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Kripkenstein

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About Kripkenstein

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    Noobster
  1. Gameplay and Vehicles

    Vehicles: -SUV with Machinegun (limited ammo, only in military base, very loud) -Boat with Machinegun (same as above) -Bicycle (silent but slow, speed boost requires endurance,) Gameplay changes: -Screen should be shaken/ Accuracy should be severly reduced when hit by an melee weapon (buff for melee weapons) -Fast quickdraw option for all melee weapons (buff for melee weapons, important for use of melee weapons) -Crates or doors that can only be opened by a crowbar (Makes it somewhat useful) -Option to climb (Fences and stuff) -Damage for Melee weapons as follows; Machete (very high damage, should 1 or 2 shot people)>Knife (throwable> Scythe (very common)> Crowbar (can open things)>Pan (Grants protection). So every melee weapon has its advantages. -Airdrop is marked on map -Jumping consumes endurance!! (To stop people from jumping randomly to evade possible fire, its annoying and destroys immersion) -Button to automatically put on attachments -Reward after winning a game (crate) -Smoke Grenade generate more smoke -Playable scenarios (Certain areas with certain equipment) -Night maps
  2. New weapons and equipment

    Weapons: -Bow (Less damage than crossbow, higher fire rate, reusable ammo, silent, found in ruins) -Knife (Melee weapon, can be thrown, high damage when thrown, rare, silent) - A heavy machinegun with little accuracy and damage but huge magazine -Gas Grenade (Inflicts damage over time when in radius, can be repelled by gas mask (makes gas mask useful)) -Decoy Grenade (Creates shooting sounds) -C4 (Explosiv that can be manually detonated, only found in military base, can be placed at vehicles, also explodes when shot at) -Grenade Launcher (Can shoot Grenades, might be op, very rare, only drop) -Flare gun (creates light, burns stuff, for the night maps) -Tag gun (Marks tagged vehicles on map, tag can be seen on vehicle, low range) Equipment/items: -Morphine (Saves you from death (not damage) for 5seconds (after that you drop dead/knockout), quick use, only obtainable when playing in teams, very rare,) -Binoculars (Zooms in, changeable zoom, Three tiers (1; 1-10x. 2; 1-15x. 3; 1-20x) -Flashlight (Creates light) -Defibrillator (Only Airdrop, very rare, revives Teammate, one use) - Lead Bible (Carried over Heart, grants ultimate protection (around the heart, kinda like pan), (used to be carried by american soldiers during D-Day) only found in churches) - Medpack to heal another player, (would be faster than the normal one however can only applied to another player) Generally more weapon diversity (meaning different "types" of weapons) would be great as it would greatly improve the team play aspect of the games as players in a squad could be assigned different "roles" in combat (Sniper, supressor, attacker, medic etc). Currently weapons are not diverse enough to create such combat "roles" as there are basically only three types: Sniper, AR and shotguns and as you can carry two of them, there are only two "roles" available in each squad; Long range and short range. That needs to change. It would be nice if there would be more significant choices which weapon you want to use. The game would greatly benefit from more tactical team play, including assigned roles.
  3. New weapons, equipment and better balance

    Allright thanks, I will change that.
  4. Weapons: -Bow (Less damage than crossbow, higher fire rate, reusable ammo, silent, found in ruins) -Knife (Melee weapon, can be thrown, high damage when thrown, rare, silent) -Gas Grenade (Inflicts damage over time when in radius, can be repelled by gas mask (makes gas mask useful)) -Decoy Grenade (Creates shooting sounds) -C4 (Explosiv that can be manually detonated, only found in military base, can be placed at vehicles, also expodes when shot at) -Grenade Launcher (Can shoot Grenades, might be op, very rare, only drop) -Flare gun (creates light, burns stuff) -Tag gun (Marks tagged vehicles on map, tag can be seen on vehicle, low range) Equipmen/items: -Morphine (Saves you from death (not damage) for 5seconds (after that you drop dead/knockout), quick use, only obtainable when playing in teams, very rare, only hospitals) -Binoculars (Zooms in, changeable zoom, Three tiers (1; 1-10x. 2; 1-15x. 3; 1-20x) -Flashlight (Creates light) -Defibrillator (Only Airdrop, very rare, revives Teammate, one use) - Lead Bible (Carried over Heart, grants ultimate protection (around the heart, kinda like pan), (used to be carried by american soldiers) only found in churches) - Medpack to heal another player, (would be faster than the normal one however can only applied to another player) Vehicles: -SUV with Machinegun (limited ammo, only in military base, very loud) -Boat with Machinegun (same as above) -Bicycle (silent but slow, speed boost requires endurance,) Gameplay changes: -Screen should be shaken/ Accuracy should be severly reduced when hit by an melee weapon (buff for melee weapons) -Fast quickdraw option for all melee weapons (buff for melee weapons, important for use of melee weapons) -Crates or doors that can only be opened by a crowbar (Makes it somewhat useful) -Option to climb (Fences and stuff) -Damage for Melee weapons as follows; Machete (very high damage, should 1 or 2 shot people)>Knife (throwable> Scythe (very common)> Crowbar (can open things)>Pan (Grants protection). So every melee weapon has its advantages. -Airdrop is marked on map -Jumping consumes endurance!! (To stop people from jumping randomly to evade possible fire, its annoying and destroys immersion) -Button to automatically put on attachments -Reward after winning a game (crate) -Smoke Grenade generate more smoke -Playable scenarios (Certain areas with certain equipment) -Night maps Please tell me what you think and add some more suggestions or improve on the current ones!
  5. Ideas for new content

    Thanks for the reply! In terms of the grenade launcher I would agree with you, I even wrote it might be op in my initial post. In terms of the doors I think you misunderstood, I meant there should be doors that can ONLY be opened by a crowbar. In terms of the morphine you would have to take it BEFORE being downed. With the deffibrilator I kinda agree with you, it is unnecessary for the game. With the automatic attachment button I meant attachments lying on the ground. In terms of the scenarios, those would be OPTIONAL, ADDITIONAL gamemodes. However I do not get why C4 and the vehicles would be so op. You can also camp with a shotgun/sniper etc and as C4 would be a rare item I do not think it would be more op than an AWM. I also absolutely agree with you on current the loot balance system in the game. Special points might destroy that so point taken.
  6. Ideas for new content

    Weapons: -Bow (Less damage than crossbow, higher fire rate, reusable ammo, silent, found in ruins) -Knife (Melee weapon, can be thrown, high damage when thrown, rare, silent) -Gas Grenade (Inflicts damage over time when in radius, can be repelled by gas mask (makes gas mask useful)) -Decoy Grenade (Creates shooting sounds) -C4 (Explosiv that can be manually detonated, only found in military base, can be placed at vehicles, also expodes when shot at, low range, can be clearly seen) -Grenade Launcher (Can shoot Grenades, might be op, very rare, only drop) -Flare gun (creates light, burns stuff) -Tag gun (Marks tagged vehicles on map, tag can be seen on vehicle, low range) Equipment/items: -Morphine (Saves you from death (not damage) for 5seconds (after that you drop dead/knockout), quick use, only obtainable when playing in teams, very rare, only hospitals) -Binoculars (Zooms in, changeable zoom, Three tiers (1; 1-10x. 2; 1-15x. 3; 1-20x) (EDIT: HAS ALREADY BEEN PARTIALLY SUGGESTED) -Flashlight (Creates light) -Defibrillator (Only Airdrop, very rare, revives Teammate, one use) - Lead Bible (Carried over Heart, grants ultimate protection (around the heart, kinda like pan), (used to be carried by american soldiers) only found in churches) Vehicles: -SUV with Machinegun (limited ammo, only in military base, very loud) -Boat with Machinegun (same as above) -Bicycle (silent but slow, speed boost requires endurance, when boosted only slightly faster then zone) Gameplay changes: -Screen should be shaken/ Accuracy should be severly reduced when hit by an melee weapon (buff for melee weapons) -Fast quickdraw option for all melee weapons (buff for melee weapons, important for use of melee weapons) -Crates or doors that can only be opened by a crowbar (Makes it somewhat useful) -Option to climb (Fences and stuff) (EDIT: HAS ALREADY BEEN SUGGESTED) -Damage for Melee weapons as follows; Machete (very high damage, should 1 or 2 shot people)>Knife (throwable> Scythe (very common)> Crowbar (can open things)>Pan (Grants protection). So every melee weapon has its advantages. -Airdrop is marked on map -Jumping consumes endurance!! (To stop people from jumping randomly to evade possible fire, its annoying and destroys immersion) -Only one weapon per kind per Building (for example not two of the same shotgun in one buidling) -Button to automatically put on attachments -Reward after winning a game -More points of interests (special weapons that can only be found there) -Smoke Grenade generate more smoke -Playable scenarios (Certain areas with certain equipment) -Night maps Please tell me what you think and add some more suggestions or improve on the current ones! I posted a similar thing at steam but no one seems to have noticed so I am posting it again here.
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