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  1. Hello everyone, We are putting out a hotfix today to deploy Xbox One X graphical changes and bug fixes, as well as add the BP exchange function and a few weapon skins to the Store. Read on for full patch notes! Performance Graphical settings on the Xbox One X have been toned down temporarily to help address framerate issues. The resolution and texture quality will remain the same. We wanted to maintain the quality in overall visuals, so to minimize the difference, we only reduced very specific detailed graphics options like shadowing and reflections. This includes the following changes: Shadow Quality (Both Dynamic/Static) lowered Post Processing Disabled Motion Blur Decrease quality of Screen Space Ambient Occlusion (SSAO) Disabled off Depth of Field Disabled off Lens Flare Decreased Eyes Adaption Quality This is the time it takes for your eyes to adapt to the dark when you go from a bright to dark place. Effects Disabled Screen Space Reflection (SSR) This is the reflection from windows and such. Disabled Refraction This is refracted light. Disabled Subsurface Scattering (SSS) This is when there is light inside an object to make it look more real. Disabled Particle Light This is dynamic light from different effects such as explosions. Lowered the number of particles created Optimized inventory in the CUSTOMIZATION menu in the lobby to reduce input lag. Gameplay BP exchange has been added to weapon skins. Pressing the Y button while hovering over the weapon skin in the inventory will exchange that weapon skin for BP. Only one skin at a time can be exchanged for BP. BP exchange price will vary with each item. The preview button has been changed to ≡ button. Bug Fixes Fixed an issue where the Russian and Uzbek languages were not displaying correctly. Fixed an issue where a “Lost connection to host” error would pop up when connecting into a match after previously cancelling matchmaking. Weapon Skins The below items have been added in STORE -> ITEMS available from: September 21 00:00 PDT / September 21 09:00 CEST Glory - AKM This skin will only be available to purchase until: October 21 23:59 PDT / October 22 08:59 CEST Glory - UMP9 This skin will only be available to purchase until: October 21 23:59 PDT / October 22 08:59 CEST Trifecta - Scar-L Trifecta - Micro UZI Trifecta - P92 We’d like to thank everyone for their patience while we worked through the initial issues that popped up with the 1.0 launch. We will continue to keep an eye on our channels once the hotfix is deployed, so please keep your feedback and reports coming and let us know if you continue to experience any issues. Thanks, PUBG Xbox Team
  2. Hello everyone, Welcome to this week’s community post. We understand that many of our players on the Xbox One X are experiencing performance issues while playing the game, specifically framerate drops. This week, we wanted to go over some of the things we’re doing to alleviate this issue, as well as an update on War Mode. Let’s dive right in. Xbox One X Performance We wanted to let our players know that we are aware of framerate issues on the Xbox One X, and that this is a top priority for us. We understand the frustration that this is causing and we will be deploying a hotfix on September 18 to implement some changes that will help with this issue. This hotfix will include toning down many of the graphical settings on the Xbox One X. This includes the following changes: Shadow Quality (Both Dynamic/Static) lowered Post Processing Turn off Motion Blur Decrease quality of Screen Space Ambient Occlusion (SSAO) Turn off Depth of Field Turn off Lens Flare Decrease Eyes Adaption Quality This is the time it takes for your eyes to adapt to the dark when you go from a bright to dark place. Effects Turn off Screen Space Reflection (SSR) This is the reflection from windows and such. Turn off Refraction This is refracted light. Turn off Subsurface Scattering (SSS) This is when there is light inside an object to make it look more real. Turn off Particle Light This is dynamic light from different effects such as explosions. Lower the number of particles created The resolution and textures will remain the same. We wanted to maintain the quality in overall visuals, so to minimize the difference, we only reduced very specific detailed graphics options like shadowing and reflection. Here are some before and after screenshots of the graphical changes: Before (1): After (1): Before (2): After (2): Before (3): After (3): We know that there are some Xbox One X players who are not experiencing any framerate problems. However, these graphical changes will affect everyone who plays on the Xbox One X and we apologize for that as we know that this is a downgrade in graphics. This is only a temporary fix, and we wanted to get this out as soon as possible in order to help those experiencing performance issues. We are also working on a long term solution for Xbox One X that we intend on implementing in the future that will cater to two different audiences: those who prefer better graphics and those who prefer better performance and don’t mind sacrificing some graphical quality. We currently do not have many details to share, but will provide updates on this as soon as we’re able to. Lastly, we are also investigating issues where scoping, smokes (from smoke grenade, molotov, damaged vehicles) and Close Quarter Combat causes framerate drops. Although there have been patches to optimize framerate, there are instances where these frame drops happen specifically on the X. We are working on a solution to this. Hotfix September 18 As mentioned above, there is an upcoming hotfix scheduled for September 18. This hotfix will include the Xbox One X graphical changes, a fix for the “Lost Connection to Host” bug, and some additions to the game that are needed to prepare for War Mode. We also found an issue with the inventory in CUSTOMIZATION in the lobby where the menu is slowed when there are a lot of items. The fix for this will be included with the hotfix. Hotfix patch notes are coming soon, so stay tuned! Achievements As discussed in last week’s community post, we are still investigating an issue with achievements not tracking properly, or not unlocking upon completing requirements. We have seen that some achievements are unlocking for players with a bit of a delay, while some simply aren’t unlocking at all. This is being actively discussed with the team at Microsoft, and we hope to have a more concrete update on this soon. War Mode We are happy to announce that War Mode will be available on September 21! As previously stated, War Mode will only be available on select weekends in Event Mode. War Mode will entail a new event with different settings. It is essentially a deathmatch-style game mode where players hunt each other in a static zone. If you are killed, you will respawn in planes that intermittently fly by. Teams get points for knockdowns, kills, and for reviving teammates, and the team that reaches the points goal, or has the highest points when the match timer ends, wins the battle. War Mode will be available for everyone, at anytime, when the Custom Match feature is released in October. We’ll have more details to share soon regarding the event mode starting on September 21. We’ll have a full set of rules and details on how to play, so stay tuned for details in the coming days. Thank you to everyone for your patience while we work through some of the top issues affecting our players in 1.0. We appreciate all of the feedback and reports that we’ve been receiving on our channels as they help us tremendously with our investigations, so please keep it coming! Thanks, PUBG Xbox Team
  3. PUBG_Oreoree

    Xbox 1.0 Walkthrough: Sanhok

    Hello everyone, With the 1.0 launch of PUBG on Xbox on September 4 comes a highly anticipated addition to the game for everyone to enjoy - welcome to the new map, Sanhok! Sanhok is a 4x4km island map inspired by a wide variety of islands across southeast Asia, including those found in Thailand and the Philippines. To reflect that inspiration, we invented a sort of hodgepodge combination of two words: First, the Thai word for “fun:” สนุก (pronounced like “sah-nook”) Second, the Filipino (Tagalog) word for “chicken:” manok (pronounced like “mah-nok”) Combine the two and you get Sanhok (pronounced “sah-nok”)! Introduction to Sanhok’s locales: Cave - Here you’ll find an abandoned archaeological site, located in the heart of a seaside cave. Parachute in through the open top for access to the best loot and a boat for a quick escape. Ruins - Only the most daring players will brave these claustrophobic chambers. The Ruins reward those who survive the close-quarters combat with all the loot they can carry. Drop onto the roof to storm the temple from above, or sneak in through the ground-level tunnels. Paradise Resort - Welcome to Paradise, Sanhok's finest (and only) luxury resort. This compound has it all: cross-courtyard sightlines for snipers, thrilling room-to-room breaches for shotgun specialists, and mid-ranged corridors that are perfect for honing your SMG skills. Checkout is at 11:00. Training Center - Measure yourself against the best of the best in this abandoned training facility. Survive a tactical obstacle course to get loaded up with loot. Either get good or die trying. Quarry - This flooded limestone quarry is a both a visual, and tactical departure from the lush, green wilds of Sanhok. With few trees for cover, you’ll have to push from mound to mound, looting and hunting while vulnerable to players on the rim of the quarry. Docks - Explore cargo ships filled with loot in this out-of-the way drop, located in the Southeast corner of Sanhok. With plenty of opportunities for mid-range to CQC encounters, this is a terrific drop for newer players hoping to get their bearings, farm up, and escape! Roads - Some areas in Sanhok are now paved with old concrete roads. Watch out for campers and use these to outrace the blue zone! Along with the new map, we will be adding two new weapons and a new vehicle. The weapon Beryl M762 and the vehicle Scooter will be available in the future updates. New Weapon: QBU New Weapon: QBZ New Vehicle: Rony Curious to learn more? Check out the Making of Sanhok, a mini-documentary giving you a behind-the-scenes look at the development of the new map from concept to release. Thanks, PUBG Xbox Team
  4. Hello everyone, Calling all achievement hunters: Achievements are officially coming to PUBG on Xbox with the 1.0 launch! In a previous community post, we informed you that achievements earned during Xbox Game Preview would not retroactively unlock in 1.0. We’re happy to inform you we’ve found a workaround for the issue that will enable us to retroactively reward achievements we know players care the most about including the hardest and most difficult achievement to obtain - the coveted Winner Winner Chicken Dinner. In addition to Winner Winner Chicken Dinner players will be able to unlock the following achievements with the release of 1.0: Last Survivor - Win a Match 10 Times Winner Winner Chicken Dinner - Obtain a Chicken Dinner in Solo Dynamic Duo - Obtain a Chicken Dinner in Duos Fantastic Four - Obtain a Chicken Dinner in Squads Long and Winding Road - Kill 1000 Players Collateral Damage - Kill 100 Players Devil Inside Me - Kill 10 Players Blood On My Hands - Kill a Player Airborne - Jump 101 Times To help you hit the ground running on launch day, below is the full list of achievements that you earn with the release of 1.0: We know the hard work and effort that goes into unlocking achievements and we’re happy we were able to find a solution for our Game Preview achievement hunters! Thanks for your patience and understanding. We will see you in 1.0! Thanks, PUBG Xbox Team
  5. Hello everyone, With the launch of 1.0, we wanted to go over the new Event Pass that will be available beginning today. Event Pass: Sanhok was created specifically to celebrate the launch of the new map, Sanhok! Once the update hits on September 4, it's time to play games and get loot. With the Event Pass, you’ll be able to receive awesome rewards for leveling up and completing missions. The base Standard Event Pass is free for everyone to enjoy. There are many rewards available as you level up by completing missions listed in the pass. However, if you purchase the Premium Pass at $9.99 (from the Microsoft Store) or 1,000 G-Coin (from the in-game store), you’ll be able to unlock even more rewards and missions. Purchase the Premium Pass to unlock a reward at each level up, up to Level 30! Premium Pass rewards are highlighted in green. If you decide to upgrade to the Premium Pass any time while you are completing the Standard Event Pass, you will retroactively receive all Premium Rewards of the levels that you’ve already hit. In addition to level up rewards, get ready to complete missions for bonus XP. You’ll need XP to level up as you move your way through the Event Pass, so be sure to complete missions for an extra boost. There are Daily Missions, Normal Missions, Sanhok Missions (unlocked for Premium Pass users only - missions that are required to complete on the Sanhok map), as well as new missions every week of September until the Event Pass ends on midnight, October 4 UTC. Daily Missions Normal Missions Sanhok Missions - Unlocked for Premium Pass users Sneak Peek of Week 1 Missions In addition to the Standard and Premium Event Passes customers will have the option of purchasing various product bundles: The PUBG Starter Pack: Available in the in-game store and the Microsoft Store, the Starter Pack includes 1,600 G-Coin to use in the in-game store and the Aviator Skin Pack The PUBG Starter Pack: Available in the in-game store and the Microsoft Store, the Starter Pack includes 1,600 G-Coin to use in the in-game store and the Aviator Skin Pack The PUBG Sanhok Edition: Available exclusively in the Microsoft Store, the Sanhok Edition includes the Full Release Edition (1.0) of PUBG for Xbox, the Premium Event Pass: Sanhok, 2,300 G-Coin and the Fire in the Hole Skin Set. Event Pass: Sanhok FAQ Q: Why is there a max daily XP limit? A: The daily XP limit only applies to survival time during games. It is calculated as 1xp per 2.5 minutes. This is doubled for Premium Pass users. Everyone can participate in completing missions for the Event Pass, except the Sanhok missions which are unlocked for Premium Pass users. These missions will be the main drive in gaining EXP and leveling up. The survival EXP that is given is just an added bonus on top of the EXP gained from completing missions. Q: Do you need to buy the Event Pass in order to play the new map, Sanhok? A: No, you will never need to purchase anything in order to play a new map. Sanhok and all new maps in the future will be free to play as long as you have the game. Q: How often will we have Event Passes? Every month? A: Event Pass: Sanhok was created to celebrate the release of our third map, Sanhok. We don’t have many details to share at the moment about our future plans with Event Passes. Q: Are there temporary rewards in the Event Pass? There are no temporary rewards in the Event Pass except BP boost. Q: How do level up rewards work? A: Once you level up and earn the reward, press “A” while hovering over the reward you want to collect the reward on the Event Pass menu. This can be done with the standard Event Pass rewards as well. Event Pass Menu Receiving Rewards Receiving Standard Pass Rewards For 5 Level up, after buying the item, you must activate it on STORE -> MY ITEMS by pressing A 5 Level up on STORE -> MY ITEMS (Press A to activate) Activating 5 Level up Q: When do missions refresh? A: Daily missions refresh every day at 00:00AM UTC. Weekly missions refresh every Tuesday at 00:00AM UTC. Q: When does the Event Pass: Sanhok end? A: Event Pass: Sanhok ends on October 4 at 00:00AM UTC. It will no longer be sold starting from October 2 02:00AM UTC. There will be a grace period after the Event Pass ends from October 4 00:00AM UTC - October 11 00:00AM UTC. This grace period will allow players to collect rewards that they have earned. Missions will be active during this time. However, XP will not be earned from survival time. Q: Will future Event Modes count towards completing missions on the Event Pass? A: Event Modes will count towards survival time EXP earned as well as non-map specific missions. Whether you’re already a dedicated PUBG player on Xbox or dropping in to the game for the first time, we hope you’re ready to jump in, level up, and get loot! Thanks, PUBG Xbox Team
  6. Hey everyone, The day we’ve all been looking forward to has finally arrived. PUBG on Xbox is officially graduating to 1.0! The official PUBG 1.0 launch brings more quality of life and optimization improvements, in addition to tons of new content for everyone to enjoy. Our third map-Sanhok, achievements, Event Pass, and much more are being implemented to the game as you wait for live servers to come back up. Check out the patch notes below to get a deeper dive into what’s coming with 1.0 before you jump in and explore all of the new content! NEW MAP: SANHOK Added a new map: Sanhok (pronounced “sah-nok”) Sanhok is 4km x 4km map (one fourth the size of Erangel or Miramar). Although games tend to end a little more quickly on this tiny island, battles are still massive. Every game still features 100 players. Certain settings have been customized specifically for Sanhok to better fit its unique design. Details are below. Performance Faraway players and vehicles aren’t rendered the same way on Sanhok, resulting in some server performance improvements. Gameplay Weather in Sanhok changes dynamically. Players can throw apples while waiting to board the plane in the in-game lobby. Redzone The redzone is smaller and shorter-lasting on Sanhok. The center of the redzone appears outside of the playzone (the white circle). This means players are more at risk when outside of the playzone. Bluezone Bluezone on Sanhok has shorter waiting times and longer travel times. The bluezone is also dynamic. It checks remaining player numbers before deciding the next circle, adjusting the waiting time and travel time accordingly (this doesn’t affect circle size). Spawn Balance The item spawn rules have been customized on Sanhok to get you equipped for battle faster. ARs, SMGs, and DMRs are spawned more often. 8x scopes and 15x scopes don’t spawn on Sanhok. However, they may still be obtained from care packages. In-game lobby Everyone will receive 20 apples in the in-game lobby which can be thrown around freely. Practice your throwing skills while you wait for the game to be started! New Weapons QBZ The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds. QBU  The QBU is a new, Sanhok-exclusive DMR with a standard magazine of 10 rounds of 5.56mm ammo, which can be increased to 20 with an extended magazine. There is bipod attached to QBU—it will greatly reduce recoil when you shoot while prone. New Vehicle: Rony The Rony is a new pickup truck that can only be found on Sanhok (from the automaker that brought you the Mirado)! This truck holds up to 4 passengers and excels at moving across Sanhok's hilly landscapes. The Rony is one of the larger vehicles on Sanhok, so it can be used for cover as well as transportation! Weapon Skin System Players can select skins for each weapon Weapon skin system UI You can check details about the equipped skin using VIEW MORE button How to equip weapon skins You can use WEAPONS section in CUSTOMIZATION menu to equip the skin of your choice The ways to acquire weapon skins You can acquire weapon skins through “Raider crate” in STORE > CRATES. Parachute Skin CUSTOMIZATION > GEAR tab has been added. Go here to equip parachute skins. Tooltips for weapon attachments have been edited to make them more intuitive. The Bengal Tiger skin is can now be bought in the STORE Crate System We’ve introduced the new Crate System to PUBG Xbox, for more details, please see: https://forums.playbattlegrounds.com/topic/287714-xbox-10-walkthrough-g-coin-crate-system/ The drop rate for the new crates are as follows: Drop rate of each items for the new crate “Biker” Dress Shoes (Brown) 8.1% Long Sleeved T-shirt (Red) 8.1% Sleeveless Turtleneck (Gray Striped): 7.5% Patrol Cap (Brown): 7.5% Sneakers (Black): 6.5% Floral Shirt (White): 6.5% Sleeveless Turtleneck (red): 5.62% Beanie (Gray): 5.62% Dirty Long Sleeved T-shirt: 5.4% Polka Dot T-shirt: 5.4% Striped T-shirt (Pink): 5.4% Raglan T-shirt (Blue/White): 5.4% Skinny Jeans (Pink): 3.14% Skinny Jeans (Khaki): 2.7% Dress Shoes (Black) 2.7% Biker Pants (Black): 2.5% Patrol Cap (Gray): 2.5% Princess Power Tank-top: 1.5% Padded Jacket (Purple): 1.5% Biker Pants (Gray): 0.3% Floral Shirts (Black): 0.3% Aviator Goggles: 0.168% Sleeveless Biker Jacket (Black): 0.0128% Sleeveless Biker Jacket (Brwon): 0.0128% Cloth Mast (Checkered): 0.0064% Drop rate of each items for the new crate “Raider” Rugged (Beige) - Crossbow: 10.8% Rugged (Beige) - M16A4: 10.8% Rugged (Beige) - S686: 10.8% Rugged (Beige) - SKS: 10.8% Jungle Digital - P18C: 8.75% Silver Plate - DP-28: 8.75% Rugged (Beige) - Kar98k: 8.12% Rugged (Beige) - S12K: 8.12% Jungle Digital - SKS: 7% Silver Plate - Vector: 7% Silver Plate - R1895: 3.76% Silver Plate – S1897: 2.5% Turquoise Delight - P1911: 2% Jungle Digital - AWM: 0.3% Silver Plate - SCAR-L: 0.3% Turquoise Delight - Tommy Gun: 0.1680% Turquoise Delight - Kar98k: 0.0128% Turquoise Delight - M16A4: 0.0128% Gold Plate - S686: 0.0064%   Drop rate of each items for the new crate “Wanderer” Working Boots: 8.1% T-shirt (Striped): 8.1% Gas Mask (Full): 7.5% Hi-top Trainers (Blue): 7.5% Floral Shirt: 6.5% Urban Padded Jacket: 6.5% Cargo Pants (Blue): 5.62% Cargo Pants (Beige): 5.62% Cargo Pants (Khaki): 5.62% T-shirt (Red): 5.4% Long Sleeved T-shirt (Striped): 5.4% Long Sleeved T-shirt (Light Blue): 5.4% Long Sleeved T-shirt (Black): 5.4% Bloody Combat Pants: 3.14% Tank-top (Charcoal): 2.7% Dirty Tank Top (White): 2.7% Punk Boots: 2.5% Punk Glasses: 2.5% Slacks (Blue): 1.5% School Shoes: 1.5% Ballistic Mask: 0.3% School Shirt (Open): 0.3% Mandarin Jacket (Blue): 0.168% Hotpants (Blue): 0.0128% Protective Glasses: 0.0128% Pleated Mini-Skirt (Blue): 0.0064% Drop rate of each items for the crate “Survivor” Combat Pants (Black): 8.1% Camo Combat Pants: 8.1% Matched Shirt (Gray): 7.5% Padded Jacket (Khaki): 7.5% Checked Shirt (White): 6.5% Checked Shirt (Red): 6.5% Beanie (Black): 5.62% Vintage Baseball Cap (Red/Black): 5.62% Fingerless Gloves (Camo): 5.62% Combat Pants (Blue): 5.4% Combat Pants (White): 5.4% Vintage Baseball Cap (White): 5.4% Vintage Baseball Cap (Red/White): 5.4% Fingerless Gloves (Tan): 3.14% Hi-top Trainers (Brown) 2.7% Boots (Gray): 2.7% Padded Jacket (Beige): 2.5% Shirt (White): 2.5% Camo Padded Jacket: 1.5% Slacks (Purple): 1.5% Coat (Camel): 0.3% Coat (Gray): 0.3% Female Tuxedo Jacket (Purple): 0.168% Coat (Red): 0.0128% Coat (Black): 0.0128% Mini-skirt (Purple): 0.0064% Drop rate of each items for the crate “Western Military” Tank Top (Gray): 10.8% Raglan T-shirt (Red/White): 10.8% Polo Shirt (Pink): 10.8% Vintage Polo Shirt: 10.8% Utility Belt (Brown): 8.75% Camo Tank Top (Red): 8.75% Military Shirt (Gray): 8.12% Military Trousers (Black): 8.12% Battle Belt: 7% Vintage Gas Mask: 7% Military Trousers (Black): 3.76% Military Boots (Black): 2.5% Leather Bootcut Pants: 2% Military Cap (Black): 0.3% Cowboy Hat (Brown): 0.3% Military Jacket (Black): 0.168% Faux Leather Jacket: 0.0128% Cowboy Hat (White): 0.0128% Military Skirt (Black): 0.0064% UI / UX With three maps now in the game, you’ll choose between two “playlists” instead of two maps. The Battle Royale playlist contains both Erangel and Miramar. Selecting it will randomly drop you into one of the two. The Mini Royale playlist contains only Sanhok for now. Select both playlists to be randomly dropped into one of the three maps currently in the game. Performance Optimized loading high resolution textures on Xbox One OG. Optimized level streaming on Xbox One X Bugfixes Fixed an issue where some items weren’t able to be picked up. Fixed an issue where having more than one controller connected would: Lower the sensitivity after ADS Disallow driving vehicles Fixed an issue where frame would drop because of effects from destroyed vehicles/boats. Fixed an issue where the screen would be darkened in HDR on some monitors. Fixed an issue where the character would seem like it’s moving faster after certain steps near stair handrails. Fixed an issue where player was unable to navigate shotgun through attachments on S1897, S686. War Mode / Custom Match For a smooth and healthy matchmaking times for our new contents/features, we’ve decided push each of them live with a time gap (Sanhok → War Mode → Custom Match). This is to let everyone enjoy and delve into each contents with time. Also, it’s to let each contents have enough attention from our players, so players won’t be divided having a long matchmaking time for each content. Sanhok is available beginning today, and we expect to begin offering War Mode as a weekend event in late September, with full Custom Match functionality to release in mid-Octoboer. Today marks a new chapter in the PUBG journey. 1.0 is just the beginning - we’re looking forward to continued active development alongside our players to make the PUBG experience the best that it can possibly be for our Xbox community. Thank you to everyone who has supported us along the way, and we welcome all of our new players who will join us today with open arms! Thanks, PUBG Xbox Team
  7. PUBG_Oreoree

    Why would you do this to me?

    Hello, please visit our Customer Support site and submit a ticket. https://support.pubg.com/hc/en-us Thanks
  8. UPDATE 2: All Headhunter reward issues have now been resolved and Punk Glasses have been sent out to every player who participated in the event, as compensation for any frustration caused. Please note that it may take a few hours for the compensation reward to arrive in your inventory. Thanks for your patience! ____________________________ Hello everyone, Back in July, we had an issue with delivering the correct rewards for the Headhunter community event. The correct reward was the Headhunter Crate, but due to a technical issue some players received a locked crate or a Raider Crate (weapon skin crate). We will be retrieving the incorrect locked crates and Raider Crates from Xbox accounts and replacing those with the correct Headhunter Crate. Additionally, every eligible player from the event will receive a compensation prize separately from the crate, which are Punk Glasses. Schedule: August 31 01:00AM PDT / August 31 10:00AM CEST Thank you for your patience. Thanks, PUBG Xbox Team
  9. Hello everyone, As we mentioned in our Xbox 1.0 Announcement, we will be introducing a new in-game currency system to purchase cosmetics on 1.0 launch day, September 4. This currency is called G-Coin, and we’ll go over how it works below. G-Coin is the hard currency that will coexist with BP, which is the soft currency that’s currently in the game. G-Coin is purchased with real money, while BP can be earned by playing the game. With 1.0 launch G-Coin can be purchased in the Microsoft Store and in the in-game store. With G-Coin, you will be able to directly buy cosmetics such as skin sets and parachute skins, as well as other items such as: Event Pass: Sanhok Skin sets made up of items that can be obtained from crates Skin sets that can be unlocked from Event Pass: Sanhok Skin sets exclusive to G-Coin On the other hand, crates cannot be purchased with G-Coin and will only be sold for BP. After looking at feedback on crates from the Game Preview phase, we’ve made a few changes: You will now be able to choose which crate you want to buy. We’ve made a few adjustments to the probability of getting certain items in the crates. You will be able to see a preview of what is inside each crate. Crate prices will not increase with each purchase and each type of crate will have a fixed price. There will be no locked crates - You can’t buy keys to open crates, because they have no locks on them. We’ll also be adding a few new crates to the overall system, As of September 4, there will be a total of five Crates available to purchase with BP: Wanderer Survivor Biker Western Military Raider And last but not least… Weapon skins are officially coming! Weapon skins will be available through the Raider Crate. We will have other ways to purchase weapon skins in the future as well. Preview Raider Crate Preview BP Prices G-Coin was developed specifically with Xbox One in mind. We developed this currency system as a way to adapt to the needs of the Xbox ecosystem and the absence of a Marketplace. As PUBG’s economy is still relatively new on the Xbox platform, we had more flexibility to make changes and implement community feedback. We hope you enjoy testing out the new G-Coin and Crate System! Please be sure to leave us your feedback on our channels so that we can continuously improve upon the system in the future! Best, PUBG Xbox Team
  10. Hey everyone, We’re excited to let you know that PTS is back with a ton of content for you to test out before Update #18 hits the live servers! Below are the patch notes for your review before you jump into the PTS. Be sure to read up and help us test out all of this new content - we’ll be keeping an eye on your feedback and bug reports! For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance. To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store. Schedule: PDT: August 12 7PM (Downloadable at 5PM) CEST: August 13 4AM (Downloadable at 2AM) PTS will be available to all players, available maps (Miramar, Erangel) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS. Gameplay Bullet penetration system is now applied to forearms. When a bullet hits the forearm of the character, it will penetrate following its ballistic trajectory. The result will be different depending on whether the forearm is blocking more vulnerable body parts. When a bullet penetrates a forearm and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s forearm takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only. If a bullet penetrates the forearm, but no vulnerable body part is behind it, only the forearm damage will be applied Forearm penetration is disabled for shotguns When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat). UI/UX Weapon attachment management when replacing items has been improved. Removed or replaced attachments will now drop onto the floor if there is no room in your inventory. When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory. When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor if there is no room in your inventory. Colorblind settings have been improved. The following colors now change according to the selected colorblind type. Scope and reticle colors Blood Supply Crate Smoke Markers placed on maps are now numbered, so color is not the only way to distinguish them. Eliminated teammates can now place markers on the map. Kill feed now displays personal knock-outs. In Squads, when the last surviving teammate accidentally disconnects, all teammates will receive rewards up until the point of disconnection. If the disconnected teammate is able to connect back into the same match and gets a higher score, all teammates will receive updated rewards. World Dynamic weather has been added to Erangel and Miramar. Erangel: Overcast Miramar: Overcast, Sunset Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game. Erangel has received some improvements. Small clusters of houses have been added to some areas of Erangel. More tactical landscapes have been added near the river. Added trees in the open area surrounding the Sosnovka Military Base. Miramar has received some improvements. More dirt roads have been added for better vehicle effectiveness. Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness. Spectate Mode When spectating a player, their aiming movement is now more in sync with the spectator view. To give an example, we’ve improved situations where it appears players are shooting far behind moving targets, when in fact on their screen, they're shooting directly at them. Performance Smoke and flames from vehicles have been optimized to improve frame rate. Server performance has been improved by adjusting the replication rate. Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player. We expect approximately 15% increase in server performance. Network code has been adjusted to slightly increase server performance. Optimized CPU performance by improving the graphic rendering function. Optimized GPU resources to lower GPU burden and improve performance. Optimized attachment related rendering resources to improve performance. Optimized fog to increase performance. Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance. Optimized grass assets to reduce memory resources used and improve performance. Optimized the physics calculation of moving boats and moving vehicles on the beach. Sound Decreased the volume of vehicle sounds for players inside vehicles in FPP mode Bug Fixes Settings will now be stored in online storage - Your settings will be saved even if there’s a new patch. Fixed an issue where destroying doors with frag grenades or molotovs did not display debris. Fixed an issue where a frying pan and a weapon could be held at the same time. Fixed an issue where spectating in FPP showed inaccurate character locations. Fixed an issue where leaning was possible while in an emote animation. Fixed an issue where two players moving in a small space could sometimes get stuck. Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times. Fixed an issue where reticle settings would be reset when the weapon was dropped and picked up again. Fixed an issue where the spectating camera would look through a character when the game finished. Reduced the chance of players encountering situations where opponent's weapon floats in the air. Fixed an issue where throwables could pass through character models. Fixed an issue where voice chat UI would always be displayed when using killer spectating function under certain conditions. Fixed an issue which prevented players from changing the red dot reticle when using an SMG. Fixed an issue where the stun effect from the stun grenade was weaker than before. Fixed an issue where the camera angle rotates up to 180 degrees up/down in FPP and TPP mode when freefalling. Fixed an issue where some weapons could be seen through when a character is moving right while in ADS position and lying down. Fixed an issue where there was replay related text shown in the report pop-up window after dying. Fixed an issue where sprinting would stop when moving at a certain angle with the L-Stick. Thanks to everyone who helps us test out new content and features on the PTS! With your help, feedback, and bug reports, we’ll be able to track and hopefully squash any issues before the update hits the live servers. Thanks, The PUBG Xbox Team
  11. PUBG_Oreoree

    Spectator Blurr

    Thanks for the report!
  12. PUBG_Oreoree

    Store page not loading

    Hello, Could you tell us about your hardware/connection status? (E.g. S/X/OG , Wired/Wifi) Also does this work when you shut down the game and come back (So without playing any games the store shows)? Thanks
  13. Hello everyone, We’re putting out a hotfix today focusing on game performance and stability, as well as introducing the long awaited analog movement. Check out the patch notes below! Hotfix Schedule: July 31, 1am PDT / July 31, 10am CEST (No Maintenance) Analog Character Movement As stated above, analog movement will be implemented with this hotfix. Currently, players only move in 8 directions (45 degrees between each direction). After the hotfix, players will be able to move at more accurate angles. Below is a short video that demonstrates how analog movement works. Stability This hotfix addresses numerous bugs related to game crashes:. - Fixed an issue where toggling the mute option of a teammates mic caused the game to crash - Optimized physics surrounding chained/wooden fences that were destroyed by a vehicle - Fixed a sound issue which in some instances could cause the game to crash when windows were broken - Fixed an issue where the button guide when opening the Inventory caused the game to crash Performance We are introducing a few optimizations to improve game performance: - Optimized world loading so that assets will load at a faster rate - Improved loading speed of detailed textures on Xbox One X (assets will load at the same rate as before Update #17) - Optimized scoping at leaves and grass to reduce frame rate drops Bug Fixes - Fixed an issue where the sound of footsteps on sand was being played twice - Fixed an issue where sometimes player loot crates would not show after a player died We are also looking into other issues such as desync and sound. We appreciate your patience while we work to constantly improve overall game performance. Please continue to send us your reports - videos always help in these cases! In the meantime, be sure to let us know how you feel about the newly introduced analog movement! We’ll be keeping a close eye on your feedback across our channels. Thanks, The PUBG Xbox Team
  14. PUBG_Oreoree

    Key and Crate system for Xbox

    Hello guys, The wrong items that were received from the crates will be taken away and we'll be giving out the original rewards.
  15. Hello everyone, We’re back with another Xbox community update and this week, we’ll be going over some new features coming to the game, going over some issues addressed this week, and also taking a look at some of next week’s hotfix. Let’s get started. Analog Movement Analog movement has been a popular request for a very long time and we’re very happy to announce that it will be patched next week with the hotfix. The current movement system resembles playing with a keyboard, where the character is only able to move in 8 directions. This restricted character movement freedom to only 45 degrees between each direction. With the introduction of analog movement, players will be able to move freely in 360 degrees with the left stick on the controller. We’ve prepared a short video to fully show the difference analog movement will bring to the game. Once analog movement has been implemented, we’ll need your feedback on it. Let us know how it feels and how it can continue to improve once the hotfix has been applied! PUBG Official Club We’re introducing the PUBG Official Club, a new messaging platform for a wider audience, launching at the start of August. It works similarly to the hubs you’re familiar with, but with the added benefit of official posts from us. You will be automatically joined if you have a record of playing PUBG on Xbox, and it should be easily accessible for everyone. The posts made will be shown on the dashboard and will include space for comments to interact with the devs or your fellow players. We’ll continue to post our announcements on other channels as well, but the PUBG Official Club should help improve visibility without having to seek out posts. Ban A few patches back, we introduced a reporting system for teamkilling. A big thank you to everyone who has been proactively reporting after being intentionally killed by a teammate. While a system like this doesn’t work well with automatic bans, we’ll be looking at cases and issuing out punishments in the following ways. Times Banned Ban Duration 1st 1 Day 2nd 3 Days 3rd 7 Days 4th and onward 15 Days We have a similar plan for solo players who team up and we’ll update you as soon as our plans are closer to being put into action. We’ve also had some reports regarding players using illegal programs. We’re investigating internally and have also sent this information to the Xbox team. We take these issues very seriously and will not tolerate players interfering with the game’s system to break balance and harm user experience. Players who use any type of illegal programs will face permanent bans on the account and device level. If you suspect a player is using these types of programs, please let us know and we will investigate. Desync Players are reporting continued instances of desync. We’re looking at all possible causes of this issue, including the technical side of our build. While we research, we’re planning on implementing a ping based matchmaking system so people with similar pings get matched with each other in an effort to reduce instances of desync. In addition, we strongly advise players to play on servers closest to their geographical location for better matchmaking and for better gameplay. And speaking of regions, in the recent patch, we merged the Asia and Oceania regions. The name of the new combined server was meant to be OC/AS, but it is currently shown incorrectly as just Oceania. We will change the name of the server to OC/AS as was originally intended. Upcoming Hotfix We’ve already discussed the upcoming analog movement addition, but we’d like to quickly go over a few of the other upcoming changes. We’ll provide more detail on these when we release the hotfix patch notes. - Overall world loading and level streaming improvements. - Detailed textures will load up faster on Xbox One X. - Improved footstep sounds when on sand. - Fixed a bug where loot boxes would not show after a player has died. - Fixed crashes in certain situations. - Optimized scoping. Thanks for your continued feedback and support. Keep an eye out for this week’s hotfix and we’ll be back next week with another Xbox community update! Thanks, The PUBG Xbox Team