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About eruffini

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    Panic Fire
  1. Please, Get rid of RNG Loot

    Learn to adapt and play smarter.
  2. Cheating has killed this game

    Or maybe you just don't know the difference between a good player and a cheater? There's still a lot of bugs in the game too, so automatically assuming cheats is a bad idea.
  3. Single shot away from SMG's

    Because that's how they are designed in real life. No, I think that's a silly idea. Yes it can be frustrating to die because you're in the wrong firing mode (I know I have), but that's my fault for not paying attention to detail. These are the types of things that separate the good players from the great players.
  4. Everyone Drop with pistol

    No, this would absolutely ruin the entire game.
  5. Sound when you are out of ammo

    It's honestly a very stupid mechanic to begin with.
  6. Then don't complain about matchmaking putting you in games with people who like to grief...
  7. Go back to consoles then. This whole matchmaking epidemic in PC games is really destroying what PC gaming is all about.
  8. Armor level difference

    lol what? This I gotta see.
  9. Sound when you are out of ammo

    I don't think you've ever fired a gun before then. We aren't talking about an empty gun that you're performing a functions check on, but a combat situation when you run out of ammunition. On the various AR platforms, once the bolt locks back to the rear you cannot depress the trigger. Only after releasing the bolt will you be able to dry fire, and only once unless you charge the weapon again by hand. Same with any modern handgun as soon as the slide retracts and locks in the open position. Revolvers may continue making noise as the cylinder turns, and the M1 Garand has an audible ping noise. Miniguns will just keep spinning (loudly). I would also guess that a double-action pistol with the slide close would dry fire at least once.
  10. AFK Players not jumping off

    And that's a problem... why?
  11. Haha, yeah I've seen this in Counter-Strike back in the day. At least with friendly fire I can shoot through my teammate and kill the enemy...
  12. Side throw grenades

    Risk vs. reward! Although to implement something like this might require a rework of the animations and cover.
  13. Using a scope changes directional sound

    As @MrHappyPenguin said, the sound you hear is based off of the direction you are looking (the camera). It simulates what happens when you turn your head and how your ears pick up sounds.
  14. Why introduce another mechanic that does nothing to stop team killing? Do you really think people will say "Oh let's stop team killing because I can't have that person's gear!". That's naive thinking. What happens if you accidentally team kill someone and they report you? Or out of spite they lock their loot like you're suggesting? Honestly the only team killing I've seen is usually done at the beginning of the match where players don't want to play with each other. Hell, I've been team killed by people for not speaking their language. From experience playing and owning entire communities and game servers, as well as being a game server provider myself for awhile, team killing will happen regardless of whatever system is in place. People just don't care. I am not saying team killing isn't an issue, but without turning friendly fire off there's really not a system that works to prevent it. I do think the reporting system can be enhanced, and should result in more severe punishment for rampant or abuse of team killing. I usually squad up with three, and disable matchmaking. Won plenty of games with just three of us playing!
  15. How to Stop AFK farming

    Well, I mean a win is a win - right? Even if there's a dozen or two people AFK, you still had to beat the remaining people who are playing. The game is still in early access, and the marketplace is just getting started. Sure, when the game releases I can definitely see this being a problem because now you'll have a marketplace that really needs to be curated. I can almost guarantee when the game goes "live" it will include a new set of crates and marketplace features. That's a no-brainer. However, in it's current state I think it's something that should be on the lower end of the priority list. I mean we have so many other issues to worry about: * Buildings not rendering on the map * Players not rendering in when parachuting * Lag / desync problems at the beginning of each match * Balancing loot tables * Fixing audio problems (reversed spectator audio, vehicle sound mixing, ambient sounds) * Vehicle physics * Grenade physics * Vaulting/jumping fixes * Cheating