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PUBG_Lumos

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Everything posted by PUBG_Lumos

  1. UPDATE October 18: As many of you may know or have experienced yourself, the “Lost Connection to Host” error has been an ongoing issue in our game. We have spent a lot of time tackling this issue, but as we stated last week, we are having trouble reproducing this bug in-house. We are working with Microsoft to get to the bottom of what is causing this error to happen. For our players who are experiencing this issue, we’d like to request the following: Download the Xbox Insider Hub App Use the "Report a Problem" feature to submit a report Select "Add a new problem" Full steps are located here Please include a screenshot of the error  We hope that this investigation with Microsoft will help us make more progress to fix this issue soon. We will be sure to provide updates as we are able to. We truly appreciate everyone’s help with reporting on this issue thus far, and apologize for the inconvenience and frustration caused. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UPDATE October 11: The Lost Connection to Host error pop-up will now display the Match Session ID. Please provide your gamertag and session ID (numbers with alphabets below "Lost Connection to Host") in your report. Thank you! Hey everyone, We appreciate everyone’s reports on this issue thus far, and would like to request more information from players who are still experiencing this error. We are requesting very specific steps, and if it is something you can reproduce 100% of the time that will help us out greatly. The Lost Connection to Host error pop-up will now display the Match Session ID. Please provide your gamertag and session ID (numbers with alphabets below "Lost Connection to Host") in your report. Thank you for your patience while we work to get this bug fixed.
  2. Hey Everyone, War Mode is back, and this time we’re introducing the One Shot One Kill event! In this event, all players spawn with a ghillie suit, a Kar98 with a 4x scope, a random secondary weapon, level 1 helmet/vest, painkillers, 5 bandages, and one frag grenade. And to kick it up a notch, everyone will die instantly when taking lethal damage, instead of being knocked. Snipers often work in pairs so this event mode has been set as duos only as we want you to have a realistic and fun experience playing with someone else. Will you be the sharpshooter or the spotter? Check out the full event details below! EVENT SCHEDULE STARTS: Oct 18, 7pm PDT / Oct 19, 4am CEST ENDS: Oct 21, 7pm PDT / Oct 22 4am CEST AVAILABLE QUEUES Duos on Erangel NA/EU: TPP and FPP OC: TPP Please invite your friends in the Event Mode lobby if you want to play duo together. Getting into the Event Mode lobby as a party may cause your team to disband or crash when the match has been made. RULES War Mode Twenty duos fight on Erangel (max 40 players) Each match takes place inside a small, static safe zone All players spawn with a Kar98 with a 4x scope, a random secondary weapon, level 1 helmet/vest, painkillers, 5 bandages, and one frag grenade When taking lethal damage, you'll die instantly instead of being knocked Eliminating an enemy earns your team 3 points Killed players respawn in planes that fly by every 30 seconds The first team to reach 150 points wins If no team reaches 150 points after 15 minutes, the team with the most points wins OTHER EVENT RULES The mode is limited to duos The mode is limited to 40 maximum players (20 teams of 2 players) Vehicles do not spawn Red zones are disabled Care packages are disabled Weather is set to “Rain” Friendly fire is disabled Please share your thoughts on this mode with us, we may adjust the rules next week depending on your feedback. Thanks, PUBG Xbox Team
  3. PUBG_Lumos

    Is the PTS closed? Cannot find matches.

    Pending QA/Cert, we will be updating the PTS with new content this week, with a live server update sometime next week. Hopefully the new content will bring more players to the PTS!
  4. Hey Everyone, Sanhok Forty-Fivers is back as this weekend’s event, with a slight change to squads. Instead of twenty 4-man squads, we’ll have ten 8-man squads per community feedback about wanting larger squads. As a reminder, this event uses normal Battle Royale game rules, with a few custom modifications. Weapon spawns will be limited to Tommy Guns, Win94s, R45s, P1911s and throwables. Care packages contain Vectors, 0.45 ACP rounds, Lvl 3 gear, and more. EVENT SCHEDULE STARTS: Oct 11, 7pm PDT / Oct 12, 4am CEST ENDS: Oct 14, 7pm PDT / Oct 15 4am CEST AVAILABLE QUEUES 8-man squads on Sanhok NA/EU/OC: TPP and FPP RULES Ten 8-man squads fight on Sanhok (max 80 players) The safe zone starts out small and is visible from the start of the match. The only weapons that spawn are Tommy Guns, Win94s, R45s, P1911s and throwables. Care packages contain Vectors, 0.45 ACP rounds, Lvl 3 gear, and other useful items. OTHER EVENT RULES The mode is limited to 8-man squads. Auto-matching can be turned on or off (you don’t have to play as a full squad of eight if you don’t want to) The mode is limited to 80 maximum players (10 teams of eight players) Red zones are disabled Killer spectating is enabled Weather is set to “Clear” Friendly fire is disabled
  5. Hey everyone, We are excited to announce that the PTS will be returning on Thursday, October 11! This PTS update will bring new content, QoL updates, and bug fixes for everyone to test out before it hits the live servers. Below are the patch notes for your review before you jump into the PTS. Be sure to read up and get a first look at all of the new content - we’ll be keeping an eye on your feedback and bug reports! For those who haven’t yet used the PTS The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance. To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store. Schedule: PDT: October 11 01:00AM CEST: October 11 10:00AM PTS will be available to all players, available maps (Miramar, Erangel, Sanhok) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS. New Weapon: Beryl M762 Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok. Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine) The Beryl has upper and lower rails, allowing for scopes and a grip. It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick. New Weapon: MK47 Mutant Added a new AR weapon: the MK47 Mutant MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine. The Mutant has 2 firing modes: single shot and 2-round burst Almost all types of attachments can be used with the MK47, but it has no stock slot New Sanhok-Exclusive Vehicle: Scooter Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok Both the scooter and 2-seater motorbike can be found on Sanhok Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP. New Sanhok Exclusive Vehicle: Tukshai Added a new vehicle that will be exclusive to the Sanhok map The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment Restructuring of the BP System Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking. Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode. We’ve changed team rewards to be shared: You will no longer receive 4 times the BP because you were playing alone in a squad game Gameplay Added ‘TPP Aim Camera Position’ to options Reset to Right Shoulder (default setting) Camera will always be positioned above the character’s right shoulder Reset to Left Shoulder Camera will always be positioned above the character’s left shoulder Latest Peek Shoulder Camera position automatically moves to the direction you last leaned Latest Aim Shoulder Camera remains in the last ADS direction In this setting, the camera position won’t be changed by leaning while not in ADS or scoping [Right shoulder camera / Left shoulder camera] Gameplay Added a new attachment: the Laser Sight Bullet spread is reduced when hip firing and soft-aiming The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot. Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world) All team members can see this marker on the compass After setting the marker, there is a 2 second cooldown before you can mark again The marker on the compass will automatically disappear after 5 seconds When the ping markers overlap, the closest located marker will be shown on top. Increased maximum sensitivity (10 → 20) UI/UX Added a key guide to the loading screen tips (XBOX image will be applied soon) Improved the design of the map markers This is thanks to feedback that some players were confusing the previous marker design with the player icon Reporting You can now report a player for Teaming, Gameplay interference, Verbal abuse. This can be done after the match is over Performance Optimized GC (Garbage Collection) Faster rate of making the used memory to be reusable Improved performance by adjusting on-hit effects for various materials Improved server and client performance by optimizing the inner composition of the plane Increased the quality of optimization to reduce desync. Bug Fixes Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall Fixed an issue where in some situations in FPP, players could see through walls Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location Fixed the issue where a character who is driving in a vehicle is created in an unspecified location Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil Fixed the issue where a character cannot peek while over a gas can Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water Fixed the issue where the HP gauge was displayed red in certain conditions Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok Fixed an issue where in some specific situations there was less weapon recoil than intended Fixed the issue where after exiting the game while armed, the character model would appear to shake Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend We hope everyone can jump into the PTS to help test out the new content! As always, be sure to provide your feedback on our channels. Thanks, PUBG Xbox Team
  6. Hey everyone, Since the launch of PUBG on Xbox, we have seen a lot of interest from our South American players for us to open a server for the region. Today, alongside the opening of the Brasil Game Show, we are excited to announce that we’ll be opening the South America server for Xbox from October 11-15! South America Server Open Dates: Starts: October 11 11:00PM BRT Ends: October 15 02:00AM BRT Available Modes: TPP Solo Squad Event Mode not available Duo not available FPP not available Maps: All maps available During this time, the SA server will be available to select and play on. Our main goal is to gauge interest from the SA community and see if we can maintain a healthy CCU and matchmaking times - not just on the SA server, but across all regions as adding a new server will impact the game globally. If we can sustain healthy matchmaking times for everyone, we may extend the SA server open dates, or permanently implement the SA server into the game. We hope that many of our SA players will have the chance to try out the new server and provide feedback. Be sure to let us know your thoughts, as we’ll be keeping a close eye on our channels during this time! Thanks, PUBG Xbox Team
  7. PUBG_Lumos

    Hello devs? PTS?

    It's looking like we'll have the PTS this week and live server update next week. Of course, all of this depends on if we pass cert and all that. The team in Korea will confirm once they get in today. Once we have confirmed everything and all is good to go, we'll have an official announcement up with the schedule and patch notes. Thanks all for your patience.
  8. PUBG_Lumos

    Update today?

    We should have more details to share once the Korea team gets into the office today. There may be a chance that we fix the issues first and have the update go straight to live servers sometime this week. Not 100% sure if we'll have time for a PTS test.
  9. PUBG_Lumos

    New weapon skin crate?

    Hello there, it is not a new weapon crate, but a few new skins that were added to the Store. Details are here.
  10. We don't have any more details to share at the moment, but we'll be sure to share more when the team is ready!
  11. I can't guarantee the timeframe of how long it would be up for testing, but we are definitely aiming to have most major content updates and optimization open for testing on the PTS. Will be sure to relay this feedback to the devs also!
  12. Hey everyone, Happy October! Welcome to this month’s first weekly community post. Today, we’ll be going over some current issues players are experiencing as well as providing an update on the upcoming PTS update, the new event mode, weapon skins, and more. Let’s dive in! Lost Connection to Host The Lost Connection to Host error has been a frustrating bug to experience for our players. We have been tackling this bug and making it our first priority to fix. As we are actively investigating this bug, we would appreciate our community’s help. We have an ongoing thread here, where you can report reproduction steps. We thank you for your patience and apologize greatly for the frustration and inconvenience caused. Desync As previously mentioned in our community post a few weeks ago, we are also planning to improve the matchmaking system which will remove region select and place players in the server closest to them. This will result in an increased chance of low ping players playing with other low ping players. We’ll have more updates on this later this month. We have also been investigating where in certain instances, movement would not look “smooth” from another player’s point of view. Character movement works a bit like connecting the dots, where the server gets a set of movement points and predicts the rest of the movements in between the points. Sometimes, this prediction was not accurate, which made other players' movement appear to lag. We have made improvements to the accuracy of character movement predictions, and will be rolling them out with our next patch. Xbox One X Performance All of our players having stable framerate is still a big focus for us. We are working to increase overall performance and optimization for everyone, as well as identify and reduce frame drop instances and hitches. You may remember from a previous community post that we are working on a long term performance solution for the Xbox One X that will cater to two different audiences: those who prefer better graphics and those who prefer better performance and don’t mind sacrificing some graphical quality. We are currently targeting November for implementing this on the Xbox One X. We hope to have more details to share on this next month. October PTS Update We were planning on running the PTS this weekend, but unfortunately, due to issues with the build, this will be delayed. We’re focusing on fixing the build as soon as possible so that we can open up the PTS to our community. As a sneak peek, this update will include QoL updates and bug fixes. In addition, we are adding new content including two new vehicles, the Scooter and the Tukshai, new weapons, the Beryl M762 and MK47 Mutant, and more. In the future, we will be aiming to use the PTS more frequently for major content updates so that our players have a chance to test out the new content before it goes live. Weapon Skins We know that everyone has been curious about the status of the Glory and Trifecta weapon skins that were supposed to be released on September 21, and would like to provide an update and the revised release date for these skins. When these weapon skins were added to the Store on September 21, there was a purchasing issue that caused us to pull them from the Store shortly after they were made available. This issue has now been resolved. In addition, the skins were released with incorrect pricing due to a system error. This was oversight from our end, and we apologize that our players have been unable to purchase and enjoy the weapon skins as promised. Due to this, we would like to honor the pricing during the weapon skins’ revised release weekend and into early next week, which will start this Friday, October 5. After this discount period is over, we will be updating the prices to reflect the correct pricing. Please see details below. Glory - AKM: 700 G-Coin (Correct price: 1,200 G-Coin) Glory - UMP: 500 G-Coin (Correct price: 800 G-Coin) Trifecta - SCAR-L: 500 G-Coin (Correct price: 700 G-Coin) Trifecta - Micro Uzi: 200 G-Coin (Correct price: 300 G-Goin) Trifecta - P92: 100 G-Coin (no pricing issue) Weapon Skins Discount Dates STARTS: Friday, October 5, 2018 12am PDT / 7am UTC / 9am CEST ENDS: Wednesday, October 10, 2018 12:59am PDT / 7:59am UTC / 9:59am CEST We also wanted to note that the Glory skins are limited-time, and will only be sold until November 4, 2018 10:59pm PST / November 5, 2018 06:59am UTC / 7:59am CET (times reflect daylight savings ending). We apologize once again for the system error. Thank you for your patience and understanding. Event Mode: Sanhok Forty-Fivers We are excited to have kicked off the new event in Event Mode called Sanhok Forty-Fivers! This event uses normal Battle Royale game rules, with a few custom modifications. Sanhok Forty-Fivers limits weapon spawns to Tommy Guns, Win94s, R45s, P1911s and throwables. Read up on the full details here and get ready to hot drop into Sanhok! Please note that there is currently a known issue when entering Event Mode as a team from the main lobby. Please enter the Event Mode lobby solo and then invite your friends from there. Inviting your team while outside the Event Mode lobby may cause your team to disband or crash. We're working to fix this issue as soon as possible and will update you as soon as it's resolved. Thank you for your understanding. We also wanted to let everyone know that we are aware of issues with world loading resetting every time a player respawns in War Mode. We will be implementing a level streaming save feature soon, so the world loading would not reset with every respawn. We are excited to bring back War Mode soon with this fix! Custom Match The Custom Match feature was planned for late October, but there is a chance that we may have to delay it until November, which we know may be disappointing to hear. The team is currently focused on fixing long standing issues in the game first, which could push our target release date to November. We will provide more updates on this as we know more, and appreciate your understanding! Event Pass - 5 Level Up Due to community feedback, the sale of 5 level up for the Event Pass will be available to purchase again until the grace period ends. Please read up on the full details of the grace period here. The premium Event Pass: Sanhok has been removed from the Store and will not be available to purchase. 5 Level Up Sale Date STARTS: Friday, October 5, 2018 12am PDT / 7am UTC / 9am CEST ENDS: Wednesday, October 10, 2018 5pm PDT / Oct 11 12am UTC / Oct 11 2am CEST OCE / EU FPP Matchmaking We have seen many of our OCE players and EU FPP players reporting long matchmaking times, and we thank you for your patience while we investigated this issue. This issue is caused by a couple of different reasons: Low concurrent population of players in the region Too many queues for the amount of players in the region Combined, this results in longer matchmaking times as well as players moving to other servers to be able to play with faster matchmaking. As players move to other servers, the matchmaking pool for the region decreases, exacerbating the issue further. A solution to this is a new way of matchmaking, where the server/region is decided automatically depending on the player’s local region. If you group with a player from another region, matchmaking will automatically decide the best region to play on. This will not only aid in bringing back OCE / EU players to their respective servers, but also allow players to have better ping, play with other low ping players, and decrease overall matchmaking times. The team is currently working to implement this new matchmaking system to the game, targeting mid to late November. We’ll have more details to share as we get closer to being able to roll this out for our players. We apologize for the inconvenience caused, and thank you for your patience! We hope everyone is able to jump into the new event this weekend to give us your thoughts! Please let us know what you’d like to see more updates on from the dev team! Thanks, PUBG Xbox Team
  13. UPDATE #2: Friendly fire has been disabled. UPDATE: Friendly fire was not disabled for this event. We have removed this line from the event description for now until this can be fixed. We apologize for the inconvenience. Hey everyone, This weekend, we will be running a new event in Event Mode called Sanhok Forty-Fivers! This event uses normal game rules, with a few custom modifications. Sanhok Forty-Fivers limits weapon spawns to Tommy Guns, Win94s, R45s, P1911s and throwables. EVENT SCHEDULE STARTS: Oct 4, 7pm PDT / Oct 5, 4am CEST ENDS: Oct 7, 7pm PDT / Oct 8 4am CEST AVAILABLE QUEUES 4-man squads on Sanhok NA/EU/OC: TPP/FPP RULES Twenty 4-man squads fight on Sanhok (max 80 players) The safe zone starts out small and is visible from the start of the match. The only weapons that spawn are Tommy Guns, Win94s, R45s, P1911s and throwables. Care packages contain Vectors, 0.45 ACP rounds, Lvl 3 gear, and other useful items. OTHER EVENT RULES The mode is limited to four-man squads. Auto-matching can be turned on or off (you don’t have to play as a full squad of four if you don’t want to) The mode is limited to 80 maximum players (20 teams of four players) Red zones are disabled Killer spectating is enabled Weather is set to “Clear” Friendly fire is disabled We hope everyone jumps into our new event this weekend! Be sure to provide your feedback and thoughts on our channels, we’ll be keeping a close eye on your feedback to improve upon future events! Thanks, PUBG Xbox Team
  14. Hello everyone, friendly fire was not disabled for this event. We have removed this line from the event description for now until this can be fixed. Apologies for the inconvenience!
  15. PUBG_Lumos

    Next event pass?

    Hello there, We currently do not have any details to share regarding a new event pass. Should anything change, we'll be sure to announce it!
  16. Hello everyone, Welcome back to another community weekly post. As we wrap up the month of September, we wanted to provide some insight into what you can expect next month. Also, be sure to catch up on last week’s community post as we provided updates to many issues that our players have been facing. October Updates For October, there are currently two patches planned along with a hotfix coming next week on October 1. The hotfix next week will fix an issue with achievements not tracking or unlocking properly: Fixed an issue with achievements where in some instances, the User ID sent to the server was not sent back to the profile. October’s content update will drop in early in the month and includes new content plus some quality of life additions, including: Quick marker system Adding a new option in report menu to report players for teaming Increased maximum sensitivity Beryl, MK47, Scooter and Tukshai, Laser Sight Reward Systems - rewards that can be earned through different ways, details coming soon! Of course, more details and exact dates will be provided as we get closer to the patch day. For the second October update, we are still finalizing content and will provide more details as the month goes on. Training Mode Training Mode was originally planned for the October update, but due to stability issues, we will be delaying this feature to November. Event Mode We have fixed the stability issues with group queueing in Event Mode, and you can now play with your friends in the current event, which is now live! Details here. We encourage everyone to drop into the event this weekend and let us know your thoughts and suggestions. We are also planning to add a level-streaming save feature in War Mode, so that loading will be saved and buildings won’t need to render with each respawn. Event Pass Event Pass: Sanhok ends on October 4, and we wanted to make our players aware of a couple things: Event Pass: Sanhok ends on October 4 at 00:00AM UTC. It will no longer be sold starting from October 2 02:00AM UTC. There will be a grace period after the Event Pass ends from October 4 00:00AM UTC - October 11 00:00AM UTC. This grace period will allow players to collect rewards that they have earned. After this grace period has passed, rewards earned from the Event Pass can no longer be redeemed. Missions will be active and can be completed during this time. However, XP will not be earned from survival time. Event Pass: Sanhok - Bonus XP Event This weekend, September 29 and 30, we will be giving out a bonus of 400 XP to players who login each day. On September 29 & 30 from 00:00-23:59 UTC, there will be a login event banner to collect the 400 XP. A total of 800 XP can be received this weekend, so be sure to jump into the game! Lost Connection to Host We thank everyone for your reports on this issue thus far, and would like to request more detailed information from players who are still experiencing this error. If you are experiencing this error, please reply to this thread to submit a report. As always, we appreciate everyone’s feedback, and please continue to let us know what kind of updates you’d like from the dev team! Thanks, PUBG Xbox Team
  17. PUBG_Lumos

    Nice one PUBG!!!

    Hello, looks like there is an issue with Xbox Live currently: https://twitter.com/XboxSupport/status/1045787463107530752
  18. Hello there, the team is still working out the issues that caused us to pull them in the first place. Please keep an eye on Announcements, we'll be sure to provide an update when they are ready to be purchased again. Thank you for your patience!
  19. PUBG_Lumos

    Cant you guys fix rendering?

    We touched on this a bit in our community post last week, the team is testing out some optimizations to help with rendering issues.
  20. Hey there, Totally understand your frustration here The team is working hard to fix the issues that caused us to pull them in the first place. We will be sure to announce when they'll be back in the Store, keep an eye on the Announcements section!
  21. Hey everyone, We appreciate everyone’s reports on this issue thus far, and would like to request more information from players who are still experiencing this error. We are requesting very specific steps, and if it is something you can reproduce 100% of the time that will help us out greatly. If you are experiencing this error, please reply to the below thread with answers to the following questions: Did you queue for squads, duo, or solo? If you queued for squads or duo, did you play with friends or random players? If you queued for squads or duo, did you invite the other players or were you invited? If you invited, did you invite to a party first, or straight through the game? Any actions taken before receiving the error message Example: "Played a game of duo, then a new person joined the party and we queued as a 3-man squad." Thank you for your patience while we work to get this bug fixed. To submit a report, please go to this thread.
  22. PUBG_Lumos

    Will warmode come with the new skins?

    Hey hey, Unfortunately we still do not have an ETA. Team's still working out the issues that caused us to pull them in the first place. Hoping to have more answers soon!
  23. Hello everyone, This weekend, we will running the Desert Knights event again but with slight adjustments to the rules. We understand that many players were disappointed in last weekend’s event due to there only being a solo queue option. We were able to fix stability issues with group queueing, and it will be available in this weekend’s event! We are also planning to run the same events for 2-4 weekends at a time, while iterating and improving the event each week to reflect community feedback. In this second iteration of Desert Knights, you will drop into Miramar with an 8-person squad, kitted with all level three gear, a care package weapon, and other items. Teams will get points for knockdowns and kills, and the team that reaches 150 points, or has the highest points after 15 minutes, wins the battle. There will be three 8-man squads, increasing the maximum amount of players from 20 to 24 in this event. Matches will also end in 15 minutes rather than 12 minutes. Please be sure to leave us your feedback on stability, performance, and on the event itself! EVENT SCHEDULE STARTS: Sep 27, 07:00PM PDT / Sep 28, 04:00AM CEST ENDS: Sep 30, 07:00 PM PDT / Sep 31, 04:00AM CEST AVAILABLE QUEUES 8-man squads on Miramar NA/EU/OC: TPP Group queueing now available - Invite up to 7 friends to play on your team! RULES War Mode Three 8-man squads fight on Miramar (max 24) All players spawn with level three gear, a care package weapon, first aid kit, random sidearm and 2 grenades Killed players respawn in planes that fly by every 30 seconds Eliminating an enemy earns your team 3 points If no squad reaches 150 points after 15 minutes, the squad with the most point wins Vehicles will not spawn OTHER EVENT RULES 8-person squads only Auto-matching is forced on. Spots not filled by invited team mates will be automatically filled Weather is Sunrise Red zones are disabled Care packages are disabled Friendly fire is disabled SAFE ZONE POINTS We thank everyone for your feedback on last week’s event, and hope to hear more of your thoughts this weekend! Thanks, PUBG Xbox Team
  24. PUBG_Lumos

    So then ... This strike business

    Hello, Locking this thread as there are many threads about the same topic. We would like to keep the discussion in one place. Please continue discussion in the original thread. I have commented in the thread, so please feel free to ask any questions there. Thanks!
  25. PUBG_Lumos

    GOING ON STRIKE

    Hello, Locking this thread as there are many threads about the same topic. We would like to keep the discussion in one place. Please continue discussion in the original thread. I have commented in the thread, so please feel free to ask any questions there. Thanks!
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