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PUBG_HappyWhale

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About PUBG_HappyWhale

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  1. PUBG_HappyWhale

    Micro stuttering !!

    Hi! Try taking a look at the thread below. Some players have found a way to fix the stuttering + fps drops issue which is caused by the windows creators update.
  2. PUBG_HappyWhale

    Can't get past loading screen

    Hello! Please try and make sure to go through all the troubleshooting steps in the thread below in order to identify the cause of your issue.
  3. PUBG_HappyWhale

    Discordapp cause (micro) stuttering

    Hey Miggs! Have you tried turning off hardware acceleration in the discord appearance settings? Also make sure that the discord overlay is turned off for PUBG as well. Overlays can cause performance issues in many games.
  4. PUBG_HappyWhale

    PUBG crashes after matchmaking

    🍻
  5. Hi players! Some players are still experiencing the issue where their character model remains frozen in the main menu, and their game crashes upon loading into the match. This is due to a Steam update not completing correctly and the download becoming corrupted. In order to fix this issue please follow the instructions below: Troubleshooting steps: Uninstall the game Delete the "PUBG" game folder located in "steam/steamapps/common/PUBG" In the Steam client menu -> Click on 'Steam' then click on 'Settings' In the menu on the left hand side -> Select 'Downloads' then click on -> 'Clear Download Cache' Restart Steam Reinstall the game
  6. PUBG_HappyWhale

    Crash after loading screen,not natural character

    You might have been affected by the steam update download problem that some players have experienced. Please uninstall the game then clear the steam download cache and re-download the game again. To clear steam cache: 1. In the Steam client menu -> Click on 'Steam' then click on 'Settings' 2. In the menu on the left hand side -> Select 'Downloads' then click on -> 'Clear Download Cache' 3. Download the fresh installation
  7. PUBG_HappyWhale

    PUBG(TslGame)not response at startup

    Thanks for the info! Unfortunately that CPU is below the minimum system requirements needed in order to run the game and we cannot guarantee that the game can run properly at all times. You can try making sure everything is setup correctly by following the troubleshooting steps below Also try: Disabling HPET (High Precision Event Timer) Open Device Manager Scroll down to "System Devices" and open the sub-menu Scroll to "High Precision Event Timer" Right click it and choose "Disable" Restart your computer.  
  8. PUBG_HappyWhale

    Crash after loading screen,not natural character

    Additionally you can try doing these two troubleshooting steps as well: Enabling 2 Windows services (Security Center + Windows Management Instrumentation) Press Windows key + R Enter "services.msc" Find the mentioned above services and Right click-> Properties Set startup type to "Automatic" Start the service under "Service status"  Disabling HPET (High Precision Event Timer) Open Device Manager Scroll down to "System Devices" and open the sub-menu Scroll to "High Precision Event Timer" Right click it and choose "Disable" Restart your computer.
  9. PUBG_HappyWhale

    Crash after loading screen,not natural character

    Try going to this link and doing all the troubleshooting steps to make sure everything is fine with the game files, firewall, your PC drivers et cetera.
  10. PUBG_HappyWhale

    PUBG(TslGame)not response at startup

    Hi! Are you still having this issue? Can you tell us what your PC specs are?
  11. PUBG_HappyWhale

    Team Logo Hoodie code - random or free choice?

    Hi! You will receive a random team hoodie after redeeming the code!
  12. PUBG_HappyWhale

    Crash after loading screen,not natural character

    Hi! Can you tell us what your full PC specs are and if you have tried any troubleshooting steps sofar?
  13. PUBG_HappyWhale

    War Mode: Dodgebomb

    Get ready to yell FIRE IN THE HOLE more than anyone ever should! In Dodgebomb, this week’s event mode, 3 10-person teams will hot drop into Erangel armed with 20 frag grenades, a molotov, level 3 gear, and of course a frying pan. Being a War Mode event, players will respawn in planes that fly by every 30 seconds. Be careful though, in Dodgebomb, there are no knock-downs, only FRAGS. EVENT SCHEDULE STARTS: Aug 9, 7pm PST / Aug 10, 4am CEST / Aug 10 11am KST ENDS: Aug 12, 7pm PST / Aug 13, 4am CEST / Aug 13 11am KST AVAILABLE QUEUES 10-man squads on Erangel NA/EU/AS: TPP & FPP KR/JP/SEA/OC/SA: TPP RULES Dodgebomb is a War Mode event. 30 Players across 3 teams on Erangel. Players spawn with 20 frag grenades, a molotov, lvl 3 armor, and a frying pan. Knock-downs are disabled. When you take lethal damage, you die instantly. Killed players respawn in planes that fly by every 30 seconds. Eliminating an enemy earns your team 3 points. If no team reaches 100 points before the time limit, the team with the most points wins. OTHER EVENT RULES 10-person squads only. Auto-matching on. No weapons or vehicles spawn in the world. Weather is Sunny Red zones are disabled Killer spectating is disabled Care packages are disabled Friendly fire is disabled
  14. PUBG_HappyWhale

    PC 1.0 Update #19

    ________________________ These patch notes have been updated. Update 1 - 08/01/2018 Update 2 - 08/03/2018 Update 3 - 08/07/2018 Read the changes at the bottom of this post. ________________________ Hey everyone, PGI has come and gone and while we’re thrilled with how our first ever world tournament went off, we’re also happy to be able to dive back into a normal schedule and implement some key changes. Today’s improvements are the first step in a recommitment to improving quality of life, fixing bugs, and making PUBG the best game it can be. We’ll talk more about that next week. For now, thank you all for supporting PGI and be sure to read on for what’s coming up in patch 19! Gameplay Bullet penetration system is now applied to arms and hands. When bullet hits the arm/hand of the character, it will penetrate following its ballistic curve. The result will be different depending on whether the arm/hand is blocking more vulnerable body parts. When a bullet penetrates a arm/hand and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s arm/hand takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only. If a bullet penetrates the arm/hand, but no vulnerable body part is behind it, only the arm/hand damage will be applied Arm/hand penetration is disabled for shotguns Bullet penetration is not applied to legs. When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting. If a teammate disconnects, but is still alive in game, other teammates couldn't see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team. If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player. To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died. Adjusted the position of the QBZ to feel more natural and less obstructive when seen from FPP. When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat). Farewell PGI 2018! Loading screen, lobby theme, and lobby music have reverted back to normal. In-game PGI advertisements and team logo graffiti have been removed. UI/UX Dropping items in stacks has been improved. Quantity can now be adjusted using a slider. Alt key + left mouse button immediately drops the full stack. Alt key + right mouse button now drops half the stack. Weapon attachment management when replacing items has been improved. Removed or replaced attachments will now drop onto the floor if there is no room in your inventory. When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory. When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor. When detaching an attachment by right-clicking, the attachment will be dropped on the floor if there is no room in your inventory. Pressing Alt while right-clicking a weapon now detaches all attachments on that weapon. Attachments will be sent to the inventory or dropped on the floor if inventory is full. Players may now mute individual teammates. (ESC > Options > Team Management Tab) Colorblind settings have been improved. The following colors now change according to the selected colorblind type. Scope and reticle colors Blood Supply Crate Smoke Markers placed on maps are now numbered, so color is not the only way to distinguish them. Eliminated teammates can now place markers on the map. Equipped weapons HUD now shows slot numbers for improved readability. Kill feed now displays personal knock-outs. Sharpening option has been added to graphics settings. You may now enhance sharpness independently of post-processing options. Added an option to set a maximum frame rate Maximum lobby FPS: 30 / 60 / Unlimited Maximum in-game FPS: Unlimited + Smooth Off / Unlimited + Smooth On / Display Based / Custom “Smooth” is an Unreal Engine feature that’s explained in more detail in a response posted here.[answers.unrealengine.com] Now you can move your mouse cursor to another monitor when the system menu, world map, or inventory is opened, if you use multi-monitors World Dynamic weather has been added to Erangel and Miramar. Erangel: Overcast Miramar: Overcast, Sunset Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game. Erangel has received some improvements. Small clusters of houses have been added to some areas of Erangel. More tactical landscapes have been added near the river. Added trees in the open area surrounding the Sosnovka Military Base. Miramar has received some improvements. More dirt roads have been added for better vehicle effectiveness. Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness. Custom Match Additional Custom Match presets have been added. 1 Normal Mode Setting: Early Access Setting Lvl 3 Helmets and clothing spawns in world. Item spawns are more scarce. Blue Zone damage is weaker. Jet skis do not spawn. 1 Esports Mode: Gamescom Invitational 2017 Setting Same as the Early Access Setting, but without the Red Zone and 1.5x AR spawn. When Overcast weather is selected when hosting a Custom Match, the following dynamic weather settings may be adjusted in the Advanced options. WeatherChange StartTime Min WeatherChange StartTime Max WeatherChange Duration Min WeatherChange Duration Max No Change Weight Change to Rain Weight Change to Fog Weight Custom Match sessions are now listed in order of the number of players joined, instead of time created. When creating eSports mode, redzone option is fixed to ‘off’ When you create a custom match, you must fill in the game title to proceed further Added Bullet Tracer function to Observer Backspace: toggle On/Off the function Shift + Backspace: toggle On/Off team color Ctrl + Backspace: change tracer effect You can change the hotkey in Settings > Control > Observer Mode Performance Improved frame rate by optimizing weapons not currently held in hand. Level streaming has been enhanced to increase performance. Smoke and flames from vehicles have been optimized to improve frame rate. Fixed an issue where frame rate hitches would occur when environment effects were created. Server performance has been improved by adjusting the replication rate. Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player. Network code has been adjusted to slightly increase server performance. Lessened the discrepancy between the aim of the spectated player and the moving target being shot at. Optimized CPU performance by improving the graphic rendering function. Optimized GPU resources to lower GPU burden and improve performance. Optimized attachment related rendering resources to improve performance. Optimized fog to increase performance. Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance. Optimized grass assets to reduce memory resources used and improve performance. Sound Decreased the volume of vehicle sounds for players inside vehicles in FPP mode Replay The replay system has now been updated to a newer version and past replay files cannot be played anymore Fixed an issue where War Mode/eSports mode replays were not saved successfully Bug Fixes Fixed an issue where destroying doors with grenades or Molotovs did not display debris. Fixed an issue where some free-falling characters appeared to be locked in default free-fall animation. Fixed an issue where pausing in replay did not pause the sounds. Fixed an issue where a frying pan and a firearm could be held at the same time. Fixed an issue where the breath gauge did not appear in killer spectating, death cam, or replay. Fixed an issue where spectating in FPP showed inaccurate character locations. Fixed an issue where a player that had been disconnected and reconnected could voice chat with the player he/she is spectating through killer spectating, if his/her team was eliminated while the player was disconnected. Fixed an issue where leaning was possible while in an emote animation. Fixed an issue where two players moving in a small space could sometimes get stuck. Fixed an issue where the reporting screen message in spectator mode was displayed in English only Fixed an issue where player names weren’t displayed correctly in the death cam if the player had died by vehicle explosion or suicide. Fixed an issue where the limb penetration system was not applied properly. Fixed the issue which prevented players from changing the red dot reticle when using an SMG. Fixed an issue where throwables could pass through character models These patch notes have been updated: ________________________ Update 1 - 08/01/2018 Gameplay Adjusted the position of the QBZ to feel more natural and less obstructive when seen from FPP. When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat). Bug Fixes Fixed an issue where player names weren’t displayed correctly in the death cam if the player had died by vehicle explosion or suicide. Fixed an issue where the limb penetration system was not applied properly. Custom Match Added Bullet Tracer function to Observer Backspace: toggle On/Off the function Shift + Backspace: toggle On/Off team color Ctrl + Backspace: change tracer effect You can change the hotkey in Settings > Control > Observer Mode ________________________ Update 2 - 08/03/2018 Bug Fixes Fixed the issue which prevented players from changing the red dot reticle when using an SMG. Fixed an issue where throwables could pass through character models Performance Optimized CPU performance by improving the graphic rendering function. Optimized GPU resources to lower GPU burden and improve performance. Optimized attachment related rendering resources to improve performance. Optimized fog to increase performance. Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance. Optimized grass assets to reduce memory resources used and improve performance. Removed from UI/UX: If a player's nickname extends past the position of the marker icon, only up to 10 characters of the nickname will be shown, and the rest will be abbreviated with "...”. The above issue has now been fixed. ________________________ Update 3 - 08/07/2018 Bug Fixes Fixed an issue where voice chatting UI would always be displayed when using killer spectating function under certain conditions. Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times. Fixed an issue where reticle settings would be reset when the weapon is dropped and picked up again. Fixed an issue where replay-related text would be shown in report player UI after being killed. Fixed an issue where the spectating camera would look through a character when the game finishes. Reduced the chance of players encountering situations where opponent's weapon floats in the air. Removed from UI/UX: You can now place map markers without opening the map. Right-clicking while pressing the Alt key places a marker on the map at the aimed spot. Key bindings for this may be customized in the Options menu. ________________________
  15. Hi everyone, Earlier this week we announced the open beta test for custom matches. This is something that many people have been waiting for a long time, and we’re sure a ton of you are eager to try out creating your own games! With so many options and settings to play around with, some of you will probably feel a bit lost when setting up your first ever custom match. For that reason, we’ve created the user guide below to help explain how it all works. As mentioned above, this is an open beta test, so keep in mind that there may be various changes made to the system over time. We’ll likely tweak things to reflect your feedback. Other changes in consideration of server or game stability may come as well (such as limitations on total number of sessions, or conditions for creating custom matches). For now, let’s get into the details! Table of Contents Create Custom Match Normal Mode Zombie Mode War Mode Esports Mode Create Match – Normal Mode Name your custom match and set it to either public or private. Select a game mode (normal is the standard “battle royale” experience). Select a preset—more of these will be made available over time. These are default settings which are necessary to create any custom match. The game will be created on the regional server location selected on the lobby screen. Note: Currently a minimum of 10 players are required before being able to start the match. Once the lobby is created, you can then access the following settings via the “Match Setting” button. Normal Mode - Basic Settings You can change your custom match name here. Choose whether your session will be public or private (with a password). Displays selected server region. It will default to the region you’ve set on the main menu lobby screen and can’t be changed here. Set the current game mode preset (not implemented yet, but will be updated in the future). Select the map. Select the perspective you want your match to be played in. Set the max player limit for your match. 10 players are required before the match can start. Set the number of players per team. Set the weather for the match. Set the spectate function to public or private. Basic Mode - Rules Settings “DBNO” refers to “Down But Not Out.” If turned off, kills will be instant (no “knocks”) Adjust the amount of time required to revive downed players. This controls how quickly downed players bleed out. Adjust damage inflicted by friendly fire. Make it a lot... or not a lot! This sets how quickly the blue zone will move during each phase. Leave this at 1x if you want to change the speed of each phase individually. Set the delay for when the next safe zone will appear. This setting controls the time until the blue zone starts moving once the next circle has been shown. Adjust how fast the blue zone moves during each phase . Set how much damage the blue zone deals. This number controls how small each safe zone will be compared to the previous safe zone. (0.1 will make it 10% the size of the previous safe zone). The number indicates the likelihood of the next safe zone appearing closer to the center of the current circle (10 creates the next safe zone right in the center). For the first phase, setting this to 10 will make the safe zone appear in the center of the map. Adjust the probability of the center of the next safe zone being on land (e.g. 0.1 for 10%, 0.5 for 50%) This indicates the total round time. Choose whether to display the location of the final safe zone (only works if the “END CIRCLE LOCATION FIX RATIO” is set to somewhere between 1% and 100% Adjust the probability that the final blue zone will end within the “END CIRCLE LOCATION” parameters set for town/field/mountain. If set to 0, the end circle location will be completely random. Adjust the probability that the final blue zone will be centered in a city or town. Adjust the probability that the final blue zone will be centered in a field. Adjust the probability that the final blue zone will be centered on a mountain. Toggle the redzone on or off. Set how quickly the first redzone will appear, compared to normal. Set the frequency of redzones, how often they appear on the map. Adjust how much warning time you’ll be given before the redzone’s bombs start to drop, once the redzone is shown on the map. Adjust how long each redzone will last. Set the size of each redzone. Adjust how many bombs fall in each redzone (a higher number means more boom). Set the spawn rate for care packages (set to 0 to turn them off entirely). Allow special care packages to be called using flareguns. Adjust the number of items contained in the care packages called using flareguns Adjust the total number of special care packages available to be dropped per phase when shooting a flaregun inside the safe zone (white circle). Remaining available air drops will be rolled over into the next phase. Adjust the total number of armored vehicles available to be dropped per phase when shooting the flaregun outside the safe zone (white circle). Remaining available air drops will be rolled over into the next phase. When this is set as -99, it will reset the accumulated crates available. Choose whether to automatically convert dead players to observers. The option labelled “ONLY HOST” means that only the creator of the custom match will be converted to an observer upon death. Toggle killer spectating on or off. Normal Mode - Spawn Settings Adjust item spawn ratio and the total spawn amount of all items. There’s three overarching options here which we can explain quickly: “Fixed Ratio & Adjustable Total Number” means that when you adjust the multiplier for any given item, it only affects the spawn rate of that item. “Adjustable Ratio & Fixed Total Number” means that the overall number of items spawned will be the same no matter what. So when you adjust the multiplier for any given item, it affects how often it spawns relative to other items. “Adjustable Ratio & Adjustable Total Number” allows you to adjust the overall spawn rate for all items while also adjusting the relative spawn rate of items within that pool. Adjust spawn rates for specific items. For each item category (like “Ammunitions” or “Weapons”) you can also adjust the overall spawn rate for that type of item. Setting “Ammunitions” to 0 means that no ammunition of any type will spawn. Adjust spawn rate of land-based vehicles, compared to normal settings. Adjust spawn rate of water-based vehicles, compared to normal settings. Custom Match - Zombie Mode Name your custom match and set it to either public or private (with a password). Select Zombie Mode. Select a preset—more of these will be made available over time. These are default settings which are necessary to create any custom match. The game will be created on the regional server location selected on the lobby screen. Note: Currently a minimum of 10 players are required before being able to start the match. Once the lobby is created, you can then access the following settings via the “Match Setting” button. Zombie Mode - Basic Settings Set the total number of players on the Human team. Determines whether zombies can attack each other. Create Match - War Mode Name your custom match and set it to either public or private (with a password). Select War Mode. Select a preset—more of these will be made available over time. These are default settings which are necessary to create any custom match. The game will be created on the regional server location selected on the lobby screen. Note: Currently a minimum of 10 players are required before being able to start the match. Once the lobby is created, you can then access the following settings via the “Match Setting” button. War Mode - Basic Settings You can change your custom match name here. Choose whether your session will be public or private (with a password). Displays selected server region. It will default to the region you’ve set on the main menu lobby screen and can’t be changed here. Set the current game mode preset (not implemented yet, but will be updated in the future). Select the map. Select the perspective you want your match to be played in. Set the max player limit for your match. 10 players are required before the match can start. Set the number of players per team. Set the weather for the match. Set the spectate function to public or private. War Mode - Rule Settings Set a target score as one possible win condition. Choose a time limit. This will cause the match to end even if no team has reached the “goal score.” If that happens, the team with the highest score wins. Toggle on/off the option to stop teams from spawning if all players in the team are eliminated. “DBNO” refers to “Down But Not Out.” If turned off, kills will be instant (no “knocks”). Adjust the amount of time required to revive downed players. This controls how quickly downed players bleed out. Set how much health players will have after being revived. If set to “Static,” the blue zone won’t ever move in during the match. If set to “WARROYALE” the safe zone will shrink over the course of the match. Adjust this number to increase or decrease the size of the safe zone. Set the respawn type (for now it’s limited to “AIR,” which means you spawn in the plane). Set the respawn type (for now it’s limited to “AIR,” which means you spawn in the plane). Set the respawn timer. Respawns will happen in waves at intervals of the time you choose. Select the default loadout kit to spawn with (this includes your first drop). Choose from Soldier, Sniper, Random, Crossbow, Western, Overpower, Bomb, Melee, Frypan, AR, Pistols, Shotguns, SMG. Select the item spawn type contained in care packages. Set the frequency that care packages drop. Create Match - Esports Mode Name your custom match and set it to either public or private (with a password). Select Esports Mode. Select a preset—more of these will be made available over time. These are default settings which are necessary to create any custom match. The game will be created on the regional server location selected on the lobby screen. Note: Currently a minimum of 10 players are required before being able to start the match. Once the lobby is created, you can then access the following settings via the “Match Setting” button. Esports Mode - Rule Settings Control esports exclusive vehicle spawn rate. Nothing mechanically different here, just a snazzy new paint job for the Dacia and Mirado. See you in-game! Thanks for playing, The PUBG Team
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