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About Marshmallow_Fox

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  1. Death Cam vs Spectate

    This still happens in the test server, still waiting on response.
  2. Death Cam vs Spectate

    So now every time I die, it IMMEDIATELY snaps to spectating whoever killed me. It was doing this in the closed test server and now it's live. I have some questions regarding it. 1. Is there a way to stop it from immediately going into spectate? It doesn't always do it, but most of the time, it does. 2. What is the command that makes it do this? I'm assuming my "next player" spectate key is forcing this, but since it's also my fire button (mouse1), obviously I'm going to be hitting it to shoot at the person who kills me. If this is the case, it really needs to have a slight input delay before it throws you into the shoes of the person who killed you. 3. Is there a way to go back to the prompt that lets me see the killcam and exit the game? The only options I seem to get are "R" for report prompt, and Esc for regular menu prompt.
  3. Accidentally posted this in the XBox version of this forum. How strictly do you enforce rules based on the environment? There's massive amounts of teaming going on in the TTS for the Savage map, almost certainly due to the solo-only game mode. Is this something you're not really concerned about being a limited test, or do people have to worry about getting their accounts banned?
  4. Reticle Intensity/Zoom Binds

    The action for zooming and unzooming the x8 and x15 scopes while in ADS. I messed up in my first post and said but I meant Both behaviors are bound to mousewheel. Sorry for the confusion.
  5. Let us choose what map we wanna play on.

    This was supposed to be coming. "So we came to the conclusion that it is best to allow our players to choose which map they want to play on," the patch notes state. "However, we have 3 team modes and 2 perspectives - TPP and FPP. Adding map selection will result in there effectively being 12 game modes in total. You also need 100 players to fully experience Battle Royale. When all these factors are combined, it could be very difficult to offer a seamless experience 24/7 to players looking for matches. In some regions with smaller player bases, many issues are already expected to occur; queueing times could be extremely lengthy, matches may not start at all, matches may start with a number of players that is much lower than 100 in off-peak times." "Despite these circumstances, our development team has decided to listen to our community’s feedback." What happened to this?
  6. Hearing Steps without anyone around

    I've been trying to find topics about this, it's been happening more frequently to me as well. I can't provide any video evidence or surefire steps to reproduce, but I *only* experience it in squad games. My educated guess is that it has to do with teammate's footsteps sounds propagating near you as I only hear it when my squadmates are out of hearing distance and running. Can anyone confirm for sure that they've heard it outside of squads or when no squadmates are remaining?
  7. Aim Down Bug: Switching between 1st to 3rd Person Aim

    This could potentially be intended to reduce third person quick-scoping abuse.
  8. Reticle Intensity/Zoom Binds

    I posted this topic before, not sure where it went, seems to be archived, but the bug still exists. Both behaviors are default bound to mousekey, but if you try rebinding them, you can't use the same key for both behaviors, even though there is never an instance where they would conflict.
  9. Replay crashing

    I've never been able to watch a replay without it crashing. Whether it's minutes after or 20 hours after. It crashes while in the loading screen. Trying to send a crash report, I get the same error PurpleMango stated here:

    If you download the new vaulting patch on the test server, they have added support for this now. I posted about the details on another topic regarding this issue here:
  11. Cooking grenades

    I've just finished downloading the update on the test server. This includes "Throwing" scenario with options for "throw mode" and "cook." It also includes a binding scenario for "ADS" with options for zoom and reticle intensity. Thank you, these are optimal solutions to these issues. I'll be banging on these in the test server to make sure they work as intended. It's amazing that a lot of so-called Triple A studios have released games that have been out for over a year with bad-port keybind issues that don't respond to fixing them like Bluehole does. I recently notified tech support on one of these giant companies to tell them I couldn't bind the keys I wanted and I considered that a product defect constituting a refund. They told me they can't refund me and I should buy a programmable keyboard. So far, every one of my issues with hard-bound or unbindable keys in this game have been or are in the process of being resolved.
  12. Cooking grenades

    Is there any word on this yet? I've just seen part of the patch notes includes the ability to change non-magnifying optics intensities (why?) which is default mouse wheel. I'm already anticipating this being hard-bound as well and messing up my weapon swap bind, but hopefully it won't. In the meantime, I still have to reach over the keyboard to my unbound R button to cook grenades.
  13. Cooking grenades

    I posted a topic about this very issue here. I guess you can vote or bump it or something so it maybe gets noticed.
  14. Cooking grenades

    There was some talk about this on another topic, but it's since died down. This surely must be an oversight; hold-breath used to be hard-bound to left shift and they've since added a keybinding for it. I don't even have R bound; my reload is on another key entirely, so just making it "R" without any alternative is a terrible decision and I'm eagerly awaiting this being fixed. Honestly, having to hit your "reload" key instead of just "R" makes way more sense, but I'd like to use another button which shouldn't interfere with grenade throwing at all (I want to reuse my hold-breath bind). That's another issue too, making sure it's allowing us to reuse keys/buttons for things that shouldn't overlap. I haven't had any problems with that so far; I use the same key for crouching when walking, diving when swimming, angle-down when flying into space on a bike. Hoping when this bind is added, it won't give me grief for reusing a key for an action that does not affect grenade throwing.
  15. Just started having this today, along with my squadmates. Was not happening earlier this week. Affects all directional movement on foot, in vehicle, and in spectator. Kinda infuriating.