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POPE PLASTIC

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About POPE PLASTIC

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    Roadkill

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  1. POPE PLASTIC

    Servers are too busy?

    Same.
  2. POPE PLASTIC

    No one plays FPP

    am also experiencing very long waits for FPP in solo, duo, and squad.
  3. Playing on original Xbox and still can't hotdrop even though items on ground load faster buildings don't so I simply can't make it to the items. Gameplay very choppy in urban areas, which is unfortunate because Los Leones was pretty smooth. Wouldnt know there was an update if I didn't check all the time.
  4. POPE PLASTIC

    A BIG & DESERVED THANK YOU to the Dev Team:

    I'm on the original Xbox and was shocked that I could competently navigate and fight in Los Leones where Rhezhok and School slow down to a slide show on my console. I still am unable to participate fully in hot drops at Hacienda due to buildings taking so long to load but I'm just hoping that will get worked out later. Been loving the test server and it's gonna be hard to go back.
  5. POPE PLASTIC

    Can someone tell us how long will it be offline?

    I think it is fair to ask for an estimate so my squad knows whether we should all just bail on PUBG for the evening or not.
  6. Don't add aim assist! I get wrecked enough by dudes without aim assist that have better loot than me! If you play play it right before the fourth circle you can wreck anyone with any gun. Sometimes it doesn't work. Play your odds, Stay positive, and hope for the best. Only one team/person wins. It usually won't be you.
  7. POPE PLASTIC

    CQC - SPRAY AND PRAY

    You should try to strafe left and right spraying and praying and bask in the blood of your slain enemies. Easy.
  8. POPE PLASTIC

    Is patch 11 anygood

    Glad it's working for a lot of people. Not sure what my deal is, probably just dropping in dense compounds like Chinki, but I still can't enter buildings in time to steal a gun out from under another player. Frame rate continues to absolutely chug, but it's noticeably better than earlier builds to be fair. Input continues to feel just a little bit better. Solid patch, just not a big improvement on my end or any of my regular squad mates. Well, we haven't crashed yet so that's awesome!
  9. POPE PLASTIC

    Is patch 11 anygood

    No, building and loot rendering is still an issue.
  10. POPE PLASTIC

    What you all getting from crates?

    I don't even bother anymore.
  11. POPE PLASTIC

    Patch 11

    Bahumbug
  12. POPE PLASTIC

    Crosshair Options

    Same. I lose mine all the time against many different backdrops.
  13. So far my squad and I heavily favor coastal cities like Primorsk, Lipovka, and Saverny since they always net everyone a primary and some kind of armor and healing. We also like to hit the hot drops like Georgopol, Pochinki, and Military Base on occasion. Anybody know any other good drop sites that can gear an entire squad of four? Want to try some new spots.
  14. POPE PLASTIC

    Feedback Part II

    Continuing to pour hours of my life into PUBG after nearly 2 months. Had my ups and downs. Game continues to provide memorable experiences on a consistent basis, but more glaring issues are beginning to reveal themselves as my squad and I leave the honeymoon phase and start seriously hunting for chicken dinners. My last thread was almost exclusively complaints so I will add positive feedback here as well, though I have no idea how that is useful to the dev team. + The guns feel great. They each have unique quirks and strengths and it's fun learning to use them well. + The QOL improvements are much appreciated. Game functions at a higher level than it did on day one. + Heard a lot of complaints about the game's audio but I am able to consistently locate other players using headphones. Love the audio, with some exceptions detailed below. + It mostly works. My friends and I haven't gamed together in several years, but PUBG has brought us all together again. Able to get on, group up, and hop on a plane quickly and easily so we can start bickering about where to drop. + Menus feel better than I expected. - Character movement is improved, but still infuriating at times. Trying to peak into the hallway from a side room at a place like hospital is a Herculean task most of the time. Character puts gun away and pulls it out while crossing the threshold of the door and the guy in the hallway has his gun drawn the whole time. This also occurs when trying to shoot out of windows or over low walls. I never know if I'm going to have the clear shot or if I'm just going to lower my weapon or even empty several rounds into concrete or wood. - The water smacking hull sound is just so awful and jarring. Red zone bombs are also horrible when they're right on your squad. Makes communication difficult without adjusting volume just for the red zone. - Still having trouble seeing white HUD stuff in certain lighting. Most notable when on a beach with your crosshair and compass using the sky as a background. Also painful in areas with a lot of light gray textures. - Frame rate instability in many areas of the map and oddly in final circles make combat feel like a chore or like a gunfight can be chalked up to luck of the draw. - Input lag remains despite improvements. - Loot crates suck. I spent my 30,000 bp on a bunch of brown school shoes and a Where's Waldo shirt. Even the cool items I see people have don't look very cool because the gear textures on the player models are so muddy. Happy hunting!
  15. POPE PLASTIC

    what did you spend your 30,000 on?

    2 pairs of brown loafers, blue pants, white pants, and more brown pants. 😐
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