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About VCTRious

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  1. Yeah i think that's the problem... all it would do, is that people now all try to jump early to not get to already looted areas..
  2. Battlefield: Royale

    Yeah, also I like the Idea to throw a grenade to build yourself a little ridge
  3. Battlefield: Royale

    Yeah of course it would not have to be Battlefield (: Cut the Battlefield part from my topic than But the Basic of Battlefield would be perfect for a game like that i think. Like I said... Destruction and stuff I think what I tried to say, Dice should use what they already have in Battlefield and make a Battle-Royale game from it.
  4. Battlefield: Royale

    Yeah you could be right. Still not quite the point of the topic... but thanks.
  5. Battlefield: Royale

    Why would this upset conquest fans, if it is a seperat game mode? Please explain.
  6. Battlefield: Royale

    Dear Survivors, A friend and I were talking about the possibility of a Battlefield: Royale to happen sometime soon. Maybe added as a new game mode to the next Battlefield or even the existing ones. Think about what they already got: 120 people tech big maps, though would need bigger ones many guns DESTRUCTION!!! How great would that be! But, remove Rocket Launchers, just leave grenades to blow holes in walls squad system they kind of have Zones already (see Operations) but ofc make them dynamic nice graphics VAULTING good melee combat mechanic for takedowns working vehicles (remove Tanks though) OFC many system would have to be tweaked. For example how does spawning and looting look. We were talking about a scenario where you have no looting. You choose a class in the beginning (at least for weapons) and spawn with them.. maybe by parachuting or by just spawning in randomly. Important, no sniper class. Add sniper class as Loot-Drop maybe. Also which setting would you like? WW1, maybe something like BF 2143? Or just the present? How would zones work? We had some ideas for that too: You cant shoot from outside the zone you die after 12 seconds or something in the zone would make people more aware of the zone, no late arriving people that shoot you in the back You still could use the zone tactically in the end by leaving (12 second rule) to flank, but you could get caught off guard because you can't shoot What do you guys think? Love to hear what you have to say! I like playing with the idea. Very much actually. I would wonder if Dice is not working on it already. Greetings! PS: Some things to think about: How does healing work; Do we have armor and helmets; If we have Looting - should it be like PUBG?; Class ability like revive-needle, giving ammunition, giving heal should be removed, at least for SOLOs or for all Modes?
  7. No update - but there is a lot of "events", gj dont optimize it ....

    I am running at 90 fps average, Some settings on Low, some on Ultra. (1440p!) I am not saying the game is finished to be optimized and that you can't tweak anything in .ini files. I am saying the Devs seem to be working on it, otherwise I would not have a FPS increase of about 30 fps and no more drops. But don't forget, even games like CS:GO, which are on the market for severel years have the possibility to be optimized via config-files. This is not an indication of bad optimization. But I tell you, what I tell everybody. This game is Early Access. And a game that really seem to make good progress. But seems like people always need something to talk shit about.
  8. No update - but there is a lot of "events", gj dont optimize it ....

    First, i would like to know your Hardware. Because if you play on a Potato of course the game looks like that. Second: saying Devs are not doing things for optimization ist simply wrong. I have seen a increase in FPS (In-Game settings stayed the same) of about 30 FPS avg. and no heavy Drops since some updates. Maybe optimizations are not working for everyone right now, but saying they are not optimizing is wrong. My Setup: i7 4790k, GTX 980 (OC), 32 GB RAM
  9. [Early Access] Monthly Update 3 - June 28 2017

    Sad to see no vaulting in this update (: But I could have guessed they need more time. And thats fine with me. Better later, than a broken system too early.
  10. Suggestion for Campers

    Well... there are a lot variables to it... Let's say he jumps a town in the middle of the map like Pochinki (because the possibility he has to move because of the Zone is lesser in the beginning and he can camp longer) and he sits there and waits. Maybe he gets 1-2 Kills, but usually these big citys are hot spots. So there will be more people, and there will be people hearing the fight and there will be people aggresive enough to start hunting and looking for him. But i'd say, if this tactics makes you survive against 5-10 people in the same Region... why not? Possibility two: If he jumps somewhere not so highly populated with peeps. Well, then he really has to wait 10-20 Minutes to MAYBE get one Kill out of it. IF someone even comes by. If this location is somewhere far of the circle he has to move anyways. Maybe he Jumps and loots and starts camping when he knows where the circle is closing. That is a valid tactic. Nobody likes to get shot in the back. So what i try to say... Yeah there will be campers. But I think most of them "camp" because they spotted you running towards him and waits for you to run by to get a clean shot on you. If someone feels the urge to camp all the game. He will have to move at some point. So this won't bring much fun for him i guess. If someone camps to get on tactical high-ground. Why not. And IF (big IF) someone manages to land and camp the whole game in one building and he is sitting where the last zone is going to be... well, he kind of deserved the win greets
  11. Crouch spam

    I like the mechanic they introduced to CS:GO I think. You can spam it, but the time it needs you to get from standing to crouching increases massively the more you try to spam it. The first 2 crouches or so go quite fast, like you would expect them to. After that it gets much slower and can't really be spammed. Maybe some mechanic like this would help.
  12. Variable-magnification scopes

    Hello, last night I had a dream, where I was in a world like PUBG and "playing" the game in real life. In my dream I found a weapon with a variable-magnification. I loved the idea having this in PUBG! Do you guys know the game "Medal of Honor: Warfighter"? They had extreme weapon-customization and i loved the possibilitys. There were Variable-magnification scopes, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers were included as well. I dont think we need this much. But maybe add one Scope featuring something like this: It should be a extrem rare or even loot-drop only attachment. At the moment many players do the same manually by switching scopes from 4x to Red-Dot. At least I do it quite often depending on the situation and my loadout. These are just ideas, but what do you guys think? greets
  13. Traps - do you use or fall for them?

    I tried setting up a trap once and it worked like a charm (: I was playing DUOS and my mate died quiet early (still 70 ppl alive)... So i decided to play it sneaky. I found a lonely house unlootet. The moment i entered and started looting I heard a car pulling up. I placed the First-Aid, armed my silenced UMP and waited. He never saw it coming. His mate was running but from the second floor i had a great angle on him. Got a silenced KAR out of the trap. Had two more fights outside the Building and finishing second with 11 Kills.
  14. Love to have Vault/Mantle

    They are aware... ETA end of May(be)
  15. I see the problem we have with Desync/lagging/rubberbanding and what so ever. Maybe it was not that bad in the first few weeks. Maybe we just did not recognize it because we did not know the game that well because we havent played that many hours. BUT, at what point did the Devs lie? I have just quick-read the News regarding Updates and in no Update is some Fix for Server Performance. That is all i found. They made much optimization regarding Client-Performance. And you cant say they lied about it. Because FPS got better! At least for most people. But that has nothing to do with Lag or Desync or whatsoever. So plz tell me. At what point did the Devs lie to us?