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About RuckingJonesy13

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  1. Or standing next to the same tree/rock/building corner for cover! Lol
  2. RuckingJonesy13


    Wait... so the guy who comes to my house on Christmas Eve in a red suit, stinking of brandy and mince pies claiming to want to give me a present isn’t Santa?? ...oh
  3. RuckingJonesy13

    Analog movement (bug?)

    Have any of you guys actually tried fully sprinting and changing direction to zig zag in real life, while attempting to keep your head completely still so you can watch a target without falling over the arid landscape and breaking an ankle, and carrying 2 weapons, body armour, helmet and a bag full of ammo and medical supplies... Everyone complaining about realism until the controls feel more realistic in terms of movement, then people want 8 directions of movement back!
  4. RuckingJonesy13

    SKS almost obsolete???

    I’ve been taking a mini 14 over an SKS recently... desperate I know! The only good thing about a fully decked SKS at present is if you happen to find an SLR or M14 in an enemies box or a crate. You’ve got all the attachments you need then! 😂😂
  5. RuckingJonesy13

    Patch #17 Feedback topic (LIVE SERVER)

    This has been identified as a bug already... you need to provide the following in the bug reporting topic. Not being able to drive vehicles - Please specify the vehicle, controller type, wired controller (Y/N), and whether there is an extra controller connected/charging.
  6. RuckingJonesy13

    Patch #17 Feedback topic (LIVE SERVER)

    Gotta get the Lvl 3 helmet!!!
  7. RuckingJonesy13

    Patch #17 Feedback topic (LIVE SERVER)

    Do you guys even remember how bad it was at the beginning?? Have you spent nearly 8 months playing any other game hoping each time a new patch comes out it’s better?? GTA does not count... They’ve made massive improvements to the game, it plays better, is more balanced, barely crashes, rendering does need addressing but record a video and report it! The more times they see it the more it can be improved. I’m on OG with SSD and barely experience any major issues in the EU servers. Mine is a Day 1 console as well! Again...You’re all still here 8 months later...
  8. RuckingJonesy13

    My stats are gone!

    The stats reset was announced in the patch notes for the latest patch! Hope you took a screen shot!
  9. RuckingJonesy13

    how can you win gun fights like this!!!!

    Yeah it did seem a bit strange! Straight fron full to zero!
  10. Is anyone else still experiencing massive lag towards the 2nd half of the game and beyond? It’s cost me my life “figuratively” in a game several times over the last few weeks. Note for Devs... Perhaps try a full game or ten before releasing the next patch. 😁
  11. RuckingJonesy13

    Headset Advice Please.

    Managed to break my Turtle Beach XO Sevens last week so replaced them with a set of HyperX Cloud II headphones. Really happy with them for the price as well. My turtle beaches used to cut out occasionally but not noticed this at all with the HyperX. Highly recommended.
  12. RuckingJonesy13


    Yeah agreed, I just wish they’d get in to a proper Design, Build, Test & Release cycle! So we don’t go through this backlash every time they release a sub standard patch. It’s basic Service Management and they need to carry out proper User Acceptance on the PTS not release the broken software that we ALL in this community told them wasn’t ready for live implementation. Can you guess I work in software release? Lol
  13. RuckingJonesy13


    My understanding is that the patch was released early and was the patch released on Saturday which was being discussed for release today.
  14. RuckingJonesy13


    Last night my 3 man squad all crashed out at the same time while driving across Miramar... truck hit a tree... the rest is history.
  15. RuckingJonesy13


    So... Erangel is definitely the better performing map which we should expect as they’ve been working on it for 7 months... I’d say it’s nearly there in terms of game performance with the frame drop, building rendering and crashes still to improve but a vast improvement on Saturday. Miramar has definitely improved since Saturdays patch however there is a lot of work to be done for the parachuting, rendering, rubber banding, frame drop, driving issues and multiple crashes sometimes in the same game. So a lot to work on. What I’d like to know is if areas outside of the blue zone are dropped as the circle gets smaller towards the end game. Those areas aren’t required after the second/third circles so surely if they are unrendered during a game, that may improve performance for the last 30-40 players. That’s just a thought for me. When driving the predictive rendering also needs to be accelerated as there’s been no end of times when a hay bail has “appeared” in front of me as I move further in to the map. Saturday was a positive step but definitely more improvements to come.