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Gay_Rudy

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About Gay_Rudy

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    Noobster
  1. The first 2-3 circles (looting phase), for example, it's TPP. When the mid-/endgame hits, the perspective switches to FP for everyone. The idea behind this game mode is to mix all aspects the game has to give, while playing each phase with the perspective's given advantages. No more looting and surprising attacks in FPP. No more dull and tired chicken tree fights in TPP.
  2. Hey Guys, how often do you run into the zone, especially in the end game, when lurker are still hiding and going to die in the gas, BUT killing you before that. In fact, you die because of tactical stupidity of others. The main idea of changing how the system of gas works is, that you are not able to shoot from outside into the zone. What do you think about that idea or what else can you suggest? hugs
  3. Unintentional body rotation when leaving free look

    I used to have my map bound to "TAB". when I was trying another keybind than "TAB" a few days ago, the bug disappeared. maybe this "TAB" button causes issues.
  4. TAB does not close map

    Hey, when you assign "TAB" as map key, it will open the map but won't close.
  5. Blocked Indicator

    I am color blind/or at least I got a weakness this red dot is really not flashy enough for me.
  6. Hey guys, my suggestion might be an impressive improvement to 3rd-person close combat gameplay: instead of the red dot on a wall that your weapon is pointing to the crosshair could blur, fade out or any other appropiate style of indication. Imho that would be a lot quicker to realize that your weapons not on the target, because you are always watching your crosshair rather than the wall in front of you. If someone says that would be another addition to the game making it "easier" I will point out that everyone in reality would know if the guns pointing in some concrete... much love
  7. Unintentional body rotation when leaving free look

    I tried to push many other buttons during release of the free look button with no success. What seems to work is holding right click! I changed a lot of the key bindings. The only remaining default bindings are: - All sensitivities except the general one - ToggleCamera (V) - Ingame Menu (ESC) - ToggleMuteVoiceChat (CTRL+T) - Free Look (LEFT ALT) - ToggleUI (CTRL+U) - All "Ready for Combat"-controls except "NextWeapon", "Sprint", "Walk", "ToggleCrouch", "ToggleProne", "Weapon_1-5", "ToggleAutoRun", "ItemStackCountHandling" and "Unarm" - All "While Driving"-controls except "Boost" - All "Team Spectator Mode"-controls System-spec: < System > Modell: MSI MS-7816 Mainboard: MSI Z97-G43 (MS-7816) System BIOS: V17.11 02/18/2016 Intel vPro: 9.01.26.1006 < Prozessor(en) > Prozessor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (4C 8T 3.8GHz/4GHz, 3.8GHz IMC/4GHz, 4x 256kB L2, 8MB L3) < Speichermodul(e) > Speichermodul: G.Skill F3-2400C10-8GTX 8GB DIMM DDR3 PC3-19200U DDR3-2400 (9-9-9-25 4-34-10-5) Speichermodul: G.Skill F3-2400C10-8GTX 8GB DIMM DDR3 PC3-19200U DDR3-2400 (9-9-9-25 4-34-10-5) < Grafiksystem > Grafikkarte: NVIDIA GeForce GTX 970 (13CU 1664SP SM5.2 1.09GHz/1.43GHz, 1.8MB L2, 4GB 7GHz 256-bit, PCIe 3.00 x16) < Betriebssystem > Windowssystem: Microsoft Windows 10 Professionell 10.00.15063 Kompatibel mit Plattform: x64
  8. absolutely! in all cases the goal should be that no player get advantages with lower settings, no doubt. Thus, as the performance optimizations progress, the ability of setting "-sm4" shouldn't be there.
  9. Unintentional body rotation when leaving free look

    awesome hint, thanks a lot!
  10. Ohhh yes. I love the 3rd-person concept, BUT: We really should be able to recognize if someone running away from you, can see you or not.
  11. My ideas and thoughts

    Very nice ideas! Especially the binocular would be a great thing. Maybe with a few scratches on the glass like in the good old op. flashpoint times
  12. Animation suggestions

    I know it is not a high priority suggestion, just a little idea I got: When in lobby waiting for the game to start all players could get an animation for when they are pushing the ready button. so everyone can easily see who is ready and who's not. For example the characters whom players pushed ready could get into a kind of "crouch ready stance" with an aiming rifle.
  13. If you are lying down for example and push the free look button to watch the area around you, your body will rotate for a very short moment unintenionally to either side when you release the free look button. I.e. there is a higher chance enemies detect you because of this movement. Pls fix. Thx!
  14. the game menus pattern seems to be affected by the position of the taskbar on the desktop. If you have your taskbar applied to the upper side of your screen, you will have problems in the menu of the game. the buttons are only activated when you click slightly below the field.
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