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About Armastadt

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  1. 7 months, 13 updates and still broken with patch #23.
  2. @PUBG_Sheepy Hey, thanks for the response, but if you read a few postings back, where I go into great detail, I already mentioned that very same article. So I'm guessing you've got nothing new. Also, I've done all the troubleshooting steps, again as I written above. Just need a fix. Been waiting for a while now.
  3. Armastadt

    Parachutes not rendered and no sound from landing

    Isn't that one of the worst bugs ever? Would be happy if this was fixed. Seriously, why can I see parachutes 1km away from me, but can't see or sometimes hear the guy landing in the next building over from me that's less that 50m?
  4. @TheTrueAsian has this problem too.
  5. Armastadt

    PUBG Crashing After Logo Screen and Exiting Matches

    The work around doesn't seem to be working for me these days. Are you enabling or disabling the new cheat system?
  6. Ok. So, just remember one thing about geolocation of IPs : it's not 100% accurate. Some Geolocators simply do a Whois to determine what company (and their country) the IP address netblock is allocated, others actually try to determine through other means (route analysis) where the IP is actually physically being used. Anyway, in this case it could be a US company, but the IP is used on servers in the EU. Both Amazon and other service providers do this. As part of my job, I've seen Amazon IPs that were registered to Amazon EU, being used in the States and vice-versa. But a 21 ping in game from the CR, is almost certainly an EU connection regardless of what geolocation says. PS: I know you know this Rev, just stating things for the general audience.
  7. My guess is they moved from Ohio to VA, to improve response for EU players that get matched.
  8. Or maybe not...prime time NA and I get matched to AS? Seriously? There are *NO* games available in the US at between 3pm and 7pm in the US timezones!!!?
  9. Maybe, I played 19 games yesterday in prime time NA, was only punted to EU once. I consider that an improvement, but not perfect since I should not have been punted to EU at all.
  10. Nah, not so sure everyone assumes this is the case. Obviously not, or this thread wouldn't exist. LoS and ESP are related by different. I think in most people's minds attacking without line of sight would be aiming and hitting through walls or other solid objects, or from unreasonable distances like across the map. ESP is much more subtle, and the attack often seems pretty normal, unless they are also using an aimbot. But an LoS'er (see what I did there?) is certainly also using ESP and/or aimbot. An ESP user may never attack you without actually being able to see you. He may or may not also use an aimbot, count the shots; if he's full on spray and uses exactly enough to kill you and stops...well. ESP'ers want to seem legit, so they will try to act legit as much as possible. Unfortunately, the human brain and vision system is very peculiar, we like to focus and center on things that we see. So when someone's outline, hitbox, or x-ray body comes up, it's nearly impossible for that ESP'er *not* to put that image at the center of their vision. How much they focus on the things they can not see is the tell.
  11. Armastadt

    Help with the pubg API

    The API is read-only. You can not send data to the servers other than the request for specific data via the web calls. As for automation, there are probably other programming methods that are not part of the public API. These companies are partners, and likely have access to programmatic interfaces that a non-partner does not.
  12. Just commenting on the logic of it all. I'm sure BH has a glorious plan to end cheat usage. I await the roll out with baited breath.
  13. Now that is one fast sneekky snek.
  14. Well, Bandaid, you may have me beat since you've done this your whole life. I've only gotten paid to do it for the last 20 years. There is no compromising information given out by the network tools when used per instructions posted above by Rev. Please, look below and tell me how this information is compromising to my computer, network or router?
  15. So here we are at patch #22, going on 6 1/2 months and 12 updates, and still have crashing issues with this game that remain unaddressed, unfixed, and unlisted in known issues. Same old, same old (except, the line number has changed): <ErrorMessage> LowLevelFatalError [File:D:\wk\tsl-client-dev3-branch\build\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1383]; No outstanding IO, no nodes in the queue, yet we still have 'PackagesWithNodes' in the graph.; </ErrorMessage>