so it has come to my attention that smoke grenades are client-side. I have experienced this in three different occasions that further solidify this claim.
Idk if this is intentional, but it is definitely a huge issue. Someone had thrown a smoke to conceal their advance to another piece of cover (Rock to a tree). He threw the smoke grenade half way between, and smoke started to fill the void... on my screen, the smoke was blowing to the right, on my buddy's screen (whom I was spectating) The smoke blew to the left. The result is on my screen I see the enemy in question running wide open with no concealment, and my buddy who was actually in-game, could not see. However, on the enemy's screen, he was in the wide open as well, so he was able to see thru the 'smoke' at my buddy, when my buddy couldnt see though the smoke.
I'm sure you can draw conclusions as to how this is not conducive to the multiplayer aspect of the game. To have one player potentially be able to see "through" smoke that the other player is denied is frankly unacceptable in its current state.
Of course, I know this game is under development and this could very well be an issue coming down the pipe to be fixed, but I just wanted to highlight it further just in case.
Any word if this is going to be fixed? (and hopefully not 'working as intended')