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PUBG_Hawkinz

Developer
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Everything posted by PUBG_Hawkinz

  1. PUBG_Hawkinz

    N/A BP Issue

    Hi Players, If you're experiencing this issue of N/A BP, please reply to this thread with the following information: In-game character name Screenshot of your lobby screen, as seen below. We're aware of an issue where some player's BP is displayed as N/A and are unable to join games. We have found the cause of this problem and are working to resolve it automatically, for now this problem needs to be fixed manually for each user. Please provide the information shown below this screenshot and we will manually fix this issue on your account. Once we've resolved the issue for your account, we will remove your post, so we can keep track of which users are still experiencing this problem. If your post has been removed and you're still experiencing this problem, please create another post and let me know you had previously posted. If you do not have default clothes in your inventory, or missing items, please submit a support request at http://support.playbattlegrounds.com PLEASE INCLUDE WHICH SERVER YOU ARE EXPERIENCING THIS ISSUE ON - LIVE / TEST / CLOSED EXPERIMENTAL SERVER
  2. Hi OC players, As you know, ever since we launched the first version of map selection in Update #12, certain queues in OC have suffered from serious matchmaking problems. First-person queues—FPP Solos in particular—have suffered from extremely long or even infinite matchmaking times. Players have reported issues finding games in FPP Duos and FPP Squads as well. Some players have reported that they’re sometimes able to get these queues working by cancelling and restarting the matchmaking process, but even this workaround solution is unreliable. Over time, this has created a cyclical effect in which players simply give up trying to queue up for FPP games. Simply put, the current situation is unacceptable. The root cause of the problem is the way map selection works at the moment, and OC players have been affected the most because of the player base size. We need to take time to make our matchmaking system more efficient for situations when there are very low numbers of players in a queue. But that could take time, and we believe we need to act more quickly and with strong measures to get OC’s FPP queues healthy and functioning again. For this reason, we’re going to turn off FPP Duos on OC at the same time that we launch Sanhok—June 22. We also intend to add estimated queue times for all players around the world, which should help players make informed decisions about what queue is best for them. We understand that closing one of the available FPP queues isn’t a perfect solution and forces some of you out of a queue that you love, but the highest priority for us is to first make sure the queues we offer are working properly. After that’s done, we can continue to make adjustments.
  3. PUBG_Hawkinz

    Black bars on the sides of new loading screens

    Hey mate, thanks for the report I saw this reported internally already, but as it's very late in Korea it hasn't yet been acknowledged. Will make sure to follow up on this in the morning. Cheers and enjoy Viss' stream if you're still watching!
  4. Hi players, This section is used to gather both feedback and bug reports for our new patches, which are deployed to the test server, prior to arriving on our live servers. Click Here to Report Test Server Bugs Click Here to give Test Server Feedback What is the test server? The test server is where new patches are deployed, before they arrive in the live version of the game. All major patches will arrive on the test server first and after being tested and receiving player feedback, will be pushed to the live servers. What is the purpose of the test server? The test server is used to test new major patches on a large scale, after internal tests, to make sure that the new patch doesn't have any major problems or issues for users before releasing it to everyone, via our live servers. How do I play on the test server to try the new patch? The test server requires a new client, which can be downloaded from Steam. Open your Steam games library and you will find "PLAYERUNKNOWN'S BATTLEGROUNDS (test server)" which you can download, if you own PLAYERUNKNOWN'S BATTLEGROUNDS. The test client will be available to download at all times but only available to play just prior to major patches. The test server is available to everyone who owns the game. We will make an announcement via our official Twitter account @PUBATTLEGROUNDS each time the test server goes live. Current Test Server Status: ONLINE
  5. Hi, There are many issues with the way vehicle physics and collisions currently work in the game. The development team are working on improving all aspects of vehicle gameplay and will endeavour to greatly improve the overall experience and fix related bugs. Here are some common issues with vehicles currently: General Vehicle collision. Often vehicles don't react as you'd expect when hitting other stationary objects or vehicles. This can often cause unexpected results like your vehicle blowing up or flying off towards the sunset. After a vehicle flips, it can sometimes blow up extremely fast. Blown out tires on vehicles can flicker (graphical glitch) If you experience any of these issues, or any different issues related to vehicles, feel free to post a reply in this thread.
  6. PUBG_Hawkinz

    Bug Bounty Winner Question??????

    No worries! You should have the items within the next 24hr
  7. PUBG_Hawkinz

    N/A BP Issue

    This appears to be a differenet issue. What time of day local time is this occurring? There may not be enough other players searching for solo games.
  8. PUBG_Hawkinz

    N/A BP Issue

    Fixed
  9. Hi everyone, This is a friendly reminder to not post clips of players who you believe to be cheating, or breaking the rules of conduct. Instead, report them to us directly. For more information on how to submit a report, please see the following link: Please read the full forum rules below.
  10. PUBG_Hawkinz

    Bug Bounty Winner Question??????

    Hey Jimmy, I'll follow up on this now. Sorry for the delay
  11. PUBG_Hawkinz

    N/A BP Issue

    I'm not sure what issue you're experiencing. Please create a post in the troubleshooting section after reading the stickied posts
  12. PUBG_Hawkinz

    N/A BP Issue

    Is this still occurring for you? I haven't seen this issue affect Xbox users before. Fixed!
  13. Hi everybody! We’re full-steam ahead with preparations for the launch of our new map (Sanhok’s coming June 22), so this week we’re bringing back War Mode: One Shot, One Kill. We’ll keep making tweaks to War Mode in future releases, but for now, this version is exactly the same as last time. Full event details below: EVENT SCHEDULE STARTS: June 14, 7pm PDT / June 15, 4am CEST / June 15, 11am KST ENDS: June 17, 7pm PDT / June 18, 4am CEST / June 18, 11am KST AVAILABLE QUEUES Three 10-man squads fight on Erangel (All Regions) NA/EU/AS: TPP & FPP KR/JP/SA/SEA/OC: TPP WAR MODE - ONE SHOT, ONE KILL EVENT RULES Each match takes place inside a small, static safe zone All players spawn with a ghillie suit, a Kar98k with a 4x scope, a handgun, and one frag grenade When taking lethal damage, you'll die instantly instead of being knocked Eliminating an enemy earns your team 3 points Killed players respawn in planes that fly by every 40 seconds The first team to reach 150 points wins If no team reaches 150 points after 15 minutes, the team with the most points wins LOOT SPAWN RULES Vehicles do not spawn World loot does not spawn OTHER EVENT RULES Weather is rainy Redzones and care packages are disabled. Killer spectating is disabled
  14. PUBG_Hawkinz

    FOR SURE RESET DAY 👏👏👏

    Crate price (edited comment)
  15. PUBG_Hawkinz

    FOR SURE RESET DAY 👏👏👏

    Thursday, 00:00 UTC for the crate price reset
  16. PUBG_Hawkinz

    N/A BP Issue

    Should be fixed for all of you now! Thank you guys
  17. Hi friends, The final round of Sanhok testing has now ended. Thank you to everyone who participated and provided us with valuable feedback! You can look forward to playing Sanhok again from June 22, when it releases on live servers. Thanks for playing! PUBG Corp.
  18. PUBG_Hawkinz

    N/A BP Issue

    All fixed guys! Thank you
  19. PUBG_Hawkinz

    New Track Suit Set

    Bit late on the announcement.. that should explain some things!
  20. PUBG_Hawkinz

    E3 Free Gift

    Hello everyone, To celebrate E3, we have a special gift for our Xbox Players. We’re giving away a tracksuit set, which makes an awesome outfit when the set is worn together. The TRACKSUIT SET contains: Tracksuit Top Tracksuit Pants Bloody Sneakers You can check out these items in the image above (shoes not shown). Follow the simple steps below to get the TRACKSUIT SET free: Find the banner at the bottom right of the lobby screen. 2. Follow the directions on the banner to receive the free TRACKSUIT SET. 3. Go to STORE -> MY ITEMS and open the TRACKSUIT SET. 4. You have now received the items! 5. Go to CUSTOMIZE -> WARDROBE to equip your new items. You can only receive the free item set until June 18th 00:00 AM PDT / June 18th 09:00 AM CEST. Make sure to get the items before it’s too late! Thanks, PUBG Xbox Team
  21. PUBG_Hawkinz

    Bug Bounty Winner Question??????

    You should have the items now! Please check and let me know.
  22. PUBG_Hawkinz

    Bug Bounty Winner Question??????

    No worries dude, if you won, you won and we need to sort it out. I'll look into the other one as well Edit: I cannot find his account name with/without an underscore or space. If you're in contact with him, please get him to make a post here.
  23. PUBG_Hawkinz

    Bug Bounty Winner Question??????

    I'll look into this and get back to you!
  24. Sanhok is now live! To play, simply download the PUBG: Experimental Server found in your Steam games library. Everyone who owns PUBG, or has previously played Sanhok (formerly Codename: Savage) will have access to play. Hey everyone, Sanhok is now on the PUBG: Experimental Server for it's third round of testing and we'd love to hear your feedback on all the changes made since the last test. You can view the full list of changes here. We've included screenshots of four new areas we've added to Sanhok, as well as screenshots showing you some changes made to existing areas of the map. As always, we''ll continue to make changes based on your feedback, to make Sanhok the best it can be. Please let us know what you like, dislike and what you'd like to see improved. We hope you all enjoy your time playing Sanhok and we look forward to reading all of your feedback.
  25. Hi everyone, The most recent round of Sanhok testing has turned up some interesting performance problems which we’re still working on solving. We’ve identified an issue where unnecessary packets are transferred from the client to the server, which causes excess load and dips in server performance. Currently, the distance in which players are rendered is up to a maximum radius of 1km from your current position. As Sanhok is 1/4th the size of Erangel and Miramar, the number of players within this 1km area is generally much higher. Some performance issues have arisen due to this, with the direct result being a reduced server frame speed, which leads to early-game server performance issues, including player teleporting or stuttering. According to our internal data, the kill rate at extremely long distances is very low and therefore we’ve decided to reduce the maximum player render distance specifically on Sanhok, which will increase performance. We’ll be implementing these changes in an upcoming patch. We’ll keep you updated and make an announcement once we’ve finalized the patch schedule. So we can be sure to get Sanhok into the best shape possible, we’re extending the testing schedule one more time. It’ll now run until Monday, June 11th (all regions). New schedule and specific times below: OPEN: May 31, 7pm PDT / June 1, 4am CEST / June 1, 11am KST CLOSE: June 11, 4am PDT / June 11, 1pm CEST / June 11, 8pm KST Thanks to all of you out there testing Sanhok! Please keep your feedback coming.
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