Jump to content

MrHappyPenguin

Member
  • Content Count

    1,466
  • Joined

  • Last visited

Community Reputation

275 Excellent

2 Followers

About MrHappyPenguin

  • Rank
    Positive K/D

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. MrHappyPenguin

    GTX 1080 ti low fps

    It's not your CPU. I get over 120fps most of the time currently. It only drops below this when landing in a highly populated area, such as Pochinki, or Resort, or when overlooking Yas from a distance with a lot of players nearby. I have everything on very low, except rendering distance on high. System Specs: OS: Windows 7 x64 CPU: Xeon X5690 @ 4.6Ghz RAM: 24GB 2000Mhz DDR3 9-9-9-24 GPU: GTX 1080 8GB SSD: Samsung 960 EVO NVMe Here's a few things I would try: Check CPU, GPU, and motherboard temperatures. Reduce overclock in case it is unstable. Make sure RAM is set to it's proper speed by enabling X.M.P. (if available) Disable all power saving features in the BIOS, Windows, and the Nvidia Control Panel. Check for unnecessary background processes using task manager. Roleback recently updated drivers, or update drivers if not recently updated. Disable HPET in BIOS. (can be problematic on older hardware). The i5-3570K outperforms the minimum spec CPUs at default settings. Overclocked it will perform even better. The dev team need to update their minimum specs if it is considered to be below minimum. The FX-6300 falls way behind in single thread performance, which will have the highest impact on average fps and maximum frametimes. Passmark (single thread): i5-4430 = 1825 FX-6300 = 1408 i5-3570k = 2028 https://www.cpubenchmark.net/singleThread.html Passmark (multi-thread): i5-4430 = 6313 FX-6300 = 6385 i5-3570k = 7170 https://www.cpubenchmark.net/high_end_cpus.html CPUz (single thread): i5-4460 = 267 (4430 not available, 4460 is slightly higher spec) FX-6300 = 215 it-3570k = 352 https://valid.x86.fr/bench/1 CPUz (multi-thread): i5-4460 = 930 (4430 not available, 4460 is slightly higher spec) FX-6300 = 838 it-3570k = 1527 https://valid.x86.fr/bench/4 https://valid.x86.fr/bench/6 Cinebench R11.5 (cpu-monkey.com): Single thread: i5-4430 = 1.4 FX-6300 = 1.07 i5-3570K = 1.61 Multi-Thread: i5-4430 = 5.07 FX-6300 = 4.92 i5-3570K = 5.88
  2. MrHappyPenguin

    Pan can be placed in the face of player

    It's not a cheat, it's a known issue from the start of early access that multiple forum mods / devs have acknowledged over the last year or two.
  3. Here's a quick recording I did before any other players approached. First two attempts is trying to right click two items. Last is simply dragging. You have to wait about 200-300ms before picking up the next item when right clicking, but dragging is near instant.
  4. Yup. Right clicking there's a 200-300ms delay, drag and there's almost none. I can get roughly 4 items into my inventory dragging before being able to pickup a second item right clicking. I understand the F delay sort of, but right clicking shouldn't be delayed.
  5. No video because recording causes fps issues. Dragging is almost instant while right clicking and pressing F wait for your character's animation to continue. This was an intended feature, because bluehole misinterpreted user feedback in EA, and made all actions delayed for a patch and then reverted it.
  6. I can't tell if both of you are trolling or if this is some kind of meme. Clicking and dragging are both actions that send a single request to the server.
  7. Picking up items by right clicking and pressing F should have the same minimum delay as dragging. It doesn't make sense having a large delay for them. This was poorly tested in the past, and players gave negative feedback because it was done wrong. Players wanted the item pickup speed to be the equally fast, as in as a fast as dragging current is. What Bluehole did in the past was added a delay to dragging. This received a ton of negative feedback because it was not what players had asked for. Players wanted the right clicking and pressing F delay to be removed.
  8. MrHappyPenguin

    Patch 22 initial fix rolled out - feedback?

    100% of deaths are due to desync as always. Players are never aiming remotely near where my character is currently standing. It always 2 to 5 seconds behind. I'm being connected NA with about 20ms ping, but there's still too many players with 500+ being allowed to connect.
  9. MrHappyPenguin

    About graphics

    Make sure screen scale is set to 100. You can try higher but this might only provide a little difference in picture quality. For better resolution scaling, try using DSR Factor in the Nvidia control panel. Set it to 2.0 and see how the game performs and looks.
  10. MrHappyPenguin

    Shotguns are S***

    There seems to be a bug with shotguns that causes the pellets to ignore the player's hitbox. Too many times have I shot a player less than 10M away while ADS and had the pellets hit behind them. It probably happens with other weapons too but you shoot them so fast that a single shot out of 10 isn't really noticeable when it only takes 3-4 to kill.
  11. Most of the time it's 20ms when connected to NA servers. Other servers it's anywhere from 80ms to 400ms.
  12. MrHappyPenguin

    PUBG Launcher has stopped working

    Here's the proper bug report template: Date Seen:Wednesday, Oct 03, 2018 Server: Live System Specifications: Operating System: Windows 7 x64 Graphics Card: GTX 1080 8GB CPU: Xeon X5690 RAM: 24GB DDR3 Full explanation of issue: This message pops up after 10 to 15 minutes. PUBG continues to run without issues. Error message details: Problem signature: Problem Event Name: APPCRASH Application Name: ExecPubg.exe Application Version: 1.0.1.9 Application Timestamp: 5bb70fa1 Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7601.24231 Fault Module Timestamp: 5b6db5dd Exception Code: c0000005 Exception Offset: 0000000000001a93 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: ca9b Additional Information 2: ca9b29b21b714aa1121ee7bc19ca2d8f Additional Information 3: 04eb Additional Information 4: 04eb2a01992226381965ccb2f6fe0aa7 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Troubleshooting attempted: Reinstalled Game. Other Information: Here's a view from process monitor when ExecPubg.exe crashes:
  13. MrHappyPenguin

    Its not just No Trading bullets a problem.

    It fine for hit scan shooters but with PUBG there's a significant amount of time between shooting and your shot hitting. It just doesn't look right but I understand why kill trades are disabled.
  14. MrHappyPenguin

    Speed Boost When Jumping

    I've seen my squad members randomly do it. I don't think players are doing it intentionally.
  15. MrHappyPenguin

    Huge desync 90% times... how to fix?

    I guess it's not hardware related then. I'm using the onboard Realtek and don't don't have any other sound devices.
×