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Ironingboard2000

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About Ironingboard2000

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  1. Ironingboard2000

    Event Mode: Public Beta - Flare Gun Stage 2

    Hang on, are you saying that there's a potential fix for the matchmaking woes in this public beta test? I didn't see any mention in the notes, unless I missed it.
  2. Ironingboard2000

    Event Mode: Public Beta - Flare Gun Stage 2

    I get that different development teams do different things, but I would have thought it better to hold on testing the new flare gun mechanic until after that the current global matchmaking/high ping issues are resolved. Player counts are down, and the increased instances of desync due to current matchmaking could negatively impact the beta test of the feature. Just my opinion.
  3. I get that different development teams do different things, but I would have thought it better to hold on testing the new flare gun mechanic until after that the current global matchmaking/high ping issues are resolved. Player counts are down, and the increased instances of desync due to current matchmaking could negatively impact the beta test of the feature. Just my opinion.
  4. Ironingboard2000

    Allow Sessions to Start with a Lower Player Count

    Exactly my point. Thanks for clarifying! I have been in sessions with sub-100 player count too, but only after long periods of queuing. Seems to be more of the (rare) exception than the rule. My proposal was more along the lines of lowering the requirement so that the count down will being as per usual, but at a lower player count. Again, even if the count down starts at 50 players, this still provides and additional minute to locate additional players that have reasonable ping (if any are available). As you state, "uncompromising vision" can be great (and has been in PUBG), but perhaps vision should begin to shape to the reality of player-base, geo-location, and available tech. It's not a failure, but a refinement of vision in response to lessons learned as the game matures. So, essentially, allow the staring circle phase to be dynamic according to the number of players joining. I think this is a good idea. Perhaps if the server can secure 80-100 players (or any other range that is found to be acceptable) the circles begin as usual. If it's less, then perhaps the first circle forms as per usual, but the subsequent transitions are faster to bring folks together. Something. The player-base can try out ideas, but the underlying request is the same: allow for regular sessions with lower player counts.
  5. PUBG Corp. appears to be wed to the concept of 100 player count sessions. In theory that sounds great; however, perhaps the issues of desync/high ping ultimately signal that 100 player count sessions may be unsustainable (for a number of reasons: player-base count, geography, game engine constraints, etc.). Perhaps if a session's count-down was allowed to begin with fewer than 100 players. For example, 70. If more players (with reasonable pings) are present then allow them to continue to join, pushing the count closer to 100. If not, begin the game with 70 players. Perhaps at peak times 100 players will be possible, maybe not. Either way, my preference is for stable/smooth/enjoyable game play, not necessarily 100 player count sessions.
  6. Is this true? At what point does ping begin to negatively impact game play. I know there's no bright line, but 100-150ms is pretty large. @Rev0verDrive
  7. Ironingboard2000

    New Ranking system

    While the visual ranks (bronze, gold, platinum, etc.) do appear to be layered over the older ELO system, it seems that the ELO system itself may have been tweaked. This was not mentioned in the patch notes, but various players have noted a perceived difference in ELO scoring/progression over previous seasons (especially at the higher-end of the ELO cap). If tweaks were made, perhaps the goal was to encourage players to play more to achieve the higher ranks. Maybe, however, "grind" has been over accounted for, and PUBG needs to reevaluate the ELO scoring. It may take some time for the data to be obtained and the balance achieved.
  8. Ironingboard2000

    Turn on the West coast NA servers

    Didn't PUBG just switch their EU server management to a third party? Maybe that will help? As for NA, could it be a case of cost vs. user base? Not saying it's right, but perhaps in PUBG Corps.' opinion the user base of western NA/Canada is not sufficient to justify the expense of a second US server location. The US player base is a % (and western US an even lower %) when compared to the larger numbers of the PUBG player-base worldwide. I have no idea how the AWS pricing structure works. Also, I think this is a relatively new conversation. Not desync/latency (been going on forever), but the need for western US servers. Only really since the network stats were activated and the player base could see their ping. Maybe it takes time to negotiate access to another AWS location.
  9. Ironingboard2000

    Server Location Identification .. How To

    Going off things I've read like the below. True that it may have changed since patch #22.
  10. Ironingboard2000

    Server Location Identification .. How To

    Connecting five times via Quick Join > solo > FPP: ec2-52-67-188-78.sa-east-1.compute.amazonaws.com = Sao Paulo, Brazil, ~150ms ping ec2-18-212-246-177.compute-1.amazonaws.com = Ashburn, Virginia, ~20ms ping ec2-54-91-209-39.compute-1.amazonaws.com = Ashburn, Virginia, ~ 20ms ping ec2-107-23-183-73.compute-1.amazonaws.com = Ashburn, Virginia, ~ 20ms ping ec2-52-205-153-253.compute-1.amazonaws.com = Ashburn, Virginia, ~ 20ms ping So, looks like they may be running out of VA, in addition to OH. Who knows how I got to Brazil.
  11. Ironingboard2000

    Pubg is RAMPANT with cheaters again

    Where in the EU are you located? Are you geographically close to another region?
  12. Ironingboard2000

    Whats your ping? mine's always 100+ :/

    Well, certainly appears west coast players are averaging ~100ms, while east coast is ~30ms.
  13. Ironingboard2000

    Whats your ping? mine's always 100+ :/

    Apparently PUBG does not use west coast AWS servers. Means those on the west coast have higher ping as they are routed through the east.
  14. Ironingboard2000

    Yea, about fix pubg campain!

    It would be interesting to know if PUBG has made further progress with regard to the two potential server improvements described in the August Dev Letter/patch #19; specifically, (1) further refinement of the two step replication interleaving system implemented at that time, and (2) the optimization of the ""Net Dispatch" stage of the process." "We are experimenting with some ideas already and we’re anticipating the time required for the "Net Dispatch" stage to drop more than 50% from the current 41.8msec if these ideas do not have to be modified by what we find during the testing process. Stabilizing the feature after implementing new ideas is expected to take more than a month, but we will continue to work quickly and implement this as soon as possible."
  15. Ironingboard2000

    Sound Issues

    I've been having a fair few issues with directional sound lately. Something's off. I've seen a number of streamers noting it too. Any indication whether this is a recognized problem? Any idea if a fix will be in today's patch? Maybe if I disable HRTF?
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