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Chillkroete94

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About Chillkroete94

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  1. Too much luck & RNG at start. Pistols/P2W model ideas.

    Totally agree with you here, that mistakes should be punished. But to be honest, I don't understand how a pistol in the Inventory at the beginning of a match would change that? Players wil still make mistakes and there will still be a lot of players dying in the military base. Player who land fast will still have a huge advantage when they pick up a Shotgun or AR right at the beginning. As I said, that was only an idea to minimize RNG at start and to give pistols a meaning. It would not punish players who land faster and it would not give slower players a significant benefit, but only a little chance.
  2. Too much luck & RNG at start. Pistols/P2W model ideas.

    I think that would not be a big problem because you need to reward people for fast landing somehow. Furtheremore reloading a pistol or equipping AR and reloading it (when landing near it) takes nearly the same time, maybe AR about 2-3 secs longer. But then after those couple seconds you get shot by AR while parachuting or landing which means enemy can shoot more precise with much higher dmg per second. You should have a disadvantage when landing slower, but at least you should have a chance to defend yourself. And to be honest, having a pistol doesn't mean you get a safe kill. Look at the damage charts and try doing pistol kills. It's really not that easy. My main intention with this idea was to minimize the RNG at start and give Pistols a reason to exist in the game anyway and not to minimize deaths at the beginning or protect slower players.
  3. Weapon & Attachments Suggestions

    I was thinking about Machine Guns as a new weapon class, (The one that's already existing is transfered to this class) They get different ammo (found in 50 bullets per stack) and some unique attachments. Balancing wise they would deal slightly higher damage than ARs but would have huge stability penalty when fired while standing. To make them viable they would get a bipod as attachment that you can place on objects in front of you or in proning position on the ground (like in Battlefield or Insurgency). Then you are very limited in you movement, but therefore you can fire with significant less recoil and with very big magazines (thats why I suggest 50 bullets per stack). When eqipped you run slower than with ARs and it takes long when switching into aiming down sight mode. I think the weapons would fill a gap for medium to long range battles espacially against moving targets e.g. people who are crossing open fields or vehicles because you can shoot in auto fire mode more precise and for a longer time than with ARs. You are able to unleash a rain of steel upon your targets or give supression fire so your teammates can flank them. But of course you are an easy target for snipers when you have you bipod deployed. What do you think of this idea or do you have any suggestions?
  4. Too much luck & RNG at start. Pistols/P2W model ideas.

    Hey guys, as you know a big issue of the game are the pistols that are quite useless. I know there are some other threats about this topic, but I think this one isn't about suggestions for balancing to make them viable, but a completely different concept. And this concept is about *surprise* pistols as starting weapons. I think everyone of you knows the bad RNG luck when spawning next to enemies and they pick up big assault rifles before you can even land with your parachute. So scared for your life you run like a headless chicken into the next building and - and you dont find anything. Not even a pistol. The enemy rushes you immediately and now you got 2 choices. A) Curse RNGsus and ragequit. B) Curse RNGsus and get killed. So why not giving you at least a slight chance against your AR or Shotgun enemies and minimize the RNG by giving you a Pistol with 2 magazines un your incentory at the beginning of each round? For balancing reasons you can't shoot while parachuting and you have to reaload first after landing. What do you think?
  5. New Weapon Class: Machine Guns

    Hey Guys, I was thinking about Machine Guns as a new weapon class, (The one that's already existing is transfered to this class) They get different ammo (found in 50 bullets per stack) and some unique attachments. Balancing wise they would deal slightly higher damage than ARs but would have huge stability penalty when fired while standing. To make them viable they would get a bipod as attachment that you can place on objects in front of you or in proning position on the ground (like in Battlefield or Insurgency). Then you are very limited in you movement, but therefore you can fire with significant less recoil and with very big magazines (thats why I suggest 50 bullets per stack). When eqipped you run slower than with ARs and it takes long when switching into aiming down sight mode. I think the weapons would fill a gap for medium to long range battles espacially against moving targets e.g. people who are crossing open fields or vehicles because you can shoot in auto fire mode more precise and for a longer time than with ARs. You are able to unleash a rain of steel upon your targets or give supression fire so your teammates can flank them. But of course you are an easy target for snipers when you have you bipod deployed. What do you think of this idea or do you have any suggestions?
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