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  1. PUBG Xbox Team

    Xbox Game Preview - May Update

    Hello everyone, The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar. The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization. Some examples of problems which we are improving this patch are: Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins. Situations where objects (especially buildings) were rendering too slow for users to enter. The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land. This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay. In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches. We thank all the testers who participated actively in PTS. Optimization / Stabilization Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved. Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time. The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game. Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing. Unoccupied vehicles/boats have been optimized to increase the overall performance of the game. Contents New map, ‘Miramar’ has been added. Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST Miramar is intentionally designed to provide a vastly different Battle Royale experience. It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover. The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important. New items are available on Miramar. R45 is a revolver handgun which is available as world spawn It uses 45 ACP Ammo and up to six bullets can be loaded Red dot sights can be equipped Damage and accuracy rate is high and reload speed is faster than R1895 The Win 94 is a lever-action rifle It uses 45 ACP Ammo and up to 8 bullets can be loaded It can attach bullet loops It inflicts severe damage and it is a mid-range weapon suitable for high level players. The sawed-off is a small shotgun It uses 12 gauge ammo and up to 2 bullets can be loaded This shotgun can inflict severe damage and equips to the handgun slot in the inventory A recolored version of the Ghillie suit has been added New vehicles have been added on Miramar: The mini bus is a six-seater on-road vehicle, available on Miramar only. Its top speed and torque are low but it has strong durability The pick-up truck is a four-seater off-road vehicle, available on Miramar only. It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences. The motorbike and buggy have new skins on Miramar Gameplay Features Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote. Scopes have been changed to be more realistic: Expanded all scopes’ field of view Added a parallax effect when moving weapons quickly while ADS Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes Aim acceleration can now be turned off in settings. Setting menu has been specially improved for Xbox platform. Colorblind mode and other modes that could help the gameplay have been added. We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back) Added new grenade hit effects and animations ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings. Outgame Lobby loading screen is now more clean. Matchmaking can be started in the PLAY menu after selecting the game mode. Map selection will be added soon Matchmaking UI has been improved, allowing more pleasant entrance into the game. REWARDS menu has been changed to STORE menu. Go to CRATES in STORE menu to get crates. Go to MY ITEMS in STORE menu to open the crates you obtained. Game option settings can now be popped up. Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage. Lobby UI overall has been improved. Bugfixes Fixed an issue causing punching to slow down movement while sprinting In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects You can now freelook while automatically swimming forward in water Sights should no longer become blocked while in ADS position after attaching high-magnification scopes Fixed an issue preventing some teammates’ map markers from showing on the compass Fixed some problems preventing interacting pop-ups from functioning properly in certain situations Fixed the problem preventing players from changing seats in vehicles Fixed the problem wherein turning off BGM in the lobby setting window didn’t work There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed. We hope you enjoy the update and we look forward to reading all of your feedback. Signed,The PUBG Xbox Team
  2. Hello everyone, We’re back with the final round of testing before Miramar comes to live servers on May 24th! We appreciate all of the feedback and bug reports we have received so far. As you can see from the patch notes below we have made changes based on that feedback, as well as fixing bugs which were reported in the previous tests. Please continue to give us your feedback and report bugs on the Xbox section of our forums. Servers can go down for maintenance at any time. If that happens, check our support Twitter or this post for info. TEST SCHEDULE: Servers open: Friday, May 18, 8am PDT / 5pm CEST Servers close: Servers will be open until Miramar comes to live servers on May 24th. PTS will be available during the live server maintenance. AVAILABLE QUEUES: All queues include both Miramar & Erangel Solos, Duos, and Squads (TPP/FPP for each) PATCH CHANGES: Optimization / Stabilization We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time. Miramar requires additional work to bring it to the same level of optimisation as Erangel. Optimized shadow in certain situations to reduce crashes. Settings Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10. Settings tab order has been changed. Name and description of “Control Setting” has been modified. Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%. World Vehicle and weapon spawns have been increased on Miramar. Bugfixes Fixed bug where vertical movement speed wasn't representative of settings chosen. Fixed an issue where inverted control settings were being applied to the emote UI. Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off). You can now freelook while automatically swimming forward in water Fixed an issue preventing some teammates’ map markers from showing on the compass Sights should no longer become blocked while in ADS position after attaching high-magnification scopes Fixed a problem preventing weapon display UI colorblind mode from being applied properly Fixed the description of the “Auto Swim” button in the gamepad guide Fixed some problems preventing interacting pop-ups from functioning properly in certain situations The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space The interaction key sometimes failed to show when certain actions were performed in front of a door Emotes can no longer be used while preparing to throw grenades Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI Fixed the problem wherein turning off BGM in the lobby setting window didn’t work Fixed the problem preventing players from changing seats in vehicles The emotes UI no longer improperly displays on the victory screen Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving. Known issue: After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.
  3. Hi folks, The Xbox test server is coming back soon for round three! This time we’re leaving it on for about three straight days so you can test on your preferred schedule. Servers can go down for maintenance at any time. If that happens, check our help Twitter or this post for info. TEST SCHEDULE: US (PDT) FRI, May 11, 8am – SUN, May 13, 11pm Europe (CEST) FRI, May 11, 5pm – MON, May 14, 8am AVAILABLE QUEUES: Miramar only Solo, Duo, Squad - FPP/TPP Bug Bounty Program: Don't forget to submit any bugs you find to the bounty program! To submit your bugs, just use this link before the bug bounty program ends on 5/14. Please visit the Bug Bounty FAQ for more information. Best of luck during the test, and we look forward to your feedback! Signed, The PUBG Xbox Team
  4. PUBG Xbox Team

    Xbox Test Server Update

    Hi folks, We appreciate all the feedback received from day 1 of testing and we're making the following changes for day two and three: Miramar only TPP and FPP for Solo, Duo, and Squad Please note that FPP matchmaking may take longer The test server schedule and patch notes can be found here Good luck and have fun!
  5. Hi folks, The test server is back! This time around we’re planning to run the test for just three days. Depending on how the test goes, we may decide to extend it further. The test includes both Miramar and Erangel so we can test our matchmaking systems before bringing Miramar to live servers. That means that whenever you select a queue, the game will randomly drop you into one of the two possible maps. After we’ve tested our matchmaking systems, we may again adjust the map settings. Eventually, map selection will come to Xbox. It may simply take some time to bring it over. TEST SCHEDULE: Day One May 5, 5am PDT – May 5, 11pm PDT May 5, 2pm CEST – May 6, 8am CEST Day Two May 6, 8am PDT – May 6, 11pm PDT May 6, 5pm CEST – May 7, 8am CEST Day Three May 7, 8am PDT – May 7, 11pm PDT May 7, 5pm CEST – May 8, 8am CEST AVAILABLE QUEUES: [updated 05/06/2018] Miramar only Solo, Duo, Squad - FPP/TPP For now, we’re only opening up FPP servers for squads. This is because we’re concerned about splitting the matchmaking pool up too much. If it turns out that we have enough players on the test server, we’ll consider opening up FPP servers for both solos and duos. PATCH CHANGES: Settings menu changes: Game settings are now grouped up by category. Colorblind settings have been added Crosshair settings have been added Added a new slider interface Added an option to adjust strength of game controller vibration. Added an option to set deadzone for the left analog stick. Aim acceleration can now be completely disabled if set to 0. Those of you who previously set it to “0” may want to set it to “1” to preserve the feel from previous patches. The game controller function guide has been updated. Scopes have been changed to be more realistic: Expanded all scopes’ field of view Added a parallax effect when moving weapons quickly Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes Out-of-game menus and UX improvements: The “cancel matchmaking” UI has been improved. You can now cancel matchmaking by holding the X button on any screen except the SETTINGS menu We improved the UI that indicates that matchmaking is in progress. Progress time is now displayed. When a match is found, a countdown will appear Transition speed between menus has been increased Two new menu items have been added: CUSTOMIZATION and STORE. To get a box, go to STORE > CRATES To open the box you’ve received, go to MY ITEMS in STORE On test servers, the number of boxes that can be purchased per week has been increased significantly (up to 100) After launching the game, a single, simplified loading screen pops up before the lobby appears (instead of many different screens) A few more miscellaneous changes: Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote. We added some contextual on-screen popups that explain button functions. Added new grenade hit effects and animations We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back) Bug fixes There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed. Fixed an issue causing punching to slow down movement while sprinting Player can no longer see through walls by going prone near houses with stone steps in Miramar In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects Known issue: After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session. Bug Bounty Program: As announced previously, we’ll give rewards to 150 players who report bugs on the Xbox Test Server. To submit your bugs, just use this link before the bug bounty program ends on 5/14. Please visit the Bug Bounty FAQ for more information. We’ll also give two Militia Crates to everyone who participated in the test! These will be distributed sometime after the test closes. Thanks so much for playing, and we look forward to your feedback! With love, The PUBG Xbox Team
  6. PUBG Xbox Team

    Bug Bounty FAQ

    Hey everyone, In April we announced that Miramar would be coming to Xbox with the PUBG Test Server, we also announced that we would be running a bug bounty that will reward players for submitting detailed bug reports. Since then we’ve had many questions about how players will be selected to receive the bounty, what the in-game items are, and when we will be selecting the recipients of the bounty. The purpose of this thread is to answer those questions, as well as to update you on how to submit the bugs to qualify for the in-game reward. More on that later in this thread... What are the in game items? How are players being selected for the bounty? Bugs that help our QA team identify and reproduce bugs is what we’re looking for. We will not be selecting bug reports that fail to provide enough information to help us identify bugs. Additionally, we will not be accepting bug reports that have been copied from other sources. Having said that, many bugs will be reported by multiple players, but as long as the information of each submission is unique and helpful in it’s own way, those bugs will qualify. Rules and Guidelines Although we appreciate all the bug reports we get we need to lay down some rules to make sure that we’re getting reports which are useful to us. Xbox Gamertag must be correct When you submit your bug report make sure your gamertag is correct; we will not be able to change this after it has been submitted. Only original reports will be considered If we believe your report has been copied from another player you be removed from consideration for the bug bounty. Reports must be completed fully Please complete each section to the best of your ability. Bug reports that don’t provide enough information for our QA team to reproduce the bug will not be considered. Supply evidence/reproduction steps For us to investigate and fix a bug we need to see it happening or be able to reproduce it. The best type of evidence is video or a screenshot. If you’re not able to supply either of those a detailed explanation of how the issue occurred, or how you’re able to reproduce the bug. When, and how, will you give out the items? We will be selecting the players who submitted bug reports that qualify sometime over the next month -- we’re not sure yet when we will be finished reviewing all bugs submitted, but we will announce when we’ve made our selections and have distributed the rewards. The reward will be granted directly to your account, so please make sure you supply us with your correct gamertag when submitting the bug. Where do I submit the bugs? During our first test period we accepted bug reports through our forums, now that the bug bounty is online, if you want to potentially qualify for the reward, you need to re-submit your bug report via the link below. https://ko.surveymonkey.com/r/QXWYBZW Thank you in advance for your bug reports! You’re helping make PUBG a better game, and we cannot thank you enough for that!
  7. Hi Xbox players, As announced earlier, the PUBG Xbox dev team is opening our first Xbox test server in the North American region on April 25th at 5pm PDT. Over the past two months, we've been working hard to improve the performance, stability, and overall gameplay experience of the Xbox version of PUBG. Opening this test server will help us to check the quality of the changes we've been working on. We hope you'll understand that, at least at first, we have to keep the test limited to a short time window and just one server. If all goes well with the first phase of the test, we can expand the test dates, time windows, and servers to include more regions. If we do so, we'll announce the change here in the community and on our official Twitter account. The purpose of having a test server is not to provide a preview of upcoming features, but to find the issues we need to solve so we can push the best possible gameplay experience to the live servers. I look forward to your participation! JC, PUBG Xbox Producer TEST DETAILS U.S. (PDT) SCHEDULE4/25, 5pm through 4/29, 11pm EUROPE (CEST) SCHEDULE4/26, 2am through 4/30, 8am U.S. (PDT) SCHEDULE 4/25, 4/26, 4/27: Servers available 5pm PDT through 11pm PDT 4/28 & 4/29: Servers available 11am PDT through 11pm PDT EUROPE (CEST) SCHEDULE 4/26, 4/27, 4/28: Servers available 2am CEST through 8am CEST 4/28 & 4/29: Servers available 8pm CEST through 8am CEST To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store. Please refer to this forum thread or our help Twitter to find out more about test schedule and service status. PATCH NOTES Optimization and Stability Performance and stability are the highest priority issues for us, and it’s something we’ll continue to focus on going forward. This patch, we’ve shipped a number of performance and stability improvements for Xbox One, Xbox One S, and Xbox One X. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved. (Players may still experience the play-doh effect in Miramar—we’re still working on this.) Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements. Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game. The inventory has been optimized, improving response time when opening it and solving some crashing issues. Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue. The process relating to weapon and item usage has also been optimized. World The Miramar map has been added, and includes the recently-added areas from the PC version of the game. Miramar is intentionally designed to provide a vastly different Battle Royale experience. It features extreme, elevated terrain and tall buildings that give players new options for playing around cover. It also has few trees and many more wide, open spaces—if you want to win, you'll have to watch your back! We’re continuously working on improvements, but minor bugs can still be found on Miramar. We welcome all your feedback! Items New items are available on Miramar: R45 is a revolver hand-gun which is available as world spawn. It uses 45 ACP Ammo and up to six bullets can be loaded. Red dot sights can be equipped Damage and accuracy rate is high and reload speed is faster than R1895 The Win 94 is lever-action rifle It uses 45 ACP Ammo and up to 8 bullets can be loaded It can attach bullet loops It inflicts severe damage and it is a mid-range weapon suitable for high level players. The sawed-off is a small shotgun It uses 12 gauge ammo and up to 2 bullets can be loaded. This shotgun can inflict severe damage and equips to the handgun slot in the inventory A recolored version of the Ghillie suit has been added. Vehicles New vehicles have been added on Miramar: The mini bus is a six-seater on-road vehicle, available on Miramar only. Its top speed and torque is low but it has strong durability The pick-up truck is a four-seater off-road vehicle, available on Miramar only. It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences. The motorbike and buggy have new skins on Miramar Out-of-Game Menus We’re currently developing a new menu UI. We may implement it without advance notice, as the change will not affect normal gameplay. When players select SETTINGS menu, an option window will pop up. In near future, we will be implementing a new option window and will also provide various options which players can select. We will introduce a career and leaderboard menu. We may disable this service without advance notice since it is only for testing purposes. For the first week of testing, the customization and reward menu will not be available. We are planning to open this service gradually in the future. We’ll keep you updated about the changes in a future announcement.
  8. Starting later today, anyone who owns PUBG on Xbox One can download the Miramar test server (called “PUBG Test Server”), directly from the Microsoft Store. As the map is in an early stage of development, some aspects may not function as expected. For matchmaking reasons, the test will be limited to TPP on NA servers. We might make adjustments to this depending on how the test goes. During the test period and beyond, we will be actively listening to player feedback and using it to improve the build, so please be sure and share your comments, questions, and concerns in the thread below! There will also be “bug bounty” rewards: 150 players who help us find bugs will get some swaggy in-game items. Test Server Downloadable Starting: April 24th, 12am, your local timezone. Full Test Schedule Below: U.S. (PDT) SCHEDULE4/25, 5pm through 4/29, 11pm EUROPE (CEST) SCHEDULE4/26, 2am through 4/30, 8am U.S. (PDT) SCHEDULE 4/25, 4/26, 4/27: Servers available 5pm PDT through 11pm PDT 4/28 & 4/29: Servers available 11am PDT through 11pm PDT EUROPE (CEST) SCHEDULE 4/26, 4/27, 4/28: Servers available 2am CEST through 8am CEST 4/28 & 4/29: Servers available 8pm CEST through 8am CEST Servers can go down for maintenance at any time. If that happens, check our help Twitter or this post for info. We’ll update this thread with more information on future testing windows as they become available. Thanks for playing! See you in the game, PUBG Xbox Team
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