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Xmortus

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About Xmortus

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  1. likely because you use -sm4 launch option in the regular game. This is a new game client so the launch options get erased. Need to re-enter them.
  2. Game is too dark

    Do you have launch options on the live version? Since you downloaded a new game the launch options won't be there. -sm4 in particular makes the game brighter.
  3. Bug Description: Basically the footsteps for bare feet are relatively quiet (didn't even know this was a thing?) when running,walking, and crouch-running. When crouch walking, however, they are rather loud and clompy as if you were wearing shoes. Here is a video I recorded to show what I mean. I go through all of the different movements I mentioned (and have no shoes on the whole time). Not sure whether shoe-less footsteps are supposed to be different in the first place, but figured I'd submit regardless. This effect is the same on any surface type. Date Seen: 4/19/2017 Server: Test Server Troubleshooting Attempted: Tried a couple different games/servers/modes. Checked sound settings. No changes seen. Other Information: N/A Launch Options: None System Specifications: Operating System: Win 7 Graphics Card: 980ti CPU: Core i5 4690k Ram: 16gb ddr3
  4. Bug Description: The 2x scope has default sensitivity & can not be changed via the menu, so it is impossible to use for those who set their sensitivity lower than default. Date Seen: 4/19/2017 Server: Test Server Troubleshooting Attempted: I have checked the in game menu for sensitivity changes - there is no option. Other Information: N/A Launch Options: None System Specifications: Operating System: Win 7 Graphics Card: 980ti CPU: Core i5 4690k Ram: 16gb ddr3
  5. So, this is something that has confused me a bit. I've made a bunch of guides over on Reddit regarding how to properly zero weapons but the 4x always gets people asking questions. Currently, if someone is closer than 100m, you will have to aim below your target point slightly to compensate for the supposed arc of the bullet. The thing is - that shouldn't actually happen because of the height of the ACOG scope relative to the muzzle. Here's how PUBG currently handles 100m Zero distance on the 4x. Notice how the bullet crosses the LOS twice - once right at the muzzle and then again at the 100m mark. But again, the line of sight for this is at the ironsights, so directly in line with the muzzle. That makes sense when you are using red dots and holos due to their low profile. With ACOG's it's completely different, though. Here is how it should work given real world trajectories and compensating for ACOG height on the gun. The bullet starts at -2 inches because the scope is raised above the barrel. That means if anything, the bullet should be slightly lower than the scope would indicate instead of higher.. but even then it'll only be by about 1-2 inches and only at absolute point-blank range. SO - it seems that the ACOG is set up to assume that the bullet comes out of the Chevron (orange arrow) instead of the muzzle - I.E. it doesn't take into account the height difference of the scope itself when calculating where the bullet will end up for the default zero range. This causes us to have to aim below the target to get shots to hit accurately at <100m while using a 4x which isn't really accurate. Anyways - I could be completely misunderstanding how these types of things work, and I dunno if this is considered a "bug" or not but it's definitely been a talked about subject quite a bit.
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