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Everything posted by PUBG_FWG

  1. Hello players! We know the last week has been rough. We had problems over the weekend, and our login servers were down today. We’re trying to move faster to solve important problems that negatively impact your experience, but sometimes when you move fast, you break things. This is not an excuse, but rather an attempt to explain why there has been some turbulence over the last week. But we have also seen some great results. In our recent update, PUBG has added a feature that splits the matching pool based on players' ping and players with similar pings end up playing in the same match instance. The results of this addition were positive. Some servers saw more than 30% decrease in network problems, as compared to the pre-update figures, allowing for a more stable and enjoyable network environment. However, this doesn't mean that our work is done. Our team is continuing their efforts to implement further improvements. Despite the ping-based matchmaking, we have seen that some regions are still experiencing a gameplay environment that isn't as enjoyable as it could be. We are looking into various measures that we could use to alleviate the issues players are experiencing in these regions. We’ll let you know when we have more results to share. Please know that when we break things, it’s not because we don’t care. It’s because we care enough to move fast, and take risks that are intended to improve your experience. Thank you so much for the patience and understanding that you give us, especially when we break things. Thank you.
  2. Hi everyone, Are you a web / software developer looking to create something for the PUBG community? If so, we have some cool news that we’d like to share with you today that you may have already heard about in the 2018 PUBG Roadmap post. Part of our team has been working to create the PUBG Developer API that we’re ready to begin testing this month with a small number of developers. If you already know what this means and are as excited as we are, head on over to the PUBG Developer website and register for early access. If you have no idea what an API is, that’s ok too. API is the acronym for Application Programming Interface which is essentially software that allows two applications to talk to each other. The PUBG Developer API is going to enable developers in the community to build resource oriented websites and applications which will benefit the PUBG community. We’re super excited to see what developers in our community decide to make with it. We look forward to seeing websites for stats, replays, heatmaps, tournaments and a bunch of other cool stuff that we haven’t even thought of yet. Make us proud!
  3. Hello everyone, Earlier today we deployed an anti-cheat update to improve game security. This update blocks additional cheats and helper programs that alter the graphics or aid in gameplay in some way. We aim to improve and maintain a fair playing field for everyone and will continue our efforts against any programs that give their users an unfair advantage. Programs that are not used to gain an unfair advantage but are indistinguishable from cheats based on their behavior will also be blocked. We are aware that there can be some compatibility issues due to this update and are working towards resolving them. Thank you for your support and understanding.
  4. Hello Xbox players, Both Microsoft and PUBG Corp remain committed to delivering the best PUBG console experience possible. Over the next few months of development we trust that you will see meaningful improvements to optimizations, new content additions, compelling reasons to play, and refinements to the overall console experience. These improvements and areas of focus comprise our Spring Xbox PUBG Roadmap. To service our Roadmap, we will be transitioning to a longer 2-3 week cycle in-between patches, with our goal to ensure we are consistently releasing well tested improvements to the current Live version of the game. Spring Xbox Roadmap: Continued performance optimizations: To put it bluntly, we are simply not satisfied with the games current console performance, and especially so during tense moments of onscreen action. We have found some immediate opportunity to increase framerate through changes to Erangel’s building materials, as well as some reduction to in-game foliage composition. Until we are completely satisfied in the quality and reliability of the experience, efforts to optimize performance will be an ongoing hi-priority issue. Here are some of the specific technical areas we have made changes: Optimized game characters and their movements Optimized the number of particle effects that are spawned by vehicles and grenades Optimized object collision complexity Balanced the game work across all CPU cores to reduce streaming hitches when moving UI optimizations: Our goal is that PUBG stands up well when compared to other games in your collection, and this comparison begins the second you boot up the game. HDR and Safe Zone options, the quality of the individual assets, the speed at which they load and how they react to your selection are all things we will improve upon as we move towards creating a premium and higher quality experience. Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. PUBG is a complicated game to control, and when you factor the risk versus reward of inventory management in high pressure situations, the interface must be intuitive and responsive. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster. Improvements to Console Controller Options: We will be providing additional preset configurations to choose from as well as exposing a wider set of aiming options, providing players more freedom to create a controller experience that feels satisfying and empowering. Improvements to game matchmaking: To support a fair and competitive environment, we plan to further improve matchmaking for Duo and Squad modes. Console Player Reporting Features: We are hoping to streamline reporting by adding in-game tools that will empower players to more quickly submit instances of unsporting behavior (Solo Teaming, Team Killing etc). Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Our current model can be viewed as a vehicles body having a life bar that must be reduced before the driver can be damaged. When our update is released, players that are skillful with their shots, can pierce vehicle doors and panels, damaging enemy players and ensuring that threat is constant even for those behind the wheel. Game Highlights: We want players to easily capture and share in-game actions of interest, so we have integrated Game Highlights functionality on Xbox. Achievements: We have some great ideas for those players that like an added challenge, and we will be rolling out our achievement criteria as part of our roadmap. Sound: We’re going to continue improvements to audio quality and directional sound. Customization: We will add in-game Player Customization Options, emotes and more. We want to offer a wide range of options for you to customize your character in style. Test server: In advance of major upcoming patch releases, we will be making available to players a separate PUBG Xbox Download client. There, players can participate in our latest content updates before they are moved to “Live”. Miramar is coming to Xbox early spring!!! Thank you, The PUBG Development & Community Team
  5. PC players, Our test servers are going up this week! We are currently polishing and debugging the test build. We are going to be introducing an in-game friend system, voice chat in main menu and vehicle and limb penetration system. We are going to need your feedback on all the new features, especially the new penetration system, so please join our test servers later this week. Detailed patch notes will be posted in a couple of days. We hope to see you there! EDIT: Further internal testing is required for the vehicle and limb penetration system so we are postponing public testing until a later date.
  6. Hello players, First of all, we regret the confusion and frustration caused by rumors about our employee colluding with external parties selling illegal programs. PUBG Corp takes a firm stand on illegal programs and improper behavior of internal employees. The employee in question is in charge of China-related tasks, but contrary to what was rumored, he is not the head of the China region and is not in charge of illegal programs or anti-cheat related tasks. Therefore, this employee does not have access to game information such as the game's source code. It is also not true that this employee has already been fired. However, as mentioned above, PUBG recognizes the seriousness of the current situation, and will investigate the matter. We will take the appropriate action(s) if any of these rumors are found to be true. We will continue our missions to provide the best Battle Royale gaming experience and service to players around the world, and we thank you for making us part of your world.
  7. Xbox players, First and foremost THANK YOU for your patience and perseverance over these last few weeks. We recognize and fully understand the challenges while playing through some of the more impactful issues, and appreciate your persistence and continued support throughout. We have been hard at work on this patch, and we wanted to take the time necessary to ensure stability before rolling it out into Xbox Game Preview. This update brings a number of fixes that you’ve been asking for, alongside continued optimization, stability and UI improvements. We have also included initial support for Game DVR, where you can enable automatic recording of gameplay highlights. Find out more information about Game DVR and using Upload Studio at: https://support.xbox.com/en-US/xbox-one/apps/upload-studio-info. This patch will be live at 6PM KST / 1AM PST / 10AM CET today. Please restart your Xbox after the patch goes live to get the update. Gameplay Introduced multiple pre-match starting locations in order to optimize both server and game client performance Weapons are removed from the starting island prior to the match starting Game DVR is now supported for automatic recording of gameplay highlights. This feature must be enabled within the Options / Settings menu. We continue to listen to your vehicle feedback and have lowered the damage taken from objects throughout the world such as rocks, trees, and uneven terrain Adjusted the sound effects of both water and red-zone bombing Party matchmaking is now influenced by the player’s MMR Adjusted long-range blood VFX back to the original colors UI/UX Improved visibility of squad member colors (yellow, orange, blue and green) Players can use the right thumbstick to rotate their character model during customization When customizing character appearance, the D-Pad can be held to switch between menus Preview is supported when customizing appearance or creating a new character Items Updated the design of the energy drink Bug Fixes Fixed water sound effects Fixed Red Zone disappearing immediately after it starts Fixed random character teleportation following initial landing Fixed an issue where some doors could not be entered despite appearing open Fixed issue of recovery and boost items being able to be used when underwater Fixed the character animations when transitioning from jump-prone to standing Fixed unexpected character death caused by falling while moving Fixed areas of fencing where specific sides could not be penetrated by bullets Fixed buildings with missing stairs Fixed bug which caused objects to float in the air Fixed areas of terrain which were causing player characters to become stuck Fixed an issue which prevented team members being displayed following acceptance of an invite Fixed the issue of revive being cancelled unintentionally Fixed hand animations when reloading/shooting the Kar98 in a prone position Fixed the issue limiting peak parachuting speed in FPP mode Fixed character animations when moving from prone to entering a vehicle Optimization / Stability Optimized textures, landscapes and buildings throughout the island to improve performance Fixed a crash occurring when HDR was enabled Fixed a frozen character issue when reconnecting following a crash Fixed a crash occurring when the player opened their inventory Fixed a crash occurring when the spectated player was using a scope Localization Applied new Russian, Japanese and Chinese (simplified/traditional) fonts Japanese only: Adjusted the Katakana font Japanese only: Fixed incorrect order of wording during object interactions Portuguese only: Fixed the display of height meter when parachuting Known Issues B button incorrectly displayed to cut parachute cable; this should be X When viewing the map, the X, Y, and B buttons are fully functional – please be aware that this can cause you to exit the plane or vehicle whilst in motion. Please only use the map button to return to gameplay until this is resolved. We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  8. Hello players, As announced earlier, PUBG will be separating the matching queues based on ping to improve the user experience and increase server stability. This has already been implemented on the live servers, and we would like to provide answers to some potential questions you might have. What exactly is the separation of matching queues based on ping? Players with lower pings will be prioritized during matchmaking. As a result, players with similar pings will be matched together. Can I form a party or play with players in different regions? You can still form a party or play with players from other regions. Separating matching pool will not stop or cause an issue with starting a match. What are the criteria for matchmaking when playing in a team with players from different regions? The team will be matched based on the player with the highest ping in the party, ie, the player with the worst connection. What about random matching for duos and squads? When forming a team with random players, you will be matched with players with similar pings. The following servers are recommended for each region. There may be differences depending on exact physical location or line condition. Region Recommended server China AS, SEA Korea, Japan AS, SEA, KRJP Europe EU, NA, OC, SA, SEA Russia EU, NA Oceania AS, OC, SEA North America, South America NA, SA Southeast Asia AS, SEA Thank you.
  9. PC players, As announced, the new anti-cheat solution that was to be applied today has been delayed. However, BattlEye, a part of our anti-cheat solution, has blocked ReShade. For you to run the game, you must uninstall ReShade. If the game files are already damaged, you must also reinstall the game. ReShade not only behaves like a cheat program but can also be used for cheating, and must therefore be blocked. Please be advised that this is a permanent block. Thank you. -- The anti-cheat update is now live
  10. Hello everyone, As already mentioned in our dev blog, we will be deploying an anti-cheat update tomorrow. The update will go live at Feb 5 6PM PST / Feb 6 3AM CET / 11AM KST and there will be no downtime for the servers. The new anti-cheat feature will block different helper programs that alter the graphics or aid in gameplay in some way. What these programs have in common is that they all hook into our game and transform game files. Programs that are not used to gain an unfair advantage can also be blocked if they behave like cheats. One of the popular programs that will be blocked is ReShade. You will not be banned for having it on system but you will no longer be able to play PUBG while it is installed. Please uninstall ReShade (or any other blocked program) and launch the game again. Some players may find that reinstalling PUBG is also necessary. Some programs that do not affect gameplay may be blocked temporarily (NVIDIA ShadowPlay, video / audio capture programs, etc.) as we hone the new anti-cheat features. We will be dealing with these cases as soon as possible. If a harmless program is blocked, please report it in this form. Thank you for your support and understanding.
  11. Xbox players, We’re now serving up chicken dinners to over 4 million players on Xbox. Thank you for your continued support! We truly value all of the feedback from across the community. We have a few minor updates to gameplay this week, alongside bug-fixes and performance tweaks, as noted below. Gameplay We’ve listened to your feedback and further modified the damage players can inflict on vehicles, increasing areas of vulnerability. This includes: Increased damage to the vehicle body, and significant damage to the wheels when targeted with gunfire Increased vehicle damage when successfully targeted with a grenade Both driver and passenger will suffer increased injuries from crashing into objects or other vehicles (Dacia, UAZ, and Buggy) Slight reduction to player damage when being struck by a vehicle Optimization Continued optimization to controller input lag Visual quality of the reticle is improved for Xbox One (Red Dot, Holographic, and 2x Sight) Bug fixes Resolved issue where inventory may highlight the wrong column when looting The sensitivity setting for 4x Scope is now also applied to the permanent scope on the VSS Auto-run (double-clicking the left stick) is disabled when aiming down sights Players can now use the D-Pad while in the map view without switching melee, pistol, or throwing weapons Removing the marker from the map when pressing (Y) will no longer switch primary/secondary weapons Fixed issue where the crosshair is not correctly displayed after players reconnect to a game session We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  12. Xbox players, Thank you for your continued support and feedback. We have a new patch for you that will go live at 01:00AM PST / 10:00AM CET. Here are the release notes for Xbox Patch 6: Gameplay Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run) Players can now drop equipped weapons with Y button when inventory screen is active Grenades can once again be cycled by tapping right on D pad Players can now cancel casting actions while the inventory screen is active Optimization Continued optimizations and crash fixes Option Game controller guide has been updated Bug fixes Buildings around the Military Base have had their collision adjusted Camera shake when riding as a passenger in vehicles has been reduced Inventory character models have returned to their normal stance Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions “A” button will no longer refresh game results screen Team UI will now correctly show the proper direction teammates are facing over larger distances Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map Fixed an issue where switching to throwables under certain conditions left the player empty-handed Adjusted character positioning when exiting vehicles and parachutes We ask that you continue to direct feedback, questions, or bugs to: General Discussion & Feedback General Help Suggestions Bug Reports & Troubleshooting See you in-game, The PUBG Development and Community Team
  13. Players, recently there was an issue with "Desperado" keys being sold briefly after the PC 1.0 launch. Players who purchased these were stuck with a key that couldn't be used for any crates. To fix this problem, we have swapped all the "Desperado" keys for Early Bird keys. This change has been applied on January 20th. Please check your inventory to make sure that this change has been applied to your key(s). If your "Desperado" key(s) were not swapped, please contact our service center to get support. Thank you.
  14. Looks like they moved as you fired.
  15. You should use the form if you have evidence of cheating to share with us. It helps us to get to the cheaters faster. The CS is just trying to make sure that everyone uses the in-game report tool. As it's easier to use than make videos and upload them somewhere and then make a ticket, we want to make sure that at least everyone is using the in-game reporting. So if you used in-game report tool to report a cheater - awesome, thank you! If you went out of your way to submit evidence on the CS website - even more amazing. Hope that makes sense.
  16. The person replying to you won't be reviewing the evidence you submitted. They are forwarding the evidence to the anti-cheat team who will be looking into it. The person giving you the stock reply is a customer service person, their job is to collect and send over data.
  17. Xbox players, Sincere thanks for your continued feedback, and as usual please direct your thoughts and issues to: https://forums.playbattlegrounds.com/forum/178-xbox/ The team will continue to evaluate areas for improvement, whether its client and server optimizations or monitoring the current “Car Meta”. Our second patch is focused on quality of life fixes (weapon recoil for example) as well as trying to resolve some of the stability issues that have been brought to our attention. We expect to release our next patch at the beginning of the year, but we will monitor player feedback carefully and will address critical items over the holiday break as needed. Thanks again for your support. This patch will be live at 1AM PST / 10AM CET / 6PM KST. Please restart your Xbox after the patch goes live to get the update. Optimization Continued performance optimizations In-game The tuning range for the general sensitivity option has been expanded Weapon recoil reduced across the board (Xbox Only) Team UI will now correctly display voice chat status Additional Localization updates Bug A variety of crash fixes Fixed an issue where casting bar UI remains onscreen when spectating a target who died while using an item from their inventory See you in-game, The PUBG Development and Community Team
  18. So this is a somewhat complex issue. On the one hand we want people with all kinds of levels of ability to enjoy our game while on the other, we are committed to making sure that there's a level playing field and no one has unfair advantage over their peers. I've never used the ASUS Sonic Radar so I have no insight in whether it gives any advantage over just being able to hear the game through your earphones. I don't really see how it would since I'm able to locate enemies ingame through the use of sound alone and if someone isn't able to do that, the radar would bring them up to that level. As long as the above is true, I don't see why we would restrict its usage in game. Unless, of course, it gets incorporated into some cheat where the radar is used to locate players (esp cheat) while masquerading as still being a sound radar and we can't detect the difference between the two, we may have to restrict its use. Even in that scenario, we would most likely block you from entering the game while the radar is running rather than ban everyone who uses it to avoid banning innocent players. TL;DR it should be fine to use as long as it's not revealed to grant unfair advantage or gets co-opted into a cheat.
  19. At this year's G-STAR, our CEO, Changhan Kim, and the Lead Game Designer, Junhyuk Choi, did a short Q&A session during a dev panel and below you can find the translated version. We thought it might be interesting for you to read. 1. What are PUBG’s current and future strategies in addressing the cheater issue? Before answering this question, we want to apologize for the inconvenience caused by the cheaters. It is true that the company has not been well prepared to deal with this issue, with the game being launched on the early access program. The number of different cheats we have encountered has far surpassed our expectations. We are aggressively addressing this issue as it is our top priority. There is a new team dedicated to this task, which has already demonstrated great results through tighter and improved policies as well as around-the-clock monitoring. We are well aware that an anti-cheat effort is an endless fight. However, we will never be discouraged and keep working hard to create a frustration-free play environment. 2. I want to know more about upcoming new content like the Desert Map, new weapons, vehicles and clothing items. As you might have seen in the screenshots released last week, the Desert Map will look completely new and different to Erangel. You will be able to enjoy new battles with the larger and more three-dimensional map design. We are working on new weapons, clothing items and vehicles, and there will be a surprise announcement about them before their releases. 3. What improvements and optimizations will we see in the release version as opposed to the current version? What are PUBG Corp.’s future plans? There have been a lot of optimizations for both the server and the client of the official release version. We have seen some significant improvements from those optimizations through internal tests. We will be able to share in more detail exactly which areas have been improved in patch notes before launching the 2nd and 3rd test servers, where players themselves will be able to experience those improvements as well. We plan on keep improving the game through and after the official launch, so please stay tuned. 4. Will the lobby area also change with the official launch, such as friend invitation feature and readiness indicator? I also want the leaderboard to display more information. Not only the lobby or leaderboard but also the game’s UI, readability and usability are being upgraded in a comprehensive manner. Players will be able to try the improved UI in test servers to be launched in the future. Community features like friend invitation and readiness indicator are of course on our roadmap. We will be continuously rolling out updates through and after the official launch, and we look forward to feedback from our players. 5. I wish there were a customer service center in Korea. Also, I would like to follow up on how the reports I submitted in the game are being handled. We have invited experts in this field and will do our best to open customer centers for players in Korea as well as all over the world as soon as possible. We closely review players’ reports. Player reporting has been very helpful and we appreciate it greatly. 6. What standards does PUBG Corp. use to add new weapons? Any anecdotal example about weapon design and development? We add new weapons to complement deficiencies in the given lineup of weapons, considering each weapon’s purpose and features. Of course, the weapon lineup reflects our individual preferences a lot as well. Whether popular or specific, there are people with diverse preferences here, so many interesting weapons are being considered. Some weapons are discarded at the selection process if they are too disruptive balance-wise according to concrete internal standards. We are aware that many Korean players really want K2 to be added as a new weapon. It is definitely on our lineup of weapons to be considered, but since it may overlap with other existing weapons in terms of its purpose and features, we are approaching this addition from a perspective of design diversification. 7. How does the Redzone work? It is completely random. It would only be a groundless assumption if someone feels that there is a rule behind it. Its location is random, and red zone initiations are also almost random although there is a minimum time gap between them. So, you can simply consider Redzone as a random phenomenon. 8. Does PUBG Corp. plan on adding a new crate with a special item as you did for the Gamescom Invitational? As you may already know, we will never add anything that affects the gameplay. However, there is a relatively strong demand for cosmetic items. Since the official launch is our top priority, we plan on adding new items after that. 9. Does PUBG Corp. plan on developing a training mode where players can practice on their own? Frankly, I think there lies PUBG’s charm. Our thought was, ‘There is no practice in life! It should be tough!’ since delivering the reality was important. However, many players are requesting a tutorial mode or a shooting range, and we believe this could be helpful for some players. So, we will start devising a plan to develop such a feature after the official release.
  20. If you use ShadowPlay Highlights for PUBG, there's a chance for you to win a GeForce GTX 1080 Ti. Learn how to enter the contest here: https://www.geforce.com/whats-new/articles/playerunknowns-battlegrounds-shadowplay-highlights-contest Good luck!
  21. For a rare chance to win a free copy of PUBG for yourself or your friends, you can enter the Intel Ultimate Gaming Contest http://bit.ly/2vX2g3I
  22. Observer Tool Feedback

    Please post in this thread if you would like to leave feedback for our Observer Tool available in Custom Game mode. Please do keep in mind that the Observer Tool is very much a work in progress and is not representative of its final state. Whether your are a partner or a community leader, please let us know who you are when leaving the feedback (ie if your forum name is different from the one you use on other platforms).
  23. Players, This patch will be deployed to the main servers on Thursday, June 8th, 5PM KST / 8AM UTC / 1AM PDT and is expected to take approx. 1 hour to complete. The test server is already live! Server Performance Improved physics engine performance on game servers. Mitigated an issue with the character stopping moving when a large amount of data is sent. Client Performance Improved client performance in the lobby. Improved care package airplane rendering performance. Gameplay Modified the "match ends in" timer from 5 minutes to 1 minute. Bug Fix Fixed a bug that caused weapon icons at the bottom of the screen to not be shown when switching weapons after opening the inventory. Fixed a bug that caused a client crash when changing the character's looks. Fixed a bug that caused Freelook (Alt) not to work while the character is jumping. See you in-game, PUBG Community Team
  24. This patch is now live.
  25. DreamHack and Bluehole to host the world’s largest LAN activation with PLAYERUNKNOWNS’ BATTLEGROUNDS at DreamHack Summer 2017 (June 17 – 20) in Jönköping, Sweden. All Bring Your Own Computer (BYOC) participants – you’re invited! Join DreamHack and Bluehole Inc. in the DreamHack Summer 2017 Battle Royale, where winners will compete daily for prizes and glory in an event to determine the best PLAYERUNKNOWN’S BATTLEGROUNDS player and team. At DreamHack Summer 2017, Bluehole Inc. will host dedicated LAN servers with hourly matches starting every day between 12:00 pm and 6:00 pm (CEST), where up to 10 simultaneous 100 player matches can be played (depending on number of participants). Each day, the top 100 players on the leader boards will be invited to a Daily Final, where the best teams will be awarded prizes. The first day (June 17) will feature two-player squads, and the second and third day (June 18-19) will feature four-player squads. The Daily Finals will be hosted inside Hammarsköldssalen, now called “The BATTLEGROUNDS Arena.” This auditorium, formerly known as DreamArena Extreme, has a capacity of 1100 fans. Daily Finals will be broadcasted every day at 7:00 pm (CEST) on the official PLAYERUNKNOWN’S BATTLEGROUNDS Twitch, Facebook and YouTube channels. What’s more, all BYOC participants can download, test and play PLAYERUNKNOWN’S BATTLEGROUNDS for free during the duration of the event. Original article: http://dreamhack.se/dhs17/2017/05/31/pubg-at-dhs17/