Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

9 Neutral

About Marshmallow_Fox

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Marshmallow_Fox

    Observer Cam Zoom-Out Bind Never Saves

    Still having this issue.
  2. Marshmallow_Fox

    Observer Cam Zoom-Out Bind Never Saves

    As you can see in this screenshot, I have observer mode Cam Zoom-In and Cam Zoom-Out bound to the mousewheel; up and down respectively. However, I have to constantly rebind Cam Zoom Out. Every single time I start the game up, that bind is totally cleared. I only noticed this about a month ago in the test server and it seems to have carried over to live. I did not notice this issue before.
  3. Marshmallow_Fox

    Reticle Intensity/Zoom Binds

    Now that these are actually separate behaviors (Brightness/Reticle Style), at least with the upcoming patch, this is no longer an issue. This can be marked closed or resolved or whatevs.
  4. Marshmallow_Fox

    Reticle Intensity/Zoom Binds

    The action for zooming and unzooming the x8 and x15 scopes while in ADS. I messed up in my first post and said but I meant Both behaviors are bound to mousewheel. Sorry for the confusion.
  5. Marshmallow_Fox

    Hearing Steps without anyone around

    I've been trying to find topics about this, it's been happening more frequently to me as well. I can't provide any video evidence or surefire steps to reproduce, but I *only* experience it in squad games. My educated guess is that it has to do with teammate's footsteps sounds propagating near you as I only hear it when my squadmates are out of hearing distance and running. Can anyone confirm for sure that they've heard it outside of squads or when no squadmates are remaining?
  6. Marshmallow_Fox

    Aim Down Bug: Switching between 1st to 3rd Person Aim

    This could potentially be intended to reduce third person quick-scoping abuse.
  7. Marshmallow_Fox

    Reticle Intensity/Zoom Binds

    I posted this topic before, not sure where it went, seems to be archived, but the bug still exists. Both behaviors are default bound to mousekey, but if you try rebinding them, you can't use the same key for both behaviors, even though there is never an instance where they would conflict.
  8. Marshmallow_Fox

    Replay crashing

    I've never been able to watch a replay without it crashing. Whether it's minutes after or 20 hours after. It crashes while in the loading screen. Trying to send a crash report, I get the same error PurpleMango stated here:
  9. Marshmallow_Fox


    If you download the new vaulting patch on the test server, they have added support for this now. I posted about the details on another topic regarding this issue here:
  10. Just started having this today, along with my squadmates. Was not happening earlier this week. Affects all directional movement on foot, in vehicle, and in spectator. Kinda infuriating.
  11. Marshmallow_Fox


    No, because the resounding majority of PC games including this one have key rebinding in them. Let me explain actual poor logic. Poor Logic: Include customizeable keybinds for every gameplay function in the game, except for one or two. This game has customizeable controls. A few patches ago, they had a couple of keys that were hard-bound. This means you cannot rebind them; they do not appear in the keybinds section. These functions were important gameplay functions. Some of the functions in question were swim up, swim down, hold breath. When this happens, it's clearly an oversight. They were very good about changing this. You'll notice swim up/down and hold breath are now in the keybinds section. Good Logic: This current hard bound grenade cook key is another oversight. Reasons for believing this are as follows: - As mentioned above, it doesn't make a lot of sense to allow a player the ability to rebind 99% of their abilities, but exclude one or two. - They've already included options that were previously hard-bound in previous patches. - Game is still early access. Many gameplay/meta changes are often made during this period to see if the flow is affected positively or negatively. This change was only on the test server for a short period and most people do not rebind keys, which would explain the lack of major bug reporting of it. The games I developed while working at the company I was at are available as web-deploy, mobile, and on select proprietary devices. None developed under employment were desktop games. As for my personal games, if you want links to previews, PM me. No public builds are available. The majority are Unity-based with the others being Unreal, so the ability to rebind keys is a simple addition, because it's a standard in PC development.
  12. Marshmallow_Fox


    Sounds like you need to play a PC game. If I can rebind my keys for games from 1992, I should be able to bind my keys for modern games. And yes, the PC games I code have fully customizable control schemes.
  13. Marshmallow_Fox


    It doesn't matter what he uses for reload, it shouldn't be hard-bound. No key in a PC game should ever be hard-bound. I would rather use the same key I use for holding breath to cook a grenade. There's no reason I shouldn't be able to reuse a key that otherwise would not interfere with grenade usage (e.g. - reload, range, hold breath, fire mode, etc.) It should have its own bindeable option in the control menu. I use the right side of the keyboard with the arrow keys instead of WASD, so R is not even in my keybinds right now.
  14. Marshmallow_Fox

    Death Screen Bug

    Just played two TPP matches. Won one and lost the other. In both cases, the results screen showed up. Seems to only be a problem with FPP right now, I guess.
  15. Marshmallow_Fox

    Death Screen Bug

    I'm getting it a lot too. Mostly in solo FPP. Seems to always work when teaming. Only been getting it since the latest patch; the one that didn't require server downtime.