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BehrmanTheBeerman

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About BehrmanTheBeerman

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    Redzone Victim

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  1. It would be nice to have an optional key bind that switches between your two primary weapons. For example: Clicking middle mouse button could switch between weapon slot 1 and weapon slot 2 (provided there is a weapon in each slot). Alternatively, the key bind could allow the player to switch from the current weapon to the most recently used weapon. This is a common feature in a lot of games. This will make switching between your primary weapons easier and more streamline. It will also reduce the chance of accidentally switching to the wrong weapon in the heat of battle. It's easy to accidentally hit the wrong number or scroll the wrong way. (Scrolling is particularly troublesome since the weapon HUD is the reverse of the inventory for some reason.) Since most people use their two primary weapons more than anything, I think this would be a great addition to the game. This key bind would probably be relatively easy to implement, and would have no negative impact on the game or the user experience. Nothing is taken away and nothing significant is added. Just a small additional option to improve user experience. If you're a dev reading this, I would very much like to hear your thoughts too!
  2. BehrmanTheBeerman

    Will old crates be discontinued?

    Source?
  3. BehrmanTheBeerman

    We only want/need three grips...

    I agree. 3 different grips with 3 distinct advantages would be a good balance. Or, do it like the magazines - one that improves horizontal, one that improves vertical, and one (rare) that improves both.
  4. BehrmanTheBeerman

    Fix, don't add...

    This. All of this. This is a major issue that the game, and its players, are facing. PUBG would be so much more wildly popular if PUBG Corp would make this their priority.
  5. BehrmanTheBeerman

    PLAY ZONE CANCER

    cold chicken
  6. BehrmanTheBeerman

    Here's why the new zones are too quick

    It didn't seem to be as heavy as before, but it wasn't just a trickle. It impaired sight and sound without being annoying.
  7. BehrmanTheBeerman

    Here's why the new zones are too quick

    The fog would roll in and fade away. The rain would show up naturally and unexpectedly. You didn't know if there would be any rain at the start of the match. And it was much more pleasant on the ears while still masking footsteps. Here's hoping that the new weather system is brought to Erangel.
  8. BehrmanTheBeerman

    Here's why the new zones are too quick

    Why do you assume that he's only played one game?
  9. BehrmanTheBeerman

    Here's why the new zones are too quick

    But what about those who can't find a vehicle? They're all just SOL. If vehicles are made a requirement, then they need to add WAY more. lol I love that you keep mentioning the rain. I'm with you on that 100%. I miss fog too. Did you experience the weather effects in Savage? They were really well done.
  10. BehrmanTheBeerman

    Here's why the new zones are too quick

    I agree on this. I see your point. But I feel like, now, it's just a mad rush to get to the circle. If you don't have a vehicle and/or a lot of meds (no time to loot) then you're SOL. But is the mid game more fun now? Does it not feel like you're just artificially forced to stay in motion? You aren't spending that time getting drops or fighting players. You're just running.
  11. BehrmanTheBeerman

    Here's why the new zones are too quick

    I agree that the slower speeds in the late game are a good change. I think the point of these changes were to make the mid game more "interesting". But you're really just spending the mid game running. Nothing else. Early and late game aside, what is it that you like about the mid-game changes?
  12. BehrmanTheBeerman

    Here's why the new zones are too quick

    Biased answers are fine. I'm open to discussion. I'm biased against the change because I like the idea of being able to do a spicy jump into hacienda or a cautious jump onto the islands. I like the idea of being able to run-and-gun or sneak around with a suppressed kar98. With this change, the run-and-gun style is forced - making PUBG more similar to other games out there. I think the new map, Savage (which I liked very much), and the new war mode should be sufficient to satisfy the run-and-gun types.
  13. BehrmanTheBeerman

    Here's why the new zones are too quick

    The 3rd circle zone delay has been reduced by 60%. Meanwhile, the 3rd circle zone speed has been reduced by 42.7%. Since the speed decrease percentage change is less than the delay time percentage change, this means that the total time of the 3rd circle (delay time plus shrink time) has been reduced. So how are you finding that you have more time in the 3rd circle now?
  14. BehrmanTheBeerman

    Here's why the new zones are too quick

    Okay, so how do these changes improve the game?
  15. BehrmanTheBeerman

    PC 1.0 Update #10 - Feedback

    I agree with every word 100%.
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