam ahead with preparations for the launch of our new map (Sanhok’s coming June 22), so this week we’re bringing back War Mode: One Shot, One Kill. We’ll keep making tweaks to War Mode in future releases, but for now, this version is exactly the same as last time. Full event details below: EVENT SCHEDULE STARTS: June 14, 7pm PDT / June 15, 4am CEST / June 15, 11am KST ENDS: June 17, 7pm PDT / June 18, 4am CEST / June 18, 11am KST AVAILABLE QUEUES Three 10-man squads fight on Erangel (All Regions) NA/EU/AS: TPP & FPP KR/JP/SA/SEA/OC: TPP WAR MODE - ONE SHOT, ONE KILL EVENT RULES Each match takes place inside a small, static safe zone All players spawn with a ghillie suit, a Kar98k with a 4x scope, a handgun, and one frag grenade When taking lethal damage, you'll die instantly instead of being knocked Eliminating an enemy earns your team 3 points Killed players respawn in planes that fly by every 40 seconds The first team to reach 150 points wins If no team reaches 150 points after 15 minutes, the team with the most points wins LOOT SPAWN RULES Vehicles do not spawn World loot does not spawn OTHER EVENT RULES Weather is rainy Redzones and care packages are disabled. Killer spectating is disabled
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