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About goattt-

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  1. Tucked into this corner in eastern El Pozo to heal. Couldn't leave.
  2. Great Virtual 7.1 Suround Software for Free

    Razer Surround does work with PUBG to deliver virtualized surround, but the problem with it is that it introduces about 100ms of audio latency. That can be pretty disorienting. A better, albeit more complicated, free solution can be found here: https://www.reddit.com/r/headphones/comments/6rtbcb/guide_every_headphone_surround_virtualization_on/ Some virtualized surround headsets also work with PUBG, but many others don't. The general pattern is that headsets which are seen by Windows as 7.1 devices (e.g. Logitech G433/G533, Razer Surround) work, which those which are recognized by Windows as stereo devices (e.g. SteelSeries Arctis, Razer Kraken) do not.
  3. Did you make sure to follow chapter 4 of the user guide? Make sure you follow steps 12 through 18. The default playback device has to be configured as 7.1 in order for PUBG to output surround. In my experience, Sennheiser's surround virtualization significantly lowers the volume of audio. Just turn volume up to counteract this. It could be worth it to play with the other settings, like room reverb and EQ, to see if any of those are causing the muffled sound.
  4. The FAQ is wrong. Here's an 8-channel recording of PUBG. If you've got surround sound or virtualized surround set up properly, you'll be able to hear the surround effect. You can open the file up in a tool like Audacity to verify it visually. The channel order is FL, FR, FC, Sub, RL, RR, SL, SR. You'll see 6 independent channels (FC and Sub are not used by PUBG). That's surround sound.
  5. You're seeing what I see when I configure my G433, so you should enable virtualized surround in LGS and enjoy your binaural PUBG audio. Windows won't let you select a spatial sound format because all existing formats are headphone-specific. Since Windows sees your G633 as a 7.1 device, it omits all options. This is fine. People who suggest disabling virtualized surround in all cases just don't understand the technology behind it well enough to utilize it properly. It's a very good way to produce an accurate binaural signal in cases where an application supports surround sound but not HRTF (e.g. PUBG). Whether or not you like to use virtualized surround for stereo sources is up to you. I prefer not to, so what I've done in LGS is set up a profile which has virtual surround enabled, in which I lump all games I'd like to use with virtualized surround.
  6. When you open the configuration for the G633 playback device, do you see is as a 7.1 device, or as a stereo device? If you see the former, you should be good to enable virtual surround in LGS and have it work in-game. If you see the latter, you might be out of luck. Try updating LGS to the latest version to see if that changes anything. This Logitech support article indicates that there is some movement around this feature in the more recent versions of LGS.
  7. I've been experimenting with some 7.1 gaming headsets to see which ones succeed in producing virtualized surround, and which ones fail. The obvious pattern here is that headsets which are seen by Windows as a 7.1 speaker devices work. This includes the Logitech G433, and Razer Surround. 7.1 headsets which are seen by Windows as headphone devices don't work. This includes SteelSeries Arctis 5, Razer Kraken USB. Obviously, these lists are not exhaustive. I do plan on testing more headsets (the information I need about each doesn't appear to be readily available), but I can't test them all. If you want to stick with regular stereo headphones, you can get virtualized 7.1 through this relatively complicated way. The only addendum I would make is that, if you end up having to involve Voicemeeter, to use ASIO instead of WDM to bus the virtual input to the hardware out. It's a lower latency option, but ASIO is usually only supported on pro/audiophile-grade sound cards and interfaces and may not be available to everyone.
  8. ESDF and the New Update

    Issue appears to be fixed as of today's update. Thanks, Bluehole.
  9. Can also confirm issue is fixed as of today's patch. Thanks, Bluehole.
  10. HRTF is not working or is disabled.

    There's certainly a lot of weirdness around the audio in this game, that's for sure. Last week, a dev confirmed on stream that some sounds in PUBG go through an HRTF bus. While playing the game, I've heard no indication of binaural audio (which HRTF produces given positional sources) at any time. Furthering the argument that the game doesn't employ HRTF meaningfully is the fact that PUBG doesn't let the player distinguish between speakers or headphones when the target output format is stereo. HRTF just doesn't work with speakers, only with headphones. If the game doesn't know whether its targeting headphones or speakers, how can it employ HRTF? Also last week, a dev stated on stream that the audio system isn't appropriate for surround sound. It's trivial to confirm the game *already* supports surround sound, and it's triggered by the default playback device being a surround sound device. To confirm this, use a virtual 7.1 device like Virtual Audio Cable to record game audio into a DAW, and observe the game producing 8 independent channels of audio. If the game didn't support surround sound, none of the 7.1 virtual surround headsets would work properly, but they do. Here's a video of 7.1 surround virtualization which is only possible because the game can and does output 7.1 under some conditions.
  11. max fire rate

    There already is a max fire rate for single shot, even for automatic weapons. If the player clicks and tries to fire before the weapon fully cycles, the click is ignored and the firing is noticeably disrupted. This is really noticeable on weapons which don't have tremendously high ROF, like the AK, SCAR, or SKS. The M16 has a ROF high enough where it's really hard to reach max ROF in semi-auto mode.
  12. 7.1 headset

    I can also confirm PUBG works this way. It will definitely output properly spatialized surround sound if the default playback device is configured in a surround sound channel format. It would be really nice if there was an option to override this behavior and manually specify the output format. That would allow players to select a headphone mode for proper stereo headphone panning (vs the speaker panning we get now), or force 7.1 output to take advantage of Window's built-in surround virtualization. For those wondering what software @Aiiiiiiiii might have used, try Razer Surround. It works with all stereo headphones, but it adds a lot of latency to the game's audio.
  13. 7.1 Surround Audio in the future

    The game already supports surround sound. You have to make sure your default playback device is configured for 7.1 surround. I do think PUBG should have an option for the player to specify which speaker configuration they'd like to use (e.g. headphones, stereo speakers, 7.1). There are many cases where auto-detecting the speaker configuration from the default playback device will fail to identify the desired configuration.
  14. I'm unable to bind the 'cook grenade' action to a key other than default 'R', which is my 'lean right' key. I don't see an option to rebind it in the controls menu, nor in the GameUserSettings.ini file. Please allow players to rebind this action, or tie it to the 'reload' action so it moves along with that binding.
  15. ESDF player here. I can set my controls to this, apply, exit PUBG, start PUBG, and find my binds have turned to this. For me, this is not a showstopper. Once I set my binds back to my preference, the game respects them until I restart PUBG. FWIW, this issue was reported and acknowledged during test.