Here is a few things that continue to bother me and I feel like these things are a major problem in why PUBG feels the way it feels. not just buggy. but it lacks the human feel, it lacks implementing fear, it lacks punishing results when you deal damage to someone.
PUBG IMO is robotic, its loose in the rules of reward vs punishment, there are alot of systematical parts in the game that are missing from standard games.
you have a person who doesnt move untill the player physically pressed a directional button or changes stance after taking a shot in the back from a Sniper Rifle.
But then you see them sprint full blast in 1 direction like they were not just shot, and then they snap to a location in the middle of open space and crouch and spray and pray. After getting shot by a sniper. now I am not saying they should make the person useless but they shouldnt allow the person to have full mobility when tanking a shot or have 100% accuracy during the general of time tanking a sniper bullet int he back. game doesnt reward taking your time, its built off of a Spread Sheet and DPS.
Then you get people who re peek after taking damage and think its okay to re peek because its just damage, it doesnt effect me, I am almost dead but I can still bank on a Pistol fighting a SMG and out gun someone who had landed more shots on you than they did.
This game is a joke, No matter how much lagg they fix, how much FPS I can retain. The game play sucks, its horrible, there is no basic concept of dealing damage how the repercussions develop when reacting to taking damage and what status it can be applied to people who are taking damage.
This game is like people play like robots because the system makes it play like robots, people are not scared after being shot because there is nothing there to apply fear into the player, people peek because there are no suppressive or visual effects that happen when dirt or dust get kicked up in your face when someone is shooting a window frame that is right next to your face. wood splinters, sound and snaps flickering by your head would make someone react mentally and that is why games implement features like suppression and covering fire elements. being shot and being slowed down is one of those things that happen all the time in mid stride or even standing still. you dont just sit there and get shot and keep standing still at the same place the energy of the bullet impacting the player should push them, make them react a specific way or just play make them slower than usually till they get their bearings back.
I am sorry but till they make this game more about surviving people will continue to play like robots and dont cherish their lives.